210 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			210 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// *       Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// *       Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// *       Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_INPUT_FILE_H
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#define INCLUDED_IMF_INPUT_FILE_H
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//-----------------------------------------------------------------------------
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//
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//	class InputFile -- a scanline-based interface that can be used
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//	to read both scanline-based and tiled OpenEXR image files.
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//
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//-----------------------------------------------------------------------------
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#include <ImfHeader.h>
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#include <ImfFrameBuffer.h>
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#include <ImfTiledOutputFile.h>
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#include <string>
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#include <fstream>
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#include <ImfThreading.h>
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namespace Imf {
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class TiledInputFile;
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class ScanLineInputFile;
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class InputFile
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{
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  public:
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    //-----------------------------------------------------------
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    // A constructor that opens the file with the specified name.
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    // Destroying the InputFile object will close the file.
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    //
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    // numThreads determines the number of threads that will be
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    // used to read the file (see ImfThreading.h).
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    //-----------------------------------------------------------
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    InputFile (const char fileName[], int numThreads = globalThreadCount());
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    //-------------------------------------------------------------
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    // A constructor that attaches the new InputFile object to a
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    // file that has already been opened.  Destroying the InputFile
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    // object will not close the file.
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    //
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    // numThreads determines the number of threads that will be
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    // used to read the file (see ImfThreading.h).
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    //-------------------------------------------------------------
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    InputFile (IStream &is, int numThreads = globalThreadCount());
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    //-----------
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    // Destructor
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    //-----------
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    virtual ~InputFile ();
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    //------------------------
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    // Access to the file name
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    //------------------------
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    const char *	fileName () const;
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    //--------------------------
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    // Access to the file header
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    //--------------------------
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    const Header &	header () const;
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    //----------------------------------
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    // Access to the file format version
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    //----------------------------------
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    int			version () const;
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    //-----------------------------------------------------------
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    // Set the current frame buffer -- copies the FrameBuffer
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    // object into the InputFile object.
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    //
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    // The current frame buffer is the destination for the pixel
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    // data read from the file.  The current frame buffer must be
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    // set at least once before readPixels() is called.
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    // The current frame buffer can be changed after each call
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    // to readPixels().
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    //-----------------------------------------------------------
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    void		setFrameBuffer (const FrameBuffer &frameBuffer);
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    //-----------------------------------
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    // Access to the current frame buffer
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    //-----------------------------------
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    const FrameBuffer &	frameBuffer () const;
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    //---------------------------------------------------------------
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    // Check if the file is complete:
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    //
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    // isComplete() returns true if all pixels in the data window are
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    // present in the input file, or false if any pixels are missing.
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    // (Another program may still be busy writing the file, or file
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    // writing may have been aborted prematurely.)
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    //---------------------------------------------------------------
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    bool		isComplete () const;
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    //---------------------------------------------------------------
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    // Read pixel data:
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    //
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    // readPixels(s1,s2) reads all scan lines with y coordinates
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    // in the interval [min (s1, s2), max (s1, s2)] from the file,
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    // and stores them in the current frame buffer.
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    //
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    // Both s1 and s2 must be within the interval
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    // [header().dataWindow().min.y, header().dataWindow().max.y]
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    //
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    // The scan lines can be read from the file in random order, and
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    // individual scan lines may be skipped or read multiple times.
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    // For maximum efficiency, the scan lines should be read in the
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    // order in which they were written to the file.
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    //
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    // readPixels(s) calls readPixels(s,s).
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    //
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    //---------------------------------------------------------------
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    void		readPixels (int scanLine1, int scanLine2);
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    void		readPixels (int scanLine);
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    //----------------------------------------------
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    // Read a block of raw pixel data from the file,
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    // without uncompressing it (this function is
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    // used to implement OutputFile::copyPixels()).
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    //----------------------------------------------
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    void		rawPixelData (int firstScanLine,
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                      const char *&pixelData,
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                      int &pixelDataSize);
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    //--------------------------------------------------
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    // Read a tile of raw pixel data from the file,
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    // without uncompressing it (this function is
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    // used to implement TiledOutputFile::copyPixels()).
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    //--------------------------------------------------
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    void		rawTileData (int &dx, int &dy,
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                     int &lx, int &ly,
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                     const char *&pixelData,
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                     int &pixelDataSize);
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    struct Data;
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  private:
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    InputFile (const InputFile &);			// not implemented
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    InputFile & operator = (const InputFile &);		// not implemented
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    void		initialize ();
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    TiledInputFile *	tFile ();
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    friend void TiledOutputFile::copyPixels (InputFile &);
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    Data *		_data;
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};
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} // namespace Imf
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#endif
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