668 lines
25 KiB
C++
668 lines
25 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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// Authors:
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// * Ozan Tonkal, ozantonkal@gmail.com
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// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
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//
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// OpenCV Viz module is complete rewrite of
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// PCL visualization module (www.pointclouds.org)
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//
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//M*/
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#include "precomp.hpp"
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::Initialize()
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{
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modifier_ = cv::viz::InteractorStyle::KB_MOD_ALT;
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// Set windows size (width, height) to unknown (-1)
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win_size_ = Vec2i(-1, -1);
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win_pos_ = Vec2i(0, 0);
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max_win_size_ = Vec2i(-1, -1);
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// Create the image filter and PNG writer objects
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wif_ = vtkSmartPointer<vtkWindowToImageFilter>::New();
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snapshot_writer_ = vtkSmartPointer<vtkPNGWriter>::New();
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snapshot_writer_->SetInputConnection(wif_->GetOutputPort());
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init_ = true;
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stereo_anaglyph_mask_default_ = true;
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// Initialize the keyboard event callback as none
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keyboardCallback_ = 0;
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keyboard_callback_cookie_ = 0;
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// Initialize the mouse event callback as none
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mouseCallback_ = 0;
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mouse_callback_cookie_ = 0;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::saveScreenshot(const String &file)
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{
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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wif_->SetInput(Interactor->GetRenderWindow());
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wif_->Modified(); // Update the WindowToImageFilter
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snapshot_writer_->Modified();
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snapshot_writer_->SetFileName(file.c_str());
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snapshot_writer_->Write();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::zoomIn()
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{
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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// Zoom in
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StartDolly();
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double factor = 10.0 * 0.2 * .5;
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Dolly(std::pow(1.1, factor));
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EndDolly();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::zoomOut()
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{
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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// Zoom out
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StartDolly();
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double factor = 10.0 * -0.2 * .5;
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Dolly(std::pow(1.1, factor));
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EndDolly();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::OnChar()
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{
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// Make sure we ignore the same events we handle in OnKeyDown to avoid calling things twice
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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if (Interactor->GetKeyCode() >= '0' && Interactor->GetKeyCode() <= '9')
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return;
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String key(Interactor->GetKeySym());
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if (key.find("XF86ZoomIn") != String::npos)
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zoomIn();
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else if (key.find("XF86ZoomOut") != String::npos)
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zoomOut();
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int keymod = false;
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switch (modifier_)
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{
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case KB_MOD_ALT: keymod = Interactor->GetAltKey(); break;
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case KB_MOD_CTRL: keymod = Interactor->GetControlKey(); break;
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case KB_MOD_SHIFT: keymod = Interactor->GetShiftKey(); break;
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}
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switch (Interactor->GetKeyCode())
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{
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// All of the options below simply exit
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case 'h': case 'H':
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case 'l': case 'L':
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case 'p': case 'P':
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case 'j': case 'J':
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case 'c': case 'C':
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case 43: // KEY_PLUS
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case 45: // KEY_MINUS
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case 'f': case 'F':
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case 'g': case 'G':
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case 'o': case 'O':
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case 'u': case 'U':
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case 'q': case 'Q':
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{
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break;
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}
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// S and R have a special !ALT case
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case 'r': case 'R':
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case 's': case 'S':
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{
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if (!keymod)
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Superclass::OnChar();
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break;
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}
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default:
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{
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Superclass::OnChar();
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break;
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie)
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{
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// Register the callback function and store the user data
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mouseCallback_ = callback;
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mouse_callback_cookie_ = cookie;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void *cookie)
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{
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// Register the callback function and store the user data
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keyboardCallback_ = callback;
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keyboard_callback_cookie_ = cookie;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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bool cv::viz::InteractorStyle::getAltKey() { return Interactor->GetAltKey() != 0; }
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bool cv::viz::InteractorStyle::getShiftKey() { return Interactor->GetShiftKey()!= 0; }
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bool cv::viz::InteractorStyle::getControlKey() { return Interactor->GetControlKey()!= 0; }
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//////////////////////////////////////////////////////////////////////////////////////////////
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void
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cv::viz::InteractorStyle::OnKeyDown()
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{
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CV_Assert("Interactor style not initialized. Please call Initialize() before continuing" && init_);
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CV_Assert("No renderer given! Use SetRendererCollection() before continuing." && renderer_);
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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if (wif_->GetInput() == NULL)
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{
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wif_->SetInput(Interactor->GetRenderWindow());
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wif_->Modified();
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snapshot_writer_->Modified();
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}
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// Save the initial windows width/height
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if (win_size_[0] == -1 || win_size_[1] == -1)
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win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize());
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// Get the status of special keys (Cltr+Alt+Shift)
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bool shift = getShiftKey();
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bool ctrl = getControlKey();
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bool alt = getAltKey();
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bool keymod = false;
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switch (modifier_)
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{
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case KB_MOD_ALT: keymod = alt; break;
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case KB_MOD_CTRL: keymod = ctrl; break;
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case KB_MOD_SHIFT: keymod = shift; break;
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}
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std::string key(Interactor->GetKeySym());
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if (key.find("XF86ZoomIn") != std::string::npos)
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zoomIn();
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else if (key.find("XF86ZoomOut") != std::string::npos)
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zoomOut();
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switch (Interactor->GetKeyCode())
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{
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case 'h': case 'H':
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{
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std::cout << "| Help:\n"
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"-------\n"
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" p, P : switch to a point-based representation\n"
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" w, W : switch to a wireframe-based representation (where available)\n"
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" s, S : switch to a surface-based representation (where available)\n"
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"\n"
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" j, J : take a .PNG snapshot of the current window view\n"
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" c, C : display current camera/window parameters\n"
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" f, F : fly to point mode, hold the key and move mouse where to fly\n"
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"\n"
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" e, E : exit the interactor\n"
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" q, Q : stop and call VTK's TerminateApp\n"
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"\n"
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" +/- : increment/decrement overall point size\n"
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" +/- [+ ALT] : zoom in/out \n"
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"\n"
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" r, R [+ ALT] : reset camera [to viewpoint = {0, 0, 0} -> center_{x, y, z}]\n"
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"\n"
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" ALT + s, S : turn stereo mode on/off\n"
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" ALT + f, F : switch between maximized window mode and original size\n"
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"\n"
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<< std::endl;
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break;
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}
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// Switch representation to points
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case 'p': case 'P':
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{
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vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
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vtkCollectionSimpleIterator ait;
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for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
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for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
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{
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vtkActor* apart = reinterpret_cast <vtkActor*>(path->GetLastNode()->GetViewProp());
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apart->GetProperty()->SetRepresentationToPoints();
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}
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break;
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}
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// Save a PNG snapshot with the current screen
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case 'j': case 'J':
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{
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unsigned int t = static_cast<unsigned int>(time(0));
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String png_file = cv::format("screenshot-%d.png", t);
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saveScreenshot(png_file);
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cout << "Screenshot (" << png_file.c_str() << ") successfully captured." << endl;
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break;
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}
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// display current camera settings/parameters
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case 'c': case 'C':
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{
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vtkSmartPointer<vtkCamera> cam = Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->GetActiveCamera();
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Vec2d clip;
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Vec3d focal, pos, view;
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cam->GetClippingRange(clip.val);
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cam->GetFocalPoint(focal.val);
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cam->GetPosition(pos.val);
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cam->GetViewUp(view.val);
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Vec2i win_pos(Interactor->GetRenderWindow()->GetPosition());
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Vec2i win_size(Interactor->GetRenderWindow()->GetSize());
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double angle = cam->GetViewAngle () / 180.0 * CV_PI;
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String data = cv::format("clip(%f,%f) focal(%f,%f,%f) pos(%f,%f,%f) view(%f,%f,%f) angle(%f) winsz(%d,%d) winpos(%d,%d)",
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clip[0], clip[1], focal[0], focal[1], focal[2], pos[0], pos[1], pos[2], view[0], view[1], view[2],
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angle, win_size[0], win_size[1], win_pos[0], win_pos[1]);
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std::cout << data.c_str() << std::endl;
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break;
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}
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case '=':
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{
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zoomIn();
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break;
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}
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case 43: // KEY_PLUS
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{
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if (alt)
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zoomIn();
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else
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{
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vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
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vtkCollectionSimpleIterator ait;
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for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
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for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
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{
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vtkActor* apart = reinterpret_cast <vtkActor*>(path->GetLastNode()->GetViewProp());
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float psize = apart->GetProperty()->GetPointSize();
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if (psize < 63.0f)
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apart->GetProperty()->SetPointSize(psize + 1.0f);
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}
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}
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break;
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}
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case 45: // KEY_MINUS
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{
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if (alt)
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zoomOut();
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else
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{
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vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
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vtkCollectionSimpleIterator ait;
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for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
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for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
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{
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vtkActor* apart = static_cast<vtkActor*>(path->GetLastNode()->GetViewProp());
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float psize = apart->GetProperty()->GetPointSize();
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if (psize > 1.0f)
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apart->GetProperty()->SetPointSize(psize - 1.0f);
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}
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}
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break;
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}
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// Switch between maximize and original window size
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case 'f': case 'F':
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{
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if (keymod)
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{
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Vec2i screen_size(Interactor->GetRenderWindow()->GetScreenSize());
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Vec2i win_size(Interactor->GetRenderWindow()->GetSize());
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// Is window size = max?
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if (win_size == max_win_size_)
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{
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Interactor->GetRenderWindow()->SetSize(win_size_.val);
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Interactor->GetRenderWindow()->SetPosition(win_pos_.val);
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Interactor->GetRenderWindow()->Render();
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Interactor->Render();
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}
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// Set to max
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else
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{
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win_pos_ = Vec2i(Interactor->GetRenderWindow()->GetPosition());
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win_size_ = win_size;
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Interactor->GetRenderWindow()->SetSize(screen_size.val);
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Interactor->GetRenderWindow()->Render();
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Interactor->Render();
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max_win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize());
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}
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}
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else
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{
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AnimState = VTKIS_ANIM_ON;
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vtkAssemblyPath *path = NULL;
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Interactor->GetPicker()->Pick(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1], 0.0, CurrentRenderer);
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vtkAbstractPropPicker *picker;
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if ((picker = vtkAbstractPropPicker::SafeDownCast(Interactor->GetPicker())))
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path = picker->GetPath();
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if (path != NULL)
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Interactor->FlyTo(CurrentRenderer, picker->GetPickPosition());
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AnimState = VTKIS_ANIM_OFF;
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}
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break;
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}
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// 's'/'S' w/out ALT
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case 's': case 'S':
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{
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if (keymod)
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{
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int stereo_render = Interactor->GetRenderWindow()->GetStereoRender();
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if (!stereo_render)
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{
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if (stereo_anaglyph_mask_default_)
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{
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Interactor->GetRenderWindow()->SetAnaglyphColorMask(4, 3);
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stereo_anaglyph_mask_default_ = false;
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}
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else
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{
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Interactor->GetRenderWindow()->SetAnaglyphColorMask(2, 5);
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stereo_anaglyph_mask_default_ = true;
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}
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}
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Interactor->GetRenderWindow()->SetStereoRender(!stereo_render);
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Interactor->GetRenderWindow()->Render();
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Interactor->Render();
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}
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else
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Superclass::OnKeyDown();
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break;
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}
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case 'o': case 'O':
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{
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vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
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cam->SetParallelProjection(!cam->GetParallelProjection());
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CurrentRenderer->SetActiveCamera(cam);
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CurrentRenderer->Render();
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break;
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}
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// Overwrite the camera reset
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case 'r': case 'R':
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{
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if (!keymod)
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{
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Superclass::OnKeyDown();
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break;
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}
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vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
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static WidgetActorMap::iterator it = widget_actor_map_->begin();
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// it might be that some actors don't have a valid transformation set -> we skip them to avoid a seg fault.
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bool found_transformation = false;
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for (size_t idx = 0; idx < widget_actor_map_->size(); ++idx, ++it)
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{
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if (it == widget_actor_map_->end())
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it = widget_actor_map_->begin();
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vtkProp3D * actor = vtkProp3D::SafeDownCast(it->second);
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if (actor && actor->GetUserMatrix())
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{
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found_transformation = true;
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break;
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}
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}
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// if a valid transformation was found, use it otherwise fall back to default view point.
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if (found_transformation)
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{
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const vtkMatrix4x4* m = vtkProp3D::SafeDownCast(it->second)->GetUserMatrix();
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cam->SetFocalPoint(m->GetElement(0, 3) - m->GetElement(0, 2),
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m->GetElement(1, 3) - m->GetElement(1, 2),
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m->GetElement(2, 3) - m->GetElement(2, 2));
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cam->SetViewUp (m->GetElement(0, 1), m->GetElement(1, 1), m->GetElement(2, 1));
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cam->SetPosition(m->GetElement(0, 3), m->GetElement(1, 3), m->GetElement(2, 3));
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}
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else
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{
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cam->SetPosition(0, 0, 0);
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cam->SetFocalPoint(0, 0, 1);
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cam->SetViewUp(0, -1, 0);
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}
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// go to the next actor for the next key-press event.
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if (it != widget_actor_map_->end())
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++it;
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else
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it = widget_actor_map_->begin();
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CurrentRenderer->SetActiveCamera(cam);
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CurrentRenderer->ResetCameraClippingRange();
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CurrentRenderer->Render();
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break;
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}
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case 'q': case 'Q':
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{
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Interactor->ExitCallback();
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return;
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}
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default:
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{
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Superclass::OnKeyDown();
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break;
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}
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}
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KeyboardEvent event(true, Interactor->GetKeySym(), Interactor->GetKeyCode(), getAltKey(), getControlKey(), getShiftKey());
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// Check if there is a keyboard callback registered
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if (keyboardCallback_)
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keyboardCallback_(event, keyboard_callback_cookie_);
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renderer_->Render();
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Interactor->Render();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::OnKeyUp()
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|
{
|
|
KeyboardEvent event(false, Interactor->GetKeySym(), Interactor->GetKeyCode(), getAltKey(), getControlKey(), getShiftKey());
|
|
// Check if there is a keyboard callback registered
|
|
if (keyboardCallback_)
|
|
keyboardCallback_(event, keyboard_callback_cookie_);
|
|
|
|
Superclass::OnKeyUp();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::InteractorStyle::OnMouseMove()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent event(MouseEvent::MouseMove, MouseEvent::NoButton, p, getAltKey(), getControlKey(), getShiftKey());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
Superclass::OnMouseMove();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::InteractorStyle::OnLeftButtonDown()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
|
|
MouseEvent event(type, MouseEvent::LeftButton, p, getAltKey(), getControlKey(), getShiftKey());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
Superclass::OnLeftButtonDown();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::InteractorStyle::OnLeftButtonUp()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::LeftButton, p, getAltKey(), getControlKey(), getShiftKey());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
Superclass::OnLeftButtonUp();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::InteractorStyle::OnMiddleButtonDown()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
|
|
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
|
|
MouseEvent event(type, MouseEvent::MiddleButton, p, getAltKey(), getControlKey(), getShiftKey());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
Superclass::OnMiddleButtonDown();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::InteractorStyle::OnMiddleButtonUp()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::MiddleButton, p, getAltKey(), getControlKey(), getShiftKey());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
Superclass::OnMiddleButtonUp();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::InteractorStyle::OnRightButtonDown()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
|
|
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
|
|
MouseEvent event(type, MouseEvent::RightButton, p, getAltKey(), getControlKey(), getShiftKey());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
Superclass::OnRightButtonDown();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::InteractorStyle::OnRightButtonUp()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::RightButton, p, getAltKey(), getControlKey(), getShiftKey());
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
Superclass::OnRightButtonUp();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::InteractorStyle::OnMouseWheelForward()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent event(MouseEvent::MouseScrollUp, MouseEvent::VScroll, p, getAltKey(), getControlKey(), getShiftKey());
|
|
// If a mouse callback registered, call it!
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
if (Interactor->GetRepeatCount() && mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
if (Interactor->GetAltKey())
|
|
{
|
|
// zoom
|
|
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
|
|
double opening_angle = cam->GetViewAngle();
|
|
if (opening_angle > 15.0)
|
|
opening_angle -= 1.0;
|
|
|
|
cam->SetViewAngle(opening_angle);
|
|
cam->Modified();
|
|
CurrentRenderer->SetActiveCamera(cam);
|
|
CurrentRenderer->ResetCameraClippingRange();
|
|
CurrentRenderer->Modified();
|
|
CurrentRenderer->Render();
|
|
renderer_->Render();
|
|
Interactor->Render();
|
|
}
|
|
else
|
|
Superclass::OnMouseWheelForward();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::InteractorStyle::OnMouseWheelBackward()
|
|
{
|
|
Vec2i p(Interactor->GetEventPosition());
|
|
MouseEvent event(MouseEvent::MouseScrollDown, MouseEvent::VScroll, p, getAltKey(), getControlKey(), getShiftKey());
|
|
// If a mouse callback registered, call it!
|
|
if (mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
if (Interactor->GetRepeatCount() && mouseCallback_)
|
|
mouseCallback_(event, mouse_callback_cookie_);
|
|
|
|
if (Interactor->GetAltKey())
|
|
{
|
|
// zoom
|
|
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
|
|
double opening_angle = cam->GetViewAngle();
|
|
if (opening_angle < 170.0)
|
|
opening_angle += 1.0;
|
|
|
|
cam->SetViewAngle(opening_angle);
|
|
cam->Modified();
|
|
CurrentRenderer->SetActiveCamera(cam);
|
|
CurrentRenderer->ResetCameraClippingRange();
|
|
CurrentRenderer->Modified();
|
|
CurrentRenderer->Render();
|
|
renderer_->Render();
|
|
Interactor->Render();
|
|
}
|
|
else
|
|
Superclass::OnMouseWheelBackward();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::InteractorStyle::OnTimer()
|
|
{
|
|
CV_Assert("Interactor style not initialized." && init_);
|
|
CV_Assert("Renderer has not been set." && renderer_);
|
|
renderer_->Render();
|
|
Interactor->Render();
|
|
}
|
|
|
|
namespace cv { namespace viz
|
|
{
|
|
//Standard VTK macro for *New()
|
|
vtkStandardNewMacro(InteractorStyle)
|
|
}}
|