104 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
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| // Digital Ltd. LLC
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| // *       Redistributions of source code must retain the above copyright
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| // notice, this list of conditions and the following disclaimer.
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| // *       Redistributions in binary form must reproduce the above
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| // copyright notice, this list of conditions and the following disclaimer
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| // in the documentation and/or other materials provided with the
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| // distribution.
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| // *       Neither the name of Industrial Light & Magic nor the names of
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| // its contributors may be used to endorse or promote products derived
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| // from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| 
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| //-----------------------------------------------------------------------------
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| //
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| //	class PreviewImage
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| //
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| //-----------------------------------------------------------------------------
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| 
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| #include <ImfPreviewImage.h>
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| #include <ImfCheckedArithmetic.h>
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| #include "Iex.h"
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| 
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| namespace Imf {
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| 
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| 
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| PreviewImage::PreviewImage (unsigned int width,
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|                 unsigned int height,
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|                 const PreviewRgba pixels[])
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| {
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|     _width = width;
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|     _height = height;
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|     _pixels = new PreviewRgba
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|         [checkArraySize (uiMult (_width, _height), sizeof (PreviewRgba))];
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| 
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|     if (pixels)
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|     {
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|     for (unsigned int i = 0; i < _width * _height; ++i)
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|         _pixels[i] = pixels[i];
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|     }
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|     else
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|     {
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|     for (unsigned int i = 0; i < _width * _height; ++i)
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|         _pixels[i] = PreviewRgba();
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|     }
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| }
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| 
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| 
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| PreviewImage::PreviewImage (const PreviewImage &other):
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|     _width (other._width),
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|     _height (other._height),
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|     _pixels (new PreviewRgba [other._width * other._height])
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| {
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|     for (unsigned int i = 0; i < _width * _height; ++i)
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|     _pixels[i] = other._pixels[i];
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| }
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| 
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| 
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| PreviewImage::~PreviewImage ()
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| {
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|     delete [] _pixels;
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| }
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| 
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| 
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| PreviewImage &
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| PreviewImage::operator = (const PreviewImage &other)
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| {
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|     delete [] _pixels;
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| 
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|     _width = other._width;
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|     _height = other._height;
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|     _pixels = new PreviewRgba [other._width * other._height];
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| 
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|     for (unsigned int i = 0; i < _width * _height; ++i)
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|     _pixels[i] = other._pixels[i];
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| 
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|     return *this;
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| }
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| 
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| 
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| } // namespace Imf
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