512 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			512 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*M///////////////////////////////////////////////////////////////////////////////////////
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| //
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| //  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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| //
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| //  By downloading, copying, installing or using the software you agree to this license.
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| //  If you do not agree to this license, do not download, install,
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| //  copy or use the software.
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| //
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| //
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| //                           License Agreement
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| //                For Open Source Computer Vision Library
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| //
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| // Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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| // Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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| // Third party copyrights are property of their respective owners.
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| //
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| // Redistribution and use in source and binary forms, with or without modification,
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| // are permitted provided that the following conditions are met:
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| //
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| //   * Redistribution's of source code must retain the above copyright notice,
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| //     this list of conditions and the following disclaimer.
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| //
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| //   * Redistribution's in binary form must reproduce the above copyright notice,
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| //     this list of conditions and the following disclaimer in the documentation
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| //     and/or other materials provided with the distribution.
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| //
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| //   * The name of the copyright holders may not be used to endorse or promote products
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| //     derived from this software without specific prior written permission.
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| //
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| // This software is provided by the copyright holders and contributors "as is" and
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| // any express or implied warranties, including, but not limited to, the implied
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| // warranties of merchantability and fitness for a particular purpose are disclaimed.
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| // In no event shall the Intel Corporation or contributors be liable for any direct,
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| // indirect, incidental, special, exemplary, or consequential damages
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| // (including, but not limited to, procurement of substitute goods or services;
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| // loss of use, data, or profits; or business interruption) however caused
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| // and on any theory of liability, whether in contract, strict liability,
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| // or tort (including negligence or otherwise) arising in any way out of
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| // the use of this software, even if advised of the possibility of such damage.
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| //
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| //M*/
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| 
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| #include "test_precomp.hpp"
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| 
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| #if defined(HAVE_CUDA) && defined(HAVE_OPENGL)
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| 
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| using namespace cvtest;
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| 
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| /////////////////////////////////////////////
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| // Buffer
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| 
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| PARAM_TEST_CASE(Buffer, cv::Size, MatType)
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| {
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|     static void SetUpTestCase()
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|     {
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|         cv::namedWindow("test", cv::WINDOW_OPENGL);
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|     }
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| 
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|     static void TearDownTestCase()
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|     {
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|         cv::destroyAllWindows();
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|     }
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| 
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|     cv::Size size;
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|     int type;
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| 
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|     virtual void SetUp()
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|     {
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|         size = GET_PARAM(0);
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|         type = GET_PARAM(1);
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|     }
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| };
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| 
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| GPU_TEST_P(Buffer, Constructor1)
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| {
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|     cv::ogl::Buffer buf(size.height, size.width, type, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     EXPECT_EQ(size.height, buf.rows());
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|     EXPECT_EQ(size.width, buf.cols());
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|     EXPECT_EQ(type, buf.type());
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| }
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| 
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| GPU_TEST_P(Buffer, Constructor2)
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| {
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|     cv::ogl::Buffer buf(size, type, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     EXPECT_EQ(size.height, buf.rows());
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|     EXPECT_EQ(size.width, buf.cols());
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|     EXPECT_EQ(type, buf.type());
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| }
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| 
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| GPU_TEST_P(Buffer, ConstructorFromMat)
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| {
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|     cv::Mat gold = randomMat(size, type);
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| 
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|     cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     cv::Mat bufData;
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|     buf.copyTo(bufData);
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| 
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|     EXPECT_MAT_NEAR(gold, bufData, 0);
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| }
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| 
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| GPU_TEST_P(Buffer, ConstructorFromGpuMat)
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| {
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|     cv::Mat gold = randomMat(size, type);
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|     cv::gpu::GpuMat d_gold(gold);
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| 
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|     cv::ogl::Buffer buf(d_gold, cv::ogl::Buffer::ARRAY_BUFFER);
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| 
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|     cv::Mat bufData;
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|     buf.copyTo(bufData);
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| 
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|     EXPECT_MAT_NEAR(gold, bufData, 0);
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| }
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| 
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| GPU_TEST_P(Buffer, ConstructorFromBuffer)
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| {
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|     cv::ogl::Buffer buf_gold(size, type, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     cv::ogl::Buffer buf(buf_gold);
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| 
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|     EXPECT_EQ(buf_gold.bufId(), buf.bufId());
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|     EXPECT_EQ(buf_gold.rows(), buf.rows());
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|     EXPECT_EQ(buf_gold.cols(), buf.cols());
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|     EXPECT_EQ(buf_gold.type(), buf.type());
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| }
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| 
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| GPU_TEST_P(Buffer, ConstructorFromTexture2D)
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| {
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|     const int depth = CV_MAT_DEPTH(type);
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|     const int cn = CV_MAT_CN(type);
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| 
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|     if (depth != CV_32F || cn == 2)
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|         return;
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| 
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|     cv::Mat gold = randomMat(size, type, 0, 1.0);
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|     cv::ogl::Texture2D tex_gold(gold, true);
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| 
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|     cv::ogl::Buffer buf(tex_gold, cv::ogl::Buffer::PIXEL_PACK_BUFFER, true);
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| 
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|     cv::Mat bufData;
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|     buf.copyTo(bufData);
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| 
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|     EXPECT_MAT_NEAR(gold, bufData, 1e-2);
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| }
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| 
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| GPU_TEST_P(Buffer, Create)
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| {
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|     cv::ogl::Buffer buf;
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|     buf.create(size.height, size.width, type, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     EXPECT_EQ(size.height, buf.rows());
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|     EXPECT_EQ(size.width, buf.cols());
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|     EXPECT_EQ(type, buf.type());
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| }
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| 
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| GPU_TEST_P(Buffer, CopyFromMat)
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| {
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|     cv::Mat gold = randomMat(size, type);
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| 
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|     cv::ogl::Buffer buf;
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|     buf.copyFrom(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     cv::Mat bufData;
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|     buf.copyTo(bufData);
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| 
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|     EXPECT_MAT_NEAR(gold, bufData, 0);
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| }
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| 
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| GPU_TEST_P(Buffer, CopyFromGpuMat)
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| {
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|     cv::Mat gold = randomMat(size, type);
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|     cv::gpu::GpuMat d_gold(gold);
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| 
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|     cv::ogl::Buffer buf;
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|     buf.copyFrom(d_gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     cv::Mat bufData;
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|     buf.copyTo(bufData);
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| 
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|     EXPECT_MAT_NEAR(gold, bufData, 0);
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| }
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| 
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| GPU_TEST_P(Buffer, CopyFromBuffer)
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| {
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|     cv::Mat gold = randomMat(size, type);
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|     cv::ogl::Buffer buf_gold(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     cv::ogl::Buffer buf;
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|     buf.copyFrom(buf_gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     EXPECT_NE(buf_gold.bufId(), buf.bufId());
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| 
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|     cv::Mat bufData;
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|     buf.copyTo(bufData);
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| 
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|     EXPECT_MAT_NEAR(gold, bufData, 0);
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| }
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| 
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| GPU_TEST_P(Buffer, CopyFromTexture2D)
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| {
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|     const int depth = CV_MAT_DEPTH(type);
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|     const int cn = CV_MAT_CN(type);
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| 
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|     if (depth != CV_32F || cn == 2)
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|         return;
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| 
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|     cv::Mat gold = randomMat(size, type, 0, 1.0);
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|     cv::ogl::Texture2D tex_gold(gold, true);
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| 
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|     cv::ogl::Buffer buf;
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|     buf.copyFrom(tex_gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     cv::Mat bufData;
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|     buf.copyTo(bufData);
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| 
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|     EXPECT_MAT_NEAR(gold, bufData, 1e-2);
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| }
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| 
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| GPU_TEST_P(Buffer, CopyToGpuMat)
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| {
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|     cv::Mat gold = randomMat(size, type);
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| 
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|     cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     cv::gpu::GpuMat dst;
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|     buf.copyTo(dst);
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| 
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|     EXPECT_MAT_NEAR(gold, dst, 0);
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| }
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| 
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| GPU_TEST_P(Buffer, CopyToBuffer)
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| {
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|     cv::Mat gold = randomMat(size, type);
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| 
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|     cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     cv::ogl::Buffer dst;
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|     buf.copyTo(dst, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     EXPECT_NE(buf.bufId(), dst.bufId());
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| 
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|     cv::Mat bufData;
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|     dst.copyTo(bufData);
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| 
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|     EXPECT_MAT_NEAR(gold, bufData, 0);
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| }
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| 
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| GPU_TEST_P(Buffer, CopyToTexture2D)
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| {
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|     const int depth = CV_MAT_DEPTH(type);
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|     const int cn = CV_MAT_CN(type);
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| 
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|     if (depth != CV_32F || cn == 2)
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|         return;
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| 
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|     cv::Mat gold = randomMat(size, type, 0, 1.0);
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| 
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|     cv::ogl::Buffer buf(gold, cv::ogl::Buffer::PIXEL_PACK_BUFFER, true);
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| 
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|     cv::ogl::Texture2D tex;
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|     buf.copyTo(tex, cv::ogl::Buffer::PIXEL_PACK_BUFFER, true);
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| 
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|     cv::Mat texData;
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|     tex.copyTo(texData);
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| 
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|     EXPECT_MAT_NEAR(gold, texData, 1e-2);
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| }
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| 
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| GPU_TEST_P(Buffer, Clone)
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| {
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|     cv::Mat gold = randomMat(size, type);
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| 
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|     cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     cv::ogl::Buffer dst = buf.clone(cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     EXPECT_NE(buf.bufId(), dst.bufId());
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| 
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|     cv::Mat bufData;
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|     dst.copyTo(bufData);
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| 
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|     EXPECT_MAT_NEAR(gold, bufData, 0);
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| }
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| 
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| GPU_TEST_P(Buffer, MapHostRead)
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| {
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|     cv::Mat gold = randomMat(size, type);
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| 
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|     cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     cv::Mat dst = buf.mapHost(cv::ogl::Buffer::READ_ONLY);
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| 
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|     EXPECT_MAT_NEAR(gold, dst, 0);
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| 
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|     buf.unmapHost();
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| }
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| 
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| GPU_TEST_P(Buffer, MapHostWrite)
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| {
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|     cv::Mat gold = randomMat(size, type);
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| 
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|     cv::ogl::Buffer buf(size, type, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     cv::Mat dst = buf.mapHost(cv::ogl::Buffer::WRITE_ONLY);
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|     gold.copyTo(dst);
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|     buf.unmapHost();
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|     dst.release();
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| 
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|     cv::Mat bufData;
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|     buf.copyTo(bufData);
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| 
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|     EXPECT_MAT_NEAR(gold, bufData, 0);
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| }
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| 
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| GPU_TEST_P(Buffer, MapDevice)
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| {
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|     cv::Mat gold = randomMat(size, type);
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| 
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|     cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
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| 
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|     cv::gpu::GpuMat dst = buf.mapDevice();
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| 
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|     EXPECT_MAT_NEAR(gold, dst, 0);
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| 
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|     buf.unmapDevice();
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| }
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| 
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| INSTANTIATE_TEST_CASE_P(OpenGL, Buffer, testing::Combine(DIFFERENT_SIZES, ALL_TYPES));
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| 
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| /////////////////////////////////////////////
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| // Texture2D
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| 
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| PARAM_TEST_CASE(Texture2D, cv::Size, MatType)
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| {
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|     static void SetUpTestCase()
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|     {
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|         cv::namedWindow("test", cv::WINDOW_OPENGL);
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|     }
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| 
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|     static void TearDownTestCase()
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|     {
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|         cv::destroyAllWindows();
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|     }
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| 
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|     cv::Size size;
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|     int type;
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|     int depth;
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|     int cn;
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|     cv::ogl::Texture2D::Format format;
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| 
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|     virtual void SetUp()
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|     {
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|         size = GET_PARAM(0);
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|         type = GET_PARAM(1);
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| 
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|         depth = CV_MAT_DEPTH(type);
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|         cn = CV_MAT_CN(type);
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|         format = cn == 1 ? cv::ogl::Texture2D::DEPTH_COMPONENT : cn == 3 ? cv::ogl::Texture2D::RGB : cn == 4 ? cv::ogl::Texture2D::RGBA : cv::ogl::Texture2D::NONE;
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|     }
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| };
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| 
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| GPU_TEST_P(Texture2D, Constructor1)
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| {
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|     cv::ogl::Texture2D tex(size.height, size.width, format, true);
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| 
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|     EXPECT_EQ(size.height, tex.rows());
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|     EXPECT_EQ(size.width, tex.cols());
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|     EXPECT_EQ(format, tex.format());
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| }
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| 
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| GPU_TEST_P(Texture2D, Constructor2)
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| {
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|     cv::ogl::Texture2D tex(size, format, true);
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| 
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|     EXPECT_EQ(size.height, tex.rows());
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|     EXPECT_EQ(size.width, tex.cols());
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|     EXPECT_EQ(format, tex.format());
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| }
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| 
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| GPU_TEST_P(Texture2D, ConstructorFromMat)
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| {
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|     cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
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| 
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|     cv::ogl::Texture2D tex(gold, true);
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| 
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|     cv::Mat texData;
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|     tex.copyTo(texData, depth);
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| 
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|     EXPECT_MAT_NEAR(gold, texData, 1e-2);
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| }
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| 
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| GPU_TEST_P(Texture2D, ConstructorFromGpuMat)
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| {
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|     cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
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|     cv::gpu::GpuMat d_gold(gold);
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| 
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|     cv::ogl::Texture2D tex(d_gold, true);
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| 
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|     cv::Mat texData;
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|     tex.copyTo(texData, depth);
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| 
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|     EXPECT_MAT_NEAR(gold, texData, 1e-2);
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| }
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| 
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| GPU_TEST_P(Texture2D, ConstructorFromBuffer)
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| {
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|     cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
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|     cv::ogl::Buffer buf_gold(gold, cv::ogl::Buffer::PIXEL_UNPACK_BUFFER, true);
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| 
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|     cv::ogl::Texture2D tex(buf_gold, true);
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| 
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|     cv::Mat texData;
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|     tex.copyTo(texData, depth);
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| 
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|     EXPECT_MAT_NEAR(gold, texData, 1e-2);
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| }
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| 
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| GPU_TEST_P(Texture2D, ConstructorFromTexture2D)
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| {
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|     cv::ogl::Texture2D tex_gold(size, format, true);
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|     cv::ogl::Texture2D tex(tex_gold);
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| 
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|     EXPECT_EQ(tex_gold.texId(), tex.texId());
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|     EXPECT_EQ(tex_gold.rows(), tex.rows());
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|     EXPECT_EQ(tex_gold.cols(), tex.cols());
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|     EXPECT_EQ(tex_gold.format(), tex.format());
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| }
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| 
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| GPU_TEST_P(Texture2D, Create)
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| {
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|     cv::ogl::Texture2D tex;
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|     tex.create(size.height, size.width, format, true);
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| 
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|     EXPECT_EQ(size.height, tex.rows());
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|     EXPECT_EQ(size.width, tex.cols());
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|     EXPECT_EQ(format, tex.format());
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| }
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| 
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| GPU_TEST_P(Texture2D, CopyFromMat)
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| {
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|     cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
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| 
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|     cv::ogl::Texture2D tex;
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|     tex.copyFrom(gold, true);
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| 
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|     cv::Mat texData;
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|     tex.copyTo(texData, depth);
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| 
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|     EXPECT_MAT_NEAR(gold, texData, 1e-2);
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| }
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| 
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| GPU_TEST_P(Texture2D, CopyFromGpuMat)
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| {
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|     cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
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|     cv::gpu::GpuMat d_gold(gold);
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| 
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|     cv::ogl::Texture2D tex;
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|     tex.copyFrom(d_gold, true);
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| 
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|     cv::Mat texData;
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|     tex.copyTo(texData, depth);
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| 
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|     EXPECT_MAT_NEAR(gold, texData, 1e-2);
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| }
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| 
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| GPU_TEST_P(Texture2D, CopyFromBuffer)
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| {
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|     cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
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|     cv::ogl::Buffer buf_gold(gold, cv::ogl::Buffer::PIXEL_UNPACK_BUFFER, true);
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| 
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|     cv::ogl::Texture2D tex;
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|     tex.copyFrom(buf_gold, true);
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| 
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|     cv::Mat texData;
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|     tex.copyTo(texData, depth);
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| 
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|     EXPECT_MAT_NEAR(gold, texData, 1e-2);
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| }
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| 
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| GPU_TEST_P(Texture2D, CopyToGpuMat)
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| {
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|     cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
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| 
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|     cv::ogl::Texture2D tex(gold, true);
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| 
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|     cv::gpu::GpuMat dst;
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|     tex.copyTo(dst, depth);
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| 
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|     EXPECT_MAT_NEAR(gold, dst, 1e-2);
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| }
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| 
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| GPU_TEST_P(Texture2D, CopyToBuffer)
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| {
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|     cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
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| 
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|     cv::ogl::Texture2D tex(gold, true);
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| 
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|     cv::ogl::Buffer dst;
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|     tex.copyTo(dst, depth, true);
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| 
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|     cv::Mat bufData;
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|     dst.copyTo(bufData);
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| 
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|     EXPECT_MAT_NEAR(gold, bufData, 1e-2);
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| }
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| 
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| INSTANTIATE_TEST_CASE_P(OpenGL, Texture2D, testing::Combine(DIFFERENT_SIZES, testing::Values(CV_8UC1, CV_8UC3, CV_8UC4, CV_32FC1, CV_32FC3, CV_32FC4)));
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| 
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| #endif
 | 
