96 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2005, Industrial Light & Magic, a division of Lucas
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| // Digital Ltd. LLC
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| // *       Redistributions of source code must retain the above copyright
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| // notice, this list of conditions and the following disclaimer.
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| // *       Redistributions in binary form must reproduce the above
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| // copyright notice, this list of conditions and the following disclaimer
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| // in the documentation and/or other materials provided with the
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| // distribution.
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| // *       Neither the name of Industrial Light & Magic nor the names of
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| // its contributors may be used to endorse or promote products derived
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| // from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| //-----------------------------------------------------------------------------
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| //
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| //	class Thread -- implementation for Windows
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| //
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| //-----------------------------------------------------------------------------
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| 
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| 
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| #include "IlmThread.h"
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| #include "Iex.h"
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| #include <iostream>
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| #include <assert.h>
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| 
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| namespace IlmThread {
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| 
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| 
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| bool
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| supportsThreads ()
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| {
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|     return true;
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| }
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| 
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| namespace {
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| 
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| unsigned __stdcall
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| threadLoop (void * t)
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| {
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|     reinterpret_cast<Thread*>(t)->run();
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|     _endthreadex (0);
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|     return 0;
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| }
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| 
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| } // namespace
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| 
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| 
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| Thread::Thread ()
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| {
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|     // empty
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| }
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| 
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| 
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| Thread::~Thread ()
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| {
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|     DWORD status = ::WaitForSingleObject (_thread, INFINITE);
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|     assert (status ==  WAIT_OBJECT_0);
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|     bool ok = ::CloseHandle (_thread) != FALSE;
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|     assert (ok);
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| }
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| 
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| 
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| void
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| Thread::start ()
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| {
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|     unsigned id;
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|     _thread = (HANDLE)::_beginthreadex (0, 0, &threadLoop, this, 0, &id);
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| 
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|     if (_thread == 0)
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|     Iex::throwErrnoExc ("Cannot create new thread (%T).");
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| }
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| 
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| 
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| } // namespace IlmThread
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