/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2007, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_ACES_FILE_H #define INCLUDED_IMF_ACES_FILE_H //----------------------------------------------------------------------------- // // ACES image file I/O. // // This header file declares two classes that directly support // image file input and output according to the Academy Image // Interchange Framework. // // The Academy Image Interchange file format is a subset of OpenEXR: // // - Images are stored as scanlines. Tiles are not allowed. // // - Images contain three color channels, either // R, G, B (red, green, blue) or // Y, RY, BY (luminance, sub-sampled chroma) // // - Images may optionally contain an alpha channel. // // - Only three compression types are allowed: // - NO_COMPRESSION (file is not compressed) // - PIZ_COMPRESSION (lossless) // - B44A_COMPRESSION (lossy) // // - The "chromaticities" header attribute must specify // the ACES RGB primaries and white point. // // class AcesOutputFile writes an OpenEXR file, enforcing the // restrictions listed above. Pixel data supplied by application // software must already be in the ACES RGB space. // // class AcesInputFile reads an OpenEXR file. Pixel data delivered // to application software is guaranteed to be in the ACES RGB space. // If the RGB space of the file is not the same as the ACES space, // then the pixels are automatically converted: the pixels are // converted to CIE XYZ, a color adaptation transform shifts the // white point, and the result is converted to ACES RGB. // //----------------------------------------------------------------------------- #include #include #include "ImathVec.h" #include "ImathBox.h" #include #include namespace Imf { class RgbaOutputFile; class RgbaInputFile; struct PreviewRgba; class Chromaticities; // // ACES red, green, blue and white-point chromaticities. // const Chromaticities & acesChromaticities (); // // ACES output file. // class AcesOutputFile { public: //--------------------------------------------------- // Constructor -- header is constructed by the caller //--------------------------------------------------- AcesOutputFile (const std::string &name, const Header &header, RgbaChannels rgbaChannels = WRITE_RGBA, int numThreads = globalThreadCount()); //---------------------------------------------------- // Constructor -- header is constructed by the caller, // file is opened by the caller, destructor will not // automatically close the file. //---------------------------------------------------- AcesOutputFile (OStream &os, const Header &header, RgbaChannels rgbaChannels = WRITE_RGBA, int numThreads = globalThreadCount()); //---------------------------------------------------------------- // Constructor -- header data are explicitly specified as function // call arguments (empty dataWindow means "same as displayWindow") //---------------------------------------------------------------- AcesOutputFile (const std::string &name, const Imath::Box2i &displayWindow, const Imath::Box2i &dataWindow = Imath::Box2i(), RgbaChannels rgbaChannels = WRITE_RGBA, float pixelAspectRatio = 1, const Imath::V2f screenWindowCenter = Imath::V2f (0, 0), float screenWindowWidth = 1, LineOrder lineOrder = INCREASING_Y, Compression compression = PIZ_COMPRESSION, int numThreads = globalThreadCount()); //----------------------------------------------- // Constructor -- like the previous one, but both // the display window and the data window are // Box2i (V2i (0, 0), V2i (width - 1, height -1)) //----------------------------------------------- AcesOutputFile (const std::string &name, int width, int height, RgbaChannels rgbaChannels = WRITE_RGBA, float pixelAspectRatio = 1, const Imath::V2f screenWindowCenter = Imath::V2f (0, 0), float screenWindowWidth = 1, LineOrder lineOrder = INCREASING_Y, Compression compression = PIZ_COMPRESSION, int numThreads = globalThreadCount()); //----------- // Destructor //----------- virtual ~AcesOutputFile (); //------------------------------------------------ // Define a frame buffer as the pixel data source: // Pixel (x, y) is at address // // base + x * xStride + y * yStride // //------------------------------------------------ void setFrameBuffer (const Rgba *base, size_t xStride, size_t yStride); //------------------------------------------------- // Write pixel data (see class Imf::OutputFile) // The pixels are assumed to contain ACES RGB data. //------------------------------------------------- void writePixels (int numScanLines = 1); int currentScanLine () const; //-------------------------- // Access to the file header //-------------------------- const Header & header () const; const Imath::Box2i & displayWindow () const; const Imath::Box2i & dataWindow () const; float pixelAspectRatio () const; const Imath::V2f screenWindowCenter () const; float screenWindowWidth () const; LineOrder lineOrder () const; Compression compression () const; RgbaChannels channels () const; // -------------------------------------------------------------------- // Update the preview image (see Imf::OutputFile::updatePreviewImage()) // -------------------------------------------------------------------- void updatePreviewImage (const PreviewRgba[]); private: AcesOutputFile (const AcesOutputFile &); // not implemented AcesOutputFile & operator = (const AcesOutputFile &); // not implemented class Data; Data * _data; }; // // ACES input file // class AcesInputFile { public: //------------------------------------------------------- // Constructor -- opens the file with the specified name, // destructor will automatically close the file. //------------------------------------------------------- AcesInputFile (const std::string &name, int numThreads = globalThreadCount()); //----------------------------------------------------------- // Constructor -- attaches the new AcesInputFile object to a // file that has already been opened by the caller. // Destroying the AcesInputFile object will not automatically // close the file. //----------------------------------------------------------- AcesInputFile (IStream &is, int numThreads = globalThreadCount()); //----------- // Destructor //----------- virtual ~AcesInputFile (); //----------------------------------------------------- // Define a frame buffer as the pixel data destination: // Pixel (x, y) is at address // // base + x * xStride + y * yStride // //----------------------------------------------------- void setFrameBuffer (Rgba *base, size_t xStride, size_t yStride); //-------------------------------------------- // Read pixel data (see class Imf::InputFile) // Pixels returned will contain ACES RGB data. //-------------------------------------------- void readPixels (int scanLine1, int scanLine2); void readPixels (int scanLine); //-------------------------- // Access to the file header //-------------------------- const Header & header () const; const Imath::Box2i & displayWindow () const; const Imath::Box2i & dataWindow () const; float pixelAspectRatio () const; const Imath::V2f screenWindowCenter () const; float screenWindowWidth () const; LineOrder lineOrder () const; Compression compression () const; RgbaChannels channels () const; const char * fileName () const; bool isComplete () const; //---------------------------------- // Access to the file format version //---------------------------------- int version () const; private: AcesInputFile (const AcesInputFile &); // not implemented AcesInputFile & operator = (const AcesInputFile &); // not implemented class Data; Data * _data; }; } // namespace Imf #endif