267 lines
15 KiB
C++
267 lines
15 KiB
C++
/*#******************************************************************************
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** IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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**
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** By downloading, copying, installing or using the software you agree to this license.
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** If you do not agree to this license, do not download, install,
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** copy or use the software.
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**
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**
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** HVStools : interfaces allowing OpenCV users to integrate Human Vision System models. Presented models originate from Jeanny Herault's original research and have been reused and adapted by the author&collaborators for computed vision applications since his thesis with Alice Caplier at Gipsa-Lab.
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** Use: extract still images & image sequences features, from contours details to motion spatio-temporal features, etc. for high level visual scene analysis. Also contribute to image enhancement/compression such as tone mapping.
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**
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** Maintainers : Listic lab (code author current affiliation & applications) and Gipsa Lab (original research origins & applications)
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**
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** Creation - enhancement process 2007-2011
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** Author: Alexandre Benoit (benoit.alexandre.vision@gmail.com), LISTIC lab, Annecy le vieux, France
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**
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** Theses algorithm have been developped by Alexandre BENOIT since his thesis with Alice Caplier at Gipsa-Lab (www.gipsa-lab.inpg.fr) and the research he pursues at LISTIC Lab (www.listic.univ-savoie.fr).
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** Refer to the following research paper for more information:
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** Benoit A., Caplier A., Durette B., Herault, J., "USING HUMAN VISUAL SYSTEM MODELING FOR BIO-INSPIRED LOW LEVEL IMAGE PROCESSING", Elsevier, Computer Vision and Image Understanding 114 (2010), pp. 758-773, DOI: http://dx.doi.org/10.1016/j.cviu.2010.01.011
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** This work have been carried out thanks to Jeanny Herault who's research and great discussions are the basis of all this work, please take a look at his book:
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** Vision: Images, Signals and Neural Networks: Models of Neural Processing in Visual Perception (Progress in Neural Processing),By: Jeanny Herault, ISBN: 9814273686. WAPI (Tower ID): 113266891.
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**
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** The retina filter includes the research contributions of phd/research collegues from which code has been redrawn by the author :
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** _take a look at the retinacolor.hpp module to discover Brice Chaix de Lavarene color mosaicing/demosaicing and the reference paper:
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** ====> B. Chaix de Lavarene, D. Alleysson, B. Durette, J. Herault (2007). "Efficient demosaicing through recursive filtering", IEEE International Conference on Image Processing ICIP 2007
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** _take a look at imagelogpolprojection.hpp to discover retina spatial log sampling which originates from Barthelemy Durette phd with Jeanny Herault. A Retina / V1 cortex projection is also proposed and originates from Jeanny's discussions.
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** ====> more informations in the above cited Jeanny Heraults's book.
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**
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** License Agreement
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** For Open Source Computer Vision Library
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**
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** Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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** Copyright (C) 2008-2011, Willow Garage Inc., all rights reserved.
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**
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** For Human Visual System tools (hvstools)
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** Copyright (C) 2007-2011, LISTIC Lab, Annecy le Vieux and GIPSA Lab, Grenoble, France, all rights reserved.
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**
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** Third party copyrights are property of their respective owners.
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**
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** Redistribution and use in source and binary forms, with or without modification,
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** are permitted provided that the following conditions are met:
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**
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** * Redistributions of source code must retain the above copyright notice,
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** this list of conditions and the following disclaimer.
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**
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** * Redistributions in binary form must reproduce the above copyright notice,
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** this list of conditions and the following disclaimer in the documentation
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** and/or other materials provided with the distribution.
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**
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** * The name of the copyright holders may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** This software is provided by the copyright holders and contributors "as is" and
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** any express or implied warranties, including, but not limited to, the implied
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** warranties of merchantability and fitness for a particular purpose are disclaimed.
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** In no event shall the Intel Corporation or contributors be liable for any direct,
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** indirect, incidental, special, exemplary, or consequential damages
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** (including, but not limited to, procurement of substitute goods or services;
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** loss of use, data, or profits; or business interruption) however caused
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** and on any theory of liability, whether in contract, strict liability,
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** or tort (including negligence or otherwise) arising in any way out of
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** the use of this software, even if advised of the possibility of such damage.
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*******************************************************************************/
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/**
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* @class RetinaColor a color multilexing/demultiplexing (demosaicing) based on a human vision inspiration. Different mosaicing strategies can be used, included random sampling !
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* => please take a look at the nice and efficient demosaicing strategy introduced by B.Chaix de Lavarene, take a look at the cited paper for more mathematical details
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* @brief Retina color sampling model which allows classical bayer sampling, random and potentially several other method ! Low color errors on corners !
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* -> Based on the research of:
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* .Brice Chaix Lavarene (chaix@lis.inpg.fr)
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* .Jeanny Herault (herault@lis.inpg.fr)
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* .David Alleyson (david.alleyson@upmf-grenoble.fr)
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* .collaboration: alexandre benoit (benoit.alexandre.vision@gmail.com or benoit@lis.inpg.fr)
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* Please cite: B. Chaix de Lavarene, D. Alleysson, B. Durette, J. Herault (2007). "Efficient demosaicing through recursive filtering", IEEE International Conference on Image Processing ICIP 2007
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* @author Alexandre BENOIT, benoit.alexandre.vision@gmail.com, LISTIC / Gipsa-Lab, France: www.gipsa-lab.inpg.fr/
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* Creation date 2007
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*/
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#ifndef RETINACOLOR_HPP_
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#define RETINACOLOR_HPP_
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#include "basicretinafilter.hpp"
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//#define __RETINACOLORDEBUG //define RETINACOLORDEBUG in order to display debug data
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namespace cv
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{
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class RetinaColor: public BasicRetinaFilter
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{
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public:
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/**
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* @typedef which allows to select the type of photoreceptors color sampling
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*/
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/**
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* constructor of the retina color processing model
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* @param NBrows: number of rows of the input image
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* @param NBcolumns: number of columns of the input image
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* @param samplingMethod: the chosen color sampling method
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*/
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RetinaColor(const unsigned int NBrows, const unsigned int NBcolumns, const RETINA_COLORSAMPLINGMETHOD samplingMethod=RETINA_COLOR_DIAGONAL);
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/**
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* standard destructor
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*/
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virtual ~RetinaColor();
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/**
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* function that clears all buffers of the object
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*/
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void clearAllBuffers();
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/**
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* resize retina color filter object (resize all allocated buffers)
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* @param NBrows: the new height size
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* @param NBcolumns: the new width size
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*/
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void resize(const unsigned int NBrows, const unsigned int NBcolumns);
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/**
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* color multiplexing function: a demultiplexed RGB frame of size M*N*3 is transformed into a multiplexed M*N*1 pixels frame where each pixel is either Red, or Green or Blue
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* @param inputRGBFrame: the input RGB frame to be processed
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* @return, nothing but the multiplexed frame is available by the use of the getMultiplexedFrame() function
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*/
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inline void runColorMultiplexing(const std::valarray<float> &inputRGBFrame){runColorMultiplexing(inputRGBFrame, *_multiplexedFrame);};
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/**
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* color multiplexing function: a demultipleed RGB frame of size M*N*3 is transformed into a multiplexed M*N*1 pixels frame where each pixel is either Red, or Green or Blue if using RGB images
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* @param demultiplexedInputFrame: the demultiplexed input frame to be processed of size M*N*3
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* @param multiplexedFrame: the resulting multiplexed frame
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*/
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void runColorMultiplexing(const std::valarray<float> &demultiplexedInputFrame, std::valarray<float> &multiplexedFrame);
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/**
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* color demultiplexing function: a multiplexed frame of size M*N*1 pixels is transformed into a RGB demultiplexed M*N*3 pixels frame
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* @param multiplexedColorFrame: the input multiplexed frame to be processed
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* @param adaptiveFiltering: specifies if an adaptive filtering has to be perform rather than standard filtering (adaptive filtering allows a better rendering)
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* @param maxInputValue: the maximum input data value (should be 255 for 8 bits images but it can change in the case of High Dynamic Range Images (HDRI)
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* @return, nothing but the output demultiplexed frame is available by the use of the getDemultiplexedColorFrame() function, also use getLuminance() and getChrominance() in order to retreive either luminance or chrominance
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*/
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void runColorDemultiplexing(const std::valarray<float> &multiplexedColorFrame, const bool adaptiveFiltering=false, const float maxInputValue=255.0);
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/**
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* activate color saturation as the final step of the color demultiplexing process
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* -> this saturation is a sigmoide function applied to each channel of the demultiplexed image.
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* @param saturateColors: boolean that activates color saturation (if true) or desactivate (if false)
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* @param colorSaturationValue: the saturation factor
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* */
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void setColorSaturation(const bool saturateColors=true, const float colorSaturationValue=4.0){_saturateColors=saturateColors; _colorSaturationValue=colorSaturationValue;};
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/**
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* set parameters of the low pass spatio-temporal filter used to retreive the low chrominance
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* @param beta: gain of the filter (generally set to zero)
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* @param tau: time constant of the filter (unit is frame for video processing), typically 0 when considering static processing, 1 or more if a temporal smoothing effect is required
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* @param k: spatial constant of the filter (unit is pixels), typical value is 2.5
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*/
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void setChrominanceLPfilterParameters(const float beta, const float tau, const float k){setLPfilterParameters(beta, tau, k);};
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/**
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* apply to the retina color output the Krauskopf transformation which leads to an opponent color system: output colorspace if Acr1cr2 if input of the retina was LMS color space
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* @param result: the input buffer to fill with the transformed colorspace retina output
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* @return true if process ended successfully
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*/
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const bool applyKrauskopfLMS2Acr1cr2Transform(std::valarray<float> &result);
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/**
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* apply to the retina color output the CIE Lab color transformation
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* @param result: the input buffer to fill with the transformed colorspace retina output
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* @return true if process ended successfully
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*/
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const bool applyLMS2LabTransform(std::valarray<float> &result);
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/**
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* @return the multiplexed frame result (use this after function runColorMultiplexing)
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*/
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inline const std::valarray<float> &getMultiplexedFrame() const {return *_multiplexedFrame;};
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/**
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* @return the demultiplexed frame result (use this after function runColorDemultiplexing)
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*/
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inline const std::valarray<float> &getDemultiplexedColorFrame() const {return _demultiplexedColorFrame;};
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/**
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* @return the luminance of the processed frame (use this after function runColorDemultiplexing)
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*/
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inline const std::valarray<float> &getLuminance() const {return *_luminance;};
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/**
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* @return the chrominance of the processed frame (use this after function runColorDemultiplexing)
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*/
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inline const std::valarray<float> &getChrominance() const {return _chrominance;};
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/**
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* standard 0 to 255 image clipping function appled to RGB images (of size M*N*3 pixels)
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* @param inputOutputBuffer: the image to be normalized (rewrites the input), if no parameter, then, the built in buffer reachable by getOutput() function is normalized
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* @param maxOutputValue: the maximum value allowed at the output (values superior to it would be clipped
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*/
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void clipRGBOutput_0_maxInputValue(float *inputOutputBuffer, const float maxOutputValue=255.0);
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/**
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* standard 0 to 255 image normalization function appled to RGB images (of size M*N*3 pixels)
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* @param maxOutputValue: the maximum value allowed at the output (values superior to it would be clipped
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*/
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void normalizeRGBOutput_0_maxOutputValue(const float maxOutputValue=255.0);
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/**
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* return the color sampling map: a Nrows*Mcolumns image in which each pixel value is the ofsset adress which gives the adress of the sampled pixel on an Nrows*Mcolumns*3 color image ordered by layers: layer1, layer2, layer3
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*/
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inline const std::valarray<unsigned int> &getSamplingMap() const {return _colorSampling;};
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/**
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* function used (to bypass processing) to manually set the color output
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* @param demultiplexedImage: the color image (luminance+chrominance) which has to be written in the object buffer
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*/
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inline void setDemultiplexedColorFrame(const std::valarray<float> &demultiplexedImage){_demultiplexedColorFrame=demultiplexedImage;};
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protected:
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// private functions
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RETINA_COLORSAMPLINGMETHOD _samplingMethod;
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bool _saturateColors;
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float _colorSaturationValue;
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// links to parent buffers (more convienient names
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TemplateBuffer<float> *_luminance;
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std::valarray<float> *_multiplexedFrame;
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// instance buffers
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std::valarray<unsigned int> _colorSampling; // table (size (_nbRows*_nbColumns) which specifies the color of each pixel
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std::valarray<float> _RGBmosaic;
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std::valarray<float> _tempMultiplexedFrame;
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std::valarray<float> _demultiplexedTempBuffer;
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std::valarray<float> _demultiplexedColorFrame;
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std::valarray<float> _chrominance;
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std::valarray<float> _colorLocalDensity;// buffer which contains the local density of the R, G and B photoreceptors for a normalization use
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std::valarray<float> _imageGradient;
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// variables
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float _pR, _pG, _pB; // probabilities of color R, G and B
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bool _objectInit;
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// protected functions
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void _initColorSampling();
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void _interpolateImageDemultiplexedImage(float *inputOutputBuffer);
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void _interpolateSingleChannelImage111(float *inputOutputBuffer);
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void _interpolateBayerRGBchannels(float *inputOutputBuffer);
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void _applyRIFfilter(const float *sourceBuffer, float *destinationBuffer);
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void _getNormalizedContoursImage(const float *inputFrame, float *outputFrame);
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// -> special adaptive filters dedicated to low pass filtering on the chrominance (skeeps filtering on the edges)
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void _adaptiveSpatialLPfilter(const float *inputFrame, float *outputFrame);
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void _adaptiveHorizontalCausalFilter_addInput(const float *inputFrame, float *outputFrame, const unsigned int IDrowStart, const unsigned int IDrowEnd);
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void _adaptiveHorizontalAnticausalFilter(float *outputFrame, const unsigned int IDrowStart, const unsigned int IDrowEnd);
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void _adaptiveVerticalCausalFilter(float *outputFrame, const unsigned int IDcolumnStart, const unsigned int IDcolumnEnd);
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void _adaptiveVerticalAnticausalFilter_multGain(float *outputFrame, const unsigned int IDcolumnStart, const unsigned int IDcolumnEnd);
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void _computeGradient(const float *luminance);
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void _normalizeOutputs_0_maxOutputValue(void);
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// color space transform
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void _applyImageColorSpaceConversion(const std::valarray<float> &inputFrame, std::valarray<float> &outputFrame, const float *transformTable);
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};
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}
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#endif /*RETINACOLOR_HPP_*/
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