242 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			242 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// *       Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// *       Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// *       Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_OUTPUT_FILE_H
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#define INCLUDED_IMF_OUTPUT_FILE_H
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//-----------------------------------------------------------------------------
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//
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//	class OutputFile
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//
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//-----------------------------------------------------------------------------
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#include <ImfHeader.h>
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#include <ImfFrameBuffer.h>
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#include <ImfThreading.h>
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namespace Imf {
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class InputFile;
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struct PreviewRgba;
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class OutputFile
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{
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  public:
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    //-----------------------------------------------------------
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    // Constructor -- opens the file and writes the file header.
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    // The file header is also copied into the OutputFile object,
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    // and can later be accessed via the header() method.
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    // Destroying this OutputFile object automatically closes
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    // the file.
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    //
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    // numThreads determines the number of threads that will be
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    // used to write the file (see ImfThreading.h).
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    //-----------------------------------------------------------
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    OutputFile (const char fileName[], const Header &header,
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                int numThreads = globalThreadCount());
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    //------------------------------------------------------------
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    // Constructor -- attaches the new OutputFile object to a file
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    // that has already been opened, and writes the file header.
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    // The file header is also copied into the OutputFile object,
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    // and can later be accessed via the header() method.
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    // Destroying this OutputFile object does not automatically
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    // close the file.
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    //
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    // numThreads determines the number of threads that will be
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    // used to write the file (see ImfThreading.h).
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    //------------------------------------------------------------
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    OutputFile (OStream &os, const Header &header,
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                int numThreads = globalThreadCount());
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    //-------------------------------------------------
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    // Destructor
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    //
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    // Destroying the OutputFile object before writing
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    // all scan lines within the data window results in
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    // an incomplete file.
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    //-------------------------------------------------
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    virtual ~OutputFile ();
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    //------------------------
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    // Access to the file name
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    //------------------------
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    const char *	fileName () const;
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    //--------------------------
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    // Access to the file header
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    //--------------------------
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    const Header &	header () const;
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    //-------------------------------------------------------
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    // Set the current frame buffer -- copies the FrameBuffer
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    // object into the OutputFile object.
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    //
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    // The current frame buffer is the source of the pixel
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    // data written to the file.  The current frame buffer
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    // must be set at least once before writePixels() is
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    // called.  The current frame buffer can be changed
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    // after each call to writePixels.
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    //-------------------------------------------------------
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    void		setFrameBuffer (const FrameBuffer &frameBuffer);
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    //-----------------------------------
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    // Access to the current frame buffer
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    //-----------------------------------
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    const FrameBuffer &	frameBuffer () const;
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    //-------------------------------------------------------------------
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    // Write pixel data:
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    //
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    // writePixels(n) retrieves the next n scan lines worth of data from
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    // the current frame buffer, starting with the scan line indicated by
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    // currentScanLine(), and stores the data in the output file, and
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    // progressing in the direction indicated by header.lineOrder().
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    //
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    // To produce a complete and correct file, exactly m scan lines must
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    // be written, where m is equal to
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    // header().dataWindow().max.y - header().dataWindow().min.y + 1.
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    //-------------------------------------------------------------------
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    void		writePixels (int numScanLines = 1);
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    //------------------------------------------------------------------
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    // Access to the current scan line:
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    //
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    // currentScanLine() returns the y coordinate of the first scan line
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    // that will be read from the current frame buffer during the next
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    // call to writePixels().
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    //
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    // If header.lineOrder() == INCREASING_Y:
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    //
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    //	The current scan line before the first call to writePixels()
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    //  is header().dataWindow().min.y.  After writing each scan line,
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    //  the current scan line is incremented by 1.
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    //
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    // If header.lineOrder() == DECREASING_Y:
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    //
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    //	The current scan line before the first call to writePixels()
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    //  is header().dataWindow().max.y.  After writing each scan line,
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    //  the current scan line is decremented by 1.
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    //
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    //------------------------------------------------------------------
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    int			currentScanLine () const;
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    //--------------------------------------------------------------
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    // Shortcut to copy all pixels from an InputFile into this file,
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    // without uncompressing and then recompressing the pixel data.
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    // This file's header must be compatible with the InputFile's
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    // header:  The two header's "dataWindow", "compression",
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    // "lineOrder" and "channels" attributes must be the same.
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    //--------------------------------------------------------------
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    void		copyPixels (InputFile &in);
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    //--------------------------------------------------------------
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    // Updating the preview image:
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    //
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    // updatePreviewImage() supplies a new set of pixels for the
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    // preview image attribute in the file's header.  If the header
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    // does not contain a preview image, updatePreviewImage() throws
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    // an Iex::LogicExc.
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    //
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    // Note: updatePreviewImage() is necessary because images are
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    // often stored in a file incrementally, a few scan lines at a
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    // time, while the image is being generated.  Since the preview
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    // image is an attribute in the file's header, it gets stored in
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    // the file as soon as the file is opened, but we may not know
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    // what the preview image should look like until we have written
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    // the last scan line of the main image.
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    //
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    //--------------------------------------------------------------
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    void		updatePreviewImage (const PreviewRgba newPixels[]);
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    //---------------------------------------------------------
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    // Break a scan line -- for testing and debugging only:
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    //
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    // breakScanLine(y,p,n,c) introduces an error into the
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    // output file by writing n copies of character c, starting
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    // p bytes from the beginning of the pixel data block that
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    // contains scan line y.
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    //
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    // Warning: Calling this function usually results in a
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    // broken image file.  The file or parts of it may not
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    // be readable, or the file may contain bad data.
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    //
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    //---------------------------------------------------------
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    void		breakScanLine  (int y, int offset, int length, char c);
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    struct Data;
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  private:
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    OutputFile (const OutputFile &);			// not implemented
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    OutputFile & operator = (const OutputFile &);	// not implemented
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    void		initialize (const Header &header);
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    Data *		_data;
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};
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} // namespace Imf
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#endif
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