65 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "test_precomp.hpp"
 | 
						|
 | 
						|
using namespace cv;
 | 
						|
using namespace std;
 | 
						|
 | 
						|
/**
 | 
						|
 * @function main
 | 
						|
 */
 | 
						|
void tutorial3(bool camera_pov)
 | 
						|
{
 | 
						|
    /// Create a window
 | 
						|
    viz::Viz3d myWindow("Coordinate Frame");
 | 
						|
 | 
						|
    /// Add coordinate axes
 | 
						|
    myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
 | 
						|
 | 
						|
    /// Let's assume camera has the following properties
 | 
						|
    Point3d cam_pos(3.0, 3.0, 3.0), cam_focal_point(3.0, 3.0, 2.0), cam_y_dir(-1.0, 0.0, 0.0);
 | 
						|
 | 
						|
    /// We can get the pose of the cam using makeCameraPose
 | 
						|
    Affine3d cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
 | 
						|
 | 
						|
    /// We can get the transformation matrix from camera coordinate system to global using
 | 
						|
    /// - makeTransformToGlobal. We need the axes of the camera
 | 
						|
    Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3d(0.0, 0.0, -1.0), cam_pos);
 | 
						|
 | 
						|
    /// Create a cloud widget.
 | 
						|
    Mat dragon_cloud = viz::readCloud(get_dragon_ply_file_path());
 | 
						|
    viz::WCloud cloud_widget(dragon_cloud, viz::Color::green());
 | 
						|
 | 
						|
    /// Pose of the widget in camera frame
 | 
						|
    Affine3d cloud_pose = Affine3d().translate(Vec3d(0.0, 0.0, 3.0));
 | 
						|
    /// Pose of the widget in global frame
 | 
						|
    Affine3d cloud_pose_global = transform * cloud_pose;
 | 
						|
 | 
						|
    /// Visualize camera frame
 | 
						|
    if (!camera_pov)
 | 
						|
    {
 | 
						|
        viz::WCameraPosition cpw(0.5); // Coordinate axes
 | 
						|
        viz::WCameraPosition cpw_frustum(Vec2f(0.889484f, 0.523599f)); // Camera frustum
 | 
						|
        myWindow.showWidget("CPW", cpw, cam_pose);
 | 
						|
        myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
 | 
						|
    }
 | 
						|
 | 
						|
    /// Visualize widget
 | 
						|
    myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
 | 
						|
 | 
						|
    /// Set the viewer pose to that of camera
 | 
						|
    if (camera_pov)
 | 
						|
        myWindow.setViewerPose(cam_pose);
 | 
						|
 | 
						|
    /// Start event loop.
 | 
						|
    myWindow.spin();
 | 
						|
}
 | 
						|
 | 
						|
TEST(Viz, DISABLED_tutorial3_global_view)
 | 
						|
{
 | 
						|
    tutorial3(false);
 | 
						|
}
 | 
						|
 | 
						|
TEST(Viz, DISABLED_tutorial3_camera_view)
 | 
						|
{
 | 
						|
    tutorial3(true);
 | 
						|
}
 |