opencv/modules/gpu/src/cuda/internal_shared.hpp
Anatoly Baksheev 1a94186195 First version of CascadeClassifier_GPU.
Only for VS2008 now.
Sample for it.
new NPP_staging for VS2008 only
2011-01-13 13:04:00 +00:00

135 lines
5.2 KiB
C++

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#ifndef __OPENCV_internal_shared_HPP__
#define __OPENCV_internal_shared_HPP__
#include "opencv2/gpu/devmem2d.hpp"
#include "safe_call.hpp"
#include "cuda_runtime.h"
namespace cv
{
namespace gpu
{
typedef unsigned char uchar;
typedef signed char schar;
typedef unsigned short ushort;
typedef unsigned int uint;
enum
{
BORDER_REFLECT101_GPU = 0,
BORDER_REPLICATE_GPU,
BORDER_CONSTANT_GPU
};
// Converts CPU border extrapolation mode into GPU internal analogue.
// Returns true if the GPU analogue exists, false otherwise.
bool tryConvertToGpuBorderType(int cpuBorderType, int& gpuBorderType);
static inline int divUp(int total, int grain) { return (total + grain - 1) / grain; }
template<class T> static inline void uploadConstant(const char* name, const T& value)
{
cudaSafeCall( cudaMemcpyToSymbol(name, &value, sizeof(T)) );
}
template<class T> static inline void uploadConstant(const char* name, const T& value, cudaStream_t stream)
{
cudaSafeCall( cudaMemcpyToSymbolAsync(name, &value, sizeof(T), 0, cudaMemcpyHostToDevice, stream) );
}
template<class T> static inline void bindTexture(const char* name, const DevMem2D_<T>& img/*, bool normalized = false,
enum cudaTextureFilterMode filterMode = cudaFilterModePoint, enum cudaTextureAddressMode addrMode = cudaAddressModeClamp*/)
{
//!!!! const_cast is disabled!
//!!!! Please use constructor of 'class texture' instead.
//textureReference* tex;
//cudaSafeCall( cudaGetTextureReference((const textureReference**)&tex, name) );
//tex->normalized = normalized;
//tex->filterMode = filterMode;
//tex->addressMode[0] = addrMode;
//tex->addressMode[1] = addrMode;
const textureReference* tex;
cudaSafeCall( cudaGetTextureReference(&tex, name) );
cudaChannelFormatDesc desc = cudaCreateChannelDesc<T>();
cudaSafeCall( cudaBindTexture2D(0, tex, img.ptr(), &desc, img.cols, img.rows, img.step) );
}
static inline void unbindTexture(const char *name)
{
const textureReference* tex;
cudaSafeCall( cudaGetTextureReference(&tex, name) );
cudaSafeCall( cudaUnbindTexture(tex) );
}
struct KeyPoint_GPU
{
float x;
float y;
float size;
float response;
float angle;
float octave;
};
enum KeypointLayout
{
SF_X,
SF_Y,
SF_SIZE,
SF_RESPONSE,
SF_ANGLE,
SF_OCTAVE,
SF_FEATURE_STRIDE
};
}
}
#endif /* __OPENCV_internal_shared_HPP__ */