/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "exposure_compensate.hpp" #include "util.hpp" using namespace std; using namespace cv; Ptr ExposureCompensator::createDefault(int type) { if (type == NO) return new NoExposureCompensator(); if (type == OVERLAP) return new OverlapExposureCompensator(); CV_Error(CV_StsBadArg, "unsupported exposure compensation method"); return NULL; } void OverlapExposureCompensator::feed(const vector &corners, const vector &images, const vector &masks) { const int num_images = static_cast(images.size()); Mat_ N(num_images, num_images); N.setTo(0); Mat_ I(num_images, num_images); I.setTo(0); Rect dst_roi = resultRoi(corners, images); Mat subimg1, subimg2; Mat_ submask1, submask2, overlap; for (int i = 0; i < num_images; ++i) { for (int j = i; j < num_images; ++j) { Rect roi; if (overlapRoi(corners[i], corners[j], images[i].size(), images[j].size(), roi)) { subimg1 = images[i](Rect(roi.tl() - corners[i], roi.br() - corners[i])); subimg2 = images[j](Rect(roi.tl() - corners[j], roi.br() - corners[j])); submask1 = masks[i](Rect(roi.tl() - corners[i], roi.br() - corners[i])); submask2 = masks[j](Rect(roi.tl() - corners[j], roi.br() - corners[j])); overlap = submask1 & submask2; N(i, j) = N(j, i) = countNonZero(overlap); double Isum1 = 0, Isum2 = 0; for (int y = 0; y < roi.height; ++y) { const Point3_* r1 = subimg1.ptr >(y); const Point3_* r2 = subimg2.ptr >(y); for (int x = 0; x < roi.width; ++x) { if (overlap(y, x)) { Isum1 += sqrt(static_cast(sqr(r1[x].x) + sqr(r1[x].y) + sqr(r1[x].z))); Isum2 += sqrt(static_cast(sqr(r2[x].x) + sqr(r2[x].y) + sqr(r2[x].z))); } } } I(i, j) = Isum1 / N(i, j); I(j, i) = Isum2 / N(i, j); } } } double alpha = 0.01; double beta = 100; Mat_ A(num_images, num_images); A.setTo(0); Mat_ b(num_images, 1); b.setTo(0); for (int i = 0; i < num_images; ++i) { for (int j = 0; j < num_images; ++j) { b(i, 0) += beta * N(i, j); A(i, i) += beta * N(i, j); if (j == i) continue; A(i, i) += 2 * alpha * I(i, j) * I(i, j) * N(i, j); A(i, j) -= 2 * alpha * I(i, j) * I(j, i) * N(i, j); } } solve(A, b, gains_, DECOMP_SVD); } void OverlapExposureCompensator::apply(int index, Point /*corner*/, Mat &image, const Mat &/*mask*/) { image *= gains_(index, 0); }