opencv/modules/gpu/src/cuda/internal_shared.hpp
Vladislav Vinogradov 49ec8ba742 fixed bug in gpu filter engine (incorrect buffer type) and in vector's saturate_cast.
changed buffer type in linear filters to float.
added support of 1 channel image to linear filters.
added support of BORDER_REFLECT101, BORDER_REPLICATE and BORDER_CONSTANT border type to gpu linear filters.
minor fix in tests.
update comments in gpu.hpp.
2010-12-13 08:43:04 +00:00

115 lines
4.8 KiB
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#ifndef __OPENCV_internal_shared_HPP__
#define __OPENCV_internal_shared_HPP__
#include "opencv2/gpu/devmem2d.hpp"
#include "safe_call.hpp"
#include "cuda_runtime.h"
namespace cv
{
namespace gpu
{
typedef unsigned char uchar;
typedef signed char schar;
typedef unsigned short ushort;
typedef unsigned int uint;
enum
{
BORDER_REFLECT101_GPU = 0,
BORDER_REPLICATE_GPU,
BORDER_CONSTANT_GPU
};
// Converts CPU border extrapolation mode into GPU internal analogue.
// Returns true if the GPU analogue exists, false otherwise.
bool tryConvertToGpuBorderType(int cpuBorderType, int& gpuBorderType);
static inline int divUp(int total, int grain) { return (total + grain - 1) / grain; }
template<class T> static inline void uploadConstant(const char* name, const T& value)
{
cudaSafeCall( cudaMemcpyToSymbol(name, &value, sizeof(T)) );
}
template<class T> static inline void uploadConstant(const char* name, const T& value, cudaStream_t stream)
{
cudaSafeCall( cudaMemcpyToSymbolAsync(name, &value, sizeof(T), 0, cudaMemcpyHostToDevice, stream) );
}
template<class T> static inline void bindTexture(const char* name, const DevMem2D_<T>& img/*, bool normalized = false,
enum cudaTextureFilterMode filterMode = cudaFilterModePoint, enum cudaTextureAddressMode addrMode = cudaAddressModeClamp*/)
{
//!!!! const_cast is disabled!
//!!!! Please use constructor of 'class texture' instead.
//textureReference* tex;
//cudaSafeCall( cudaGetTextureReference((const textureReference**)&tex, name) );
//tex->normalized = normalized;
//tex->filterMode = filterMode;
//tex->addressMode[0] = addrMode;
//tex->addressMode[1] = addrMode;
const textureReference* tex;
cudaSafeCall( cudaGetTextureReference(&tex, name) );
cudaChannelFormatDesc desc = cudaCreateChannelDesc<T>();
cudaSafeCall( cudaBindTexture2D(0, tex, img.ptr(), &desc, img.cols, img.rows, img.step) );
}
static inline void unbindTexture(const char *name)
{
const textureReference* tex;
cudaSafeCall( cudaGetTextureReference(&tex, name) );
cudaSafeCall( cudaUnbindTexture(tex) );
}
}
}
#endif /* __OPENCV_internal_shared_HPP__ */