242 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			242 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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| // Digital Ltd. LLC
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| // *       Redistributions of source code must retain the above copyright
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| // notice, this list of conditions and the following disclaimer.
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| // *       Redistributions in binary form must reproduce the above
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| // copyright notice, this list of conditions and the following disclaimer
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| // in the documentation and/or other materials provided with the
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| // distribution.
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| // *       Neither the name of Industrial Light & Magic nor the names of
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| // its contributors may be used to endorse or promote products derived
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| // from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| 
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| 
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| #ifndef INCLUDED_IMF_OUTPUT_FILE_H
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| #define INCLUDED_IMF_OUTPUT_FILE_H
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| 
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| //-----------------------------------------------------------------------------
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| //
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| //	class OutputFile
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| //
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| //-----------------------------------------------------------------------------
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| 
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| #include <ImfHeader.h>
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| #include <ImfFrameBuffer.h>
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| #include <ImfThreading.h>
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| 
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| namespace Imf {
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| 
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| class InputFile;
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| struct PreviewRgba;
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| 
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| 
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| class OutputFile
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| {
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|   public:
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| 
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|     //-----------------------------------------------------------
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|     // Constructor -- opens the file and writes the file header.
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|     // The file header is also copied into the OutputFile object,
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|     // and can later be accessed via the header() method.
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|     // Destroying this OutputFile object automatically closes
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|     // the file.
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|     //
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|     // numThreads determines the number of threads that will be
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|     // used to write the file (see ImfThreading.h).
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|     //-----------------------------------------------------------
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| 
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|     OutputFile (const char fileName[], const Header &header,
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|                 int numThreads = globalThreadCount());
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| 
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| 
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|     //------------------------------------------------------------
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|     // Constructor -- attaches the new OutputFile object to a file
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|     // that has already been opened, and writes the file header.
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|     // The file header is also copied into the OutputFile object,
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|     // and can later be accessed via the header() method.
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|     // Destroying this OutputFile object does not automatically
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|     // close the file.
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|     //
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|     // numThreads determines the number of threads that will be
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|     // used to write the file (see ImfThreading.h).
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|     //------------------------------------------------------------
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| 
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|     OutputFile (OStream &os, const Header &header,
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|                 int numThreads = globalThreadCount());
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| 
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| 
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|     //-------------------------------------------------
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|     // Destructor
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|     //
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|     // Destroying the OutputFile object before writing
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|     // all scan lines within the data window results in
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|     // an incomplete file.
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|     //-------------------------------------------------
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| 
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|     virtual ~OutputFile ();
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| 
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| 
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|     //------------------------
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|     // Access to the file name
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|     //------------------------
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| 
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|     const char *	fileName () const;
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| 
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| 
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|     //--------------------------
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|     // Access to the file header
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|     //--------------------------
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| 
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|     const Header &	header () const;
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| 
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| 
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|     //-------------------------------------------------------
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|     // Set the current frame buffer -- copies the FrameBuffer
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|     // object into the OutputFile object.
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|     //
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|     // The current frame buffer is the source of the pixel
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|     // data written to the file.  The current frame buffer
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|     // must be set at least once before writePixels() is
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|     // called.  The current frame buffer can be changed
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|     // after each call to writePixels.
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|     //-------------------------------------------------------
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| 
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|     void		setFrameBuffer (const FrameBuffer &frameBuffer);
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| 
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| 
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|     //-----------------------------------
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|     // Access to the current frame buffer
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|     //-----------------------------------
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| 
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|     const FrameBuffer &	frameBuffer () const;
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| 
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| 
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|     //-------------------------------------------------------------------
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|     // Write pixel data:
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|     //
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|     // writePixels(n) retrieves the next n scan lines worth of data from
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|     // the current frame buffer, starting with the scan line indicated by
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|     // currentScanLine(), and stores the data in the output file, and
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|     // progressing in the direction indicated by header.lineOrder().
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|     //
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|     // To produce a complete and correct file, exactly m scan lines must
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|     // be written, where m is equal to
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|     // header().dataWindow().max.y - header().dataWindow().min.y + 1.
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|     //-------------------------------------------------------------------
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| 
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|     void		writePixels (int numScanLines = 1);
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| 
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| 
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|     //------------------------------------------------------------------
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|     // Access to the current scan line:
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|     //
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|     // currentScanLine() returns the y coordinate of the first scan line
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|     // that will be read from the current frame buffer during the next
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|     // call to writePixels().
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|     //
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|     // If header.lineOrder() == INCREASING_Y:
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|     //
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|     //	The current scan line before the first call to writePixels()
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|     //  is header().dataWindow().min.y.  After writing each scan line,
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|     //  the current scan line is incremented by 1.
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|     //
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|     // If header.lineOrder() == DECREASING_Y:
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|     //
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|     //	The current scan line before the first call to writePixels()
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|     //  is header().dataWindow().max.y.  After writing each scan line,
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|     //  the current scan line is decremented by 1.
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|     //
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|     //------------------------------------------------------------------
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| 
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|     int			currentScanLine () const;
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| 
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| 
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|     //--------------------------------------------------------------
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|     // Shortcut to copy all pixels from an InputFile into this file,
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|     // without uncompressing and then recompressing the pixel data.
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|     // This file's header must be compatible with the InputFile's
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|     // header:  The two header's "dataWindow", "compression",
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|     // "lineOrder" and "channels" attributes must be the same.
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|     //--------------------------------------------------------------
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| 
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|     void		copyPixels (InputFile &in);
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| 
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| 
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|     //--------------------------------------------------------------
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|     // Updating the preview image:
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|     //
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|     // updatePreviewImage() supplies a new set of pixels for the
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|     // preview image attribute in the file's header.  If the header
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|     // does not contain a preview image, updatePreviewImage() throws
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|     // an Iex::LogicExc.
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|     //
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|     // Note: updatePreviewImage() is necessary because images are
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|     // often stored in a file incrementally, a few scan lines at a
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|     // time, while the image is being generated.  Since the preview
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|     // image is an attribute in the file's header, it gets stored in
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|     // the file as soon as the file is opened, but we may not know
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|     // what the preview image should look like until we have written
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|     // the last scan line of the main image.
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|     //
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|     //--------------------------------------------------------------
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| 
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|     void		updatePreviewImage (const PreviewRgba newPixels[]);
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| 
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| 
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|     //---------------------------------------------------------
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|     // Break a scan line -- for testing and debugging only:
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|     //
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|     // breakScanLine(y,p,n,c) introduces an error into the
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|     // output file by writing n copies of character c, starting
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|     // p bytes from the beginning of the pixel data block that
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|     // contains scan line y.
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|     //
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|     // Warning: Calling this function usually results in a
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|     // broken image file.  The file or parts of it may not
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|     // be readable, or the file may contain bad data.
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|     //
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|     //---------------------------------------------------------
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| 
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|     void		breakScanLine  (int y, int offset, int length, char c);
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| 
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| 
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|     struct Data;
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| 
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|   private:
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| 
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|     OutputFile (const OutputFile &);			// not implemented
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|     OutputFile & operator = (const OutputFile &);	// not implemented
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| 
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|     void		initialize (const Header &header);
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| 
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|     Data *		_data;
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| };
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| 
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| 
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| } // namespace Imf
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| 
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| #endif
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