1077 lines
35 KiB
C++
1077 lines
35 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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// Authors:
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// * Ozan Tonkal, ozantonkal@gmail.com
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// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
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//
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//M*/
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#include "precomp.hpp"
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namespace cv { namespace viz
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{
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vtkStandardNewMacro(vtkVizInteractorStyle)
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}}
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//////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::vtkVizInteractorStyle::vtkVizInteractorStyle()
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{
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FlyMode = false;
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MotionFactor = 10.0;
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keyboardCallback_ = 0;
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keyboard_callback_cookie_ = 0;
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mouseCallback_ = 0;
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mouse_callback_cookie_ = 0;
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// Set windows size (width, height) to unknown (-1)
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win_size_ = Vec2i(-1, -1);
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win_pos_ = Vec2i(0, 0);
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max_win_size_ = Vec2i(-1, -1);
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stereo_anaglyph_redblue_ = true;
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//from fly
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KeysDown = 0;
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UseTimers = 1;
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DiagonalLength = 1.0;
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MotionStepSize = 1.0/100.0;
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MotionUserScale = 1.0; // +/- key adjustment
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MotionAccelerationFactor = 10.0;
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AngleStepSize = 1.0;
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}
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cv::viz::vtkVizInteractorStyle::~vtkVizInteractorStyle() {}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::saveScreenshot(const String &file)
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{
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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vtkSmartPointer<vtkWindowToImageFilter> wif = vtkSmartPointer<vtkWindowToImageFilter>::New();
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wif->SetInput(Interactor->GetRenderWindow());
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vtkSmartPointer<vtkPNGWriter> snapshot_writer = vtkSmartPointer<vtkPNGWriter>::New();
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snapshot_writer->SetInputConnection(wif->GetOutputPort());
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snapshot_writer->SetFileName(file.c_str());
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snapshot_writer->Write();
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cout << "Screenshot successfully captured (" << file.c_str() << ")" << endl;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::exportScene(const String &file)
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{
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vtkSmartPointer<vtkExporter> exporter;
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if (file.size() > 5 && file.substr(file.size() - 5) == ".vrml")
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{
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exporter = vtkSmartPointer<vtkVRMLExporter>::New();
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vtkVRMLExporter::SafeDownCast(exporter)->SetFileName(file.c_str());
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}
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else
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{
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exporter = vtkSmartPointer<vtkOBJExporter>::New();
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vtkOBJExporter::SafeDownCast(exporter)->SetFilePrefix(file.c_str());
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}
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exporter->SetInput(Interactor->GetRenderWindow());
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exporter->Write();
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cout << "Scene successfully exported (" << file.c_str() << ")" << endl;
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}
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void cv::viz::vtkVizInteractorStyle::exportScene()
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{
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// Export scene as in obj or vrml format
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String format = Interactor->GetAltKey() ? "scene-%d.vrml" : "scene-%d";
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exportScene(cv::format(format.c_str(), (unsigned int)time(0)));
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::changePointsSize(float delta)
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{
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vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
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vtkCollectionSimpleIterator ait;
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for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
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for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
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{
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vtkActor* apart = vtkActor::SafeDownCast(path->GetLastNode()->GetViewProp());
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float psize = apart->GetProperty()->GetPointSize() + delta;
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psize = std::max(1.f, std::min(63.f, psize));
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apart->GetProperty()->SetPointSize(psize);
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}
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}
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void cv::viz::vtkVizInteractorStyle::setRepresentationToPoints()
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{
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vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
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vtkCollectionSimpleIterator ait;
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for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
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for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
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{
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vtkActor* apart = vtkActor::SafeDownCast(path->GetLastNode()->GetViewProp());
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apart->GetProperty()->SetRepresentationToPoints();
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::printCameraParams()
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{
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vtkSmartPointer<vtkCamera> cam = Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->GetActiveCamera();
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Vec2d clip(cam->GetClippingRange());
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Vec3d focal(cam->GetFocalPoint()), pos(cam->GetPosition()), view(cam->GetViewUp());
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Vec2i win_pos(Interactor->GetRenderWindow()->GetPosition());
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Vec2i win_size(Interactor->GetRenderWindow()->GetSize());
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double angle = cam->GetViewAngle () / 180.0 * CV_PI;
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String data = cv::format("clip(%f,%f) focal(%f,%f,%f) pos(%f,%f,%f) view(%f,%f,%f) angle(%f) winsz(%d,%d) winpos(%d,%d)",
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clip[0], clip[1], focal[0], focal[1], focal[2], pos[0], pos[1], pos[2], view[0], view[1], view[2],
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angle, win_size[0], win_size[1], win_pos[0], win_pos[1]);
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std::cout << data.c_str() << std::endl;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::toggleFullScreen()
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{
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Vec2i screen_size(Interactor->GetRenderWindow()->GetScreenSize());
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Vec2i win_size(Interactor->GetRenderWindow()->GetSize());
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// Is window size = max?
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if (win_size == max_win_size_)
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{
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Interactor->GetRenderWindow()->SetSize(win_size_.val);
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Interactor->GetRenderWindow()->SetPosition(win_pos_.val);
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Interactor->Render();
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}
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// Set to max
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else
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{
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win_pos_ = Vec2i(Interactor->GetRenderWindow()->GetPosition());
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win_size_ = win_size;
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Interactor->GetRenderWindow()->SetSize(screen_size.val);
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Interactor->Render();
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max_win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize());
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::resetViewerPose()
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{
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WidgetActorMap::iterator it = widget_actor_map_->begin();
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// it might be that some actors don't have a valid transformation set -> we skip them to avoid a seg fault.
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for (; it != widget_actor_map_->end(); ++it)
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{
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vtkProp3D * actor = vtkProp3D::SafeDownCast(it->second);
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if (actor && actor->GetUserMatrix())
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break;
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}
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vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
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// if a valid transformation was found, use it otherwise fall back to default view point.
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if (it != widget_actor_map_->end())
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{
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vtkMatrix4x4* m = vtkProp3D::SafeDownCast(it->second)->GetUserMatrix();
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cam->SetFocalPoint(m->GetElement(0, 3) - m->GetElement(0, 2),
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m->GetElement(1, 3) - m->GetElement(1, 2),
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m->GetElement(2, 3) - m->GetElement(2, 2));
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cam->SetViewUp (m->GetElement(0, 1), m->GetElement(1, 1), m->GetElement(2, 1));
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cam->SetPosition(m->GetElement(0, 3), m->GetElement(1, 3), m->GetElement(2, 3));
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}
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else
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{
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cam->SetPosition(0, 0, 0);
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cam->SetFocalPoint(0, 0, 1);
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cam->SetViewUp(0, -1, 0);
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}
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// go to the next actor for the next key-press event.
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if (it != widget_actor_map_->end())
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++it;
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else
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it = widget_actor_map_->begin();
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CurrentRenderer->SetActiveCamera(cam);
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CurrentRenderer->ResetCameraClippingRange();
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Interactor->Render();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::toggleStereo()
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{
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vtkSmartPointer<vtkRenderWindow> window = Interactor->GetRenderWindow();
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if (!window->GetStereoRender())
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{
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static Vec2i red_blue(4, 3), magenta_green(2, 5);
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window->SetAnaglyphColorMask (stereo_anaglyph_redblue_ ? red_blue.val : magenta_green.val);
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stereo_anaglyph_redblue_ = !stereo_anaglyph_redblue_;
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}
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window->SetStereoRender(!window->GetStereoRender());
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Interactor->Render();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::printHelp()
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{
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std::cout << "| Help:\n"
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"-------\n"
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" p, P : switch to a point-based representation\n"
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" w, W : switch to a wireframe-based representation (where available)\n"
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" s, S : switch to a surface-based representation (where available)\n"
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"\n"
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" j, J : take a .PNG snapshot of the current window view\n"
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" k, K : export scene to Wavefront .obj format\n"
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" ALT + k, K : export scene to VRML format\n"
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" c, C : display current camera/window parameters\n"
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" F5 : enable/disable fly mode (changes control style)\n"
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"\n"
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" e, E : exit the interactor\n"
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" q, Q : stop and call VTK's TerminateApp\n"
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"\n"
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" +/- : increment/decrement overall point size\n"
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" +/- [+ ALT] : zoom in/out \n"
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"\n"
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" r, R [+ ALT] : reset camera [to viewpoint = {0, 0, 0} -> center_{x, y, z}]\n"
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"\n"
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" ALT + s, S : turn stereo mode on/off\n"
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" ALT + f, F : switch between maximized window mode and original size\n"
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"\n"
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<< std::endl;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::zoomIn()
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{
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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// Zoom in
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StartDolly();
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double factor = 10.0 * 0.2 * .5;
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Dolly(std::pow(1.1, factor));
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EndDolly();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::zoomOut()
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{
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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// Zoom out
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StartDolly();
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double factor = 10.0 * -0.2 * .5;
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Dolly(std::pow(1.1, factor));
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EndDolly();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::OnChar()
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{
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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String key(Interactor->GetKeySym());
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if (key.find("XF86ZoomIn") != String::npos)
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zoomIn();
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else if (key.find("XF86ZoomOut") != String::npos)
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zoomOut();
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switch (Interactor->GetKeyCode())
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{
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// // All of the options below simply exit
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// case 'l': case 'L': case 'j': case 'J': case 'c': case 'C': case 'q': case 'Q':
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// case 'f': case 'F': case 'g': case 'G': case 'o': case 'O': case 'u': case 'U':
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case 'p': case 'P':
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break;
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case '+':
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if (FlyMode)
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MotionUserScale = std::min(16.0, MotionUserScale*2.0);
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break;
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case '-':
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if (FlyMode)
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MotionUserScale = std::max(MotionUserScale * 0.5, 0.0625);
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break;
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case 'r': case 'R': case 's': case 'S':
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if (!Interactor->GetAltKey())
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Superclass::OnChar();
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break;
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default:
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Superclass::OnChar();
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break;
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie)
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{
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mouseCallback_ = callback;
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mouse_callback_cookie_ = cookie;
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}
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void cv::viz::vtkVizInteractorStyle::registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void *cookie)
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{
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keyboardCallback_ = callback;
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keyboard_callback_cookie_ = cookie;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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int cv::viz::vtkVizInteractorStyle::getModifiers()
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{
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int modifiers = KeyboardEvent::NONE;
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if (Interactor->GetAltKey())
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modifiers |= KeyboardEvent::ALT;
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if (Interactor->GetControlKey())
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modifiers |= KeyboardEvent::CTRL;
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if (Interactor->GetShiftKey())
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modifiers |= KeyboardEvent::SHIFT;
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return modifiers;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::vtkVizInteractorStyle::OnKeyDown()
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{
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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String key(Interactor->GetKeySym());
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if (key.find("XF86ZoomIn") != String::npos)
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zoomIn();
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else if (key.find("XF86ZoomOut") != String::npos)
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zoomOut();
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else if (key.find("F5") != String::npos)
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{
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FlyMode = !FlyMode;
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std::cout << (FlyMode ? "Fly mode: on" : "Fly mode: off") << std::endl;
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}
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// Save the initial windows width/height
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if (win_size_[0] == -1 || win_size_[1] == -1)
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win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize());
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switch (Interactor->GetKeyCode())
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{
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case 'a': case 'A' : KeysDown |=16; break;
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case 'z': case 'Z' : KeysDown |=32; break;
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case 'h': case 'H' : printHelp(); break;
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case 'p': case 'P' : setRepresentationToPoints(); break;
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case 'k': case 'K' : exportScene(); break;
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case 'j': case 'J' : saveScreenshot(cv::format("screenshot-%d.png", (unsigned int)time(0))); break;
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case 'c': case 'C' : printCameraParams(); break;
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case '=': zoomIn(); break;
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case 43: // KEY_PLUS
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{
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if (FlyMode)
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break;
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if (Interactor->GetAltKey())
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zoomIn();
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else
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changePointsSize(+1.f);
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break;
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}
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case 45: // KEY_MINUS
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{
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if (FlyMode)
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break;
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if (Interactor->GetAltKey())
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zoomOut();
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else
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changePointsSize(-1.f);
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break;
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}
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// Switch between maximize and original window size
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case 'f': case 'F':
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{
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if (Interactor->GetAltKey())
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toggleFullScreen();
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break;
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}
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// 's'/'S' w/out ALT
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case 's': case 'S':
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{
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if (Interactor->GetAltKey())
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toggleStereo();
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break;
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}
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case 'o': case 'O':
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{
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vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
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cam->SetParallelProjection(!cam->GetParallelProjection());
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Interactor->Render();
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break;
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}
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// Overwrite the camera reset
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case 'r': case 'R':
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{
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if (Interactor->GetAltKey())
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resetViewerPose();
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break;
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}
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case 'q': case 'Q':
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Interactor->ExitCallback(); return;
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default:
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Superclass::OnKeyDown(); break;
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}
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KeyboardEvent event(KeyboardEvent::KEY_DOWN, Interactor->GetKeySym(), Interactor->GetKeyCode(), getModifiers());
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if (keyboardCallback_)
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keyboardCallback_(event, keyboard_callback_cookie_);
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if (FlyMode && (KeysDown & (32+16)) == (32+16))
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{
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if (State == VTKIS_FORWARDFLY || State == VTKIS_REVERSEFLY)
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StopState();
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}
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else if (FlyMode && (KeysDown & 32) == 32)
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{
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if (State == VTKIS_FORWARDFLY)
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StopState();
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if (State == VTKIS_NONE)
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StartState(VTKIS_REVERSEFLY);
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}
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else if (FlyMode && (KeysDown & 16) == 16)
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{
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if (State == VTKIS_REVERSEFLY)
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StopState();
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if (State == VTKIS_NONE)
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StartState(VTKIS_FORWARDFLY);
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}
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|
|
|
Interactor->Render();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::OnKeyUp()
|
|
{
|
|
KeyboardEvent event(KeyboardEvent::KEY_UP, Interactor->GetKeySym(), Interactor->GetKeyCode(), getModifiers());
|
|
if (keyboardCallback_)
|
|
keyboardCallback_(event, keyboard_callback_cookie_);
|
|
|
|
switch (Interactor->GetKeyCode())
|
|
{
|
|
case 'a': case 'A' : KeysDown &= ~16; break;
|
|
case 'z': case 'Z' : KeysDown &= ~32; break;
|
|
}
|
|
|
|
if (State == VTKIS_FORWARDFLY && (KeysDown & 16) == 0)
|
|
StopState();
|
|
|
|
if (State == VTKIS_REVERSEFLY && (KeysDown & 32) == 0)
|
|
StopState();
|
|
|
|
Superclass::OnKeyUp();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::OnMouseMove()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent event(MouseEvent::MouseMove, MouseEvent::NoButton, p, getModifiers());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
FindPokedRenderer(p[0], p[1]);
|
|
|
|
if (State == VTKIS_ROTATE || State == VTKIS_PAN || State == VTKIS_DOLLY || State == VTKIS_SPIN)
|
|
{
|
|
switch (State)
|
|
{
|
|
case VTKIS_ROTATE: Rotate(); break;
|
|
case VTKIS_PAN: Pan(); break;
|
|
case VTKIS_DOLLY: Dolly(); break;
|
|
case VTKIS_SPIN: Spin(); break;
|
|
}
|
|
|
|
InvokeEvent(vtkCommand::InteractionEvent, NULL);
|
|
}
|
|
|
|
if (State == VTKIS_FORWARDFLY || State == VTKIS_REVERSEFLY)
|
|
{
|
|
vtkCamera *cam = CurrentRenderer->GetActiveCamera();
|
|
Vec2i thispos(Interactor->GetEventPosition());
|
|
Vec2i lastpos(Interactor->GetLastEventPosition());
|
|
|
|
// we want to steer by an amount proportional to window viewangle and size
|
|
// compute dx and dy increments relative to last mouse click
|
|
Vec2i size(Interactor->GetSize());
|
|
double scalefactor = 5*cam->GetViewAngle()/size[0];
|
|
|
|
double dx = - (thispos[0] - lastpos[0])*scalefactor*AngleStepSize;
|
|
double dy = (thispos[1] - lastpos[1])*scalefactor*AngleStepSize;
|
|
|
|
// Temporary until I get smooth flight working
|
|
DeltaPitch = dy;
|
|
DeltaYaw = dx;
|
|
|
|
InvokeEvent(vtkCommand::InteractionEvent, NULL);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::OnLeftButtonDown()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
|
|
MouseEvent event(type, MouseEvent::LeftButton, p, getModifiers());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
FindPokedRenderer(p[0], p[1]);
|
|
if (!CurrentRenderer)
|
|
return;
|
|
|
|
GrabFocus(EventCallbackCommand);
|
|
|
|
if (FlyMode)
|
|
{
|
|
if(State == VTKIS_REVERSEFLY)
|
|
State = VTKIS_FORWARDFLY;
|
|
else
|
|
{
|
|
SetupMotionVars();
|
|
if (State == VTKIS_NONE)
|
|
StartState(VTKIS_FORWARDFLY);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Interactor->GetShiftKey())
|
|
{
|
|
if (Interactor->GetControlKey())
|
|
StartDolly();
|
|
else
|
|
StartPan();
|
|
}
|
|
else
|
|
{
|
|
if (Interactor->GetControlKey())
|
|
StartSpin();
|
|
else
|
|
StartRotate();
|
|
}
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::OnLeftButtonUp()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::LeftButton, p, getModifiers());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
switch (State)
|
|
{
|
|
case VTKIS_DOLLY: EndDolly(); break;
|
|
case VTKIS_PAN: EndPan(); break;
|
|
case VTKIS_SPIN: EndSpin(); break;
|
|
case VTKIS_ROTATE: EndRotate(); break;
|
|
case VTKIS_FORWARDFLY: StopState(); break;
|
|
}
|
|
|
|
if (Interactor )
|
|
ReleaseFocus();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::OnMiddleButtonDown()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
|
|
MouseEvent event(type, MouseEvent::MiddleButton, p, getModifiers());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
FindPokedRenderer(p[0], p[1]);
|
|
if (!CurrentRenderer)
|
|
return;
|
|
|
|
GrabFocus(EventCallbackCommand);
|
|
StartPan();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::OnMiddleButtonUp()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::MiddleButton, p, getModifiers());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
if (State == VTKIS_PAN)
|
|
{
|
|
EndPan();
|
|
if (Interactor)
|
|
ReleaseFocus();
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::OnRightButtonDown()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
|
|
MouseEvent event(type, MouseEvent::RightButton, p, getModifiers());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
FindPokedRenderer(p[0], p[1]);
|
|
if (!CurrentRenderer)
|
|
return;
|
|
|
|
GrabFocus(EventCallbackCommand);
|
|
|
|
if (FlyMode)
|
|
{
|
|
if (State == VTKIS_FORWARDFLY)
|
|
State = VTKIS_REVERSEFLY;
|
|
else
|
|
{
|
|
SetupMotionVars();
|
|
if (State == VTKIS_NONE)
|
|
StartState(VTKIS_REVERSEFLY);
|
|
}
|
|
|
|
}
|
|
else
|
|
StartDolly();
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::OnRightButtonUp()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::RightButton, p, getModifiers());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
if(State == VTKIS_DOLLY)
|
|
{
|
|
EndDolly();
|
|
if (Interactor)
|
|
ReleaseFocus();
|
|
}
|
|
|
|
if (State == VTKIS_REVERSEFLY)
|
|
{
|
|
StopState();
|
|
if (Interactor)
|
|
ReleaseFocus();
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::OnMouseWheelForward()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent event(MouseEvent::MouseScrollUp, MouseEvent::VScroll, p, getModifiers());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
if (Interactor->GetRepeatCount() && mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
if (Interactor->GetAltKey())
|
|
{
|
|
// zoom
|
|
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
|
|
double opening_angle = cam->GetViewAngle();
|
|
if (opening_angle > 15.0)
|
|
opening_angle -= 1.0;
|
|
|
|
cam->SetViewAngle(opening_angle);
|
|
cam->Modified();
|
|
CurrentRenderer->ResetCameraClippingRange();
|
|
CurrentRenderer->Modified();
|
|
Interactor->Render();
|
|
}
|
|
else
|
|
{
|
|
FindPokedRenderer(p[0], p[1]);
|
|
if (!CurrentRenderer)
|
|
return;
|
|
|
|
GrabFocus(EventCallbackCommand);
|
|
StartDolly();
|
|
Dolly(pow(1.1, MotionFactor * 0.2 * MouseWheelMotionFactor));
|
|
EndDolly();
|
|
ReleaseFocus();
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::OnMouseWheelBackward()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent event(MouseEvent::MouseScrollDown, MouseEvent::VScroll, p, getModifiers());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
if (Interactor->GetRepeatCount() && mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
if (Interactor->GetAltKey())
|
|
{
|
|
// zoom
|
|
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
|
|
double opening_angle = cam->GetViewAngle();
|
|
if (opening_angle < 170.0)
|
|
opening_angle += 1.0;
|
|
|
|
cam->SetViewAngle(opening_angle);
|
|
cam->Modified();
|
|
CurrentRenderer->ResetCameraClippingRange();
|
|
CurrentRenderer->Modified();
|
|
Interactor->Render();
|
|
}
|
|
else
|
|
{
|
|
FindPokedRenderer(p[0], p[1]);
|
|
if (!CurrentRenderer)
|
|
return;
|
|
|
|
GrabFocus(EventCallbackCommand);
|
|
StartDolly();
|
|
Dolly(pow(1.1, MotionFactor * -0.2 * MouseWheelMotionFactor));
|
|
EndDolly();
|
|
ReleaseFocus();
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::OnTimer()
|
|
{
|
|
if (State == VTKIS_FORWARDFLY || State == VTKIS_REVERSEFLY)
|
|
Fly();
|
|
|
|
Interactor->Render();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void cv::viz::vtkVizInteractorStyle::Rotate()
|
|
{
|
|
if (!CurrentRenderer)
|
|
return;
|
|
|
|
Vec2i dxy = Vec2i(Interactor->GetEventPosition()) - Vec2i(Interactor->GetLastEventPosition());
|
|
Vec2i size(CurrentRenderer->GetRenderWindow()->GetSize());
|
|
|
|
double delta_elevation = -20.0 / size[1];
|
|
double delta_azimuth = -20.0 / size[0];
|
|
|
|
double rxf = dxy[0] * delta_azimuth * MotionFactor;
|
|
double ryf = dxy[1] * delta_elevation * MotionFactor;
|
|
|
|
vtkCamera *camera = CurrentRenderer->GetActiveCamera();
|
|
camera->Azimuth(rxf);
|
|
camera->Elevation(ryf);
|
|
camera->OrthogonalizeViewUp();
|
|
|
|
if (AutoAdjustCameraClippingRange)
|
|
CurrentRenderer->ResetCameraClippingRange();
|
|
|
|
if (Interactor->GetLightFollowCamera())
|
|
CurrentRenderer->UpdateLightsGeometryToFollowCamera();
|
|
|
|
Interactor->Render();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::Spin()
|
|
{
|
|
if (!CurrentRenderer)
|
|
return;
|
|
|
|
vtkRenderWindowInteractor *rwi = Interactor;
|
|
|
|
double *center = CurrentRenderer->GetCenter();
|
|
|
|
double newAngle = vtkMath::DegreesFromRadians( atan2( rwi->GetEventPosition()[1] - center[1], rwi->GetEventPosition()[0] - center[0] ) );
|
|
double oldAngle = vtkMath::DegreesFromRadians( atan2( rwi->GetLastEventPosition()[1] - center[1], rwi->GetLastEventPosition()[0] - center[0] ) );
|
|
|
|
vtkCamera *camera = CurrentRenderer->GetActiveCamera();
|
|
camera->Roll( newAngle - oldAngle );
|
|
camera->OrthogonalizeViewUp();
|
|
|
|
rwi->Render();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::vtkVizInteractorStyle::Pan()
|
|
{
|
|
if (!CurrentRenderer)
|
|
return;
|
|
|
|
vtkRenderWindowInteractor *rwi = Interactor;
|
|
|
|
double viewFocus[4], focalDepth, viewPoint[3];
|
|
double newPickPoint[4], oldPickPoint[4], motionVector[3];
|
|
|
|
// Calculate the focal depth since we'll be using it a lot
|
|
|
|
vtkCamera *camera = CurrentRenderer->GetActiveCamera();
|
|
camera->GetFocalPoint(viewFocus);
|
|
ComputeWorldToDisplay(viewFocus[0], viewFocus[1], viewFocus[2], viewFocus);
|
|
focalDepth = viewFocus[2];
|
|
|
|
ComputeDisplayToWorld(rwi->GetEventPosition()[0], rwi->GetEventPosition()[1], focalDepth, newPickPoint);
|
|
|
|
// Has to recalc old mouse point since the viewport has moved, so can't move it outside the loop
|
|
ComputeDisplayToWorld(rwi->GetLastEventPosition()[0], rwi->GetLastEventPosition()[1], focalDepth, oldPickPoint);
|
|
|
|
// Camera motion is reversed
|
|
motionVector[0] = oldPickPoint[0] - newPickPoint[0];
|
|
motionVector[1] = oldPickPoint[1] - newPickPoint[1];
|
|
motionVector[2] = oldPickPoint[2] - newPickPoint[2];
|
|
|
|
camera->GetFocalPoint(viewFocus);
|
|
camera->GetPosition(viewPoint);
|
|
camera->SetFocalPoint(motionVector[0] + viewFocus[0], motionVector[1] + viewFocus[1], motionVector[2] + viewFocus[2]);
|
|
camera->SetPosition( motionVector[0] + viewPoint[0], motionVector[1] + viewPoint[1], motionVector[2] + viewPoint[2]);
|
|
|
|
if (Interactor->GetLightFollowCamera())
|
|
CurrentRenderer->UpdateLightsGeometryToFollowCamera();
|
|
|
|
Interactor->Render();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void cv::viz::vtkVizInteractorStyle::Dolly()
|
|
{
|
|
if (!CurrentRenderer)
|
|
return;
|
|
|
|
int dy = Interactor->GetEventPosition()[1] - Interactor->GetLastEventPosition()[1];
|
|
Dolly(pow(1.1, MotionFactor * dy / CurrentRenderer->GetCenter()[1]));
|
|
}
|
|
|
|
void cv::viz::vtkVizInteractorStyle::Dolly(double factor)
|
|
{
|
|
if (!CurrentRenderer)
|
|
return;
|
|
|
|
vtkCamera *camera = CurrentRenderer->GetActiveCamera();
|
|
if (camera->GetParallelProjection())
|
|
camera->SetParallelScale(camera->GetParallelScale() / factor);
|
|
else
|
|
{
|
|
camera->Dolly(factor);
|
|
if (AutoAdjustCameraClippingRange)
|
|
CurrentRenderer->ResetCameraClippingRange();
|
|
}
|
|
|
|
if (Interactor->GetLightFollowCamera())
|
|
CurrentRenderer->UpdateLightsGeometryToFollowCamera();
|
|
|
|
Interactor->Render();
|
|
}
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void cv::viz::vtkVizInteractorStyle::Fly()
|
|
{
|
|
if (CurrentRenderer == NULL)
|
|
return;
|
|
|
|
if (KeysDown)
|
|
FlyByKey();
|
|
else
|
|
FlyByMouse();
|
|
|
|
CurrentRenderer->GetActiveCamera()->OrthogonalizeViewUp();
|
|
|
|
if (AutoAdjustCameraClippingRange)
|
|
CurrentRenderer->ResetCameraClippingRange();
|
|
|
|
if (Interactor->GetLightFollowCamera())
|
|
CurrentRenderer->UpdateLightsGeometryToFollowCamera();
|
|
}
|
|
|
|
void cv::viz::vtkVizInteractorStyle::SetupMotionVars()
|
|
{
|
|
Vec6d bounds;
|
|
CurrentRenderer->ComputeVisiblePropBounds(bounds.val);
|
|
|
|
if ( !vtkMath::AreBoundsInitialized(bounds.val) )
|
|
DiagonalLength = 1.0;
|
|
else
|
|
DiagonalLength = norm(Vec3d(bounds[0], bounds[2], bounds[4]) - Vec3d(bounds[1], bounds[3], bounds[5]));
|
|
}
|
|
|
|
void cv::viz::vtkVizInteractorStyle::MotionAlongVector(const Vec3d& vector, double amount, vtkCamera* cam)
|
|
{
|
|
// move camera and focus along DirectionOfProjection
|
|
Vec3d campos = Vec3d(cam->GetPosition()) - amount * vector;
|
|
Vec3d camfoc = Vec3d(cam->GetFocalPoint()) - amount * vector;
|
|
|
|
cam->SetPosition(campos.val);
|
|
cam->SetFocalPoint(camfoc.val);
|
|
}
|
|
|
|
void cv::viz::vtkVizInteractorStyle::FlyByMouse()
|
|
{
|
|
vtkCamera* cam = CurrentRenderer->GetActiveCamera();
|
|
double speed = DiagonalLength * MotionStepSize * MotionUserScale;
|
|
speed = speed * ( Interactor->GetShiftKey() ? MotionAccelerationFactor : 1.0);
|
|
|
|
// Sidestep
|
|
if (Interactor->GetAltKey())
|
|
{
|
|
if (DeltaYaw!=0.0)
|
|
{
|
|
vtkMatrix4x4 *vtm = cam->GetViewTransformMatrix();
|
|
Vec3d a_vector(vtm->GetElement(0,0), vtm->GetElement(0,1), vtm->GetElement(0,2));
|
|
|
|
MotionAlongVector(a_vector, -DeltaYaw*speed, cam);
|
|
}
|
|
if (DeltaPitch!=0.0)
|
|
{
|
|
Vec3d a_vector(cam->GetViewUp());
|
|
MotionAlongVector(a_vector, DeltaPitch*speed, cam);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cam->Yaw(DeltaYaw);
|
|
cam->Pitch(DeltaPitch);
|
|
DeltaYaw = 0;
|
|
DeltaPitch = 0;
|
|
}
|
|
//
|
|
if (!Interactor->GetControlKey())
|
|
{
|
|
Vec3d a_vector(cam->GetDirectionOfProjection()); // reversed (use -speed)
|
|
switch (State)
|
|
{
|
|
case VTKIS_FORWARDFLY: MotionAlongVector(a_vector, -speed, cam); break;
|
|
case VTKIS_REVERSEFLY: MotionAlongVector(a_vector, speed, cam); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void cv::viz::vtkVizInteractorStyle::FlyByKey()
|
|
{
|
|
vtkCamera* cam = CurrentRenderer->GetActiveCamera();
|
|
|
|
double speed = DiagonalLength * MotionStepSize * MotionUserScale;
|
|
speed = speed * ( Interactor->GetShiftKey() ? MotionAccelerationFactor : 1.0);
|
|
|
|
// Left and right
|
|
if (Interactor->GetAltKey())
|
|
{ // Sidestep
|
|
vtkMatrix4x4 *vtm = cam->GetViewTransformMatrix();
|
|
Vec3d a_vector(vtm->GetElement(0,0), vtm->GetElement(0,1), vtm->GetElement(0,2));
|
|
|
|
if (KeysDown & 1)
|
|
MotionAlongVector(a_vector, -speed, cam);
|
|
|
|
if (KeysDown & 2)
|
|
MotionAlongVector(a_vector, speed, cam);
|
|
}
|
|
else
|
|
{
|
|
if (KeysDown & 1)
|
|
cam->Yaw( AngleStepSize);
|
|
|
|
if (KeysDown & 2)
|
|
cam->Yaw(-AngleStepSize);
|
|
}
|
|
|
|
// Up and Down
|
|
if (Interactor->GetControlKey())
|
|
{ // Sidestep
|
|
Vec3d a_vector = Vec3d(cam->GetViewUp());
|
|
if (KeysDown & 4)
|
|
MotionAlongVector(a_vector,-speed, cam);
|
|
|
|
if (KeysDown & 8)
|
|
MotionAlongVector(a_vector, speed, cam);
|
|
}
|
|
else
|
|
{
|
|
if (KeysDown & 4)
|
|
cam->Pitch(-AngleStepSize);
|
|
|
|
if (KeysDown & 8)
|
|
cam->Pitch( AngleStepSize);
|
|
}
|
|
|
|
// forward and backward
|
|
Vec3d a_vector(cam->GetDirectionOfProjection());
|
|
if (KeysDown & 16)
|
|
MotionAlongVector(a_vector, speed, cam);
|
|
|
|
if (KeysDown & 32)
|
|
MotionAlongVector(a_vector,-speed, cam);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void cv::viz::vtkVizInteractorStyle::PrintSelf(ostream& os, vtkIndent indent)
|
|
{
|
|
Superclass::PrintSelf(os, indent);
|
|
os << indent << "MotionFactor: " << MotionFactor << "\n";
|
|
os << indent << "MotionStepSize: " << MotionStepSize << "\n";
|
|
os << indent << "MotionAccelerationFactor: "<< MotionAccelerationFactor << "\n";
|
|
os << indent << "AngleStepSize: " << AngleStepSize << "\n";
|
|
os << indent << "MotionUserScale: "<< MotionUserScale << "\n";
|
|
}
|