476 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			476 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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| // Digital Ltd. LLC
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| // *       Redistributions of source code must retain the above copyright
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| // notice, this list of conditions and the following disclaimer.
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| // *       Redistributions in binary form must reproduce the above
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| // copyright notice, this list of conditions and the following disclaimer
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| // in the documentation and/or other materials provided with the
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| // distribution.
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| // *       Neither the name of Industrial Light & Magic nor the names of
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| // its contributors may be used to endorse or promote products derived
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| // from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| 
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| #ifndef INCLUDED_IMF_TILED_OUTPUT_FILE_H
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| #define INCLUDED_IMF_TILED_OUTPUT_FILE_H
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| 
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| //-----------------------------------------------------------------------------
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| //
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| //	class TiledOutputFile
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| //
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| //-----------------------------------------------------------------------------
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| 
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| #include <ImfHeader.h>
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| #include <ImfFrameBuffer.h>
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| #include "ImathBox.h"
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| #include <ImfTileDescription.h>
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| #include <ImfThreading.h>
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| 
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| namespace Imf {
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| 
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| class TiledInputFile;
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| class InputFile;
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| struct PreviewRgba;
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| 
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| 
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| class TiledOutputFile
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| {
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|   public:
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| 
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|     //-------------------------------------------------------------------
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|     // A constructor that opens the file with the specified name, and
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|     // writes the file header.  The file header is also copied into the
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|     // TiledOutputFile object, and can later be accessed via the header()
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|     // method.
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|     //
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|     // Destroying TiledOutputFile constructed with this constructor
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|     // automatically closes the corresponding files.
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|     //
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|     // The header must contain a TileDescriptionAttribute called "tiles".
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|     //
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|     // The x and y subsampling factors for all image channels must be 1;
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|     // subsampling is not supported.
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|     //
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|     // Tiles can be written to the file in arbitrary order.  The line
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|     // order attribute can be used to cause the tiles to be sorted in
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|     // the file.  When the file is read later, reading the tiles in the
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|     // same order as they are in the file tends to be significantly
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|     // faster than reading the tiles in random order (see writeTile,
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|     // below).
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|     //-------------------------------------------------------------------
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| 
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|     TiledOutputFile (const char fileName[],
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|              const Header &header,
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|                      int numThreads = globalThreadCount ());
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| 
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| 
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|     // ----------------------------------------------------------------
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|     // A constructor that attaches the new TiledOutputFile object to
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|     // a file that has already been opened.  Destroying TiledOutputFile
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|     // objects constructed with this constructor does not automatically
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|     // close the corresponding files.
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|     // ----------------------------------------------------------------
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| 
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|     TiledOutputFile (OStream &os,
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|              const Header &header,
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|                      int numThreads = globalThreadCount ());
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| 
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| 
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|     //-----------------------------------------------------
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|     // Destructor
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|     //
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|     // Destroying a TiledOutputFile object before all tiles
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|     // have been written results in an incomplete file.
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|     //-----------------------------------------------------
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| 
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|     virtual ~TiledOutputFile ();
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| 
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| 
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|     //------------------------
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|     // Access to the file name
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|     //------------------------
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| 
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|     const char *	fileName () const;
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| 
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| 
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|     //--------------------------
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|     // Access to the file header
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|     //--------------------------
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| 
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|     const Header &	header () const;
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| 
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| 
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|     //-------------------------------------------------------
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|     // Set the current frame buffer -- copies the FrameBuffer
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|     // object into the TiledOutputFile object.
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|     //
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|     // The current frame buffer is the source of the pixel
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|     // data written to the file.  The current frame buffer
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|     // must be set at least once before writeTile() is
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|     // called.  The current frame buffer can be changed
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|     // after each call to writeTile().
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|     //-------------------------------------------------------
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| 
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|     void		setFrameBuffer (const FrameBuffer &frameBuffer);
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| 
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| 
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|     //-----------------------------------
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|     // Access to the current frame buffer
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|     //-----------------------------------
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| 
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|     const FrameBuffer &	frameBuffer () const;
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| 
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| 
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|     //-------------------
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|     // Utility functions:
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|     //-------------------
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| 
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|     //---------------------------------------------------------
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|     // Multiresolution mode and tile size:
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|     // The following functions return the xSize, ySize and mode
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|     // fields of the file header's TileDescriptionAttribute.
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|     //---------------------------------------------------------
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| 
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|     unsigned int	tileXSize () const;
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|     unsigned int	tileYSize () const;
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|     LevelMode		levelMode () const;
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|     LevelRoundingMode	levelRoundingMode () const;
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| 
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| 
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|     //--------------------------------------------------------------------
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|     // Number of levels:
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|     //
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|     // numXLevels() returns the file's number of levels in x direction.
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|     //
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|     //	if levelMode() == ONE_LEVEL:
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|     //      return value is: 1
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|     //
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|     //	if levelMode() == MIPMAP_LEVELS:
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|     //      return value is: rfunc (log (max (w, h)) / log (2)) + 1
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|     //
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|     //	if levelMode() == RIPMAP_LEVELS:
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|     //      return value is: rfunc (log (w) / log (2)) + 1
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|     //
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|     //	where
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|     //	    w is the width of the image's data window,  max.x - min.x + 1,
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|     //	    y is the height of the image's data window, max.y - min.y + 1,
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|     //	    and rfunc(x) is either floor(x), or ceil(x), depending on
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|     //	    whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.
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|     //
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|     // numYLevels() returns the file's number of levels in y direction.
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|     //
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|     //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
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|     //      return value is the same as for numXLevels()
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|     //
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|     //	if levelMode() == RIPMAP_LEVELS:
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|     //      return value is: rfunc (log (h) / log (2)) + 1
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|     //
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|     //
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|     // numLevels() is a convenience function for use with MIPMAP_LEVELS
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|     // files.
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|     //
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|     //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
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|     //      return value is the same as for numXLevels()
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|     //
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|     //	if levelMode() == RIPMAP_LEVELS:
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|     //      an Iex::LogicExc exception is thrown
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|     //
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|     // isValidLevel(lx, ly) returns true if the file contains
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|     // a level with level number (lx, ly), false if not.
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|     //
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|     //--------------------------------------------------------------------
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| 
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|     int			numLevels () const;
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|     int			numXLevels () const;
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|     int			numYLevels () const;
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|     bool		isValidLevel (int lx, int ly) const;
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| 
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| 
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|     //---------------------------------------------------------
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|     // Dimensions of a level:
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|     //
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|     // levelWidth(lx) returns the width of a level with level
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|     // number (lx, *), where * is any number.
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|     //
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|     //	return value is:
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|     //      max (1, rfunc (w / pow (2, lx)))
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|     //
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|     //
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|     // levelHeight(ly) returns the height of a level with level
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|     // number (*, ly), where * is any number.
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|     //
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|     //	return value is:
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|     //      max (1, rfunc (h / pow (2, ly)))
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|     //
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|     //---------------------------------------------------------
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| 
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|     int			levelWidth  (int lx) const;
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|     int			levelHeight (int ly) const;
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| 
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| 
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|     //----------------------------------------------------------
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|     // Number of tiles:
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|     //
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|     // numXTiles(lx) returns the number of tiles in x direction
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|     // that cover a level with level number (lx, *), where * is
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|     // any number.
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|     //
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|     //	return value is:
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|     //      (levelWidth(lx) + tileXSize() - 1) / tileXSize()
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|     //
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|     //
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|     // numYTiles(ly) returns the number of tiles in y direction
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|     // that cover a level with level number (*, ly), where * is
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|     // any number.
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|     //
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|     //	return value is:
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|     //      (levelHeight(ly) + tileXSize() - 1) / tileXSize()
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|     //
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|     //----------------------------------------------------------
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| 
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|     int			numXTiles (int lx = 0) const;
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|     int			numYTiles (int ly = 0) const;
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| 
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| 
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|     //---------------------------------------------------------
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|     // Level pixel ranges:
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|     //
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|     // dataWindowForLevel(lx, ly) returns a 2-dimensional
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|     // region of valid pixel coordinates for a level with
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|     // level number (lx, ly)
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|     //
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|     //	return value is a Box2i with min value:
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|     //      (dataWindow.min.x, dataWindow.min.y)
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|     //
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|     //	and max value:
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|     //      (dataWindow.min.x + levelWidth(lx) - 1,
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|     //       dataWindow.min.y + levelHeight(ly) - 1)
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|     //
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|     // dataWindowForLevel(level) is a convenience function used
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|     // for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
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|     // dataWindowForLevel(level, level).
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|     //
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|     //---------------------------------------------------------
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| 
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|     Imath::Box2i	dataWindowForLevel (int l = 0) const;
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|     Imath::Box2i	dataWindowForLevel (int lx, int ly) const;
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| 
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| 
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|     //-------------------------------------------------------------------
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|     // Tile pixel ranges:
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|     //
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|     // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional
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|     // region of valid pixel coordinates for a tile with tile coordinates
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|     // (dx,dy) and level number (lx, ly).
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|     //
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|     //	return value is a Box2i with min value:
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|     //      (dataWindow.min.x + dx * tileXSize(),
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|     //       dataWindow.min.y + dy * tileYSize())
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|     //
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|     //	and max value:
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|     //      (dataWindow.min.x + (dx + 1) * tileXSize() - 1,
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|     //       dataWindow.min.y + (dy + 1) * tileYSize() - 1)
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|     //
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|     // dataWindowForTile(dx, dy, level) is a convenience function
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|     // used for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
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|     // dataWindowForTile(dx, dy, level, level).
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|     //
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|     //-------------------------------------------------------------------
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| 
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|     Imath::Box2i	dataWindowForTile (int dx, int dy,
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|                        int l = 0) const;
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| 
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|     Imath::Box2i	dataWindowForTile (int dx, int dy,
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|                        int lx, int ly) const;
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| 
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|     //------------------------------------------------------------------
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|     // Write pixel data:
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|     //
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|     // writeTile(dx, dy, lx, ly) writes the tile with tile
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|     // coordinates (dx, dy), and level number (lx, ly) to
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|     // the file.
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|     //
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|     //   dx must lie in the interval [0, numXTiles(lx) - 1]
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|     //   dy must lie in the interval [0, numYTiles(ly) - 1]
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|     //
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|     //   lx must lie in the interval [0, numXLevels() - 1]
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|     //   ly must lie in the inverval [0, numYLevels() - 1]
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|     //
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|     // writeTile(dx, dy, level) is a convenience function
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|     // used for ONE_LEVEL and MIPMAP_LEVEL files.  It calls
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|     // writeTile(dx, dy, level, level).
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|     //
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|     // The two writeTiles(dx1, dx2, dy1, dy2, ...) functions allow
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|     // writing multiple tiles at once.  If multi-threading is used
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|     // multiple tiles are written concurrently.  The tile coordinates,
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|     // dx1, dx2 and dy1, dy2, specify inclusive ranges of tile
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|     // coordinates.  It is valid for dx1 < dx2 or dy1 < dy2; the
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|     // tiles are always written in the order specified by the line
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|     // order attribute.  Hence, it is not possible to specify an
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|     // "invalid" or empty tile range.
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|     //
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|     // Pixels that are outside the pixel coordinate range for the tile's
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|     // level, are never accessed by writeTile().
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|     //
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|     // Each tile in the file must be written exactly once.
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|     //
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|     // The file's line order attribute determines the order of the tiles
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|     // in the file:
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|     //
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|     //	 INCREASING_Y	In the file, the tiles for each level are stored
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|     //	 		in a contiguous block.  The levels are ordered
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|     //	 		like this:
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|     //
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|     //			    (0, 0)   (1, 0)   ... (nx-1, 0)
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|     //			    (0, 1)   (1, 1)   ... (nx-1, 1)
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|     //			     ...
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|     //			    (0,ny-1) (1,ny-1) ... (nx-1,ny-1)
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|     //
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|     //			where nx = numXLevels(), and ny = numYLevels().
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|     //			In an individual level, (lx, ly), the tiles
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|     //			are stored in the following order:
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|     //
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|     //			    (0, 0)   (1, 0)   ... (tx-1, 0)
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|     //			    (0, 1)   (1, 1)   ... (tx-1, 1)
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|     //			     ...
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|     //			    (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
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|     //
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|     //			where tx = numXTiles(lx),
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|     //			and   ty = numYTiles(ly).
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|     //
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|     //	 DECREASING_Y   As for INCREASING_Y, the tiles for each level
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|     //			are stored in a contiguous block.  The levels
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|     //			are ordered the same way as for INCREASING_Y,
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|     //			but within an individual level, the tiles
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|     //			are stored in this order:
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|     //
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|     //			    (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
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|     //			     ...
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|     //			    (0, 1)   (1, 1)   ... (tx-1, 1)
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|     //			    (0, 0)   (1, 0)   ... (tx-1, 0)
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|     //
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|     //
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|     //	 RANDOM_Y	The order of the calls to writeTile() determines
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|     //	 		the order of the tiles in the file.
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|     //
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|     //------------------------------------------------------------------
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| 
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|     void		writeTile  (int dx, int dy, int l = 0);
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|     void		writeTile  (int dx, int dy, int lx, int ly);
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| 
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|     void		writeTiles (int dx1, int dx2, int dy1, int dy2,
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|                                     int lx, int ly);
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| 
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|     void		writeTiles (int dx1, int dx2, int dy1, int dy2,
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|                                     int l = 0);
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| 
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| 
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|     //------------------------------------------------------------------
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|     // Shortcut to copy all pixels from a TiledInputFile into this file,
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|     // without uncompressing and then recompressing the pixel data.
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|     // This file's header must be compatible with the TiledInputFile's
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|     // header:  The two header's "dataWindow", "compression",
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|     // "lineOrder", "channels", and "tiles" attributes must be the same.
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|     //------------------------------------------------------------------
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| 
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|     void		copyPixels (TiledInputFile &in);
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| 
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| 
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|     //------------------------------------------------------------------
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|     // Shortcut to copy all pixels from an InputFile into this file,
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|     // without uncompressing and then recompressing the pixel data.
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|     // This file's header must be compatible with the InputFile's
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|     // header:  The two header's "dataWindow", "compression",
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|     // "lineOrder", "channels", and "tiles" attributes must be the same.
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|     //
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|     // To use this function, the InputFile must be tiled.
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|     //------------------------------------------------------------------
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| 
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|     void		copyPixels (InputFile &in);
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| 
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| 
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|     //--------------------------------------------------------------
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|     // Updating the preview image:
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|     //
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|     // updatePreviewImage() supplies a new set of pixels for the
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|     // preview image attribute in the file's header.  If the header
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|     // does not contain a preview image, updatePreviewImage() throws
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|     // an Iex::LogicExc.
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|     //
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|     // Note: updatePreviewImage() is necessary because images are
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|     // often stored in a file incrementally, a few tiles at a time,
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|     // while the image is being generated.  Since the preview image
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|     // is an attribute in the file's header, it gets stored in the
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|     // file as soon as the file is opened, but we may not know what
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|     // the preview image should look like until we have written the
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|     // last tile of the main image.
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|     //
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|     //--------------------------------------------------------------
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| 
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|     void		updatePreviewImage (const PreviewRgba newPixels[]);
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| 
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| 
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|     //-------------------------------------------------------------
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|     // Break a tile -- for testing and debugging only:
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|     //
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|     // breakTile(dx,dy,lx,ly,p,n,c) introduces an error into the
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|     // output file by writing n copies of character c, starting
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|     // p bytes from the beginning of the tile with tile coordinates
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|     // (dx, dy) and level number (lx, ly).
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|     //
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|     // Warning: Calling this function usually results in a broken
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|     // image file.  The file or parts of it may not be readable,
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|     // or the file may contain bad data.
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|     //
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|     //-------------------------------------------------------------
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| 
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|     void		breakTile  (int dx, int dy,
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|                     int lx, int ly,
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|                     int offset,
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|                     int length,
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|                     char c);
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|     struct Data;
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| 
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|   private:
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| 
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|     TiledOutputFile (const TiledOutputFile &);		    // not implemented
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|     TiledOutputFile & operator = (const TiledOutputFile &); // not implemented
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| 
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|     void		initialize (const Header &header);
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| 
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|     bool		isValidTile (int dx, int dy,
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|                      int lx, int ly) const;
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| 
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|     size_t		bytesPerLineForTile (int dx, int dy,
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|                          int lx, int ly) const;
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| 
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|     Data *		_data;
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| };
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| 
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| 
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| } // namespace Imf
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| 
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| #endif
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