167 lines
5.3 KiB
C++
167 lines
5.3 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __OPENCV_VIDEOSTAB_FAST_MARCHING_INL_HPP__
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#define __OPENCV_VIDEOSTAB_FAST_MARCHING_INL_HPP__
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#include "opencv2/videostab/fast_marching.hpp"
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namespace cv
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{
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namespace videostab
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{
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template <typename Inpaint>
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Inpaint FastMarchingMethod::run(const cv::Mat &mask, Inpaint inpaint)
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{
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using namespace std;
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using namespace cv;
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CV_Assert(mask.type() == CV_8U);
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static const int lut[4][2] = {{-1,0}, {0,-1}, {1,0}, {0,1}};
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mask.copyTo(flag_);
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flag_.create(mask.size());
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dist_.create(mask.size());
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index_.create(mask.size());
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narrowBand_.clear();
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size_ = 0;
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// init
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for (int y = 0; y < flag_.rows; ++y)
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{
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for (int x = 0; x < flag_.cols; ++x)
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{
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if (flag_(y,x) == KNOWN)
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dist_(y,x) = 0.f;
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else
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{
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int n = 0;
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int nunknown = 0;
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for (int i = 0; i < 4; ++i)
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{
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int xn = x + lut[i][0];
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int yn = y + lut[i][1];
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if (xn >= 0 && xn < flag_.cols && yn >= 0 && yn < flag_.rows)
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{
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n++;
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if (flag_(yn,xn) != KNOWN)
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nunknown++;
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}
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}
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if (n>0 && nunknown == n)
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{
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dist_(y,x) = inf_;
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flag_(y,x) = INSIDE;
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}
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else
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{
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dist_(y,x) = 0.f;
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flag_(y,x) = BAND;
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inpaint(x, y);
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narrowBand_.push_back(DXY(0.f,x,y));
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index_(y,x) = size_++;
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}
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}
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}
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}
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// make heap
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for (int i = size_/2-1; i >= 0; --i)
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heapDown(i);
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// main cycle
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while (size_ > 0)
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{
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int x = narrowBand_[0].x;
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int y = narrowBand_[0].y;
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heapRemoveMin();
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flag_(y,x) = KNOWN;
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for (int n = 0; n < 4; ++n)
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{
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int xn = x + lut[n][0];
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int yn = y + lut[n][1];
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if (xn >= 0 && xn < flag_.cols && yn >= 0 && yn < flag_.rows && flag_(yn,xn) != KNOWN)
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{
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dist_(yn,xn) = min(min(solve(xn-1, yn, xn, yn-1), solve(xn+1, yn, xn, yn-1)),
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min(solve(xn-1, yn, xn, yn+1), solve(xn+1, yn, xn, yn+1)));
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if (flag_(yn,xn) == INSIDE)
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{
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flag_(yn,xn) = BAND;
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inpaint(xn, yn);
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heapAdd(DXY(dist_(yn,xn),xn,yn));
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}
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else
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{
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int i = index_(yn,xn);
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if (dist_(yn,xn) < narrowBand_[i].dist)
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{
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narrowBand_[i].dist = dist_(yn,xn);
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heapUp(i);
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}
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// works better if it's commented out
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/*else if (dist(yn,xn) > narrowBand[i].dist)
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{
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narrowBand[i].dist = dist(yn,xn);
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heapDown(i);
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}*/
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}
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}
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}
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}
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return inpaint;
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}
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} // namespace videostab
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} // namespace cv
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#endif
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