140 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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| // Digital Ltd. LLC
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| // *       Redistributions of source code must retain the above copyright
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| // notice, this list of conditions and the following disclaimer.
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| // *       Redistributions in binary form must reproduce the above
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| // copyright notice, this list of conditions and the following disclaimer
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| // in the documentation and/or other materials provided with the
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| // distribution.
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| // *       Neither the name of Industrial Light & Magic nor the names of
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| // its contributors may be used to endorse or promote products derived
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| // from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| 
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| //-----------------------------------------------------------------------------
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| //
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| //	Routines for converting between pixel data types,
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| //	with well-defined behavior for exceptional cases.
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| //
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| //-----------------------------------------------------------------------------
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| 
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| #include <ImfConvert.h>
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| #include <limits.h>
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| 
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| namespace Imf {
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| namespace {
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| 
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| inline bool
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| isNegative (float f)
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| {
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|     union {float f; int i;} u;
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|     u.f = f;
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|     return (u.i & 0x80000000) != 0;
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| }
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| 
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| 
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| inline bool
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| isNan (float f)
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| {
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|     union {float f; int i;} u;
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|     u.f = f;
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|     return (u.i & 0x7fffffff) > 0x7f800000;
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| }
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| 
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| 
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| inline bool
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| isInfinity (float f)
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| {
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|     union {float f; int i;} u;
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|     u.f = f;
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|     return (u.i & 0x7fffffff) == 0x7f800000;
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| }
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| 
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| 
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| inline bool
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| isFinite (float f)
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| {
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|     union {float f; int i;} u;
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|     u.f = f;
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|     return (u.i & 0x7f800000) != 0x7f800000;
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| }
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| 
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| } // namespace
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| 
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| 
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| unsigned int
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| halfToUint (half h)
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| {
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|     if (h.isNegative() || h.isNan())
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|     return 0;
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| 
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|     if (h.isInfinity())
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|     return UINT_MAX;
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| 
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|     return (unsigned int) h;
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| }
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| 
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| 
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| unsigned int
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| floatToUint (float f)
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| {
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|     if (isNegative (f) || isNan (f))
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|     return 0;
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| 
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|     if (isInfinity (f) || f > UINT_MAX)
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|     return UINT_MAX;
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| 
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|     return (unsigned int) f;
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| }
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| 
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| 
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| half
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| uintToHalf (unsigned int ui)
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| {
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|     if (ui >  HALF_MAX)
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|     return half::posInf();
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| 
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|     return half (ui);
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| }
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| 
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| 
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| half
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| floatToHalf (float f)
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| {
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|     if (isFinite (f))
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|     {
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|     if (f >  HALF_MAX)
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|         return half::posInf();
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| 
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|     if (f < -HALF_MAX)
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|         return half::negInf();
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|     }
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| 
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|     return half (f);
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| }
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| 
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| 
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| } // namespace Imf
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