203 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			203 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| .. _transformations:
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| 
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| Transformations
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| ***************
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| 
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| Goal
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| ====
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| 
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| In this tutorial you will learn how to
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| 
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| .. container:: enumeratevisibleitemswithsquare
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| 
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|   * How to use makeTransformToGlobal to compute pose
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|   * How to use makeCameraPose and Viz3d::setViewerPose
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|   * How to visualize camera position by axes and by viewing frustum
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| 
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| Code
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| ====
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| 
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| You can download the code from :download:`here <../../../../samples/cpp/tutorial_code/viz/transformations.cpp>`.
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| 
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| .. code-block:: cpp
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| 
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|     #include <opencv2/viz/vizcore.hpp>
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|     #include <iostream>
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|     #include <fstream>
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| 
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|     using namespace cv;
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|     using namespace std;
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| 
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|     /**
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|      * @function cvcloud_load
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|      * @brief load bunny.ply
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|      */
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|     Mat cvcloud_load()
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|     {
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|         Mat cloud(1, 1889, CV_32FC3);
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|         ifstream ifs("bunny.ply");
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| 
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|         string str;
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|         for(size_t i = 0; i < 12; ++i)
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|             getline(ifs, str);
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| 
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|         Point3f* data = cloud.ptr<cv::Point3f>();
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|         float dummy1, dummy2;
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|         for(size_t i = 0; i < 1889; ++i)
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|             ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2;
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| 
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|         cloud *= 5.0f;
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|         return cloud;
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|     }
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| 
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|     /**
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|      * @function main
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|      */
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|     int main(int argn, char **argv)
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|     {
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|         if (argn < 2)
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|         {
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|             cout << "Usage: " << endl << "./transformations [ G | C ]" << endl;
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|             return 1;
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|         }
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| 
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|         bool camera_pov = (argv[1][0] == 'C');
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| 
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|         /// Create a window
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|         viz::Viz3d myWindow("Coordinate Frame");
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| 
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|         /// Add coordinate axes
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|         myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
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| 
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|         /// Let's assume camera has the following properties
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|         Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
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| 
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|         /// We can get the pose of the cam using makeCameraPose
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|         Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
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| 
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|         /// We can get the transformation matrix from camera coordinate system to global using
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|         /// - makeTransformToGlobal. We need the axes of the camera
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|         Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
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| 
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|         /// Create a cloud widget.
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|         Mat bunny_cloud = cvcloud_load();
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|         viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
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| 
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|         /// Pose of the widget in camera frame
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|         Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
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|         /// Pose of the widget in global frame
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|         Affine3f cloud_pose_global = transform * cloud_pose;
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| 
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|         /// Visualize camera frame
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|         if (!camera_pov)
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|         {
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|             viz::WCameraPosition cpw(0.5); // Coordinate axes
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|             viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
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|             myWindow.showWidget("CPW", cpw, cam_pose);
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|             myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
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|         }
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| 
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|         /// Visualize widget
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|         myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
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| 
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|         /// Set the viewer pose to that of camera
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|         if (camera_pov)
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|             myWindow.setViewerPose(cam_pose);
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| 
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|         /// Start event loop.
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|         myWindow.spin();
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| 
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|         return 0;
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|     }
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| 
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| 
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| Explanation
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| ===========
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| 
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| Here is the general structure of the program:
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| 
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| * Create a visualization window.
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| 
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| .. code-block:: cpp
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| 
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|     /// Create a window
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|     viz::Viz3d myWindow("Transformations");
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| 
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| * Get camera pose from camera position, camera focal point and y direction.
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| 
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| .. code-block:: cpp
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| 
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|     /// Let's assume camera has the following properties
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|     Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
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| 
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|     /// We can get the pose of the cam using makeCameraPose
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|     Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
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| 
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| * Obtain transform matrix knowing the axes of camera coordinate system.
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| 
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| .. code-block:: cpp
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| 
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|     /// We can get the transformation matrix from camera coordinate system to global using
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|     /// - makeTransformToGlobal. We need the axes of the camera
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|     Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
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| 
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| * Create a cloud widget from bunny.ply file
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| 
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| .. code-block:: cpp
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| 
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|     /// Create a cloud widget.
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|     Mat bunny_cloud = cvcloud_load();
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|     viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
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| 
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| * Given the pose in camera coordinate system, estimate the global pose.
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| 
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| .. code-block:: cpp
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| 
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|     /// Pose of the widget in camera frame
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|     Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
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|     /// Pose of the widget in global frame
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|     Affine3f cloud_pose_global = transform * cloud_pose;
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| 
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| * If the view point is set to be global, visualize camera coordinate frame and viewing frustum.
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| 
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| .. code-block:: cpp
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| 
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|     /// Visualize camera frame
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|     if (!camera_pov)
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|     {
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|         viz::WCameraPosition cpw(0.5); // Coordinate axes
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|         viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
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|         myWindow.showWidget("CPW", cpw, cam_pose);
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|         myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
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|     }
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| 
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| * Visualize the cloud widget with the estimated global pose
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| 
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| .. code-block:: cpp
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| 
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|     /// Visualize widget
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|     myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
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| 
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| * If the view point is set to be camera's, set viewer pose to **cam_pose**.
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| 
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| .. code-block:: cpp
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| 
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|     /// Set the viewer pose to that of camera
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|     if (camera_pov)
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|         myWindow.setViewerPose(cam_pose);
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| 
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| Results
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| =======
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| 
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| #. Here is the result from the camera point of view.
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| 
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|     .. image:: images/camera_view_point.png
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|         :alt: Camera Viewpoint
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|         :align: center
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| 
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| #. Here is the result from global point of view.
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| 
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|     .. image:: images/global_view_point.png
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|         :alt: Global Viewpoint
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|         :align: center
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