188 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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//  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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//  By downloading, copying, installing or using the software you agree to this license.
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//  If you do not agree to this license, do not download, install,
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//  copy or use the software.
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//
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//
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//                           License Agreement
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//                For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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//   * Redistribution's of source code must retain the above copyright notice,
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//     this list of conditions and the following disclaimer.
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//
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//   * Redistribution's in binary form must reproduce the above copyright notice,
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//     this list of conditions and the following disclaimer in the documentation
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//     and/or other materials provided with the distribution.
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//
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//   * The name of the copyright holders may not be used to endorse or promote products
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//     derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __OPENCV_VIDEOSTAB_STABILIZER_HPP__
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#define __OPENCV_VIDEOSTAB_STABILIZER_HPP__
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#include <vector>
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#include "opencv2/core/core.hpp"
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#include "opencv2/imgproc/imgproc.hpp"
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#include "opencv2/videostab/global_motion.hpp"
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#include "opencv2/videostab/motion_stabilizing.hpp"
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#include "opencv2/videostab/frame_source.hpp"
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#include "opencv2/videostab/log.hpp"
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#include "opencv2/videostab/inpainting.hpp"
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#include "opencv2/videostab/deblurring.hpp"
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namespace cv
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{
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namespace videostab
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{
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class CV_EXPORTS StabilizerBase
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{
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public:
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    virtual ~StabilizerBase() {}
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    void setLog(Ptr<ILog> _log) { log_ = _log; }
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    Ptr<ILog> log() const { return log_; }
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    void setRadius(int val) { radius_ = val; }
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    int radius() const { return radius_; }
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    void setFrameSource(Ptr<IFrameSource> val) { frameSource_ = val; }
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    Ptr<IFrameSource> frameSource() const { return frameSource_; }
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    void setMotionEstimator(Ptr<IGlobalMotionEstimator> val) { motionEstimator_ = val; }
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    Ptr<IGlobalMotionEstimator> motionEstimator() const { return motionEstimator_; }
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    void setDeblurer(Ptr<DeblurerBase> val) { deblurer_ = val; }
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    Ptr<DeblurerBase> deblurrer() const { return deblurer_; }
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    void setTrimRatio(float val) { trimRatio_ = val; }
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    float trimRatio() const { return trimRatio_; }
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    void setCorrectionForInclusion(bool val) { doCorrectionForInclusion_ = val; }
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    bool doCorrectionForInclusion() const { return doCorrectionForInclusion_; }
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    void setBorderMode(int val) { borderMode_ = val; }
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    int borderMode() const { return borderMode_; }
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    void setInpainter(Ptr<InpainterBase> val) { inpainter_ = val; }
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    Ptr<InpainterBase> inpainter() const { return inpainter_; }
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protected:
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    StabilizerBase();
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    void setUp(int cacheSize, const Mat &frame);
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    Mat nextStabilizedFrame();
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    bool doOneIteration();
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    void stabilizeFrame(const Mat &stabilizationMotion);
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    virtual void setUp(Mat &firstFrame) = 0;
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    virtual void stabilizeFrame() = 0;
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    virtual void estimateMotion() = 0;
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    Ptr<ILog> log_;
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    Ptr<IFrameSource> frameSource_;
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    Ptr<IGlobalMotionEstimator> motionEstimator_;
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    Ptr<DeblurerBase> deblurer_;
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    Ptr<InpainterBase> inpainter_;
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    int radius_;
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    float trimRatio_;
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    bool doCorrectionForInclusion_;
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    int borderMode_;
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    Size frameSize_;
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    Mat frameMask_;
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    int curPos_;
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    int curStabilizedPos_;
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    bool doDeblurring_;
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    Mat preProcessedFrame_;
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    bool doInpainting_;
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    Mat inpaintingMask_;
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    std::vector<Mat> frames_;
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    std::vector<Mat> motions_; // motions_[i] is the motion from i-th to i+1-th frame
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    std::vector<float> blurrinessRates_;
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    std::vector<Mat> stabilizedFrames_;
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    std::vector<Mat> stabilizedMasks_;
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    std::vector<Mat> stabilizationMotions_;
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};
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class CV_EXPORTS OnePassStabilizer : public StabilizerBase, public IFrameSource
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{
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public:
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    OnePassStabilizer();
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    void setMotionFilter(Ptr<MotionFilterBase> val) { motionFilter_ = val; }
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    Ptr<MotionFilterBase> motionFilter() const { return motionFilter_; }
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    virtual void reset() { resetImpl(); }
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    virtual Mat nextFrame() { return nextStabilizedFrame(); }
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private:
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    void resetImpl();
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    virtual void setUp(Mat &firstFrame);
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    virtual void estimateMotion();
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    virtual void stabilizeFrame();
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    Ptr<MotionFilterBase> motionFilter_;
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};
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class CV_EXPORTS TwoPassStabilizer : public StabilizerBase, public IFrameSource
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{
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public:
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    TwoPassStabilizer();
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    void setMotionStabilizer(Ptr<IMotionStabilizer> val) { motionStabilizer_ = val; }
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    Ptr<IMotionStabilizer> motionStabilizer() const { return motionStabilizer_; }
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    void setEstimateTrimRatio(bool val) { mustEstTrimRatio_ = val; }
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    bool mustEstimateTrimaRatio() const { return mustEstTrimRatio_; }
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    virtual void reset() { resetImpl(); }
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    virtual Mat nextFrame();
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    // available after pre-pass, before it's empty
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    std::vector<Mat> motions() const;
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private:
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    void resetImpl();
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    void runPrePassIfNecessary();
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    virtual void setUp(Mat &firstFrame);
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    virtual void estimateMotion() { /* do nothing as motion was estimation in pre-pass */ }
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    virtual void stabilizeFrame();
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    Ptr<IMotionStabilizer> motionStabilizer_;
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    bool mustEstTrimRatio_;
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    int frameCount_;
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    bool isPrePassDone_;
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};
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} // namespace videostab
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} // namespace cv
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#endif
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