// Disable some warnings which are caused with CUDA headers #pragma warning(disable: 4201 4408 4100) #include #include #include "opencv2/core/core.hpp" #include #if !defined(HAVE_CUDA) || !defined(HAVE_TBB) int main() { #if !defined(HAVE_CUDA) cout << "CUDA support is required (CMake key 'WITH_CUDA' must be true).\n"; #endif #if !defined(HAVE_TBB) cout << "TBB support is required (CMake key 'WITH_TBB' must be true).\n"; #endif return 0; } #else #include #include #include "opencv2/core/internal.hpp" // For TBB wrappers using namespace std; using namespace cv; using namespace cv::gpu; struct Worker { void operator()(int device_id) const; }; void destroyContexts(); #define cuSafeCall(code) if (code != CUDA_SUCCESS) { \ cout << "CUDA driver API error: code " << code \ << ", file " << __FILE__ << ", line " << __LINE__ << endl; \ destroyContexts(); \ exit(-1); \ } // Each GPU is associated with its own context CUcontext contexts[2]; int main() { if (getCudaEnabledDeviceCount() < 2) { cout << "Two or more GPUs are required\n"; return -1; } cuSafeCall(cuInit(0)); // Create context for the first GPU CUdevice device; cuSafeCall(cuDeviceGet(&device, 0)); cuSafeCall(cuCtxCreate(&contexts[0], 0, device)); CUcontext prev_context; cuCtxPopCurrent(&prev_context); // Create context for the second GPU cuSafeCall(cuDeviceGet(&device, 1)); cuSafeCall(cuCtxCreate(&contexts[1], 1, device)); cuCtxPopCurrent(&prev_context); // Execute calculation in two threads using two GPUs int devices[] = {0, 1}; parallel_do(devices, devices + 2, Worker()); destroyContexts(); return 0; } void Worker::operator()(int device_id) const { cuCtxPushCurrent(contexts[device_id]); // Generate random matrix Mat src(1000, 1000, CV_32F); RNG rng(0); rng.fill(src, RNG::UNIFORM, 0, 1); // Upload data on GPU GpuMat d_src(src); GpuMat d_dst; transpose(d_src, d_dst); // Deallocate here, otherwise deallocation will be performed // after context is extracted from the stack d_src.release(); d_dst.release(); CUcontext prev_context; cuCtxPopCurrent(&prev_context); cout << "Device " << device_id << " finished\n"; } void destroyContexts() { cuCtxDestroy(contexts[0]); cuCtxDestroy(contexts[1]); } #endif