/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2013, OpenCV Foundation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // // Authors: // * Ozan Tonkal, ozantonkal@gmail.com // * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com // // OpenCV Viz module is complete rewrite of // PCL visualization module (www.pointclouds.org) // //M*/ #ifndef __OPENCV_VIZ_INTERACTOR_STYLE_H__ #define __OPENCV_VIZ_INTERACTOR_STYLE_H__ #include "precomp.hpp" namespace cv { namespace viz { class InteractorStyle : public vtkInteractorStyleTrackballCamera { public: enum KeyboardModifier { KB_MOD_ALT, KB_MOD_CTRL, KB_MOD_SHIFT }; static InteractorStyle *New(); InteractorStyle() {} virtual ~InteractorStyle() {} // this macro defines Superclass, the isA functionality and the safe downcast method vtkTypeMacro(InteractorStyle, vtkInteractorStyleTrackballCamera) /** \brief Initialization routine. Must be called before anything else. */ virtual void Initialize(); inline void setWidgetActorMap(const Ptr& actors) { widget_actor_map_ = actors; } void setRenderer(vtkSmartPointer& ren) { renderer_ = ren; } void registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie = 0); void registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void * cookie = 0); void saveScreenshot(const std::string &file); /** \brief Change the default keyboard modified from ALT to a different special key.*/ inline void setKeyboardModifier(const KeyboardModifier &modifier) { modifier_ = modifier; } protected: /** \brief Set to true after initialization is complete. */ bool init_; /** \brief Collection of vtkRenderers stored internally. */ vtkSmartPointer renderer_; /** \brief Actor map stored internally. */ cv::Ptr widget_actor_map_; /** \brief The current window width/height. */ Vec2i win_size_; /** \brief The current window position x/y. */ Vec2i win_pos_; /** \brief The maximum resizeable window width/height. */ Vec2i max_win_size_; /** \brief A PNG writer for screenshot captures. */ vtkSmartPointer snapshot_writer_; /** \brief Internal window to image filter. Needed by \a snapshot_writer_. */ vtkSmartPointer wif_; /** \brief Interactor style internal method. Gets called whenever a key is pressed. */ virtual void OnChar(); // Keyboard events virtual void OnKeyDown(); virtual void OnKeyUp(); // mouse button events virtual void OnMouseMove(); virtual void OnLeftButtonDown(); virtual void OnLeftButtonUp(); virtual void OnMiddleButtonDown(); virtual void OnMiddleButtonUp(); virtual void OnRightButtonDown(); virtual void OnRightButtonUp(); virtual void OnMouseWheelForward(); virtual void OnMouseWheelBackward(); /** \brief Interactor style internal method. Gets called periodically if a timer is set. */ virtual void OnTimer(); void zoomIn(); void zoomOut(); /** \brief True if we're using red-blue colors for anaglyphic stereo, false if magenta-green. */ bool stereo_anaglyph_mask_default_; KeyboardModifier modifier_; void (*keyboardCallback_)(const KeyboardEvent&, void*); void *keyboard_callback_cookie_; void (*mouseCallback_)(const MouseEvent&, void*); void *mouse_callback_cookie_; }; } } #endif