Vladislav Vinogradov 31d55af9c1 CUDA Device Layer:
header only library for CUDA programming
2013-07-03 21:32:15 +04:00

149 lines
5.4 KiB
C++

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#pragma once
#ifndef __OPENCV_CUDEV_PTR2D_TEXTURE_HPP__
#define __OPENCV_CUDEV_PTR2D_TEXTURE_HPP__
#include <cstring>
#include "../common.hpp"
#include "glob.hpp"
#include "gpumat.hpp"
#include "traits.hpp"
namespace cv { namespace cudev {
template <typename T> struct TexturePtr
{
typedef T value_type;
typedef float index_type;
cudaTextureObject_t texObj;
__device__ __forceinline__ T operator ()(float y, float x) const
{
return tex2D<T>(texObj, x, y);
}
};
template <typename T> struct Texture : TexturePtr<T>
{
int rows, cols;
__host__ explicit Texture(const GlobPtrSz<T>& mat,
bool normalizedCoords = false,
cudaTextureFilterMode filterMode = cudaFilterModePoint,
cudaTextureAddressMode addressMode = cudaAddressModeClamp)
{
CV_Assert( deviceSupports(FEATURE_SET_COMPUTE_30) );
rows = mat.rows;
cols = mat.cols;
cudaResourceDesc texRes;
std::memset(&texRes, 0, sizeof(texRes));
texRes.resType = cudaResourceTypePitch2D;
texRes.res.pitch2D.devPtr = mat.data;
texRes.res.pitch2D.height = mat.rows;
texRes.res.pitch2D.width = mat.cols;
texRes.res.pitch2D.pitchInBytes = mat.step;
texRes.res.pitch2D.desc = cudaCreateChannelDesc<T>();
cudaTextureDesc texDescr;
std::memset(&texDescr, 0, sizeof(texDescr));
texDescr.addressMode[0] = addressMode;
texDescr.addressMode[1] = addressMode;
texDescr.addressMode[2] = addressMode;
texDescr.filterMode = filterMode;
texDescr.readMode = cudaReadModeElementType;
texDescr.normalizedCoords = normalizedCoords;
CV_CUDEV_SAFE_CALL( cudaCreateTextureObject(&this->texObj, &texRes, &texDescr, 0) );
}
__host__ explicit Texture(const GpuMat_<T>& mat,
bool normalizedCoords = false,
cudaTextureFilterMode filterMode = cudaFilterModePoint,
cudaTextureAddressMode addressMode = cudaAddressModeClamp)
{
CV_Assert( deviceSupports(FEATURE_SET_COMPUTE_30) );
rows = mat.rows;
cols = mat.cols;
cudaResourceDesc texRes;
std::memset(&texRes, 0, sizeof(texRes));
texRes.resType = cudaResourceTypePitch2D;
texRes.res.pitch2D.devPtr = mat.data;
texRes.res.pitch2D.height = mat.rows;
texRes.res.pitch2D.width = mat.cols;
texRes.res.pitch2D.pitchInBytes = mat.step;
texRes.res.pitch2D.desc = cudaCreateChannelDesc<T>();
cudaTextureDesc texDescr;
std::memset(&texDescr, 0, sizeof(texDescr));
texDescr.addressMode[0] = addressMode;
texDescr.addressMode[1] = addressMode;
texDescr.addressMode[2] = addressMode;
texDescr.filterMode = filterMode;
texDescr.readMode = cudaReadModeElementType;
texDescr.normalizedCoords = normalizedCoords;
CV_CUDEV_SAFE_CALL( cudaCreateTextureObject(&this->texObj, &texRes, &texDescr, 0) );
}
__host__ ~Texture()
{
cudaDestroyTextureObject(this->texObj);
}
};
template <typename T> struct PtrTraits< Texture<T> > : PtrTraitsBase<Texture<T>, TexturePtr<T> >
{
};
}}
#endif