#include "warpers.hpp" using namespace std; using namespace cv; Ptr Warper::createByCameraFocal(float focal, int type) { if (type == PLANE) return new PlaneWarper(focal); if (type == CYLINDRICAL) return new CylindricalWarper(focal); if (type == SPHERICAL) return new SphericalWarper(focal); CV_Error(CV_StsBadArg, "unsupported warping type"); return NULL; } void ProjectorBase::setCameraMatrix(const Mat &M) { CV_Assert(M.size() == Size(3, 3)); CV_Assert(M.type() == CV_32F); m[0] = M.at(0, 0); m[1] = M.at(0, 1); m[2] = M.at(0, 2); m[3] = M.at(1, 0); m[4] = M.at(1, 1); m[5] = M.at(1, 2); m[6] = M.at(2, 0); m[7] = M.at(2, 1); m[8] = M.at(2, 2); Mat M_inv = M.inv(); minv[0] = M_inv.at(0, 0); minv[1] = M_inv.at(0, 1); minv[2] = M_inv.at(0, 2); minv[3] = M_inv.at(1, 0); minv[4] = M_inv.at(1, 1); minv[5] = M_inv.at(1, 2); minv[6] = M_inv.at(2, 0); minv[7] = M_inv.at(2, 1); minv[8] = M_inv.at(2, 2); } Point Warper::operator ()(const Mat &src, float focal, const Mat& M, Mat &dst, int interp_mode, int border_mode) { return warp(src, focal, M, dst, interp_mode, border_mode); } void PlaneWarper::detectResultRoi(Point &dst_tl, Point &dst_br) { float tl_uf = numeric_limits::max(); float tl_vf = numeric_limits::max(); float br_uf = -numeric_limits::max(); float br_vf = -numeric_limits::max(); float u, v; projector_.mapForward(0, 0, u, v); tl_uf = min(tl_uf, u); tl_vf = min(tl_vf, v); br_uf = max(br_uf, u); br_vf = max(br_vf, v); projector_.mapForward(0, static_cast(src_size_.height - 1), u, v); tl_uf = min(tl_uf, u); tl_vf = min(tl_vf, v); br_uf = max(br_uf, u); br_vf = max(br_vf, v); projector_.mapForward(static_cast(src_size_.width - 1), 0, u, v); tl_uf = min(tl_uf, u); tl_vf = min(tl_vf, v); br_uf = max(br_uf, u); br_vf = max(br_vf, v); projector_.mapForward(static_cast(src_size_.width - 1), static_cast(src_size_.height - 1), u, v); tl_uf = min(tl_uf, u); tl_vf = min(tl_vf, v); br_uf = max(br_uf, u); br_vf = max(br_vf, v); dst_tl.x = static_cast(tl_uf); dst_tl.y = static_cast(tl_vf); dst_br.x = static_cast(br_uf); dst_br.y = static_cast(br_vf); } void SphericalWarper::detectResultRoi(Point &dst_tl, Point &dst_br) { detectResultRoiByBorder(dst_tl, dst_br); float tl_uf = static_cast(dst_tl.x); float tl_vf = static_cast(dst_tl.y); float br_uf = static_cast(dst_br.x); float br_vf = static_cast(dst_br.y); float x = projector_.minv[1]; float y = projector_.minv[4]; float z = projector_.minv[7]; if (y > 0.f) { x = projector_.focal * x / z + src_size_.width * 0.5f; y = projector_.focal * y / z + src_size_.height * 0.5f; if (x > 0.f && x < src_size_.width && y > 0.f && y < src_size_.height) { tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast(CV_PI * projector_.scale)); br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast(CV_PI * projector_.scale)); } } x = projector_.minv[1]; y = -projector_.minv[4]; z = projector_.minv[7]; if (y > 0.f) { x = projector_.focal * x / z + src_size_.width * 0.5f; y = projector_.focal * y / z + src_size_.height * 0.5f; if (x > 0.f && x < src_size_.width && y > 0.f && y < src_size_.height) { tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast(0)); br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast(0)); } } dst_tl.x = static_cast(tl_uf); dst_tl.y = static_cast(tl_vf); dst_br.x = static_cast(br_uf); dst_br.y = static_cast(br_vf); }