.. _Load_Save_Image: Load and Save an Image *********************** .. note:: We assume that by now you know: * Load an image using :imread:`imread <>` * Display an image in an OpenCV window (using :imshow:`imshow <>`) Goals ====== In this tutorial you will learn how to: * Transform an image from RGB to Grayscale format by using :cvt_color:`cvtColor <>` * Save your transformed image in a file on disk (using :imwrite:`imwrite <>`) Code ====== Here it is: .. code-block:: cpp :linenos: #include #include using namespace cv; int main( int argc, char** argv ) { char* imageName = argv[1]; Mat image; image = imread( imageName, 1 ); if( argc != 2 || !image.data ) { printf( " No image data \n " ); return -1; } Mat gray_image; cvtColor( image, gray_image, CV_RGB2GRAY ); imwrite( "../../images/Gray_Image.png", gray_image ); namedWindow( imageName, CV_WINDOW_AUTOSIZE ); namedWindow( "Gray image", CV_WINDOW_AUTOSIZE ); imshow( imageName, image ); imshow( "Gray image", gray_image ); waitKey(0); return 0; } Explanation ============ #. We begin by: * Creating a Mat object to store the image information * Load an image using :imread:`imread <>`, located in the path given by *imageName*. Fort this example, assume you are loading a RGB image. #. Now we are going to convert our image from RGB to Grayscale format. OpenCV has a really nice function to do this kind of transformations: .. code-block:: cpp cvtColor( image, gray_image, CV_RGB2GRAY ); As you can see, :cvt_color:`cvtColor <>` takes as arguments: * a source image (*image*) * a destination image (*gray_image*), in which we will save the converted image. And an additional parameter that indicates what kind of transformation will be performed. In this case we use **CV_RGB2GRAY** (self-explanatory). #. So now we have our new *gray_image* and want to save it on disk (otherwise it will get lost after the program ends). To save it, we will use a function analagous to :imread:`imread <>`: :imwrite:`imwrite <>` .. code-block:: cpp imwrite( "../../images/Gray_Image.png", gray_image ); Which will save our *gray_image* as *Gray_Image.png* in the folder *images* located two levels up of my current location. #. Finally, let's check out the images. We create 02 windows and use them to show the original image as well as the new one: .. code-block:: cpp namedWindow( imageName, CV_WINDOW_AUTOSIZE ); namedWindow( "Gray image", CV_WINDOW_AUTOSIZE ); imshow( imageName, image ); imshow( "Gray image", gray_image ); #. Add the usual *waitKey(0)* for the program to wait forever until the user presses a key. Result ======= When you run your program you should get something like this: .. image:: images/Load_Save_Image_Result_1.png :alt: Load Save Image Result 1 :height: 400px :align: center And if you check in your folder (in my case *images*), you should have a newly .png file named *Gray_Image.png*: .. image:: images/Load_Save_Image_Result_2.png :alt: Load Save Image Result 2 :height: 250px :align: center Congratulations, you are done with this tutorial!