opencv/samples/opengl/opengl_interop.cpp
Alexey Ershov 89392b2a6d added convertToGLBuffer() & convertFromGLBuffer() functions; added OpenGL interop sample comment
rewrite & change convertFromGLBuffer() & convertToGLBuffer() into acquireGLBuffer() & releaseGLBuffer(), respectively

opengl sample: added buffer support

tested and fixed buffer support on Windows

change glFlush() call to glFinish()

added UMat::release() call; fixed functions' names

adopted & implemented API suggestion(s) from Alexander

fixed unreachable code warning

added more info to the mapGLBuffer/unmapGLBuffer description
2015-07-21 13:42:17 +03:00

527 lines
13 KiB
C++

/*
// Sample demonstrating interoperability of OpenCV UMat with OpenGL texture.
// At first, the data obtained from video file or camera and placed onto
// OpenGL texture, following mapping of this OpenGL texture to OpenCV UMat
// and call cv::Blur function. The result is mapped back to OpenGL texture
// and rendered through OpenGL API.
*/
#if defined(WIN32) || defined(_WIN32)
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
#elif defined(__linux__)
# include <X11/X.h>
# include <X11/Xlib.h>
#endif
#include <iostream>
#include <queue>
#include <string>
#include <stdio.h>
#include "opencv2/core.hpp"
#include "opencv2/core/opengl.hpp"
#include "opencv2/core/ocl.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/videoio.hpp"
#include "winapp.hpp"
#if defined(WIN32) || defined(_WIN32)
# pragma comment(lib, "opengl32.lib")
# pragma comment(lib, "glu32.lib")
#endif
/*
// Press key to
// 0 no processing
// 1 processing on CPU
// 2 processing on GPU
// 9 toggle texture/buffer
// space toggle processing on/off, preserve mode
// esc quit
*/
class GLWinApp : public WinApp
{
public:
GLWinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
WinApp(width, height, window_name)
{
m_shutdown = false;
m_mode = 0;
m_modeStr[0] = cv::String("Texture/No processing");
m_modeStr[1] = cv::String("Texture/Processing on CPU");
m_modeStr[2] = cv::String("Texture/Processing on GPU");
m_modeStr[3] = cv::String("Buffer/No processing");
m_modeStr[4] = cv::String("Buffer/Processing on CPU");
m_modeStr[5] = cv::String("Buffer/Processing on GPU");
m_disableProcessing = false;
m_cap = cap;
}
~GLWinApp() {}
virtual void cleanup()
{
m_shutdown = true;
#if defined(__linux__)
glXMakeCurrent(m_display, None, NULL);
glXDestroyContext(m_display, m_glctx);
#endif
WinApp::cleanup();
}
#if defined(WIN32) || defined(_WIN32)
virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CHAR:
if (wParam >= '0' && wParam <= '2')
{
set_mode((char)wParam - '0');
return 0;
}
else if (wParam == '9')
{
toggle_buffer();
return 0;
}
else if (wParam == VK_SPACE)
{
m_disableProcessing = !m_disableProcessing;
return 0;
}
else if (wParam == VK_ESCAPE)
{
cleanup();
return 0;
}
break;
case WM_CLOSE:
cleanup();
return 0;
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProc(hWnd, message, wParam, lParam);
}
#endif
static float getFps()
{
static std::queue<int64> time_queue;
int64 now = cv::getTickCount();
int64 then = 0;
time_queue.push(now);
if (time_queue.size() >= 2)
then = time_queue.front();
if (time_queue.size() >= 25)
time_queue.pop();
return time_queue.size() * (float)cv::getTickFrequency() / (now - then);
}
#if defined(__linux__)
int handle_event(XEvent& e)
{
switch(e.type)
{
case ClientMessage:
if ((Atom)e.xclient.data.l[0] == m_WM_DELETE_WINDOW)
{
m_end_loop = true;
cleanup();
}
else
{
return 0;
}
break;
case Expose:
render();
break;
case KeyPress:
switch(keycode_to_keysym(e.xkey.keycode))
{
case XK_space:
m_disableProcessing = !m_disableProcessing;
break;
case XK_0:
set_mode(0);
break;
case XK_1:
set_mode(1);
break;
case XK_2:
set_mode(2);
break;
case XK_9:
toggle_buffer();
break;
case XK_Escape:
m_end_loop = true;
cleanup();
break;
}
break;
default:
return 0;
}
return 1;
}
#endif
int init()
{
#if defined(WIN32) || defined(_WIN32)
m_hDC = GetDC(m_hWnd);
if (setup_pixel_format() != 0)
{
std::cerr << "Can't setup pixel format" << std::endl;
return -1;
}
m_hRC = wglCreateContext(m_hDC);
wglMakeCurrent(m_hDC, m_hRC);
#elif defined(__linux__)
m_glctx = glXCreateContext(m_display, m_visual_info, NULL, GL_TRUE);
glXMakeCurrent(m_display, m_window, m_glctx);
#endif
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
glViewport(0, 0, m_width, m_height);
if (cv::ocl::haveOpenCL())
{
(void) cv::ogl::ocl::initializeContextFromGL();
}
m_oclDevName = cv::ocl::useOpenCL() ?
cv::ocl::Context::getDefault().device(0).name() :
(char*) "No OpenCL device";
return 0;
} // init()
int get_frame(cv::ogl::Texture2D& texture, cv::ogl::Buffer& buffer)
{
if (!m_cap.read(m_frame_bgr))
return -1;
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2RGBA);
if (use_buffer())
buffer.copyFrom(m_frame_rgba);
else
texture.copyFrom(m_frame_rgba);
return 0;
}
void print_info(int mode, float fps, cv::String oclDevName)
{
#if defined(WIN32) || defined(_WIN32)
HDC hDC = m_hDC;
HFONT hFont = (HFONT)::GetStockObject(SYSTEM_FONT);
HFONT hOldFont = (HFONT)::SelectObject(hDC, hFont);
if (hOldFont)
{
TEXTMETRIC tm;
::GetTextMetrics(hDC, &tm);
char buf[256+1];
int y = 0;
buf[0] = 0;
sprintf_s(buf, sizeof(buf)-1, "Mode: %s", m_modeStr[mode].c_str());
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
y += tm.tmHeight;
buf[0] = 0;
sprintf_s(buf, sizeof(buf)-1, "FPS: %2.1f", fps);
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
y += tm.tmHeight;
buf[0] = 0;
sprintf_s(buf, sizeof(buf)-1, "OpenCL device: %s", oclDevName.c_str());
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
::SelectObject(hDC, hOldFont);
}
#elif defined(__linux__)
char buf[256+1];
snprintf(buf, sizeof(buf)-1, "FPS: %2.1f Mode: %s Device: %s", fps, m_modeStr[mode].c_str(), oclDevName.c_str());
XStoreName(m_display, m_window, buf);
#endif
}
void idle()
{
render();
}
int render()
{
try
{
if (m_shutdown)
return 0;
int r;
cv::ogl::Texture2D texture;
cv::ogl::Buffer buffer;
r = get_frame(texture, buffer);
if (r != 0)
{
return -1;
}
bool do_buffer = use_buffer();
switch (get_mode())
{
case 0:
// no processing
break;
case 1:
{
// process video frame on CPU
cv::Mat m(m_height, m_width, CV_8UC4);
if (do_buffer)
buffer.copyTo(m);
else
texture.copyTo(m);
if (!m_disableProcessing)
{
// blur texture image with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
}
if (do_buffer)
buffer.copyFrom(m);
else
texture.copyFrom(m);
break;
}
case 2:
{
// process video frame on GPU
cv::UMat u;
if (do_buffer)
u = cv::ogl::mapGLBuffer(buffer);
else
cv::ogl::convertFromGLTexture2D(texture, u);
if (!m_disableProcessing)
{
// blur texture image with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
}
if (do_buffer)
cv::ogl::unmapGLBuffer(u);
else
cv::ogl::convertToGLTexture2D(u, texture);
break;
}
} // switch
if (do_buffer) // buffer -> texture
{
cv::Mat m(m_height, m_width, CV_8UC4);
buffer.copyTo(m);
texture.copyFrom(m);
}
#if defined(__linux__)
XWindowAttributes window_attributes;
XGetWindowAttributes(m_display, m_window, &window_attributes);
glViewport(0, 0, window_attributes.width, window_attributes.height);
#endif
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glEnable(GL_TEXTURE_2D);
texture.bind();
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 0.1f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, -1.0f, 0.1f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(1.0f, -1.0f, 0.1f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(1.0f, 1.0f, 0.1f);
glEnd();
#if defined(WIN32) || defined(_WIN32)
SwapBuffers(m_hDC);
#elif defined(__linux__)
glXSwapBuffers(m_display, m_window);
#endif
print_info(m_mode, getFps(), m_oclDevName);
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
return 0;
}
protected:
#if defined(WIN32) || defined(_WIN32)
int setup_pixel_format()
{
PIXELFORMATDESCRIPTOR pfd;
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cRedBits = 8;
pfd.cRedShift = 0;
pfd.cGreenBits = 8;
pfd.cGreenShift = 0;
pfd.cBlueBits = 8;
pfd.cBlueShift = 0;
pfd.cAlphaBits = 8;
pfd.cAlphaShift = 0;
pfd.cAccumBits = 0;
pfd.cAccumRedBits = 0;
pfd.cAccumGreenBits = 0;
pfd.cAccumBlueBits = 0;
pfd.cAccumAlphaBits = 0;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.cAuxBuffers = 0;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.bReserved = 0;
pfd.dwLayerMask = 0;
pfd.dwVisibleMask = 0;
pfd.dwDamageMask = 0;
int pfmt = ChoosePixelFormat(m_hDC, &pfd);
if (pfmt == 0)
return -1;
if (SetPixelFormat(m_hDC, pfmt, &pfd) == 0)
return -2;
return 0;
}
#endif
#if defined(__linux__)
KeySym keycode_to_keysym(unsigned keycode)
{ // note that XKeycodeToKeysym() is considered deprecated
int keysyms_per_keycode_return = 0;
KeySym *keysyms = XGetKeyboardMapping(m_display, keycode, 1, &keysyms_per_keycode_return);
KeySym keysym = keysyms[0];
XFree(keysyms);
return keysym;
}
#endif
// modes: 0,1,2 - use texture
// 3,4,5 - use buffer
bool use_buffer()
{
return bool(m_mode >= 3);
}
void toggle_buffer()
{
if (m_mode < 3)
m_mode += 3;
else
m_mode -= 3;
}
int get_mode()
{
return (m_mode % 3);
}
void set_mode(int mode)
{
bool do_buffer = bool(m_mode >= 3);
m_mode = (mode % 3);
if (do_buffer)
m_mode += 3;
}
private:
bool m_shutdown;
int m_mode;
cv::String m_modeStr[3*2];
int m_disableProcessing;
#if defined(WIN32) || defined(_WIN32)
HDC m_hDC;
HGLRC m_hRC;
#elif defined(__linux__)
GLXContext m_glctx;
#endif
cv::VideoCapture m_cap;
cv::Mat m_frame_bgr;
cv::Mat m_frame_rgba;
cv::String m_oclDevName;
};
using namespace cv;
int main(int argc, char** argv)
{
cv::VideoCapture cap;
if (argc > 1)
cap.open(argv[1]);
else
cap.open(0);
int width = (int)cap.get(CAP_PROP_FRAME_WIDTH);
int height = (int)cap.get(CAP_PROP_FRAME_HEIGHT);
std::string wndname = "WGL Window";
GLWinApp app(width, height, wndname, cap);
try
{
app.create();
return app.run();
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
catch (...)
{
std::cerr << "FATAL ERROR: Unknown exception" << std::endl;
return 11;
}
}