227 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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| // Digital Ltd. LLC
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| // *       Redistributions of source code must retain the above copyright
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| // notice, this list of conditions and the following disclaimer.
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| // *       Redistributions in binary form must reproduce the above
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| // copyright notice, this list of conditions and the following disclaimer
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| // in the documentation and/or other materials provided with the
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| // distribution.
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| // *       Neither the name of Industrial Light & Magic nor the names of
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| // its contributors may be used to endorse or promote products derived
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| // from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| 
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| 
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| //-----------------------------------------------------------------------------
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| //
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| //	class Slice
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| //	class FrameBuffer
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| //
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| //-----------------------------------------------------------------------------
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| 
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| #include <ImfFrameBuffer.h>
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| #include "Iex.h"
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| 
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| 
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| using namespace std;
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| 
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| namespace Imf {
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| 
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| Slice::Slice (PixelType t,
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|           char *b,
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|           size_t xst,
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|           size_t yst,
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|           int xsm,
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|           int ysm,
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|           double fv,
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|               bool xtc,
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|               bool ytc)
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| :
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|     type (t),
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|     base (b),
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|     xStride (xst),
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|     yStride (yst),
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|     xSampling (xsm),
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|     ySampling (ysm),
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|     fillValue (fv),
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|     xTileCoords (xtc),
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|     yTileCoords (ytc)
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| {
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|     // empty
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| }
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| 
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| 
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| void
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| FrameBuffer::insert (const char name[], const Slice &slice)
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| {
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|     if (name[0] == 0)
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|     {
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|     THROW (Iex::ArgExc,
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|            "Frame buffer slice name cannot be an empty string.");
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|     }
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| 
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|     _map[name] = slice;
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| }
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| 
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| 
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| void
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| FrameBuffer::insert (const string &name, const Slice &slice)
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| {
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|     insert (name.c_str(), slice);
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| }
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| 
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| 
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| Slice &
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| FrameBuffer::operator [] (const char name[])
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| {
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|     SliceMap::iterator i = _map.find (name);
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| 
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|     if (i == _map.end())
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|     {
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|     THROW (Iex::ArgExc,
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|            "Cannot find frame buffer slice \"" << name << "\".");
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|     }
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| 
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|     return i->second;
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| }
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| 
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| 
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| const Slice &
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| FrameBuffer::operator [] (const char name[]) const
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| {
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|     SliceMap::const_iterator i = _map.find (name);
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| 
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|     if (i == _map.end())
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|     {
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|     THROW (Iex::ArgExc,
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|            "Cannot find frame buffer slice \"" << name << "\".");
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|     }
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| 
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|     return i->second;
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| }
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| 
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| 
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| Slice &
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| FrameBuffer::operator [] (const string &name)
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| {
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|     return this->operator[] (name.c_str());
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| }
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| 
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| 
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| const Slice &
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| FrameBuffer::operator [] (const string &name) const
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| {
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|     return this->operator[] (name.c_str());
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| }
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| 
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| 
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| Slice *
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| FrameBuffer::findSlice (const char name[])
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| {
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|     SliceMap::iterator i = _map.find (name);
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|     return (i == _map.end())? 0: &i->second;
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| }
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| 
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| 
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| const Slice *
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| FrameBuffer::findSlice (const char name[]) const
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| {
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|     SliceMap::const_iterator i = _map.find (name);
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|     return (i == _map.end())? 0: &i->second;
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| }
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| 
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| 
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| Slice *
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| FrameBuffer::findSlice (const string &name)
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| {
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|     return findSlice (name.c_str());
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| }
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| 
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| 
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| const Slice *
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| FrameBuffer::findSlice (const string &name) const
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| {
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|     return findSlice (name.c_str());
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| }
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| 
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| 
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| FrameBuffer::Iterator
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| FrameBuffer::begin ()
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| {
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|     return _map.begin();
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| }
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| 
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| 
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| FrameBuffer::ConstIterator
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| FrameBuffer::begin () const
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| {
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|     return _map.begin();
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| }
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| 
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| 
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| FrameBuffer::Iterator
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| FrameBuffer::end ()
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| {
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|     return _map.end();
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| }
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| 
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| 
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| FrameBuffer::ConstIterator
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| FrameBuffer::end () const
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| {
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|     return _map.end();
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| }
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| 
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| 
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| FrameBuffer::Iterator
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| FrameBuffer::find (const char name[])
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| {
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|     return _map.find (name);
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| }
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| 
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| 
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| FrameBuffer::ConstIterator
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| FrameBuffer::find (const char name[]) const
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| {
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|     return _map.find (name);
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| }
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| 
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| 
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| FrameBuffer::Iterator
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| FrameBuffer::find (const string &name)
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| {
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|     return find (name.c_str());
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| }
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| 
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| 
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| FrameBuffer::ConstIterator
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| FrameBuffer::find (const string &name) const
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| {
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|     return find (name.c_str());
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| }
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| 
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| 
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| } // namespace Imf
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