152 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2005, Industrial Light & Magic, a division of Lucas
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| // Digital Ltd. LLC
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| // *       Redistributions of source code must retain the above copyright
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| // notice, this list of conditions and the following disclaimer.
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| // *       Redistributions in binary form must reproduce the above
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| // copyright notice, this list of conditions and the following disclaimer
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| // in the documentation and/or other materials provided with the
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| // distribution.
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| // *       Neither the name of Industrial Light & Magic nor the names of
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| // its contributors may be used to endorse or promote products derived
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| // from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef INCLUDED_ILM_THREAD_H
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| #define INCLUDED_ILM_THREAD_H
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| 
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| //-----------------------------------------------------------------------------
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| //
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| //	class Thread
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| //
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| //	Class Thread is a portable interface to a system-dependent thread
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| //	primitive.  In order to make a thread actually do something useful,
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| //	you must derive a subclass from class Thread and implement the
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| //	run() function.  If the operating system supports threading then
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| //	the run() function will be executed int a new thread.
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| //
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| //	The actual creation of the thread is done by the start() routine
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| //	which then calls the run() function.  In general the start()
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| //	routine should be called from the constructor of the derived class.
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| //
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| //	The base-class thread destructor will join/destroy the thread.
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| //
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| //	IMPORTANT: Due to the mechanisms that encapsulate the low-level
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| //	threading primitives in a C++ class there is a race condition
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| //	with code resembling the following:
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| //
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| //	    {
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| //		WorkerThread myThread;
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| //	    } // myThread goes out of scope, is destroyed
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| //	      // and the thread is joined
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| //
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| //	The race is between the parent thread joining the child thread
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| //	in the destructor of myThread, and the run() function in the
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| //	child thread.  If the destructor gets executed first then run()
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| //	will be called with an invalid "this" pointer.
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| //
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| //	This issue can be fixed by using a Semaphore to keep track of
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| //	whether the run() function has already been called.  You can
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| //	include a Semaphore member variable within your derived class
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| //	which you post() on in the run() function, and wait() on in the
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| //	destructor before the thread is joined.  Alternatively you could
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| //	do something like this:
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| //
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| //	    Semaphore runStarted;
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| //
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| //	    void WorkerThread::run ()
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| //	    {
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| //		runStarted.post()
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| //		// do some work
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| //		...
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| //	    }
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| //
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| //	    {
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| //		WorkerThread myThread;
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| //		runStarted.wait ();    // ensure that we have started
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| //				       // the run function
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| //	    } // myThread goes out of scope, is destroyed
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| //	      // and the thread is joined
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| //
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| //-----------------------------------------------------------------------------
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| 
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| #include "IlmBaseConfig.h"
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| 
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| #if defined _WIN32 || defined _WIN64
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|     #ifdef NOMINMAX
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|         #undef NOMINMAX
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|     #endif
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|     #define NOMINMAX
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|     #include <windows.h>
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|     #include <process.h>
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| #elif HAVE_PTHREAD
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|     #include <pthread.h>
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| #endif
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| 
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| #if defined(OPENEXR_DLL) && !defined(ZENO_STATIC)
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|     #ifdef ILMTHREAD_EXPORTS
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|     #define ILMTHREAD_EXPORT __declspec(dllexport)
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|     #else
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|     #define ILMTHREAD_EXPORT __declspec(dllimport)
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|     #endif
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| #else
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|     #define ILMTHREAD_EXPORT
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| #endif
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| 
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| namespace IlmThread {
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| 
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| //
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| // Query function to determine if the current platform supports
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| // threads AND this library was compiled with threading enabled.
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| //
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| 
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| ILMTHREAD_EXPORT bool supportsThreads ();
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| 
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| 
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| class ILMTHREAD_EXPORT Thread
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| {
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|   public:
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| 
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|     Thread ();
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|     virtual ~Thread ();
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| 
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|     void		start ();
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|     virtual void	run () = 0;
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| 
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|   private:
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| 
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|     #if defined _WIN32 || defined _WIN64
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|     HANDLE _thread;
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|     #elif HAVE_PTHREAD
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|     pthread_t _thread;
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|     #endif
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| 
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|     void operator = (const Thread& t);	// not implemented
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|     Thread (const Thread& t);		// not implemented
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| };
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| 
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| 
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| } // namespace IlmThread
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| 
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| #endif
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