/*********************************************************************** * Software License Agreement (BSD License) * * Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved. * Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved. * * THE BSD LICENSE * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *************************************************************************/ #ifndef HEAP_H #define HEAP_H #include using namespace std; namespace cvflann { /** * Priority Queue Implementation * * The priority queue is implemented with a heap. A heap is a complete * (full) binary tree in which each parent is less than both of its * children, but the order of the children is unspecified. * Note that a heap uses 1-based indexing to allow for power-of-2 * location of parents and children. We ignore element 0 of Heap array. */ template class Heap { /** * Storage array for the heap. * Type T must be comparable. */ T* heap; int length; /** * Number of element in the heap */ int count; public: /** * Constructor. * * Params: * size = heap size */ Heap(int size) { length = size+1; heap = new T[length]; // heap uses 1-based indexing count = 0; } /** * Destructor. * */ ~Heap() { delete[] heap; } /** * * Returns: heap size */ int size() { return count; } /** * Tests if the heap is empty * * Returns: true is heap empty, false otherwise */ bool empty() { return size()==0; } /** * Clears the heap. */ void clear() { count = 0; } /** * Insert a new element in the heap. * * We select the next empty leaf node, and then keep moving any larger * parents down until the right location is found to store this element. * * Params: * value = the new element to be inserted in the heap */ void insert(T value) { /* If heap is full, then return without adding this element. */ if (count == length-1) { return; } int loc = ++(count); /* Remember 1-based indexing. */ /* Keep moving parents down until a place is found for this node. */ int par = loc / 2; /* Location of parent. */ while (par > 0 && value < heap[par]) { heap[loc] = heap[par]; /* Move parent down to loc. */ loc = par; par = loc / 2; } /* Insert the element at the determined location. */ heap[loc] = value; } /** * Returns the node of minimum value from the heap (top of the heap). * * Params: * value = out parameter used to return the min element * Returns: false if heap empty */ bool popMin(T& value) { if (count == 0) { return false; } /* Switch first node with last. */ swap(heap[1],heap[count]); count -= 1; heapify(1); /* Move new node 1 to right position. */ value = heap[count + 1]; return true; /* Return old last node. */ } /** * Reorganizes the heap (a parent is smaller than its children) * starting with a node. * * Params: * parent = node form which to start heap reorganization. */ void heapify(int parent) { int minloc = parent; /* Check the left child */ int left = 2 * parent; if (left <= count && heap[left] < heap[parent]) { minloc = left; } /* Check the right child */ int right = left + 1; if (right <= count && heap[right] < heap[minloc]) { minloc = right; } /* If a child was smaller, than swap parent with it and Heapify. */ if (minloc != parent) { swap(heap[parent],heap[minloc]); heapify(minloc); } } }; } #endif //HEAP_H