318 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			318 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d11.h>
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#include "opencv2/core.hpp"
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#include "opencv2/core/directx.hpp"
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#include "opencv2/core/ocl.hpp"
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#include "opencv2/imgproc.hpp"
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#include "opencv2/videoio.hpp"
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#include "d3dsample.hpp"
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#pragma comment (lib, "d3d11.lib")
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using namespace std;
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using namespace cv;
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class D3D11WinApp : public D3DSample
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{
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public:
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    D3D11WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
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        D3DSample(width, height, window_name, cap) {}
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    ~D3D11WinApp() {}
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    int create(void)
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    {
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        // base initialization
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        D3DSample::create();
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        // initialize DirectX
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        HRESULT r;
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        DXGI_SWAP_CHAIN_DESC scd;
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        ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
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        scd.BufferCount       = 1;                               // one back buffer
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        scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;      // use 32-bit color
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        scd.BufferDesc.Width  = m_width;                         // set the back buffer width
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        scd.BufferDesc.Height = m_height;                        // set the back buffer height
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        scd.BufferUsage       = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
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        scd.OutputWindow      = m_hWnd;                          // the window to be used
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        scd.SampleDesc.Count  = 1;                               // how many multisamples
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        scd.Windowed          = TRUE;                            // windowed/full-screen mode
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        scd.SwapEffect        = DXGI_SWAP_EFFECT_DISCARD;
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        scd.Flags             = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
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        r = ::D3D11CreateDeviceAndSwapChain(
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                NULL,
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                D3D_DRIVER_TYPE_HARDWARE,
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                NULL,
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                0,
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                NULL,
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                0,
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                D3D11_SDK_VERSION,
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                &scd,
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                &m_pD3D11SwapChain,
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                &m_pD3D11Dev,
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                NULL,
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                &m_pD3D11Ctx);
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        if (FAILED(r))
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        {
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            return -1;
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        }
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        r = m_pD3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&m_pBackBuffer);
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        if (FAILED(r))
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        {
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            return -1;
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        }
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        r = m_pD3D11Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget);
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        if (FAILED(r))
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        {
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            return -1;
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        }
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        m_pD3D11Ctx->OMSetRenderTargets(1, &m_pRenderTarget, NULL);
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        D3D11_VIEWPORT viewport;
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        ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
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        viewport.Width    = (float)m_width;
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        viewport.Height   = (float)m_height;
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        viewport.MinDepth = 0.0f;
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        viewport.MaxDepth = 0.0f;
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        m_pD3D11Ctx->RSSetViewports(1, &viewport);
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        D3D11_TEXTURE2D_DESC desc = { 0 };
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        desc.Width            = m_width;
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        desc.Height           = m_height;
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        desc.MipLevels        = 1;
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        desc.ArraySize        = 1;
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        desc.Format           = DXGI_FORMAT_R8G8B8A8_UNORM;
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        desc.SampleDesc.Count = 1;
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        desc.BindFlags        = D3D11_BIND_SHADER_RESOURCE;
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        desc.Usage            = D3D11_USAGE_DYNAMIC;
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        desc.CPUAccessFlags   = D3D11_CPU_ACCESS_WRITE;
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        r = m_pD3D11Dev->CreateTexture2D(&desc, NULL, &m_pSurface);
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        if (FAILED(r))
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        {
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            std::cerr << "Can't create texture with input image" << std::endl;
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            return -1;
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        }
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        // initialize OpenCL context of OpenCV lib from DirectX
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        if (cv::ocl::haveOpenCL())
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        {
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            m_oclCtx = cv::directx::ocl::initializeContextFromD3D11Device(m_pD3D11Dev);
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        }
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        m_oclDevName = cv::ocl::useOpenCL() ?
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            cv::ocl::Context::getDefault().device(0).name() :
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            "No OpenCL device";
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        return 0;
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    } // create()
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    // get media data on DX surface for further processing
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    int get_surface(ID3D11Texture2D** ppSurface)
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    {
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        HRESULT r;
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        if (!m_cap.read(m_frame_bgr))
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            return -1;
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        cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2BGRA);
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        UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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        D3D11_MAPPED_SUBRESOURCE mappedTex;
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        r = m_pD3D11Ctx->Map(m_pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
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        if (FAILED(r))
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        {
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            return r;
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        }
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        cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
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        // copy video frame data to surface
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        m_frame_rgba.copyTo(m);
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        m_pD3D11Ctx->Unmap(m_pSurface, subResource);
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        *ppSurface = m_pSurface;
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        return 0;
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    } // get_surface()
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    // process and render media data
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    int render()
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    {
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        try
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        {
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            if (m_shutdown)
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                return 0;
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            HRESULT r;
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            ID3D11Texture2D* pSurface;
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            r = get_surface(&pSurface);
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            if (FAILED(r))
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            {
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                return -1;
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            }
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            switch (m_mode)
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            {
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                case MODE_NOP:
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                    // no processing
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                    break;
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                case MODE_CPU:
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                {
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                    // process video frame on CPU
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                    UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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                    D3D11_MAPPED_SUBRESOURCE mappedTex;
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                    r = m_pD3D11Ctx->Map(m_pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
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                    if (FAILED(r))
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                    {
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                        return r;
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                    }
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                    cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
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                    if (!m_disableProcessing)
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                    {
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                        // blur D3D10 surface with OpenCV on CPU
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                        cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
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                    }
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                    m_pD3D11Ctx->Unmap(m_pSurface, subResource);
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                    break;
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                }
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                case MODE_GPU:
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                {
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                    // process video frame on GPU
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                    cv::UMat u;
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                    cv::directx::convertFromD3D11Texture2D(pSurface, u);
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                    if (!m_disableProcessing)
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                    {
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                        // blur D3D9 surface with OpenCV on GPU with OpenCL
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                        cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
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                    }
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                    cv::directx::convertToD3D11Texture2D(u, pSurface);
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                    break;
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                }
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            } // switch
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            print_info(pSurface, m_mode, getFps(), m_oclDevName);
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            // traditional DX render pipeline:
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            //   BitBlt surface to backBuffer and flip backBuffer to frontBuffer
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            m_pD3D11Ctx->CopyResource(m_pBackBuffer, pSurface);
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            // present the back buffer contents to the display
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            // switch the back buffer and the front buffer
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            r = m_pD3D11SwapChain->Present(0, 0);
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            if (FAILED(r))
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            {
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                return -1;
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            }
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        } // try
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        catch (cv::Exception& e)
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        {
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            std::cerr << "Exception: " << e.what() << std::endl;
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            return 10;
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        }
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        return 0;
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    } // render()
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    void print_info(ID3D11Texture2D* pSurface, int mode, float fps, cv::String oclDevName)
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    {
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        HRESULT r;
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        UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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        D3D11_MAPPED_SUBRESOURCE mappedTex;
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        r = m_pD3D11Ctx->Map(pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
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        if (FAILED(r))
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        {
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            return;
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        }
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        cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
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        cv::String strMode    = cv::format("%s", m_modeStr[mode].c_str());
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        cv::String strFPS     = cv::format("%2.1f", fps);
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        cv::String strDevName = cv::format("%s", oclDevName.c_str());
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        cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
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        cv::putText(m, strFPS, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
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        cv::putText(m, strDevName, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
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        m_pD3D11Ctx->Unmap(pSurface, subResource);
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        return;
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    } // printf_info()
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    int cleanup(void)
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    {
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        SAFE_RELEASE(m_pSurface);
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        SAFE_RELEASE(m_pBackBuffer);
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        SAFE_RELEASE(m_pD3D11SwapChain);
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        SAFE_RELEASE(m_pRenderTarget);
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        SAFE_RELEASE(m_pD3D11Dev);
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        SAFE_RELEASE(m_pD3D11Ctx);
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        D3DSample::cleanup();
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        return 0;
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    } // cleanup()
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private:
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    ID3D11Device*           m_pD3D11Dev;
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    IDXGISwapChain*         m_pD3D11SwapChain;
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    ID3D11DeviceContext*    m_pD3D11Ctx;
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    ID3D11Texture2D*        m_pBackBuffer;
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    ID3D11Texture2D*        m_pSurface;
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    ID3D11RenderTargetView* m_pRenderTarget;
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    cv::ocl::Context        m_oclCtx;
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    cv::String              m_oclPlatformName;
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    cv::String              m_oclDevName;
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};
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// main func
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int main(int argc, char** argv)
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{
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    std::string title = "D3D11 interop sample";
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    return d3d_app<D3D11WinApp>(argc, argv, title);
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}
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