556 lines
20 KiB
C++
556 lines
20 KiB
C++
#include "precomp.hpp"
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#include "viz3d_impl.hpp"
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#include <vtkRenderWindowInteractor.h>
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#if 1 || !defined __APPLE__
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vtkRenderWindowInteractor* vtkRenderWindowInteractorFixNew ()
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{
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return vtkRenderWindowInteractor::New();
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}
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#endif
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Viz3d::VizImpl::VizImpl (const std::string &name)
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: style_ (vtkSmartPointer<cv::viz::InteractorStyle>::New ())
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, widget_actor_map_ (new WidgetActorMap)
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, s_lastDone_(0.0)
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{
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renderer_ = vtkSmartPointer<vtkRenderer>::New ();
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// Create a RendererWindow
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window_ = vtkSmartPointer<vtkRenderWindow>::New ();
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// Set the window size as 1/2 of the screen size
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cv::Vec2i window_size = cv::Vec2i(window_->GetScreenSize()) / 2;
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window_->SetSize (window_size.val);
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window_->AddRenderer (renderer_);
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// Create the interactor style
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style_->Initialize ();
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style_->setRenderer (renderer_);
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style_->setWidgetActorMap (widget_actor_map_);
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style_->UseTimersOn ();
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/////////////////////////////////////////////////
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interactor_ = vtkSmartPointer <vtkRenderWindowInteractor>::Take (vtkRenderWindowInteractorFixNew ());
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window_->AlphaBitPlanesOff ();
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window_->PointSmoothingOff ();
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window_->LineSmoothingOff ();
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window_->PolygonSmoothingOff ();
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window_->SwapBuffersOn ();
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window_->SetStereoTypeToAnaglyph ();
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interactor_->SetRenderWindow (window_);
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interactor_->SetInteractorStyle (style_);
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interactor_->SetDesiredUpdateRate (30.0);
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// Initialize and create timer, also create window
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interactor_->Initialize ();
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timer_id_ = interactor_->CreateRepeatingTimer (5000L);
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// Set a simple PointPicker
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vtkSmartPointer<vtkPointPicker> pp = vtkSmartPointer<vtkPointPicker>::New ();
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pp->SetTolerance (pp->GetTolerance () * 2);
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interactor_->SetPicker (pp);
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exit_main_loop_timer_callback_ = vtkSmartPointer<ExitMainLoopTimerCallback>::New ();
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exit_main_loop_timer_callback_->viz_ = this;
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exit_main_loop_timer_callback_->right_timer_id = -1;
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interactor_->AddObserver (vtkCommand::TimerEvent, exit_main_loop_timer_callback_);
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exit_callback_ = vtkSmartPointer<ExitCallback>::New ();
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exit_callback_->viz_ = this;
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interactor_->AddObserver (vtkCommand::ExitEvent, exit_callback_);
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resetStoppedFlag ();
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//////////////////////////////
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String window_name;
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VizAccessor::generateWindowName(name, window_name);
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window_->SetWindowName (window_name.c_str ());
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Viz3d::VizImpl::~VizImpl ()
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{
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if (interactor_)
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interactor_->DestroyTimer(timer_id_);
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if (renderer_) renderer_->Clear();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget, const Affine3f &pose)
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{
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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if (exists)
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{
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// Remove it if it exists and add it again
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removeActorFromRenderer(wam_itr->second);
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}
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// Get the actor and set the user matrix
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vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(widget));
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if (actor)
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{
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// If the actor is 3D, apply pose
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vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
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actor->SetUserMatrix (matrix);
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actor->Modified();
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}
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// If the actor is a vtkFollower, then it should always face the camera
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vtkFollower *follower = vtkFollower::SafeDownCast(actor);
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if (follower)
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{
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follower->SetCamera(renderer_->GetActiveCamera());
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}
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renderer_->AddActor(WidgetAccessor::getProp(widget));
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(*widget_actor_map_)[id] = WidgetAccessor::getProp(widget);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::removeWidget(const String &id)
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{
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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CV_Assert("Widget could not be removed." && removeActorFromRenderer (wam_itr->second));
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widget_actor_map_->erase(wam_itr);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Widget cv::viz::Viz3d::VizImpl::getWidget(const String &id) const
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{
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WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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Widget widget;
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WidgetAccessor::setProp(widget, wam_itr->second);
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return widget;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setWidgetPose(const String &id, const Affine3f &pose)
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{
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
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CV_Assert("Widget is not 3D." && actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
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actor->SetUserMatrix (matrix);
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actor->Modified ();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::updateWidgetPose(const String &id, const Affine3f &pose)
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{
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
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CV_Assert("Widget is not 3D." && actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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if (!matrix)
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{
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setWidgetPose(id, pose);
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return ;
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}
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Matx44f matrix_cv = convertToMatx(matrix);
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Affine3f updated_pose = pose * Affine3f(matrix_cv);
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matrix = convertToVtkMatrix(updated_pose.matrix);
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actor->SetUserMatrix (matrix);
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actor->Modified ();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::Affine3f cv::viz::Viz3d::VizImpl::getWidgetPose(const String &id) const
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{
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WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
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CV_Assert("Widget is not 3D." && actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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Matx44f matrix_cv = convertToMatx(matrix);
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return Affine3f(matrix_cv);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setDesiredUpdateRate(double time)
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{
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if (interactor_)
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interactor_->SetDesiredUpdateRate(time);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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double cv::viz::Viz3d::VizImpl::getDesiredUpdateRate()
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{
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if (interactor_)
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return interactor_->GetDesiredUpdateRate();
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return 0.0;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::saveScreenshot (const std::string &file) { style_->saveScreenshot (file); }
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::registerMouseCallback(MouseCallback callback, void* cookie)
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{ style_->registerMouseCallback(callback, cookie); }
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void cv::viz::Viz3d::VizImpl::registerKeyboardCallback(KeyboardCallback callback, void* cookie)
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{ style_->registerKeyboardCallback(callback, cookie); }
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::spin ()
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{
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resetStoppedFlag ();
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window_->Render ();
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interactor_->Start ();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::spinOnce (int time, bool force_redraw)
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{
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resetStoppedFlag ();
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if (time <= 0)
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time = 1;
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if (force_redraw)
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interactor_->Render ();
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double s_now_ = cv::getTickCount() / cv::getTickFrequency();
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if (s_lastDone_ > s_now_)
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s_lastDone_ = s_now_;
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if ((s_now_ - s_lastDone_) > (1.0 / interactor_->GetDesiredUpdateRate ()))
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{
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exit_main_loop_timer_callback_->right_timer_id = interactor_->CreateRepeatingTimer (time);
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interactor_->Start ();
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interactor_->DestroyTimer (exit_main_loop_timer_callback_->right_timer_id);
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s_lastDone_ = s_now_;
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::removeAllWidgets()
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{
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widget_actor_map_->clear();
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renderer_->RemoveAllViewProps();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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bool cv::viz::Viz3d::VizImpl::removeActorFromRenderer (const vtkSmartPointer<vtkProp> &actor)
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{
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vtkProp* actor_to_remove = vtkProp::SafeDownCast(actor);
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vtkPropCollection* actors = renderer_->GetViewProps ();
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actors->InitTraversal ();
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vtkProp* current_actor = NULL;
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while ((current_actor = actors->GetNextProp ()) != NULL)
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{
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if (current_actor != actor_to_remove)
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continue;
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renderer_->RemoveActor (actor);
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return true;
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}
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return false;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::createActorFromVTKDataSet (const vtkSmartPointer<vtkDataSet> &data, vtkSmartPointer<vtkLODActor> &actor, bool use_scalars)
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{
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if (!actor)
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actor = vtkSmartPointer<vtkLODActor>::New ();
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput (data);
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if (use_scalars)
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{
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vtkSmartPointer<vtkDataArray> scalars = data->GetPointData ()->GetScalars ();
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if (scalars)
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{
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cv::Vec3d minmax(scalars->GetRange());
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mapper->SetScalarRange(minmax.val);
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mapper->SetScalarModeToUsePointData ();
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// interpolation OFF, if data is a vtkPolyData that contains only vertices, ON for anything else.
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vtkPolyData* polyData = vtkPolyData::SafeDownCast (data);
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bool interpolation = (polyData && polyData->GetNumberOfCells () != polyData->GetNumberOfVerts ());
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mapper->SetInterpolateScalarsBeforeMapping (interpolation);
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mapper->ScalarVisibilityOn ();
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}
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}
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mapper->ImmediateModeRenderingOff ();
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actor->SetNumberOfCloudPoints (int (std::max<vtkIdType> (1, data->GetNumberOfPoints () / 10)));
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actor->GetProperty ()->SetInterpolationToFlat ();
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/// FIXME disabling backface culling due to known VTK bug: vtkTextActors are not
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/// shown when there is a vtkActor with backface culling on present in the scene
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/// Please see VTK bug tracker for more details: http://www.vtk.org/Bug/view.php?id=12588
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// actor->GetProperty ()->BackfaceCullingOn ();
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actor->SetMapper (mapper);
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setBackgroundColor (const Color& color)
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{
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Color c = vtkcolor(color);
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renderer_->SetBackground (c.val);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setCamera(const Camera &camera)
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{
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vtkCamera& active_camera = *renderer_->GetActiveCamera();
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// Set the intrinsic parameters of the camera
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window_->SetSize (camera.getWindowSize().width, camera.getWindowSize().height);
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double aspect_ratio = static_cast<double>(camera.getWindowSize().width)/static_cast<double>(camera.getWindowSize().height);
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Matx44f proj_mat;
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camera.computeProjectionMatrix(proj_mat);
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// Use the intrinsic parameters of the camera to simulate more realistically
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Matx44f old_proj_mat = convertToMatx(active_camera.GetProjectionTransformMatrix(aspect_ratio, -1.0, 1.0));
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vtkTransform *transform = vtkTransform::New();
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// This is a hack around not being able to set Projection Matrix
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transform->SetMatrix(convertToVtkMatrix(proj_mat * old_proj_mat.inv()));
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active_camera.SetUserTransform(transform);
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transform->Delete();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Camera cv::viz::Viz3d::VizImpl::getCamera() const
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{
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vtkCamera& active_camera = *renderer_->GetActiveCamera();
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Size window_size(renderer_->GetRenderWindow()->GetSize()[0],
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renderer_->GetRenderWindow()->GetSize()[1]);
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double aspect_ratio = static_cast<double>(window_size.width) / static_cast<double>(window_size.height);
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Matx44f proj_matrix = convertToMatx(active_camera.GetProjectionTransformMatrix(aspect_ratio, -1.0f, 1.0f));
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Camera camera(proj_matrix, window_size);
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return camera;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3f &pose)
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{
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vtkCamera& camera = *renderer_->GetActiveCamera ();
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// Position = extrinsic translation
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cv::Vec3f pos_vec = pose.translation();
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// Rotate the view vector
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cv::Matx33f rotation = pose.rotation();
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cv::Vec3f y_axis (0.f, 1.f, 0.f);
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cv::Vec3f up_vec (rotation * y_axis);
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// Compute the new focal point
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cv::Vec3f z_axis (0.f, 0.f, 1.f);
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cv::Vec3f focal_vec = pos_vec + rotation * z_axis;
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camera.SetPosition(pos_vec[0], pos_vec[1], pos_vec[2]);
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camera.SetFocalPoint(focal_vec[0], focal_vec[1], focal_vec[2]);
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camera.SetViewUp(up_vec[0], up_vec[1], up_vec[2]);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::Affine3f cv::viz::Viz3d::VizImpl::getViewerPose ()
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{
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vtkCamera& camera = *renderer_->GetActiveCamera ();
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Vec3d pos(camera.GetPosition());
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Vec3d view_up(camera.GetViewUp());
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Vec3d focal(camera.GetFocalPoint());
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Vec3d y_axis = normalized(view_up);
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Vec3d z_axis = normalized(focal - pos);
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Vec3d x_axis = normalized(y_axis.cross(z_axis));
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cv::Matx33d R;
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R(0, 0) = x_axis[0];
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R(0, 1) = y_axis[0];
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R(0, 2) = z_axis[0];
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R(1, 0) = x_axis[1];
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R(1, 1) = y_axis[1];
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R(1, 2) = z_axis[1];
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R(2, 0) = x_axis[2];
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R(2, 1) = y_axis[2];
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R(2, 2) = z_axis[2];
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return cv::Affine3f(R, pos);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord)
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{
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Vec3d window_pt;
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vtkInteractorObserver::ComputeWorldToDisplay(renderer_, pt.x, pt.y, pt.z, window_pt.val);
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window_coord = window_pt;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction)
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{
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Vec4d world_pt;
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vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coord.z, world_pt.val);
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vtkCamera &active_camera = *renderer_->GetActiveCamera();
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Vec3d cam_pos;
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active_camera.GetPosition(cam_pos.val);
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origin = cam_pos;
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direction = normalize(Vec3d(world_pt.val) - cam_pos);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::resetCameraViewpoint (const String &id)
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{
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vtkSmartPointer<vtkMatrix4x4> camera_pose;
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static WidgetActorMap::iterator it = widget_actor_map_->find (id);
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if (it != widget_actor_map_->end ())
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{
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vtkProp3D *actor = vtkProp3D::SafeDownCast(it->second);
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CV_Assert("Widget is not 3D." && actor);
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camera_pose = actor->GetUserMatrix();
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}
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else
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return;
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// Prevent a segfault
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if (!camera_pose) return;
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vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera ();
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cam->SetPosition (camera_pose->GetElement (0, 3),
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camera_pose->GetElement (1, 3),
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camera_pose->GetElement (2, 3));
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cam->SetFocalPoint (camera_pose->GetElement (0, 3) - camera_pose->GetElement (0, 2),
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camera_pose->GetElement (1, 3) - camera_pose->GetElement (1, 2),
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camera_pose->GetElement (2, 3) - camera_pose->GetElement (2, 2));
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cam->SetViewUp (camera_pose->GetElement (0, 1),
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camera_pose->GetElement (1, 1),
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camera_pose->GetElement (2, 1));
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renderer_->SetActiveCamera (cam);
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renderer_->ResetCameraClippingRange ();
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renderer_->Render ();
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}
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///////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::resetCamera()
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{
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renderer_->ResetCamera();
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}
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///////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setRepresentationToSurface()
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{
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vtkActorCollection * actors = renderer_->GetActors();
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actors->InitTraversal();
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vtkActor * actor;
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while ((actor = actors->GetNextActor()) != NULL)
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actor->GetProperty()->SetRepresentationToSurface();
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}
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///////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setRepresentationToPoints()
|
|
{
|
|
vtkActorCollection * actors = renderer_->GetActors();
|
|
actors->InitTraversal();
|
|
vtkActor * actor;
|
|
while ((actor = actors->GetNextActor()) != NULL)
|
|
actor->GetProperty()->SetRepresentationToPoints();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::setRepresentationToWireframe()
|
|
{
|
|
vtkActorCollection * actors = renderer_->GetActors();
|
|
actors->InitTraversal();
|
|
vtkActor *actor;
|
|
while ((actor = actors->GetNextActor()) != NULL)
|
|
actor->GetProperty()->SetRepresentationToWireframe();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::updateCells (vtkSmartPointer<vtkIdTypeArray> &cells, vtkSmartPointer<vtkIdTypeArray> &initcells, vtkIdType nr_points)
|
|
{
|
|
// If no init cells and cells has not been initialized...
|
|
if (!cells)
|
|
cells = vtkSmartPointer<vtkIdTypeArray>::New ();
|
|
|
|
// If we have less values then we need to recreate the array
|
|
if (cells->GetNumberOfTuples () < nr_points)
|
|
{
|
|
cells = vtkSmartPointer<vtkIdTypeArray>::New ();
|
|
|
|
// If init cells is given, and there's enough data in it, use it
|
|
if (initcells && initcells->GetNumberOfTuples () >= nr_points)
|
|
{
|
|
cells->DeepCopy (initcells);
|
|
cells->SetNumberOfComponents (2);
|
|
cells->SetNumberOfTuples (nr_points);
|
|
}
|
|
else
|
|
{
|
|
// If the number of tuples is still too small, we need to recreate the array
|
|
cells->SetNumberOfComponents (2);
|
|
cells->SetNumberOfTuples (nr_points);
|
|
vtkIdType *cell = cells->GetPointer (0);
|
|
// Fill it with 1s
|
|
std::fill_n (cell, nr_points * 2, 1);
|
|
cell++;
|
|
for (vtkIdType i = 0; i < nr_points; ++i, cell += 2)
|
|
*cell = i;
|
|
// Save the results in initcells
|
|
initcells = vtkSmartPointer<vtkIdTypeArray>::New ();
|
|
initcells->DeepCopy (cells);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The assumption here is that the current set of cells has more data than needed
|
|
cells->SetNumberOfComponents (2);
|
|
cells->SetNumberOfTuples (nr_points);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::setFullScreen (bool mode)
|
|
{
|
|
if (window_)
|
|
window_->SetFullScreen (mode);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
cv::String cv::viz::Viz3d::VizImpl::getWindowName() const
|
|
{
|
|
return (window_ ? window_->GetWindowName() : "");
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::setWindowPosition (int x, int y) { window_->SetPosition (x, y); }
|
|
void cv::viz::Viz3d::VizImpl::setWindowSize (int xw, int yw) { window_->SetSize (xw, yw); }
|
|
cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(window_->GetSize()[0], window_->GetSize()[1]); }
|