434 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			434 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// *       Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// *       Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// *       Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_CHANNEL_LIST_H
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#define INCLUDED_IMF_CHANNEL_LIST_H
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//-----------------------------------------------------------------------------
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//
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//	class Channel
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//	class ChannelList
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//
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//-----------------------------------------------------------------------------
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#include <ImfName.h>
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#include <ImfPixelType.h>
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#include <map>
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#include <set>
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#include <string>
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namespace Imf {
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struct Channel
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{
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    //------------------------------
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    // Data type; see ImfPixelType.h
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    //------------------------------
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    PixelType		type;
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    //--------------------------------------------
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    // Subsampling: pixel (x, y) is present in the
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    // channel only if
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    //
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    //  x % xSampling == 0 && y % ySampling == 0
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    //
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    //--------------------------------------------
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    int			xSampling;
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    int			ySampling;
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    //--------------------------------------------------------------
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    // Hint to lossy compression methods that indicates whether
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    // human perception of the quantity represented by this channel
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    // is closer to linear or closer to logarithmic.  Compression
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    // methods may optimize image quality by adjusting pixel data
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    // quantization acording to this hint.
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    // For example, perception of red, green, blue and luminance is
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    // approximately logarithmic; the difference between 0.1 and 0.2
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    // is perceived to be roughly the same as the difference between
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    // 1.0 and 2.0.  Perception of chroma coordinates tends to be
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    // closer to linear than logarithmic; the difference between 0.1
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    // and 0.2 is perceived to be roughly the same as the difference
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    // between 1.0 and 1.1.
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    //--------------------------------------------------------------
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    bool		pLinear;
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    //------------
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    // Constructor
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    //------------
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    Channel (PixelType type = HALF,
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         int xSampling = 1,
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         int ySampling = 1,
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         bool pLinear = false);
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    //------------
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    // Operator ==
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    //------------
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    bool		operator == (const Channel &other) const;
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};
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class ChannelList
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{
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  public:
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    //--------------
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    // Add a channel
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    //--------------
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    void			insert (const char name[],
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                    const Channel &channel);
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    void			insert (const std::string &name,
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                    const Channel &channel);
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    //------------------------------------------------------------------
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    // Access to existing channels:
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    //
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    // [n]		Returns a reference to the channel with name n.
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    //			If no channel with name n exists, an Iex::ArgExc
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    //			is thrown.
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    //
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    // findChannel(n)	Returns a pointer to the channel with name n,
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    //			or 0 if no channel with name n exists.
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    //
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    //------------------------------------------------------------------
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    Channel &			operator [] (const char name[]);
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    const Channel &		operator [] (const char name[]) const;
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    Channel &			operator [] (const std::string &name);
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    const Channel &		operator [] (const std::string &name) const;
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    Channel *			findChannel (const char name[]);
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    const Channel *		findChannel (const char name[]) const;
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    Channel *			findChannel (const std::string &name);
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    const Channel *		findChannel (const std::string &name) const;
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    //-------------------------------------------
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    // Iterator-style access to existing channels
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    //-------------------------------------------
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    typedef std::map <Name, Channel> ChannelMap;
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    class Iterator;
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    class ConstIterator;
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    Iterator			begin ();
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    ConstIterator		begin () const;
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    Iterator			end ();
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    ConstIterator		end () const;
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    Iterator			find (const char name[]);
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    ConstIterator		find (const char name[]) const;
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    Iterator			find (const std::string &name);
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    ConstIterator		find (const std::string &name) const;
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    //-----------------------------------------------------------------
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    // Support for image layers:
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    //
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    // In an image file with many channels it is sometimes useful to
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    // group the channels into "layers", that is, into sets of channels
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    // that logically belong together.  Grouping channels into layers
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    // is done using a naming convention:  channel C in layer L is
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    // called "L.C".
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    //
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    // For example, a computer graphic image may contain separate
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    // R, G and B channels for light that originated at each of
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    // several different virtual light sources.  The channels in
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    // this image might be called "light1.R", "light1.G", "light1.B",
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    // "light2.R", "light2.G", "light2.B", etc.
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    //
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    // Note that this naming convention allows layers to be nested;
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    // for example, "light1.specular.R" identifies the "R" channel
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    // in the "specular" sub-layer of layer "light1".
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    //
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    // Channel names that don't contain a "." or that contain a
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    // "." only at the beginning or at the end are not considered
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    // to be part of any layer.
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    //
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    // layers(lns)		sorts the channels in this ChannelList
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    //				into layers and stores the names of
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    //				all layers, sorted alphabetically,
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    //				into string set lns.
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    //
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    // channelsInLayer(ln,f,l)	stores a pair of iterators in f and l
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    // 				such that the loop
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    //
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    // 				for (ConstIterator i = f; i != l; ++i)
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    // 				   ...
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    //
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    //				iterates over all channels in layer ln.
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    //				channelsInLayer (ln, l, p) calls
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    //				channelsWithPrefix (ln + ".", l, p).
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    //
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    //-----------------------------------------------------------------
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    void		layers (std::set <std::string> &layerNames) const;
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    void		channelsInLayer (const std::string &layerName,
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                         Iterator &first,
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                     Iterator &last);
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    void		channelsInLayer (const std::string &layerName,
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                         ConstIterator &first,
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                     ConstIterator &last) const;
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    //-------------------------------------------------------------------
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    // Find all channels whose name begins with a given prefix:
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    //
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    // channelsWithPrefix(p,f,l) stores a pair of iterators in f and l
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    // such that the following loop iterates over all channels whose name
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    // begins with string p:
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    //
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    //		for (ConstIterator i = f; i != l; ++i)
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    //		    ...
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    //
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    //-------------------------------------------------------------------
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    void			channelsWithPrefix (const char prefix[],
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                            Iterator &first,
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                            Iterator &last);
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    void			channelsWithPrefix (const char prefix[],
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                            ConstIterator &first,
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                            ConstIterator &last) const;
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    void			channelsWithPrefix (const std::string &prefix,
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                            Iterator &first,
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                            Iterator &last);
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    void			channelsWithPrefix (const std::string &prefix,
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                            ConstIterator &first,
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                            ConstIterator &last) const;
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    //------------
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    // Operator ==
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    //------------
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    bool			operator == (const ChannelList &other) const;
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  private:
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    ChannelMap			_map;
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};
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//----------
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// Iterators
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//----------
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class ChannelList::Iterator
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{
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  public:
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    Iterator ();
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    Iterator (const ChannelList::ChannelMap::iterator &i);
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    Iterator &			operator ++ ();
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    Iterator 			operator ++ (int);
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    const char *		name () const;
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    Channel &			channel () const;
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  private:
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    friend class ChannelList::ConstIterator;
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    ChannelList::ChannelMap::iterator _i;
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};
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class ChannelList::ConstIterator
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{
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  public:
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    ConstIterator ();
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    ConstIterator (const ChannelList::ChannelMap::const_iterator &i);
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    ConstIterator (const ChannelList::Iterator &other);
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    ConstIterator &		operator ++ ();
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    ConstIterator 		operator ++ (int);
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    const char *		name () const;
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    const Channel &		channel () const;
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  private:
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    friend bool operator == (const ConstIterator &, const ConstIterator &);
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    friend bool operator != (const ConstIterator &, const ConstIterator &);
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    ChannelList::ChannelMap::const_iterator _i;
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};
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//-----------------
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// Inline Functions
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//-----------------
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inline
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ChannelList::Iterator::Iterator (): _i()
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{
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    // empty
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}
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inline
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ChannelList::Iterator::Iterator (const ChannelList::ChannelMap::iterator &i):
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    _i (i)
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{
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    // empty
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}
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inline ChannelList::Iterator &
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ChannelList::Iterator::operator ++ ()
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{
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    ++_i;
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    return *this;
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}
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inline ChannelList::Iterator
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ChannelList::Iterator::operator ++ (int)
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{
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    Iterator tmp = *this;
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    ++_i;
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    return tmp;
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}
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inline const char *
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ChannelList::Iterator::name () const
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{
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    return *_i->first;
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}
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inline Channel &
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ChannelList::Iterator::channel () const
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{
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    return _i->second;
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}
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inline
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ChannelList::ConstIterator::ConstIterator (): _i()
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{
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    // empty
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}
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inline
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ChannelList::ConstIterator::ConstIterator
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    (const ChannelList::ChannelMap::const_iterator &i): _i (i)
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{
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    // empty
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}
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inline
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ChannelList::ConstIterator::ConstIterator (const ChannelList::Iterator &other):
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    _i (other._i)
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{
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    // empty
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}
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inline ChannelList::ConstIterator &
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ChannelList::ConstIterator::operator ++ ()
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{
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    ++_i;
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    return *this;
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}
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inline ChannelList::ConstIterator
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ChannelList::ConstIterator::operator ++ (int)
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{
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    ConstIterator tmp = *this;
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    ++_i;
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    return tmp;
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}
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inline const char *
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ChannelList::ConstIterator::name () const
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{
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    return *_i->first;
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}
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inline const Channel &
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ChannelList::ConstIterator::channel () const
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{
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    return _i->second;
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}
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inline bool
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operator == (const ChannelList::ConstIterator &x,
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         const ChannelList::ConstIterator &y)
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{
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    return x._i == y._i;
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}
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inline bool
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operator != (const ChannelList::ConstIterator &x,
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         const ChannelList::ConstIterator &y)
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{
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    return !(x == y);
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}
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} // namespace Imf
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#endif
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