119 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
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| // Digital Ltd. LLC
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| // *       Redistributions of source code must retain the above copyright
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| // notice, this list of conditions and the following disclaimer.
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| // *       Redistributions in binary form must reproduce the above
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| // copyright notice, this list of conditions and the following disclaimer
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| // in the documentation and/or other materials provided with the
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| // distribution.
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| // *       Neither the name of Industrial Light & Magic nor the names of
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| // its contributors may be used to endorse or promote products derived
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| // from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| 
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| //-----------------------------------------------------------------------------
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| //
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| //	Optional Standard Attributes
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| //
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| //-----------------------------------------------------------------------------
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| 
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| #include <ImfStandardAttributes.h>
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| 
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| 
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| #define IMF_STRING(name) #name
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| 
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| #define IMF_STD_ATTRIBUTE_IMP(name,suffix,type)				 \
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|                                      \
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|     void								 \
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|     add##suffix (Header &header, const type &value)			 \
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|     {									 \
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|     header.insert (IMF_STRING (name), TypedAttribute<type> (value)); \
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|     }									 \
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|                                      \
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|     bool								 \
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|     has##suffix (const Header &header)					 \
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|     {									 \
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|     return header.findTypedAttribute <TypedAttribute <type> >	 \
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|         (IMF_STRING (name)) != 0;				 \
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|     }									 \
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|                                      \
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|     const TypedAttribute<type> &					 \
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|     name##Attribute (const Header &header)				 \
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|     {									 \
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|     return header.typedAttribute <TypedAttribute <type> >		 \
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|         (IMF_STRING (name));					 \
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|     }									 \
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|                                      \
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|     TypedAttribute<type> &						 \
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|     name##Attribute (Header &header)					 \
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|     {									 \
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|     return header.typedAttribute <TypedAttribute <type> >		 \
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|         (IMF_STRING (name));					 \
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|     }									 \
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|                                      \
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|     const type &							 \
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|     name (const Header &header)						 \
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|     {									 \
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|     return name##Attribute(header).value();				 \
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|     }									 \
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|                                      \
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|     type &								 \
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|     name (Header &header)						 \
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|     {									 \
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|     return name##Attribute(header).value();				 \
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|     }
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| 
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| 
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| namespace Imf {
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| 
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| 
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| IMF_STD_ATTRIBUTE_IMP (chromaticities, Chromaticities, Chromaticities)
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| IMF_STD_ATTRIBUTE_IMP (whiteLuminance, WhiteLuminance, float)
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| IMF_STD_ATTRIBUTE_IMP (adoptedNeutral, AdoptedNeutral, Imath::V2f)
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| IMF_STD_ATTRIBUTE_IMP (renderingTransform, RenderingTransform, std::string)
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| IMF_STD_ATTRIBUTE_IMP (lookModTransform, LookModTransform, std::string)
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| IMF_STD_ATTRIBUTE_IMP (xDensity, XDensity, float)
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| IMF_STD_ATTRIBUTE_IMP (owner, Owner, std::string)
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| IMF_STD_ATTRIBUTE_IMP (comments, Comments, std::string)
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| IMF_STD_ATTRIBUTE_IMP (capDate, CapDate, std::string)
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| IMF_STD_ATTRIBUTE_IMP (utcOffset, UtcOffset, float)
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| IMF_STD_ATTRIBUTE_IMP (longitude, Longitude, float)
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| IMF_STD_ATTRIBUTE_IMP (latitude, Latitude, float)
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| IMF_STD_ATTRIBUTE_IMP (altitude, Altitude, float)
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| IMF_STD_ATTRIBUTE_IMP (focus, Focus, float)
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| IMF_STD_ATTRIBUTE_IMP (expTime, ExpTime, float)
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| IMF_STD_ATTRIBUTE_IMP (aperture, Aperture, float)
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| IMF_STD_ATTRIBUTE_IMP (isoSpeed, IsoSpeed, float)
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| IMF_STD_ATTRIBUTE_IMP (envmap, Envmap, Envmap)
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| IMF_STD_ATTRIBUTE_IMP (keyCode, KeyCode, KeyCode)
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| IMF_STD_ATTRIBUTE_IMP (timeCode, TimeCode, TimeCode)
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| IMF_STD_ATTRIBUTE_IMP (wrapmodes, Wrapmodes, std::string)
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| IMF_STD_ATTRIBUTE_IMP (framesPerSecond, FramesPerSecond, Rational)
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| IMF_STD_ATTRIBUTE_IMP (multiView, MultiView, StringVector)
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| IMF_STD_ATTRIBUTE_IMP (worldToCamera, WorldToCamera, Imath::M44f)
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| IMF_STD_ATTRIBUTE_IMP (worldToNDC, WorldToNDC, Imath::M44f)
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| 
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| } // namespace Imf
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