Fix iOS warnings about implicit conversion precision by changing double literals to float ones
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@@ -243,7 +243,7 @@ void cv::Affine3<T>::rotation(const Vec3& _rvec)
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double c = std::cos(theta);
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double s = std::sin(theta);
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double c1 = 1. - c;
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double itheta = theta ? 1./theta : 0.;
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double itheta = (theta != 0) ? 1./theta : 0.;
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rx *= itheta; ry *= itheta; rz *= itheta;
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