added test for textured mesh

This commit is contained in:
Anatoly Baksheev
2014-01-14 01:01:51 +04:00
parent 8d327fa497
commit ffad7b699c
5 changed files with 38 additions and 38 deletions

View File

@@ -145,6 +145,42 @@ TEST(Viz, show_mesh_random_colors)
viz.spin();
}
TEST(Viz, show_textured_mesh)
{
Mat lena = imread(Path::combine(cvtest::TS::ptr()->get_data_path(), "lena.png"));
std::vector<Vec3d> points;
std::vector<Vec2d> tcoords;
std::vector<int> polygons;
for(size_t i = 0; i < 64; ++i)
{
double angle = CV_PI/2 * i/64.0;
points.push_back(Vec3d(0.00, cos(angle), sin(angle))*0.75);
points.push_back(Vec3d(1.57, cos(angle), sin(angle))*0.75);
tcoords.push_back(Vec2d(0.0, i/64.0));
tcoords.push_back(Vec2d(1.0, i/64.0));
}
for(size_t i = 0; i < points.size()/2-1; ++i)
{
int polys[] = {3, 2*i, 2*i+1, 2*i+2, 3, 2*i+1, 2*i+2, 2*i+3};
polygons.insert(polygons.end(), polys, polys + sizeof(polys)/sizeof(polys[0]));
}
cv::viz::Mesh mesh;
mesh.cloud = Mat(points, true).reshape(3, 1);
mesh.tcoords = Mat(tcoords, true).reshape(2, 1);
mesh.polygons = Mat(polygons, true).reshape(1, 1);
mesh.texture = lena;
Viz3d viz("show_textured_mesh");
viz.setBackgroundMeshLab();
viz.showWidget("coosys", WCoordinateSystem());
viz.showWidget("mesh", WMesh(mesh));
viz.setRenderingProperty("mesh", SHADING, SHADING_PHONG);
viz.spin();
}
TEST(Viz, show_polyline)
{
Mat polyline(1, 32, CV_64FC3);