163 lines
5.0 KiB
C++
163 lines
5.0 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2008-2012, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include <opencv2/gpu/device/common.hpp>
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#ifndef __OPENCV_ICF_HPP__
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#define __OPENCV_ICF_HPP__
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#if defined __CUDACC__
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# define __device __device__ __forceinline__
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#else
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# define __device
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#endif
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namespace cv { namespace gpu { namespace icf {
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using cv::gpu::PtrStepSzb;
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using cv::gpu::PtrStepSzf;
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typedef unsigned char uchar;
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struct Cascade
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{
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Cascade() {}
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Cascade(const cv::gpu::PtrStepSzb& octs, const cv::gpu::PtrStepSzf& sts, const cv::gpu::PtrStepSzb& nds,
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const cv::gpu::PtrStepSzf& lvs, const cv::gpu::PtrStepSzb& fts, const cv::gpu::PtrStepSzb& lls)
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: octaves(octs), stages(sts), nodes(nds), leaves(lvs), features(fts), levels(lls) {}
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void detect(const cv::gpu::PtrStepSzb& hogluv, cudaStream_t stream) const;
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void __device detectAt() const;
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PtrStepSzb octaves;
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PtrStepSzf stages;
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PtrStepSzb nodes;
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PtrStepSzf leaves;
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PtrStepSzb features;
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PtrStepSzb levels;
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};
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struct ChannelStorage
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{
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ChannelStorage(){}
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ChannelStorage(const cv::gpu::PtrStepSzb& buff, const cv::gpu::PtrStepSzb& shr,
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const cv::gpu::PtrStepSzb& itg, const int s)
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: dmem (buff), shrunk(shr), hogluv(itg), shrinkage(s) {}
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void frame(const cv::gpu::PtrStepSz<uchar3>& rgb, cudaStream_t stream);
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PtrStepSzb dmem;
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PtrStepSzb shrunk;
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PtrStepSzb hogluv;
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enum
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{
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FRAME_WIDTH = 640,
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FRAME_HEIGHT = 480,
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TOTAL_SCALES = 55,
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CLASSIFIERS = 5,
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ORIG_OBJECT_WIDTH = 64,
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ORIG_OBJECT_HEIGHT = 128,
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HOG_BINS = 6,
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HOG_LUV_BINS = 10
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};
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int shrinkage;
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};
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struct __align__(16) Octave
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{
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ushort index;
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ushort stages;
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ushort shrinkage;
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ushort2 size;
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float scale;
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Octave(const ushort i, const ushort s, const ushort sh, const ushort2 sz, const float sc)
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: index(i), stages(s), shrinkage(sh), size(sz), scale(sc) {}
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};
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struct __align__(8) Node
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{
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int feature;
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float threshold;
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Node(const int f, const float t) : feature(f), threshold(t) {}
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};
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struct __align__(8) Feature
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{
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int channel;
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uchar4 rect;
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Feature(const int c, const uchar4 r) : channel(c), rect(r) {}
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};
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struct __align__(8) Level //is actually 24 bytes
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{
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int octave;
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// float origScale; //not actually used
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float relScale;
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float shrScale; // used for marking detection
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float scaling[2]; // calculated according to Dollal paper
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// for 640x480 we can not get overflow
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uchar2 workRect;
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uchar2 objSize;
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Level(int idx, const Octave& oct, const float scale, const int w, const int h)
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: octave(idx), relScale(scale / oct.scale), shrScale (relScale / (float)oct.shrinkage)
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{
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workRect.x = round(w / (float)oct.shrinkage);
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workRect.y = round(h / (float)oct.shrinkage);
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objSize.x = round(oct.size.x * relScale);
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objSize.y = round(oct.size.y * relScale);
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}
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};
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}}}
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#endif |