41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef CV_CHESSBOARDGENERATOR_H143KJTVYM389YTNHKFDHJ89NYVMO3VLMEJNTBGUEIYVCM203P
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#define CV_CHESSBOARDGENERATOR_H143KJTVYM389YTNHKFDHJ89NYVMO3VLMEJNTBGUEIYVCM203P
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#include "opencv2/calib3d/calib3d.hpp"
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namespace cv
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{
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class ChessBoardGenerator
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{
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public:
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    double sensorWidth; 
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    double sensorHeight;     
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    size_t squareEdgePointsNum;
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    double min_cos;
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    mutable double cov;
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    Size patternSize;
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    int rendererResolutionMultiplier;
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    ChessBoardGenerator(const Size& patternSize = Size(8, 6));
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    Mat operator()(const Mat& bg, const Mat& camMat, const Mat& distCoeffs, vector<Point2f>& corners) const;    
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    Mat operator()(const Mat& bg, const Mat& camMat, const Mat& distCoeffs, const Size2f& squareSize, vector<Point2f>& corners) const;  
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    Mat operator()(const Mat& bg, const Mat& camMat, const Mat& distCoeffs, const Size2f& squareSize, const Point3f& pos, vector<Point2f>& corners) const;
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    Size cornersSize() const;
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    mutable vector<Point3f> corners3d;
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private:
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    void generateEdge(const Point3f& p1, const Point3f& p2, vector<Point3f>& out) const;
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    Mat generateChessBoard(const Mat& bg, const Mat& camMat, const Mat& distCoeffs, 
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        const Point3f& zero, const Point3f& pb1, const Point3f& pb2, 
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        float sqWidth, float sqHeight, const vector<Point3f>& whole, vector<Point2f>& corners) const;
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    void generateBasis(Point3f& pb1, Point3f& pb2) const;  
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    Mat rvec, tvec;
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};
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};
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#endif
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