/*********************************************************************** * Software License Agreement (BSD License) * * Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved. * Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved. * * THE BSD LICENSE * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *************************************************************************/ #include "index_testing.h" #include "result_set.h" #include "timer.h" #include "logger.h" #include "dist.h" #include "common.h" #include #include #include #include namespace flann { const float SEARCH_EPS = 0.001f; int countCorrectMatches(int* neighbors, int* groundTruth, int n) { int count = 0; for (int i=0;i& inputData, float* target, int* neighbors, int* groundTruth, int veclen, int n) { float* target_end = target + veclen; float ret = 0; for (int i=0;i& inputData, const Matrix& testData, const Matrix& matches, int nn, int checks, float& time, float& dist, int skipMatches) { if (matches.cols& testset, Matrix& result, Matrix& dists, const SearchParams& searchParams, int skip) { assert(testset.rows == result.rows); int nn = result.cols; KNNResultSet resultSet(nn+skip); for (int i = 0; i < testset.rows; i++) { float* target = testset[i]; resultSet.init(target, testset.cols); index.findNeighbors(resultSet,target, searchParams); int* neighbors = resultSet.getNeighbors(); float* distances = resultSet.getDistances(); memcpy(result[i], neighbors+skip, nn*sizeof(int)); memcpy(dists[i], distances+skip, nn*sizeof(float)); } } float test_index_checks(NNIndex& index, const Matrix& inputData, const Matrix& testData, const Matrix& matches, int checks, float& precision, int nn, int skipMatches) { logger.info(" Nodes Precision(%) Time(s) Time/vec(ms) Mean dist\n"); logger.info("---------------------------------------------------------\n"); float time = 0; float dist = 0; precision = search_with_ground_truth(index, inputData, testData, matches, nn, checks, time, dist, skipMatches); return time; } float test_index_precision(NNIndex& index, const Matrix& inputData, const Matrix& testData, const Matrix& matches, float precision, int& checks, int nn, int skipMatches) { logger.info(" Nodes Precision(%) Time(s) Time/vec(ms) Mean dist\n"); logger.info("---------------------------------------------------------\n"); int c2 = 1; float p2; int c1 = 1; float p1; float time; float dist; p2 = search_with_ground_truth(index, inputData, testData, matches, nn, c2, time, dist, skipMatches); if (p2>precision) { logger.info("Got as close as I can\n"); checks = c2; return time; } while (p2SEARCH_EPS) { logger.info("Start linear estimation\n"); // after we got to values in the vecinity of the desired precision // use linear approximation get a better estimation cx = (c1+c2)/2; realPrecision = search_with_ground_truth(index, inputData, testData, matches, nn, cx, time, dist, skipMatches); while (fabs(realPrecision-precision)>SEARCH_EPS) { if (realPrecision& inputData, const Matrix& testData, const Matrix& matches, float* precisions, int precisions_length, int nn, int skipMatches, float maxTime) { // make sure precisions array is sorted sort(precisions, precisions+precisions_length); int pindex = 0; float precision = precisions[pindex]; logger.info(" Nodes Precision(%) Time(s) Time/vec(ms) Mean dist"); logger.info("---------------------------------------------------------"); int c2 = 1; float p2; int c1 = 1; float p1; float time; float dist; p2 = search_with_ground_truth(index, inputData, testData, matches, nn, c2, time, dist, skipMatches); // if precision for 1 run down the tree is already // better then some of the requested precisions, then // skip those while (precisions[pindex] 0 && time > maxTime && p2SEARCH_EPS) { logger.info("Start linear estimation\n"); // after we got to values in the vecinity of the desired precision // use linear approximation get a better estimation cx = (c1+c2)/2; realPrecision = search_with_ground_truth(index, inputData, testData, matches, nn, cx, time, dist, skipMatches); while (fabs(realPrecision-precision)>SEARCH_EPS) { if (realPrecision