193 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
 | |
| //
 | |
| // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
 | |
| // Digital Ltd. LLC
 | |
| //
 | |
| // All rights reserved.
 | |
| //
 | |
| // Redistribution and use in source and binary forms, with or without
 | |
| // modification, are permitted provided that the following conditions are
 | |
| // met:
 | |
| // *       Redistributions of source code must retain the above copyright
 | |
| // notice, this list of conditions and the following disclaimer.
 | |
| // *       Redistributions in binary form must reproduce the above
 | |
| // copyright notice, this list of conditions and the following disclaimer
 | |
| // in the documentation and/or other materials provided with the
 | |
| // distribution.
 | |
| // *       Neither the name of Industrial Light & Magic nor the names of
 | |
| // its contributors may be used to endorse or promote products derived
 | |
| // from this software without specific prior written permission.
 | |
| //
 | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | |
| //
 | |
| ///////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| 
 | |
| 
 | |
| //-----------------------------------------------------------------------------
 | |
| //
 | |
| //	class Compressor
 | |
| //
 | |
| //-----------------------------------------------------------------------------
 | |
| 
 | |
| #include <ImfCompressor.h>
 | |
| #include <ImfRleCompressor.h>
 | |
| #include <ImfZipCompressor.h>
 | |
| #include <ImfPizCompressor.h>
 | |
| #include <ImfPxr24Compressor.h>
 | |
| #include <ImfB44Compressor.h>
 | |
| #include <ImfCheckedArithmetic.h>
 | |
| 
 | |
| namespace Imf {
 | |
| 
 | |
| using Imath::Box2i;
 | |
| 
 | |
| 
 | |
| Compressor::Compressor (const Header &hdr): _header (hdr) {}
 | |
| 
 | |
| 
 | |
| Compressor::~Compressor () {}
 | |
| 
 | |
| 
 | |
| Compressor::Format
 | |
| Compressor::format () const
 | |
| {
 | |
|     return XDR;
 | |
| }
 | |
| 
 | |
| 
 | |
| int
 | |
| Compressor::compressTile (const char *inPtr,
 | |
|               int inSize,
 | |
|               Box2i range,
 | |
|               const char *&outPtr)
 | |
| {
 | |
|     return compress (inPtr, inSize, range.min.y, outPtr);
 | |
| }
 | |
| 
 | |
| 
 | |
| int
 | |
| Compressor::uncompressTile (const char *inPtr,
 | |
|                 int inSize,
 | |
|                 Box2i range,
 | |
|                 const char *&outPtr)
 | |
| {
 | |
|     return uncompress (inPtr, inSize, range.min.y, outPtr);
 | |
| }
 | |
| 
 | |
| 
 | |
| bool
 | |
| isValidCompression (Compression c)
 | |
| {
 | |
|     switch (c)
 | |
|     {
 | |
|       case NO_COMPRESSION:
 | |
|       case RLE_COMPRESSION:
 | |
|       case ZIPS_COMPRESSION:
 | |
|       case ZIP_COMPRESSION:
 | |
|       case PIZ_COMPRESSION:
 | |
|       case PXR24_COMPRESSION:
 | |
|       case B44_COMPRESSION:
 | |
|       case B44A_COMPRESSION:
 | |
| 
 | |
|     return true;
 | |
| 
 | |
|       default:
 | |
| 
 | |
|     return false;
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| Compressor *
 | |
| newCompressor (Compression c, size_t maxScanLineSize, const Header &hdr)
 | |
| {
 | |
|     switch (c)
 | |
|     {
 | |
|       case RLE_COMPRESSION:
 | |
| 
 | |
|     return new RleCompressor (hdr, maxScanLineSize);
 | |
| 
 | |
|       case ZIPS_COMPRESSION:
 | |
| 
 | |
|     return new ZipCompressor (hdr, maxScanLineSize, 1);
 | |
| 
 | |
|       case ZIP_COMPRESSION:
 | |
| 
 | |
|     return new ZipCompressor (hdr, maxScanLineSize, 16);
 | |
| 
 | |
|       case PIZ_COMPRESSION:
 | |
| 
 | |
|     return new PizCompressor (hdr, maxScanLineSize, 32);
 | |
| 
 | |
|       case PXR24_COMPRESSION:
 | |
| 
 | |
|     return new Pxr24Compressor (hdr, maxScanLineSize, 16);
 | |
| 
 | |
|       case B44_COMPRESSION:
 | |
| 
 | |
|     return new B44Compressor (hdr, maxScanLineSize, 32, false);
 | |
| 
 | |
|       case B44A_COMPRESSION:
 | |
| 
 | |
|     return new B44Compressor (hdr, maxScanLineSize, 32, true);
 | |
| 
 | |
|       default:
 | |
| 
 | |
|     return 0;
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| Compressor *
 | |
| newTileCompressor (Compression c,
 | |
|            size_t tileLineSize,
 | |
|            size_t numTileLines,
 | |
|            const Header &hdr)
 | |
| {
 | |
|     switch (c)
 | |
|     {
 | |
|       case RLE_COMPRESSION:
 | |
| 
 | |
|     return new RleCompressor (hdr, uiMult (tileLineSize, numTileLines));
 | |
| 
 | |
|       case ZIPS_COMPRESSION:
 | |
|       case ZIP_COMPRESSION:
 | |
| 
 | |
|     return new ZipCompressor (hdr, tileLineSize, numTileLines);
 | |
| 
 | |
|       case PIZ_COMPRESSION:
 | |
| 
 | |
|     return new PizCompressor (hdr, tileLineSize, numTileLines);
 | |
| 
 | |
|       case PXR24_COMPRESSION:
 | |
| 
 | |
|     return new Pxr24Compressor (hdr, tileLineSize, numTileLines);
 | |
| 
 | |
|       case B44_COMPRESSION:
 | |
| 
 | |
|     return new B44Compressor (hdr, tileLineSize, numTileLines, false);
 | |
| 
 | |
|       case B44A_COMPRESSION:
 | |
| 
 | |
|     return new B44Compressor (hdr, tileLineSize, numTileLines, true);
 | |
| 
 | |
|       default:
 | |
| 
 | |
|     return 0;
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| } // namespace Imf
 | 
