opencv/modules/contrib/src/octree.cpp
Andrey Kamaev 2a6fb2867e Remove all using directives for STL namespace and members
Made all STL usages explicit to be able automatically find all usages of
particular class or function.
2013-02-25 15:04:17 +04:00

345 lines
11 KiB
C++

/*M///////////////////////////////////////////////////////////////////////////////////////
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#include "precomp.hpp"
#include <limits>
namespace
{
using namespace cv;
const size_t MAX_STACK_SIZE = 255;
const size_t MAX_LEAFS = 8;
bool checkIfNodeOutsideSphere(const Octree::Node& node, const Point3f& c, float r)
{
if (node.x_max < (c.x - r) || node.y_max < (c.y - r) || node.z_max < (c.z - r))
return true;
if ((c.x + r) < node.x_min || (c.y + r) < node.y_min || (c.z + r) < node.z_min)
return true;
return false;
}
bool checkIfNodeInsideSphere(const Octree::Node& node, const Point3f& c, float r)
{
r *= r;
float d2_xmin = (node.x_min - c.x) * (node.x_min - c.x);
float d2_ymin = (node.y_min - c.y) * (node.y_min - c.y);
float d2_zmin = (node.z_min - c.z) * (node.z_min - c.z);
if (d2_xmin + d2_ymin + d2_zmin > r)
return false;
float d2_zmax = (node.z_max - c.z) * (node.z_max - c.z);
if (d2_xmin + d2_ymin + d2_zmax > r)
return false;
float d2_ymax = (node.y_max - c.y) * (node.y_max - c.y);
if (d2_xmin + d2_ymax + d2_zmin > r)
return false;
if (d2_xmin + d2_ymax + d2_zmax > r)
return false;
float d2_xmax = (node.x_max - c.x) * (node.x_max - c.x);
if (d2_xmax + d2_ymin + d2_zmin > r)
return false;
if (d2_xmax + d2_ymin + d2_zmax > r)
return false;
if (d2_xmax + d2_ymax + d2_zmin > r)
return false;
if (d2_xmax + d2_ymax + d2_zmax > r)
return false;
return true;
}
void fillMinMax(const std::vector<Point3f>& points, Octree::Node& node)
{
node.x_max = node.y_max = node.z_max = std::numeric_limits<float>::min();
node.x_min = node.y_min = node.z_min = std::numeric_limits<float>::max();
for (size_t i = 0; i < points.size(); ++i)
{
const Point3f& point = points[i];
if (node.x_max < point.x)
node.x_max = point.x;
if (node.y_max < point.y)
node.y_max = point.y;
if (node.z_max < point.z)
node.z_max = point.z;
if (node.x_min > point.x)
node.x_min = point.x;
if (node.y_min > point.y)
node.y_min = point.y;
if (node.z_min > point.z)
node.z_min = point.z;
}
}
size_t findSubboxForPoint(const Point3f& point, const Octree::Node& node)
{
size_t ind_x = point.x < (node.x_max + node.x_min) / 2 ? 0 : 1;
size_t ind_y = point.y < (node.y_max + node.y_min) / 2 ? 0 : 1;
size_t ind_z = point.z < (node.z_max + node.z_min) / 2 ? 0 : 1;
return (ind_x << 2) + (ind_y << 1) + (ind_z << 0);
}
void initChildBox(const Octree::Node& parent, size_t boxIndex, Octree::Node& child)
{
child.x_min = child.x_max = (parent.x_max + parent.x_min) / 2;
child.y_min = child.y_max = (parent.y_max + parent.y_min) / 2;
child.z_min = child.z_max = (parent.z_max + parent.z_min) / 2;
if ((boxIndex >> 0) & 1)
child.z_max = parent.z_max;
else
child.z_min = parent.z_min;
if ((boxIndex >> 1) & 1)
child.y_max = parent.y_max;
else
child.y_min = parent.y_min;
if ((boxIndex >> 2) & 1)
child.x_max = parent.x_max;
else
child.x_min = parent.x_min;
}
}//namespace
////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////// Octree //////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////
namespace cv
{
Octree::Octree()
{
}
Octree::Octree(const std::vector<Point3f>& points3d, int maxLevels, int _minPoints)
{
buildTree(points3d, maxLevels, _minPoints);
}
Octree::~Octree()
{
}
void Octree::getPointsWithinSphere(const Point3f& center, float radius, std::vector<Point3f>& out) const
{
out.clear();
if (nodes.empty())
return;
int stack[MAX_STACK_SIZE];
int pos = 0;
stack[pos] = 0;
while (pos >= 0)
{
const Node& cur = nodes[stack[pos--]];
if (checkIfNodeOutsideSphere(cur, center, radius))
continue;
if (checkIfNodeInsideSphere(cur, center, radius))
{
size_t sz = out.size();
out.resize(sz + cur.end - cur.begin);
for (int i = cur.begin; i < cur.end; ++i)
out[sz++] = points[i];
continue;
}
if (cur.isLeaf)
{
double r2 = radius * radius;
size_t sz = out.size();
out.resize(sz + (cur.end - cur.begin));
for (int i = cur.begin; i < cur.end; ++i)
{
const Point3f& point = points[i];
double dx = (point.x - center.x);
double dy = (point.y - center.y);
double dz = (point.z - center.z);
double dist2 = dx * dx + dy * dy + dz * dz;
if (dist2 < r2)
out[sz++] = point;
};
out.resize(sz);
continue;
}
if (cur.children[0])
stack[++pos] = cur.children[0];
if (cur.children[1])
stack[++pos] = cur.children[1];
if (cur.children[2])
stack[++pos] = cur.children[2];
if (cur.children[3])
stack[++pos] = cur.children[3];
if (cur.children[4])
stack[++pos] = cur.children[4];
if (cur.children[5])
stack[++pos] = cur.children[5];
if (cur.children[6])
stack[++pos] = cur.children[6];
if (cur.children[7])
stack[++pos] = cur.children[7];
}
}
void Octree::buildTree(const std::vector<Point3f>& points3d, int maxLevels, int _minPoints)
{
assert((size_t)maxLevels * 8 < MAX_STACK_SIZE);
points.resize(points3d.size());
std::copy(points3d.begin(), points3d.end(), points.begin());
minPoints = _minPoints;
nodes.clear();
nodes.push_back(Node());
Node& root = nodes[0];
fillMinMax(points, root);
root.isLeaf = true;
root.maxLevels = maxLevels;
root.begin = 0;
root.end = (int)points.size();
for (size_t i = 0; i < MAX_LEAFS; i++)
root.children[i] = 0;
if (maxLevels != 1 && (root.end - root.begin) > _minPoints)
{
root.isLeaf = false;
buildNext(0);
}
}
void Octree::buildNext(size_t nodeInd)
{
size_t size = nodes[nodeInd].end - nodes[nodeInd].begin;
std::vector<size_t> boxBorders(MAX_LEAFS+1, 0);
std::vector<size_t> boxIndices(size);
std::vector<Point3f> tempPoints(size);
for (int i = nodes[nodeInd].begin, j = 0; i < nodes[nodeInd].end; ++i, ++j)
{
const Point3f& p = points[i];
size_t subboxInd = findSubboxForPoint(p, nodes[nodeInd]);
boxBorders[subboxInd+1]++;
boxIndices[j] = subboxInd;
tempPoints[j] = p;
}
for (size_t i = 1; i < boxBorders.size(); ++i)
boxBorders[i] += boxBorders[i-1];
std::vector<size_t> writeInds(boxBorders.begin(), boxBorders.end());
for (size_t i = 0; i < size; ++i)
{
size_t boxIndex = boxIndices[i];
Point3f& curPoint = tempPoints[i];
size_t copyTo = nodes[nodeInd].begin + writeInds[boxIndex]++;
points[copyTo] = curPoint;
}
for (size_t i = 0; i < MAX_LEAFS; ++i)
{
if (boxBorders[i] == boxBorders[i+1])
continue;
nodes.push_back(Node());
Node& child = nodes.back();
initChildBox(nodes[nodeInd], i, child);
child.isLeaf = true;
child.maxLevels = nodes[nodeInd].maxLevels - 1;
child.begin = nodes[nodeInd].begin + (int)boxBorders[i+0];
child.end = nodes[nodeInd].begin + (int)boxBorders[i+1];
for (size_t k = 0; k < MAX_LEAFS; k++)
child.children[k] = 0;
nodes[nodeInd].children[i] = (int)(nodes.size() - 1);
if (child.maxLevels != 1 && (child.end - child.begin) > minPoints)
{
child.isLeaf = false;
buildNext(nodes.size() - 1);
}
}
}
}