210 lines
4.7 KiB
C++
210 lines
4.7 KiB
C++
/***********************************************************************
|
|
* Software License Agreement (BSD License)
|
|
*
|
|
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
|
|
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
|
|
*
|
|
* THE BSD LICENSE
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*************************************************************************/
|
|
|
|
#ifndef HEAP_H
|
|
#define HEAP_H
|
|
|
|
|
|
#include <algorithm>
|
|
using namespace std;
|
|
|
|
namespace cvflann
|
|
{
|
|
|
|
/**
|
|
* Priority Queue Implementation
|
|
*
|
|
* The priority queue is implemented with a heap. A heap is a complete
|
|
* (full) binary tree in which each parent is less than both of its
|
|
* children, but the order of the children is unspecified.
|
|
* Note that a heap uses 1-based indexing to allow for power-of-2
|
|
* location of parents and children. We ignore element 0 of Heap array.
|
|
*/
|
|
template <typename T>
|
|
class Heap {
|
|
|
|
/**
|
|
* Storage array for the heap.
|
|
* Type T must be comparable.
|
|
*/
|
|
T* heap;
|
|
int length;
|
|
|
|
/**
|
|
* Number of element in the heap
|
|
*/
|
|
int count;
|
|
|
|
|
|
|
|
public:
|
|
/**
|
|
* Constructor.
|
|
*
|
|
* Params:
|
|
* size = heap size
|
|
*/
|
|
|
|
Heap(int size)
|
|
{
|
|
length = size+1;
|
|
heap = new T[length]; // heap uses 1-based indexing
|
|
count = 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Destructor.
|
|
*
|
|
*/
|
|
~Heap()
|
|
{
|
|
delete[] heap;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* Returns: heap size
|
|
*/
|
|
int size()
|
|
{
|
|
return count;
|
|
}
|
|
|
|
/**
|
|
* Tests if the heap is empty
|
|
*
|
|
* Returns: true is heap empty, false otherwise
|
|
*/
|
|
bool empty()
|
|
{
|
|
return size()==0;
|
|
}
|
|
|
|
/**
|
|
* Clears the heap.
|
|
*/
|
|
void clear()
|
|
{
|
|
count = 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Insert a new element in the heap.
|
|
*
|
|
* We select the next empty leaf node, and then keep moving any larger
|
|
* parents down until the right location is found to store this element.
|
|
*
|
|
* Params:
|
|
* value = the new element to be inserted in the heap
|
|
*/
|
|
void insert(T value)
|
|
{
|
|
/* If heap is full, then return without adding this element. */
|
|
if (count == length-1) {
|
|
return;
|
|
}
|
|
|
|
int loc = ++(count); /* Remember 1-based indexing. */
|
|
|
|
/* Keep moving parents down until a place is found for this node. */
|
|
int par = loc / 2; /* Location of parent. */
|
|
while (par > 0 && value < heap[par]) {
|
|
heap[loc] = heap[par]; /* Move parent down to loc. */
|
|
loc = par;
|
|
par = loc / 2;
|
|
}
|
|
/* Insert the element at the determined location. */
|
|
heap[loc] = value;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Returns the node of minimum value from the heap (top of the heap).
|
|
*
|
|
* Params:
|
|
* value = out parameter used to return the min element
|
|
* Returns: false if heap empty
|
|
*/
|
|
bool popMin(T& value)
|
|
{
|
|
if (count == 0) {
|
|
return false;
|
|
}
|
|
|
|
/* Switch first node with last. */
|
|
swap(heap[1],heap[count]);
|
|
|
|
count -= 1;
|
|
heapify(1); /* Move new node 1 to right position. */
|
|
|
|
value = heap[count + 1];
|
|
return true; /* Return old last node. */
|
|
}
|
|
|
|
|
|
/**
|
|
* Reorganizes the heap (a parent is smaller than its children)
|
|
* starting with a node.
|
|
*
|
|
* Params:
|
|
* parent = node form which to start heap reorganization.
|
|
*/
|
|
void heapify(int parent)
|
|
{
|
|
int minloc = parent;
|
|
|
|
/* Check the left child */
|
|
int left = 2 * parent;
|
|
if (left <= count && heap[left] < heap[parent]) {
|
|
minloc = left;
|
|
}
|
|
|
|
/* Check the right child */
|
|
int right = left + 1;
|
|
if (right <= count && heap[right] < heap[minloc]) {
|
|
minloc = right;
|
|
}
|
|
|
|
/* If a child was smaller, than swap parent with it and Heapify. */
|
|
if (minloc != parent) {
|
|
swap(heap[parent],heap[minloc]);
|
|
heapify(minloc);
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif //HEAP_H
|