opencv/modules/gpu/src/nvidia/NCVBroxOpticalFlow.cu
2012-06-28 16:13:29 +00:00

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/*M///////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
//
// NVIDIA CUDA implementation of Brox et al Optical Flow algorithm
//
// Algorithm is explained in the original paper:
// T. Brox, A. Bruhn, N. Papenberg, J. Weickert:
// High accuracy optical flow estimation based on a theory for warping.
// ECCV 2004.
//
// Implementation by Mikhail Smirnov
// email: msmirnov@nvidia.com, devsupport@nvidia.com
//
// Credits for help with the code to:
// Alexey Mendelenko, Anton Obukhov, and Alexander Kharlamov.
//
////////////////////////////////////////////////////////////////////////////////
#include <iostream>
#include <vector>
#include <memory>
#include "NPP_staging/NPP_staging.hpp"
#include "NCVBroxOpticalFlow.hpp"
#include "opencv2/gpu/device/utility.hpp"
typedef NCVVectorAlloc<Ncv32f> FloatVector;
/////////////////////////////////////////////////////////////////////////////////////////
// Implementation specific constants
/////////////////////////////////////////////////////////////////////////////////////////
__device__ const float eps2 = 1e-6f;
/////////////////////////////////////////////////////////////////////////////////////////
// Additional defines
/////////////////////////////////////////////////////////////////////////////////////////
// rounded up division
inline int iDivUp(int a, int b)
{
return (a + b - 1)/b;
}
/////////////////////////////////////////////////////////////////////////////////////////
// Texture references
/////////////////////////////////////////////////////////////////////////////////////////
texture<float, 2, cudaReadModeElementType> tex_coarse;
texture<float, 2, cudaReadModeElementType> tex_fine;
texture<float, 2, cudaReadModeElementType> tex_I1;
texture<float, 2, cudaReadModeElementType> tex_I0;
texture<float, 2, cudaReadModeElementType> tex_Ix;
texture<float, 2, cudaReadModeElementType> tex_Ixx;
texture<float, 2, cudaReadModeElementType> tex_Ix0;
texture<float, 2, cudaReadModeElementType> tex_Iy;
texture<float, 2, cudaReadModeElementType> tex_Iyy;
texture<float, 2, cudaReadModeElementType> tex_Iy0;
texture<float, 2, cudaReadModeElementType> tex_Ixy;
texture<float, 1, cudaReadModeElementType> tex_u;
texture<float, 1, cudaReadModeElementType> tex_v;
texture<float, 1, cudaReadModeElementType> tex_du;
texture<float, 1, cudaReadModeElementType> tex_dv;
texture<float, 1, cudaReadModeElementType> tex_numerator_dudv;
texture<float, 1, cudaReadModeElementType> tex_numerator_u;
texture<float, 1, cudaReadModeElementType> tex_numerator_v;
texture<float, 1, cudaReadModeElementType> tex_inv_denominator_u;
texture<float, 1, cudaReadModeElementType> tex_inv_denominator_v;
texture<float, 1, cudaReadModeElementType> tex_diffusivity_x;
texture<float, 1, cudaReadModeElementType> tex_diffusivity_y;
/////////////////////////////////////////////////////////////////////////////////////////
// SUPPLEMENTARY FUNCTIONS
/////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
/// \brief performs pointwise summation of two vectors stored in device memory
/// \param d_res - pointer to resulting vector (device memory)
/// \param d_op1 - term #1 (device memory)
/// \param d_op2 - term #2 (device memory)
/// \param len - vector size
///////////////////////////////////////////////////////////////////////////////
__global__ void pointwise_add(float *d_res, const float *d_op1, const float *d_op2, const int len)
{
const int pos = blockIdx.x*blockDim.x + threadIdx.x;
if(pos >= len) return;
d_res[pos] = d_op1[pos] + d_op2[pos];
}
///////////////////////////////////////////////////////////////////////////////
/// \brief wrapper for summation kernel.
/// Computes \b op1 + \b op2 and stores result to \b res
/// \param res array, containing op1 + op2 (device memory)
/// \param op1 term #1 (device memory)
/// \param op2 term #2 (device memory)
/// \param count vector size
///////////////////////////////////////////////////////////////////////////////
static void add(float *res, const float *op1, const float *op2, const int count, cudaStream_t stream)
{
dim3 threads(256);
dim3 blocks(iDivUp(count, threads.x));
pointwise_add<<<blocks, threads, 0, stream>>>(res, op1, op2, count);
}
///////////////////////////////////////////////////////////////////////////////
/// \brief wrapper for summation kernel.
/// Increments \b res by \b rhs
/// \param res initial vector, will be replaced with result (device memory)
/// \param rhs increment (device memory)
/// \param count vector size
///////////////////////////////////////////////////////////////////////////////
static void add(float *res, const float *rhs, const int count, cudaStream_t stream)
{
add(res, res, rhs, count, stream);
}
///////////////////////////////////////////////////////////////////////////////
/// \brief kernel for scaling vector by scalar
/// \param d_res scaled vector (device memory)
/// \param d_src source vector (device memory)
/// \param scale scalar to scale by
/// \param len vector size (number of elements)
///////////////////////////////////////////////////////////////////////////////
__global__ void scaleVector(float *d_res, const float *d_src, float scale, const int len)
{
const int pos = blockIdx.x * blockDim.x + threadIdx.x;
if (pos >= len) return;
d_res[pos] = d_src[pos] * scale;
}
///////////////////////////////////////////////////////////////////////////////
/// \brief scale vector by scalar
///
/// kernel wrapper
/// \param d_res scaled vector (device memory)
/// \param d_src source vector (device memory)
/// \param scale scalar to scale by
/// \param len vector size (number of elements)
/// \param stream CUDA stream
///////////////////////////////////////////////////////////////////////////////
static void ScaleVector(float *d_res, const float *d_src, float scale, const int len, cudaStream_t stream)
{
dim3 threads(256);
dim3 blocks(iDivUp(len, threads.x));
scaleVector<<<blocks, threads, 0, stream>>>(d_res, d_src, scale, len);
}
const int SOR_TILE_WIDTH = 32;
const int SOR_TILE_HEIGHT = 6;
const int PSOR_TILE_WIDTH = 32;
const int PSOR_TILE_HEIGHT = 6;
const int PSOR_PITCH = PSOR_TILE_WIDTH + 4;
const int PSOR_HEIGHT = PSOR_TILE_HEIGHT + 4;
///////////////////////////////////////////////////////////////////////////////
///\brief Utility function. Compute smooth term diffusivity along x axis
///\param s (out) pointer to memory location for result (diffusivity)
///\param pos (in) position within shared memory array containing \b u
///\param u (in) shared memory array containing \b u
///\param v (in) shared memory array containing \b v
///\param du (in) shared memory array containing \b du
///\param dv (in) shared memory array containing \b dv
///////////////////////////////////////////////////////////////////////////////
__forceinline__ __device__ void diffusivity_along_x(float *s, int pos, const float *u, const float *v, const float *du, const float *dv)
{
//x derivative between pixels (i,j) and (i-1,j)
const int left = pos-1;
float u_x = u[pos] + du[pos] - u[left] - du[left];
float v_x = v[pos] + dv[pos] - v[left] - dv[left];
const int up = pos + PSOR_PITCH;
const int down = pos - PSOR_PITCH;
const int up_left = up - 1;
const int down_left = down-1;
//y derivative between pixels (i,j) and (i-1,j)
float u_y = 0.25f*(u[up] + du[up] + u[up_left] + du[up_left] - u[down] - du[down] - u[down_left] - du[down_left]);
float v_y = 0.25f*(v[up] + dv[up] + v[up_left] + dv[up_left] - v[down] - dv[down] - v[down_left] - dv[down_left]);
*s = 0.5f / sqrtf(u_x*u_x + v_x*v_x + u_y*u_y + v_y*v_y + eps2);
}
///////////////////////////////////////////////////////////////////////////////
///\brief Utility function. Compute smooth term diffusivity along y axis
///\param s (out) pointer to memory location for result (diffusivity)
///\param pos (in) position within shared memory array containing \b u
///\param u (in) shared memory array containing \b u
///\param v (in) shared memory array containing \b v
///\param du (in) shared memory array containing \b du
///\param dv (in) shared memory array containing \b dv
///////////////////////////////////////////////////////////////////////////////
__forceinline__ __device__ void diffusivity_along_y(float *s, int pos, const float *u, const float *v, const float *du, const float *dv)
{
//y derivative between pixels (i,j) and (i,j-1)
const int down = pos-PSOR_PITCH;
float u_y = u[pos] + du[pos] - u[down] - du[down];
float v_y = v[pos] + dv[pos] - v[down] - dv[down];
const int right = pos + 1;
const int left = pos - 1;
const int down_right = down + 1;
const int down_left = down - 1;
//x derivative between pixels (i,j) and (i,j-1);
float u_x = 0.25f*(u[right] + u[down_right] + du[right] + du[down_right] - u[left] - u[down_left] - du[left] - du[down_left]);
float v_x = 0.25f*(v[right] + v[down_right] + dv[right] + dv[down_right] - v[left] - v[down_left] - dv[left] - dv[down_left]);
*s = 0.5f/sqrtf(u_x*u_x + v_x*v_x + u_y*u_y + v_y*v_y + eps2);
}
///////////////////////////////////////////////////////////////////////////////
///\brief Utility function. Load element of 2D global memory to shared memory
///\param smem pointer to shared memory array
///\param is shared memory array column
///\param js shared memory array row
///\param w number of columns in global memory array
///\param h number of rows in global memory array
///\param p global memory array pitch in floats
///////////////////////////////////////////////////////////////////////////////
template<int tex_id>
__forceinline__ __device__ void load_array_element(float *smem, int is, int js, int i, int j, int w, int h, int p)
{
//position within shared memory array
const int ijs = js * PSOR_PITCH + is;
//mirror reflection across borders
i = max(i, -i-1);
i = min(i, w-i+w-1);
j = max(j, -j-1);
j = min(j, h-j+h-1);
const int pos = j * p + i;
switch(tex_id){
case 0:
smem[ijs] = tex1Dfetch(tex_u, pos);
break;
case 1:
smem[ijs] = tex1Dfetch(tex_v, pos);
break;
case 2:
smem[ijs] = tex1Dfetch(tex_du, pos);
break;
case 3:
smem[ijs] = tex1Dfetch(tex_dv, pos);
break;
}
}
///////////////////////////////////////////////////////////////////////////////
///\brief Utility function. Load part (tile) of 2D global memory to shared memory
///\param smem pointer to target shared memory array
///\param ig column number within source
///\param jg row number within source
///\param w number of columns in global memory array
///\param h number of rows in global memory array
///\param p global memory array pitch in floats
///////////////////////////////////////////////////////////////////////////////
template<int tex>
__forceinline__ __device__ void load_array(float *smem, int ig, int jg, int w, int h, int p)
{
const int i = threadIdx.x + 2;
const int j = threadIdx.y + 2;
load_array_element<tex>(smem, i, j, ig, jg, w, h, p);//load current pixel
__syncthreads();
if(threadIdx.y < 2)
{
//load bottom shadow elements
load_array_element<tex>(smem, i, j-2, ig, jg-2, w, h, p);
if(threadIdx.x < 2)
{
//load bottom right shadow elements
load_array_element<tex>(smem, i+PSOR_TILE_WIDTH, j-2, ig+PSOR_TILE_WIDTH, jg-2, w, h, p);
//load middle right shadow elements
load_array_element<tex>(smem, i+PSOR_TILE_WIDTH, j, ig+PSOR_TILE_WIDTH, jg, w, h, p);
}
else if(threadIdx.x >= PSOR_TILE_WIDTH-2)
{
//load bottom left shadow elements
load_array_element<tex>(smem, i-PSOR_TILE_WIDTH, j-2, ig-PSOR_TILE_WIDTH, jg-2, w, h, p);
//load middle left shadow elements
load_array_element<tex>(smem, i-PSOR_TILE_WIDTH, j, ig-PSOR_TILE_WIDTH, jg, w, h, p);
}
}
else if(threadIdx.y >= PSOR_TILE_HEIGHT-2)
{
//load upper shadow elements
load_array_element<tex>(smem, i, j+2, ig, jg+2, w, h, p);
if(threadIdx.x < 2)
{
//load upper right shadow elements
load_array_element<tex>(smem, i+PSOR_TILE_WIDTH, j+2, ig+PSOR_TILE_WIDTH, jg+2, w, h, p);
//load middle right shadow elements
load_array_element<tex>(smem, i+PSOR_TILE_WIDTH, j, ig+PSOR_TILE_WIDTH, jg, w, h, p);
}
else if(threadIdx.x >= PSOR_TILE_WIDTH-2)
{
//load upper left shadow elements
load_array_element<tex>(smem, i-PSOR_TILE_WIDTH, j+2, ig-PSOR_TILE_WIDTH, jg+2, w, h, p);
//load middle left shadow elements
load_array_element<tex>(smem, i-PSOR_TILE_WIDTH, j, ig-PSOR_TILE_WIDTH, jg, w, h, p);
}
}
else
{
//load middle shadow elements
if(threadIdx.x < 2)
{
//load middle right shadow elements
load_array_element<tex>(smem, i+PSOR_TILE_WIDTH, j, ig+PSOR_TILE_WIDTH, jg, w, h, p);
}
else if(threadIdx.x >= PSOR_TILE_WIDTH-2)
{
//load middle left shadow elements
load_array_element<tex>(smem, i-PSOR_TILE_WIDTH, j, ig-PSOR_TILE_WIDTH, jg, w, h, p);
}
}
__syncthreads();
}
///////////////////////////////////////////////////////////////////////////////
/// \brief computes matrix of linearised system for \c du, \c dv
/// Computed values reside in GPU memory. \n
/// Matrix computation is divided into two steps. This kernel performs first step\n
/// - compute smoothness term diffusivity between pixels - psi dash smooth
/// - compute robustness factor in the data term - psi dash data
/// \param diffusivity_x (in/out) diffusivity between pixels along x axis in smoothness term
/// \param diffusivity_y (in/out) diffusivity between pixels along y axis in smoothness term
/// \param denominator_u (in/out) precomputed part of expression for new du value in SOR iteration
/// \param denominator_v (in/out) precomputed part of expression for new dv value in SOR iteration
/// \param numerator_dudv (in/out) precomputed part of expression for new du and dv value in SOR iteration
/// \param numerator_u (in/out) precomputed part of expression for new du value in SOR iteration
/// \param numerator_v (in/out) precomputed part of expression for new dv value in SOR iteration
/// \param w (in) frame width
/// \param h (in) frame height
/// \param pitch (in) pitch in floats
/// \param alpha (in) alpha in Brox model (flow smoothness)
/// \param gamma (in) gamma in Brox model (edge importance)
///////////////////////////////////////////////////////////////////////////////
__global__ void prepare_sor_stage_1_tex(float *diffusivity_x, float *diffusivity_y,
float *denominator_u, float *denominator_v,
float *numerator_dudv,
float *numerator_u, float *numerator_v,
int w, int h, int s,
float alpha, float gamma)
{
__shared__ float u[PSOR_PITCH * PSOR_HEIGHT];
__shared__ float v[PSOR_PITCH * PSOR_HEIGHT];
__shared__ float du[PSOR_PITCH * PSOR_HEIGHT];
__shared__ float dv[PSOR_PITCH * PSOR_HEIGHT];
//position within tile
const int i = threadIdx.x;
const int j = threadIdx.y;
//position within smem arrays
const int ijs = (j+2) * PSOR_PITCH + i + 2;
//position within global memory
const int ig = blockIdx.x * blockDim.x + threadIdx.x;
const int jg = blockIdx.y * blockDim.y + threadIdx.y;
const int ijg = jg * s + ig;
//position within texture
float x = (float)ig + 0.5f;
float y = (float)jg + 0.5f;
//load u and v to smem
load_array<0>(u, ig, jg, w, h, s);
load_array<1>(v, ig, jg, w, h, s);
load_array<2>(du, ig, jg, w, h, s);
load_array<3>(dv, ig, jg, w, h, s);
//warped position
float wx = (x + u[ijs])/(float)w;
float wy = (y + v[ijs])/(float)h;
x /= (float)w;
y /= (float)h;
//compute image derivatives
const float Iz = tex2D(tex_I1, wx, wy) - tex2D(tex_I0, x, y);
const float Ix = tex2D(tex_Ix, wx, wy);
const float Ixz = Ix - tex2D(tex_Ix0, x, y);
const float Ixy = tex2D(tex_Ixy, wx, wy);
const float Ixx = tex2D(tex_Ixx, wx, wy);
const float Iy = tex2D(tex_Iy, wx, wy);
const float Iyz = Iy - tex2D(tex_Iy0, x, y);
const float Iyy = tex2D(tex_Iyy, wx, wy);
//compute data term
float q0, q1, q2;
q0 = Iz + Ix * du[ijs] + Iy * dv[ijs];
q1 = Ixz + Ixx * du[ijs] + Ixy * dv[ijs];
q2 = Iyz + Ixy * du[ijs] + Iyy * dv[ijs];
float data_term = 0.5f * rsqrtf(q0*q0 + gamma*(q1*q1 + q2*q2) + eps2);
//scale data term by 1/alpha
data_term /= alpha;
//compute smoothness term (diffusivity)
float sx, sy;
if(ig >= w || jg >= h) return;
diffusivity_along_x(&sx, ijs, u, v, du, dv);
diffusivity_along_y(&sy, ijs, u, v, du, dv);
if(ig == 0) sx = 0.0f;
if(jg == 0) sy = 0.0f;
numerator_dudv[ijg] = data_term * (Ix*Iy + gamma * Ixy*(Ixx + Iyy));
numerator_u[ijg] = data_term * (Ix*Iz + gamma * (Ixx*Ixz + Ixy*Iyz));
numerator_v[ijg] = data_term * (Iy*Iz + gamma * (Iyy*Iyz + Ixy*Ixz));
denominator_u[ijg] = data_term * (Ix*Ix + gamma * (Ixy*Ixy + Ixx*Ixx));
denominator_v[ijg] = data_term * (Iy*Iy + gamma * (Ixy*Ixy + Iyy*Iyy));
diffusivity_x[ijg] = sx;
diffusivity_y[ijg] = sy;
}
///////////////////////////////////////////////////////////////////////////////
///\brief computes matrix of linearised system for \c du, \c dv
///\param inv_denominator_u
///\param inv_denominator_v
///\param w
///\param h
///\param s
///////////////////////////////////////////////////////////////////////////////
__global__ void prepare_sor_stage_2(float *inv_denominator_u, float *inv_denominator_v,
int w, int h, int s)
{
__shared__ float sx[(PSOR_TILE_WIDTH+1) * (PSOR_TILE_HEIGHT+1)];
__shared__ float sy[(PSOR_TILE_WIDTH+1) * (PSOR_TILE_HEIGHT+1)];
//position within tile
const int i = threadIdx.x;
const int j = threadIdx.y;
//position within smem arrays
const int ijs = j*(PSOR_TILE_WIDTH+1) + i;
//position within global memory
const int ig = blockIdx.x * blockDim.x + threadIdx.x;
const int jg = blockIdx.y * blockDim.y + threadIdx.y;
const int ijg = jg*s + ig;
int inside = ig < w && jg < h;
float denom_u;
float denom_v;
if(inside)
{
denom_u = inv_denominator_u[ijg];
denom_v = inv_denominator_v[ijg];
}
if(inside)
{
sx[ijs] = tex1Dfetch(tex_diffusivity_x, ijg);
sy[ijs] = tex1Dfetch(tex_diffusivity_y, ijg);
}
else
{
sx[ijs] = 0.0f;
sy[ijs] = 0.0f;
}
int up = ijs+PSOR_TILE_WIDTH+1;
if(j == PSOR_TILE_HEIGHT-1)
{
if(jg < h-1 && inside)
{
sy[up] = tex1Dfetch(tex_diffusivity_y, ijg + s);
}
else
{
sy[up] = 0.0f;
}
}
int right = ijs + 1;
if(threadIdx.x == PSOR_TILE_WIDTH-1)
{
if(ig < w-1 && inside)
{
sx[right] = tex1Dfetch(tex_diffusivity_x, ijg + 1);
}
else
{
sx[right] = 0.0f;
}
}
__syncthreads();
float diffusivity_sum;
diffusivity_sum = sx[ijs] + sx[ijs+1] + sy[ijs] + sy[ijs+PSOR_TILE_WIDTH+1];
if(inside)
{
denom_u += diffusivity_sum;
denom_v += diffusivity_sum;
inv_denominator_u[ijg] = 1.0f/denom_u;
inv_denominator_v[ijg] = 1.0f/denom_v;
}
}
/////////////////////////////////////////////////////////////////////////////////////////
// Red-Black SOR
/////////////////////////////////////////////////////////////////////////////////////////
template<int isBlack> __global__ void sor_pass(float *new_du,
float *new_dv,
const float *g_inv_denominator_u,
const float *g_inv_denominator_v,
const float *g_numerator_u,
const float *g_numerator_v,
const float *g_numerator_dudv,
float omega,
int width,
int height,
int stride)
{
int i = blockIdx.x * blockDim.x + threadIdx.x;
int j = blockIdx.y * blockDim.y + threadIdx.y;
if(i >= width || j >= height)
return;
const int pos = j * stride + i;
const int pos_r = i < width - 1 ? pos + 1 : pos;
const int pos_u = j < height - 1 ? pos + stride : pos;
const int pos_d = j > 0 ? pos - stride : pos;
const int pos_l = i > 0 ? pos - 1 : pos;
//load smooth term
float s_up, s_left, s_right, s_down;
s_left = tex1Dfetch(tex_diffusivity_x, pos);
s_down = tex1Dfetch(tex_diffusivity_y, pos);
if(i < width-1)
s_right = tex1Dfetch(tex_diffusivity_x, pos_r);
else
s_right = 0.0f; //Neumann BC
if(j < height-1)
s_up = tex1Dfetch(tex_diffusivity_y, pos_u);
else
s_up = 0.0f; //Neumann BC
//load u, v and du, dv
float u_up, u_left, u_right, u_down, u;
float v_up, v_left, v_right, v_down, v;
float du_up, du_left, du_right, du_down, du;
float dv_up, dv_left, dv_right, dv_down, dv;
u_left = tex1Dfetch(tex_u, pos_l);
u_right = tex1Dfetch(tex_u, pos_r);
u_down = tex1Dfetch(tex_u, pos_d);
u_up = tex1Dfetch(tex_u, pos_u);
u = tex1Dfetch(tex_u, pos);
v_left = tex1Dfetch(tex_v, pos_l);
v_right = tex1Dfetch(tex_v, pos_r);
v_down = tex1Dfetch(tex_v, pos_d);
v = tex1Dfetch(tex_v, pos);
v_up = tex1Dfetch(tex_v, pos_u);
du = tex1Dfetch(tex_du, pos);
du_left = tex1Dfetch(tex_du, pos_l);
du_right = tex1Dfetch(tex_du, pos_r);
du_down = tex1Dfetch(tex_du, pos_d);
du_up = tex1Dfetch(tex_du, pos_u);
dv = tex1Dfetch(tex_dv, pos);
dv_left = tex1Dfetch(tex_dv, pos_l);
dv_right = tex1Dfetch(tex_dv, pos_r);
dv_down = tex1Dfetch(tex_dv, pos_d);
dv_up = tex1Dfetch(tex_dv, pos_u);
float numerator_dudv = g_numerator_dudv[pos];
if((i+j)%2 == isBlack)
{
// update du
float numerator_u = (s_left*(u_left + du_left) + s_up*(u_up + du_up) + s_right*(u_right + du_right) + s_down*(u_down + du_down) -
u * (s_left + s_right + s_up + s_down) - g_numerator_u[pos] - numerator_dudv*dv);
du = (1.0f - omega) * du + omega * g_inv_denominator_u[pos] * numerator_u;
// update dv
float numerator_v = (s_left*(v_left + dv_left) + s_up*(v_up + dv_up) + s_right*(v_right + dv_right) + s_down*(v_down + dv_down) -
v * (s_left + s_right + s_up + s_down) - g_numerator_v[pos] - numerator_dudv*du);
dv = (1.0f - omega) * dv + omega * g_inv_denominator_v[pos] * numerator_v;
}
new_du[pos] = du;
new_dv[pos] = dv;
}
///////////////////////////////////////////////////////////////////////////////
// utility functions
///////////////////////////////////////////////////////////////////////////////
void initTexture1D(texture<float, 1, cudaReadModeElementType> &tex)
{
tex.addressMode[0] = cudaAddressModeClamp;
tex.filterMode = cudaFilterModePoint;
tex.normalized = false;
}
void initTexture2D(texture<float, 2, cudaReadModeElementType> &tex)
{
tex.addressMode[0] = cudaAddressModeMirror;
tex.addressMode[1] = cudaAddressModeMirror;
tex.filterMode = cudaFilterModeLinear;
tex.normalized = true;
}
void InitTextures()
{
initTexture2D(tex_I0);
initTexture2D(tex_I1);
initTexture2D(tex_fine); // for downsampling
initTexture2D(tex_coarse); // for prolongation
initTexture2D(tex_Ix);
initTexture2D(tex_Ixx);
initTexture2D(tex_Ix0);
initTexture2D(tex_Iy);
initTexture2D(tex_Iyy);
initTexture2D(tex_Iy0);
initTexture2D(tex_Ixy);
initTexture1D(tex_u);
initTexture1D(tex_v);
initTexture1D(tex_du);
initTexture1D(tex_dv);
initTexture1D(tex_diffusivity_x);
initTexture1D(tex_diffusivity_y);
initTexture1D(tex_inv_denominator_u);
initTexture1D(tex_inv_denominator_v);
initTexture1D(tex_numerator_dudv);
initTexture1D(tex_numerator_u);
initTexture1D(tex_numerator_v);
}
namespace
{
struct ImagePyramid
{
std::vector<FloatVector*> img0;
std::vector<FloatVector*> img1;
std::vector<Ncv32u> w;
std::vector<Ncv32u> h;
explicit ImagePyramid(int outer_iterations)
{
img0.reserve(outer_iterations);
img1.reserve(outer_iterations);
w.reserve(outer_iterations);
h.reserve(outer_iterations);
}
~ImagePyramid()
{
w.clear();
h.clear();
for (int i = static_cast<int>(img0.size()) - 1; i >= 0; --i)
{
delete img1[i];
delete img0[i];
}
img0.clear();
img1.clear();
}
};
}
/////////////////////////////////////////////////////////////////////////////////////////
// MAIN FUNCTION
/////////////////////////////////////////////////////////////////////////////////////////
NCVStatus NCVBroxOpticalFlow(const NCVBroxOpticalFlowDescriptor desc,
INCVMemAllocator &gpu_mem_allocator,
const NCVMatrix<Ncv32f> &frame0,
const NCVMatrix<Ncv32f> &frame1,
NCVMatrix<Ncv32f> &uOut,
NCVMatrix<Ncv32f> &vOut,
cudaStream_t stream)
{
ncvAssertPrintReturn(desc.alpha > 0.0f , "Invalid alpha" , NCV_INCONSISTENT_INPUT);
ncvAssertPrintReturn(desc.gamma >= 0.0f , "Invalid gamma" , NCV_INCONSISTENT_INPUT);
ncvAssertPrintReturn(desc.number_of_inner_iterations > 0 , "Invalid number of inner iterations" , NCV_INCONSISTENT_INPUT);
ncvAssertPrintReturn(desc.number_of_outer_iterations > 0 , "Invalid number of outer iterations" , NCV_INCONSISTENT_INPUT);
ncvAssertPrintReturn(desc.number_of_solver_iterations > 0, "Invalid number of solver iterations", NCV_INCONSISTENT_INPUT);
const Ncv32u kSourceWidth = frame0.width();
const Ncv32u kSourceHeight = frame0.height();
ncvAssertPrintReturn(frame1.width() == kSourceWidth && frame1.height() == kSourceHeight, "Frame dims do not match", NCV_INCONSISTENT_INPUT);
ncvAssertReturn(uOut.width() == kSourceWidth && vOut.width() == kSourceWidth &&
uOut.height() == kSourceHeight && vOut.height() == kSourceHeight, NCV_INCONSISTENT_INPUT);
ncvAssertReturn(gpu_mem_allocator.isInitialized(), NCV_ALLOCATOR_NOT_INITIALIZED);
bool kSkipProcessing = gpu_mem_allocator.isCounting();
int cuda_device;
ncvAssertCUDAReturn(cudaGetDevice(&cuda_device), NCV_CUDA_ERROR);
cudaDeviceProp device_props;
ncvAssertCUDAReturn(cudaGetDeviceProperties(&device_props, cuda_device), NCV_CUDA_ERROR);
Ncv32u alignmentValue = gpu_mem_allocator.alignment ();
const Ncv32u kStrideAlignmentFloat = alignmentValue / sizeof(float);
const Ncv32u kSourcePitch = alignUp(kSourceWidth, kStrideAlignmentFloat) * sizeof(float);
const Ncv32f scale_factor = desc.scale_factor;
const Ncv32f alpha = desc.alpha;
const Ncv32f gamma = desc.gamma;
const Ncv32u kSizeInPixelsAligned = alignUp(kSourceWidth, kStrideAlignmentFloat)*kSourceHeight;
#if defined SAFE_VECTOR_DECL
#undef SAFE_VECTOR_DECL
#endif
#define SAFE_VECTOR_DECL(name, allocator, size) \
FloatVector name((allocator), (size)); \
ncvAssertReturn(name.isMemAllocated(), NCV_ALLOCATOR_BAD_ALLOC);
// matrix elements
SAFE_VECTOR_DECL(diffusivity_x, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(diffusivity_y, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(denom_u, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(denom_v, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(num_dudv, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(num_u, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(num_v, gpu_mem_allocator, kSizeInPixelsAligned);
// flow components
SAFE_VECTOR_DECL(u, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(v, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(u_new, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(v_new, gpu_mem_allocator, kSizeInPixelsAligned);
// flow increments
SAFE_VECTOR_DECL(du, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(dv, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(du_new, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(dv_new, gpu_mem_allocator, kSizeInPixelsAligned);
// temporary storage
SAFE_VECTOR_DECL(device_buffer, gpu_mem_allocator,
alignUp(kSourceWidth, kStrideAlignmentFloat) * alignUp(kSourceHeight, kStrideAlignmentFloat));
// image derivatives
SAFE_VECTOR_DECL(Ix, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(Ixx, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(Ix0, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(Iy, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(Iyy, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(Iy0, gpu_mem_allocator, kSizeInPixelsAligned);
SAFE_VECTOR_DECL(Ixy, gpu_mem_allocator, kSizeInPixelsAligned);
// spatial derivative filter size
const int kDFilterSize = 5;
SAFE_VECTOR_DECL(derivativeFilter, gpu_mem_allocator, kDFilterSize);
if (!kSkipProcessing)
{
const float derivativeFilterHost[kDFilterSize] = {1.0f, -8.0f, 0.0f, 8.0f, -1.0f};
ncvAssertCUDAReturn(cudaMemcpy(derivativeFilter.ptr(), derivativeFilterHost, sizeof(float) * kDFilterSize,
cudaMemcpyHostToDevice), NCV_CUDA_ERROR);
InitTextures();
}
//prepare image pyramid
ImagePyramid pyr(desc.number_of_outer_iterations);
cudaChannelFormatDesc channel_desc = cudaCreateChannelDesc<float>();
float scale = 1.0f;
//cuda arrays for frames
std::auto_ptr<FloatVector> pI0(new FloatVector(gpu_mem_allocator, kSizeInPixelsAligned));
ncvAssertReturn(pI0->isMemAllocated(), NCV_ALLOCATOR_BAD_ALLOC);
std::auto_ptr<FloatVector> pI1(new FloatVector(gpu_mem_allocator, kSizeInPixelsAligned));
ncvAssertReturn(pI1->isMemAllocated(), NCV_ALLOCATOR_BAD_ALLOC);
if (!kSkipProcessing)
{
//copy frame data to device
size_t dst_width_in_bytes = alignUp(kSourceWidth, kStrideAlignmentFloat) * sizeof(float);
size_t src_width_in_bytes = kSourceWidth * sizeof(float);
size_t src_pitch_in_bytes = frame0.pitch();
ncvAssertCUDAReturn( cudaMemcpy2DAsync(pI0->ptr(), dst_width_in_bytes, frame0.ptr(),
src_pitch_in_bytes, src_width_in_bytes, kSourceHeight, cudaMemcpyDeviceToDevice, stream), NCV_CUDA_ERROR );
ncvAssertCUDAReturn( cudaMemcpy2DAsync(pI1->ptr(), dst_width_in_bytes, frame1.ptr(),
src_pitch_in_bytes, src_width_in_bytes, kSourceHeight, cudaMemcpyDeviceToDevice, stream), NCV_CUDA_ERROR );
}
FloatVector* I0 = pI0.release();
FloatVector* I1 = pI1.release();
//prepare pyramid
pyr.img0.push_back(I0);
pyr.img1.push_back(I1);
pyr.w.push_back(kSourceWidth);
pyr.h.push_back(kSourceHeight);
scale *= scale_factor;
Ncv32u prev_level_width = kSourceWidth;
Ncv32u prev_level_height = kSourceHeight;
while((prev_level_width > 15) && (prev_level_height > 15) && (static_cast<Ncv32u>(pyr.img0.size()) < desc.number_of_outer_iterations))
{
//current resolution
Ncv32u level_width = static_cast<Ncv32u>(ceilf(kSourceWidth * scale));
Ncv32u level_height = static_cast<Ncv32u>(ceilf(kSourceHeight * scale));
Ncv32u level_width_aligned = alignUp(level_width, kStrideAlignmentFloat);
Ncv32u buffer_size = alignUp(level_width, kStrideAlignmentFloat) * level_height; // buffer size in floats
Ncv32u prev_level_pitch = alignUp(prev_level_width, kStrideAlignmentFloat) * sizeof(float);
std::auto_ptr<FloatVector> level_frame0(new FloatVector(gpu_mem_allocator, buffer_size));
ncvAssertReturn(level_frame0->isMemAllocated(), NCV_ALLOCATOR_BAD_ALLOC);
std::auto_ptr<FloatVector> level_frame1(new FloatVector(gpu_mem_allocator, buffer_size));
ncvAssertReturn(level_frame1->isMemAllocated(), NCV_ALLOCATOR_BAD_ALLOC);
if (!kSkipProcessing)
{
ncvAssertCUDAReturn(cudaStreamSynchronize(stream), NCV_CUDA_ERROR);
NcvSize32u srcSize (prev_level_width, prev_level_height);
NcvSize32u dstSize (level_width, level_height);
NcvRect32u srcROI (0, 0, prev_level_width, prev_level_height);
NcvRect32u dstROI (0, 0, level_width, level_height);
// frame 0
ncvAssertReturnNcvStat( nppiStResize_32f_C1R (I0->ptr(), srcSize, prev_level_pitch, srcROI,
level_frame0->ptr(), dstSize, level_width_aligned * sizeof (float), dstROI, scale_factor, scale_factor, nppStSupersample) );
// frame 1
ncvAssertReturnNcvStat( nppiStResize_32f_C1R (I1->ptr(), srcSize, prev_level_pitch, srcROI,
level_frame1->ptr(), dstSize, level_width_aligned * sizeof (float), dstROI, scale_factor, scale_factor, nppStSupersample) );
}
I0 = level_frame0.release();
I1 = level_frame1.release();
//store pointers
pyr.img0.push_back(I0);
pyr.img1.push_back(I1);
pyr.w.push_back(level_width);
pyr.h.push_back(level_height);
scale *= scale_factor;
prev_level_width = level_width;
prev_level_height = level_height;
}
if (!kSkipProcessing)
{
//initial values for flow is 0
ncvAssertCUDAReturn(cudaMemsetAsync(u.ptr(), 0, kSizeInPixelsAligned * sizeof(float), stream), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaMemsetAsync(v.ptr(), 0, kSizeInPixelsAligned * sizeof(float), stream), NCV_CUDA_ERROR);
//select images with lowest resolution
size_t pitch = alignUp(pyr.w.back(), kStrideAlignmentFloat) * sizeof(float);
ncvAssertCUDAReturn(cudaBindTexture2D(0, tex_I0, pyr.img0.back()->ptr(), channel_desc, pyr.w.back(), pyr.h.back(), pitch), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture2D(0, tex_I1, pyr.img1.back()->ptr(), channel_desc, pyr.w.back(), pyr.h.back(), pitch), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaStreamSynchronize(stream), NCV_CUDA_ERROR);
FloatVector* ptrU = &u;
FloatVector* ptrV = &v;
FloatVector* ptrUNew = &u_new;
FloatVector* ptrVNew = &v_new;
std::vector<FloatVector*>::const_reverse_iterator img0Iter = pyr.img0.rbegin();
std::vector<FloatVector*>::const_reverse_iterator img1Iter = pyr.img1.rbegin();
//outer loop
//warping fixed point iteration
while(!pyr.w.empty())
{
//current grid dimensions
const Ncv32u kLevelWidth = pyr.w.back();
const Ncv32u kLevelHeight = pyr.h.back();
const Ncv32u kLevelStride = alignUp(kLevelWidth, kStrideAlignmentFloat);
//size of current image in bytes
const int kLevelSizeInBytes = kLevelStride * kLevelHeight * sizeof(float);
//number of points at current resolution
const int kLevelSizeInPixels = kLevelStride * kLevelHeight;
//initial guess for du and dv
ncvAssertCUDAReturn(cudaMemsetAsync(du.ptr(), 0, kLevelSizeInBytes, stream), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaMemsetAsync(dv.ptr(), 0, kLevelSizeInBytes, stream), NCV_CUDA_ERROR);
//texture format descriptor
cudaChannelFormatDesc ch_desc = cudaCreateChannelDesc<float>();
I0 = *img0Iter;
I1 = *img1Iter;
++img0Iter;
++img1Iter;
ncvAssertCUDAReturn(cudaBindTexture2D(0, tex_I0, I0->ptr(), ch_desc, kLevelWidth, kLevelHeight, kLevelStride*sizeof(float)), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture2D(0, tex_I1, I1->ptr(), ch_desc, kLevelWidth, kLevelHeight, kLevelStride*sizeof(float)), NCV_CUDA_ERROR);
//compute derivatives
dim3 dBlocks(iDivUp(kLevelWidth, 32), iDivUp(kLevelHeight, 6));
dim3 dThreads(32, 6);
const int kPitchTex = kLevelStride * sizeof(float);
NcvSize32u srcSize(kLevelWidth, kLevelHeight);
Ncv32u nSrcStep = kLevelStride * sizeof(float);
NcvRect32u oROI(0, 0, kLevelWidth, kLevelHeight);
// Ix0
ncvAssertReturnNcvStat( nppiStFilterRowBorder_32f_C1R (I0->ptr(), srcSize, nSrcStep, Ix0.ptr(), srcSize, nSrcStep, oROI,
nppStBorderMirror, derivativeFilter.ptr(), kDFilterSize, kDFilterSize/2, 1.0f/12.0f) );
// Iy0
ncvAssertReturnNcvStat( nppiStFilterColumnBorder_32f_C1R (I0->ptr(), srcSize, nSrcStep, Iy0.ptr(), srcSize, nSrcStep, oROI,
nppStBorderMirror, derivativeFilter.ptr(), kDFilterSize, kDFilterSize/2, 1.0f/12.0f) );
// Ix
ncvAssertReturnNcvStat( nppiStFilterRowBorder_32f_C1R (I1->ptr(), srcSize, nSrcStep, Ix.ptr(), srcSize, nSrcStep, oROI,
nppStBorderMirror, derivativeFilter.ptr(), kDFilterSize, kDFilterSize/2, 1.0f/12.0f) );
// Iy
ncvAssertReturnNcvStat( nppiStFilterColumnBorder_32f_C1R (I1->ptr(), srcSize, nSrcStep, Iy.ptr(), srcSize, nSrcStep, oROI,
nppStBorderMirror, derivativeFilter.ptr(), kDFilterSize, kDFilterSize/2, 1.0f/12.0f) );
// Ixx
ncvAssertReturnNcvStat( nppiStFilterRowBorder_32f_C1R (Ix.ptr(), srcSize, nSrcStep, Ixx.ptr(), srcSize, nSrcStep, oROI,
nppStBorderMirror, derivativeFilter.ptr(), kDFilterSize, kDFilterSize/2, 1.0f/12.0f) );
// Iyy
ncvAssertReturnNcvStat( nppiStFilterColumnBorder_32f_C1R (Iy.ptr(), srcSize, nSrcStep, Iyy.ptr(), srcSize, nSrcStep, oROI,
nppStBorderMirror, derivativeFilter.ptr(), kDFilterSize, kDFilterSize/2, 1.0f/12.0f) );
// Ixy
ncvAssertReturnNcvStat( nppiStFilterRowBorder_32f_C1R (Iy.ptr(), srcSize, nSrcStep, Ixy.ptr(), srcSize, nSrcStep, oROI,
nppStBorderMirror, derivativeFilter.ptr(), kDFilterSize, kDFilterSize/2, 1.0f/12.0f) );
ncvAssertCUDAReturn(cudaBindTexture2D(0, tex_Ix, Ix.ptr(), ch_desc, kLevelWidth, kLevelHeight, kPitchTex), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture2D(0, tex_Ixx, Ixx.ptr(), ch_desc, kLevelWidth, kLevelHeight, kPitchTex), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture2D(0, tex_Ix0, Ix0.ptr(), ch_desc, kLevelWidth, kLevelHeight, kPitchTex), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture2D(0, tex_Iy, Iy.ptr(), ch_desc, kLevelWidth, kLevelHeight, kPitchTex), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture2D(0, tex_Iyy, Iyy.ptr(), ch_desc, kLevelWidth, kLevelHeight, kPitchTex), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture2D(0, tex_Iy0, Iy0.ptr(), ch_desc, kLevelWidth, kLevelHeight, kPitchTex), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture2D(0, tex_Ixy, Ixy.ptr(), ch_desc, kLevelWidth, kLevelHeight, kPitchTex), NCV_CUDA_ERROR);
// flow
ncvAssertCUDAReturn(cudaBindTexture(0, tex_u, ptrU->ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_v, ptrV->ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
// flow increments
ncvAssertCUDAReturn(cudaBindTexture(0, tex_du, du.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_dv, dv.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
dim3 psor_blocks(iDivUp(kLevelWidth, PSOR_TILE_WIDTH), iDivUp(kLevelHeight, PSOR_TILE_HEIGHT));
dim3 psor_threads(PSOR_TILE_WIDTH, PSOR_TILE_HEIGHT);
dim3 sor_blocks(iDivUp(kLevelWidth, SOR_TILE_WIDTH), iDivUp(kLevelHeight, SOR_TILE_HEIGHT));
dim3 sor_threads(SOR_TILE_WIDTH, SOR_TILE_HEIGHT);
// inner loop
// lagged nonlinearity fixed point iteration
ncvAssertCUDAReturn(cudaStreamSynchronize(stream), NCV_CUDA_ERROR);
for (Ncv32u current_inner_iteration = 0; current_inner_iteration < desc.number_of_inner_iterations; ++current_inner_iteration)
{
//compute coefficients
prepare_sor_stage_1_tex<<<psor_blocks, psor_threads, 0, stream>>>
(diffusivity_x.ptr(),
diffusivity_y.ptr(),
denom_u.ptr(),
denom_v.ptr(),
num_dudv.ptr(),
num_u.ptr(),
num_v.ptr(),
kLevelWidth,
kLevelHeight,
kLevelStride,
alpha,
gamma);
ncvAssertCUDALastErrorReturn(NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_diffusivity_x, diffusivity_x.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_diffusivity_y, diffusivity_y.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_numerator_dudv, num_dudv.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_numerator_u, num_u.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_numerator_v, num_v.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
prepare_sor_stage_2<<<psor_blocks, psor_threads, 0, stream>>>(denom_u.ptr(), denom_v.ptr(), kLevelWidth, kLevelHeight, kLevelStride);
ncvAssertCUDALastErrorReturn(NCV_CUDA_ERROR);
// linear system coefficients
ncvAssertCUDAReturn(cudaBindTexture(0, tex_diffusivity_x, diffusivity_x.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_diffusivity_y, diffusivity_y.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_numerator_dudv, num_dudv.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_numerator_u, num_u.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_numerator_v, num_v.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_inv_denominator_u, denom_u.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_inv_denominator_v, denom_v.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
//solve linear system
for (Ncv32u solver_iteration = 0; solver_iteration < desc.number_of_solver_iterations; ++solver_iteration)
{
float omega = 1.99f;
ncvAssertCUDAReturn(cudaBindTexture(0, tex_du, du.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_dv, dv.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
sor_pass<0><<<sor_blocks, sor_threads, 0, stream>>>
(du_new.ptr(),
dv_new.ptr(),
denom_u.ptr(),
denom_v.ptr(),
num_u.ptr(),
num_v.ptr(),
num_dudv.ptr(),
omega,
kLevelWidth,
kLevelHeight,
kLevelStride);
ncvAssertCUDALastErrorReturn(NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_du, du_new.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_dv, dv_new.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
sor_pass<1><<<sor_blocks, sor_threads, 0, stream>>>
(du.ptr(),
dv.ptr(),
denom_u.ptr(),
denom_v.ptr(),
num_u.ptr(),
num_v.ptr(),
num_dudv.ptr(),
omega,
kLevelWidth,
kLevelHeight,
kLevelStride);
ncvAssertCUDALastErrorReturn(NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_du, du.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
ncvAssertCUDAReturn(cudaBindTexture(0, tex_dv, dv.ptr(), ch_desc, kLevelSizeInBytes), NCV_CUDA_ERROR);
}//end of solver loop
}// end of inner loop
//update u and v
add(ptrU->ptr(), du.ptr(), kLevelSizeInPixels, stream);
ncvAssertCUDALastErrorReturn(NCV_CUDA_ERROR);
add(ptrV->ptr(), dv.ptr(), kLevelSizeInPixels, stream);
ncvAssertCUDALastErrorReturn(NCV_CUDA_ERROR);
//prolongate using texture
pyr.w.pop_back();
pyr.h.pop_back();
if (!pyr.w.empty())
{
//compute new image size
Ncv32u nw = pyr.w.back();
Ncv32u nh = pyr.h.back();
Ncv32u ns = alignUp(nw, kStrideAlignmentFloat);
dim3 p_blocks(iDivUp(nw, 32), iDivUp(nh, 8));
dim3 p_threads(32, 8);
NcvSize32u inner_srcSize (kLevelWidth, kLevelHeight);
NcvSize32u dstSize (nw, nh);
NcvRect32u srcROI (0, 0, kLevelWidth, kLevelHeight);
NcvRect32u dstROI (0, 0, nw, nh);
ncvAssertReturnNcvStat( nppiStResize_32f_C1R (ptrU->ptr(), inner_srcSize, kLevelStride * sizeof (float), srcROI,
ptrUNew->ptr(), dstSize, ns * sizeof (float), dstROI, 1.0f/scale_factor, 1.0f/scale_factor, nppStBicubic) );
ScaleVector(ptrUNew->ptr(), ptrUNew->ptr(), 1.0f/scale_factor, ns * nh, stream);
ncvAssertCUDALastErrorReturn(NCV_CUDA_ERROR);
ncvAssertReturnNcvStat( nppiStResize_32f_C1R (ptrV->ptr(), inner_srcSize, kLevelStride * sizeof (float), srcROI,
ptrVNew->ptr(), dstSize, ns * sizeof (float), dstROI, 1.0f/scale_factor, 1.0f/scale_factor, nppStBicubic) );
ScaleVector(ptrVNew->ptr(), ptrVNew->ptr(), 1.0f/scale_factor, ns * nh, stream);
ncvAssertCUDALastErrorReturn((int)NCV_CUDA_ERROR);
cv::gpu::device::swap<FloatVector*>(ptrU, ptrUNew);
cv::gpu::device::swap<FloatVector*>(ptrV, ptrVNew);
}
scale /= scale_factor;
}
// end of warping iterations
ncvAssertCUDAReturn(cudaStreamSynchronize(stream), (int)NCV_CUDA_ERROR);
ncvAssertCUDAReturn( cudaMemcpy2DAsync
(uOut.ptr(), uOut.pitch(), ptrU->ptr(),
kSourcePitch, kSourceWidth*sizeof(float), kSourceHeight, cudaMemcpyDeviceToDevice, stream), (int)NCV_CUDA_ERROR );
ncvAssertCUDAReturn( cudaMemcpy2DAsync
(vOut.ptr(), vOut.pitch(), ptrV->ptr(),
kSourcePitch, kSourceWidth*sizeof(float), kSourceHeight, cudaMemcpyDeviceToDevice, stream), (int)NCV_CUDA_ERROR );
ncvAssertCUDAReturn(cudaStreamSynchronize(stream), (int)NCV_CUDA_ERROR);
}
return NCV_SUCCESS;
}