Changed the sample source file minarea.cpp to use the overloaded version of the function. Updated some comments in the min_enclosing_triangle.cpp source file.
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "opencv2/highgui/highgui.hpp"
 | 
						|
#include "opencv2/imgproc/imgproc.hpp"
 | 
						|
 | 
						|
#include <iostream>
 | 
						|
 | 
						|
using namespace cv;
 | 
						|
using namespace std;
 | 
						|
 | 
						|
static void help()
 | 
						|
{
 | 
						|
    cout << "This program demonstrates finding the minimum enclosing box, triangle or circle of a set\n"
 | 
						|
         << "of points using functions: minAreaRect() minEnclosingTriangle() minEnclosingCircle().\n"
 | 
						|
         << "Random points are generated and then enclosed.\n\n"
 | 
						|
         << "Press ESC, 'q' or 'Q' to exit and any other key to regenerate the set of points.\n\n"
 | 
						|
         << "Call:\n"
 | 
						|
         << "./minarea\n"
 | 
						|
         << "Using OpenCV v" << CV_VERSION << "\n" << endl;
 | 
						|
}
 | 
						|
 | 
						|
int main( int /*argc*/, char** /*argv*/ )
 | 
						|
{
 | 
						|
    help();
 | 
						|
 | 
						|
    Mat img(500, 500, CV_8UC3);
 | 
						|
    RNG& rng = theRNG();
 | 
						|
 | 
						|
    for(;;)
 | 
						|
    {
 | 
						|
        int i, count = rng.uniform(1, 101);
 | 
						|
        vector<Point> points;
 | 
						|
 | 
						|
        // Generate a random set of points
 | 
						|
        for( i = 0; i < count; i++ )
 | 
						|
        {
 | 
						|
            Point pt;
 | 
						|
            pt.x = rng.uniform(img.cols/4, img.cols*3/4);
 | 
						|
            pt.y = rng.uniform(img.rows/4, img.rows*3/4);
 | 
						|
 | 
						|
            points.push_back(pt);
 | 
						|
        }
 | 
						|
 | 
						|
        // Find the minimum area enclosing bounding box
 | 
						|
        RotatedRect box = minAreaRect(Mat(points));
 | 
						|
 | 
						|
        // Find the minimum area enclosing triangle
 | 
						|
        vector<Point2f> triangle;
 | 
						|
 | 
						|
        minEnclosingTriangle(points, triangle);
 | 
						|
 | 
						|
        // Find the minimum area enclosing circle
 | 
						|
        Point2f center, vtx[4];
 | 
						|
        float radius = 0;
 | 
						|
        minEnclosingCircle(Mat(points), center, radius);
 | 
						|
        box.points(vtx);
 | 
						|
 | 
						|
        img = Scalar::all(0);
 | 
						|
 | 
						|
        // Draw the points
 | 
						|
        for( i = 0; i < count; i++ )
 | 
						|
            circle( img, points[i], 3, Scalar(0, 0, 255), FILLED, LINE_AA );
 | 
						|
 | 
						|
        // Draw the bounding box
 | 
						|
        for( i = 0; i < 4; i++ )
 | 
						|
            line(img, vtx[i], vtx[(i+1)%4], Scalar(0, 255, 0), 1, LINE_AA);
 | 
						|
 | 
						|
        // Draw the triangle
 | 
						|
        for( i = 0; i < 3; i++ )
 | 
						|
            line(img, triangle[i], triangle[(i+1)%3], Scalar(255, 255, 0), 1, LINE_AA);
 | 
						|
 | 
						|
        // Draw the circle
 | 
						|
        circle(img, center, cvRound(radius), Scalar(0, 255, 255), 1, LINE_AA);
 | 
						|
 | 
						|
        imshow( "Rectangle, triangle & circle", img );
 | 
						|
 | 
						|
        char key = (char)waitKey();
 | 
						|
        if( key == 27 || key == 'q' || key == 'Q' ) // 'ESC'
 | 
						|
            break;
 | 
						|
    }
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 |