/*********************************************************************** * Software License Agreement (BSD License) * * Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved. * Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved. * * THE BSD LICENSE * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *************************************************************************/ #ifndef RESULTSET_H #define RESULTSET_H #include #include #include #include "dist.h" using namespace std; namespace flann { /* This record represents a branch point when finding neighbors in the tree. It contains a record of the minimum distance to the query point, as well as the node at which the search resumes. */ template struct BranchStruct { T node; /* Tree node at which search resumes */ float mindistsq; /* Minimum distance to query for all nodes below. */ bool operator<(const BranchStruct& rhs) { return mindistsq make_branch(T aNode, float dist) { BranchStruct branch; branch.node = aNode; branch.mindistsq = dist; return branch; } }; class ResultSet { protected: const float* target; const float* target_end; int veclen; public: ResultSet(float* target_ = NULL, int veclen_ = 0) : target(target_), veclen(veclen_) { target_end = target + veclen;} virtual ~ResultSet() {} virtual void init(const float* target_, int veclen_) = 0; virtual int* getNeighbors() = 0; virtual float* getDistances() = 0; virtual int size() const = 0; virtual bool full() const = 0; virtual bool addPoint(float* point, int index) = 0; virtual float worstDist() const = 0; }; class KNNResultSet : public ResultSet { int* indices; float* dists; int capacity; int count; public: KNNResultSet(int capacity_, float* target_ = NULL, int veclen_ = 0 ) : ResultSet(target_, veclen_), capacity(capacity_), count(0) { indices = new int[capacity_]; dists = new float[capacity_]; } ~KNNResultSet() { delete[] indices; delete[] dists; } void init(const float* target_, int veclen_) { target = target_; veclen = veclen_; target_end = target + veclen; count = 0; } int* getNeighbors() { return indices; } float* getDistances() { return dists; } int size() const { return count; } bool full() const { return count == capacity; } bool addPoint(float* point, int index) { for (int i=0;i=1 && (dists[i]=1 && (dists[i]::max() : dists[count-1]; } }; /** * A result-set class used when performing a radius based search. */ class RadiusResultSet : public ResultSet { struct Item { int index; float dist; bool operator<(Item rhs) { return dist items; float radius; bool sorted; int* indices; float* dists; size_t count; private: void resize_vecs() { if (items.size()>count) { if (indices!=NULL) delete[] indices; if (dists!=NULL) delete[] dists; count = items.size(); indices = new int[count]; dists = new float[count]; } } public: RadiusResultSet(float radius_) : radius(radius_), indices(NULL), dists(NULL) { sorted = false; items.reserve(16); count = 0; } ~RadiusResultSet() { if (indices!=NULL) delete[] indices; if (dists!=NULL) delete[] dists; } void init(const float* target_, int veclen_) { target = target_; veclen = veclen_; target_end = target + veclen; items.clear(); sorted = false; } int* getNeighbors() { if (!sorted) { sorted = true; sort_heap(items.begin(), items.end()); } resize_vecs(); for (size_t i=0;i