/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2008-2013, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and / or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "test_precomp.hpp" using namespace cv; using namespace cv::viz; TEST(Viz, DISABLED_show_cloud_bluberry) { Mat dragon_cloud = readCloud(get_dragon_ply_file_path()); Viz3d viz("show_cloud_bluberry"); viz.setBackgroundColor(); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("dragon", WCloud(dragon_cloud, Color::bluberry())); viz.spin(); } TEST(Viz, DISABLED_show_cloud_random_color) { Mat dragon_cloud = readCloud(get_dragon_ply_file_path()); Mat colors(dragon_cloud.size(), CV_8UC3); theRNG().fill(colors, RNG::UNIFORM, 0, 255); Viz3d viz("show_cloud_random_color"); viz.setBackgroundColor(); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("dragon", WCloud(dragon_cloud, colors)); viz.spin(); } TEST(Viz, DISABLED_show_cloud_masked) { Mat dragon_cloud = readCloud(get_dragon_ply_file_path()); Vec3f qnan = Vec3f::all(std::numeric_limits::quiet_NaN()); for(size_t i = 0; i < dragon_cloud.total(); ++i) if (i % 15 != 0) dragon_cloud.at(i) = qnan; Viz3d viz("show_cloud_masked"); viz.setBackgroundColor(); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("dragon", WCloud(dragon_cloud)); viz.spin(); } TEST(Viz, DISABLED_show_cloud_collection) { Mat cloud = readCloud(get_dragon_ply_file_path()); WCloudCollection ccol; ccol.addCloud(cloud, Color::white(), Affine3d().translate(Vec3d(0, 0, 0)).rotate(Vec3d(1.57, 0, 0))); ccol.addCloud(cloud, Color::blue(), Affine3d().translate(Vec3d(1, 0, 0))); ccol.addCloud(cloud, Color::red(), Affine3d().translate(Vec3d(2, 0, 0))); Viz3d viz("show_cloud_collection"); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("ccol", ccol); viz.spin(); } TEST(Viz, DISABLED_show_mesh) { Mesh3d mesh = Mesh3d::load(get_dragon_ply_file_path()); Viz3d viz("show_mesh"); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("mesh", WMesh(mesh)); viz.spin(); } TEST(Viz, DISABLED_show_mesh_random_colors) { Mesh3d mesh = Mesh3d::load(get_dragon_ply_file_path()); theRNG().fill(mesh.colors, RNG::UNIFORM, 0, 255); Viz3d viz("show_mesh_random_color"); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("mesh", WMesh(mesh)); viz.setRenderingProperty("mesh", SHADING, SHADING_PHONG); viz.spin(); } TEST(Viz, DISABLED_spin_twice_____________________________TODO_UI_BUG) { Mesh3d mesh = Mesh3d::load(get_dragon_ply_file_path()); Viz3d viz("spin_twice"); viz.showWidget("coosys", WCoordinateSystem()); viz.showWidget("mesh", WMesh(mesh)); viz.spin(); viz.spin(); }