fix build with Win7 SDK
This commit is contained in:
parent
429d280501
commit
fe0a17e78f
@ -7,6 +7,17 @@ if(WIN32)
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if(NOT __VALID_DIRECTX)
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if(NOT __VALID_DIRECTX)
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return()
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return()
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endif()
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endif()
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try_compile(__VALID_DIRECTX_NV12
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"${OpenCV_BINARY_DIR}"
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"${OpenCV_SOURCE_DIR}/cmake/checks/directx.cpp"
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COMPILE_DEFINITIONS "-DCHECK_NV12"
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OUTPUT_VARIABLE TRY_OUT
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)
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if(__VALID_DIRECTX_NV12)
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set(HAVE_DIRECTX_NV12 ON)
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else()
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message(STATUS "No support for DirectX NV12 format (install Windows 8 SDK)")
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endif()
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set(HAVE_DIRECTX ON)
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set(HAVE_DIRECTX ON)
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set(HAVE_D3D11 ON)
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set(HAVE_D3D11 ON)
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set(HAVE_D3D10 ON)
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set(HAVE_D3D10 ON)
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@ -40,7 +40,11 @@ static HRESULT InitDevice()
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sd.BufferCount = 1;
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sd.BufferCount = 1;
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sd.BufferDesc.Width = width;
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sd.BufferDesc.Width = width;
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sd.BufferDesc.Height = height;
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sd.BufferDesc.Height = height;
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#ifdef CHECK_NV12
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sd.BufferDesc.Format = DXGI_FORMAT_NV12;
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#else
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sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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#endif
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sd.BufferDesc.RefreshRate.Numerator = 60;
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sd.BufferDesc.RefreshRate.Numerator = 60;
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sd.BufferDesc.RefreshRate.Denominator = 1;
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sd.BufferDesc.RefreshRate.Denominator = 1;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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@ -57,6 +57,7 @@
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/* DirectX */
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/* DirectX */
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#cmakedefine HAVE_DIRECTX
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#cmakedefine HAVE_DIRECTX
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#cmakedefine HAVE_DIRECTX_NV12
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#cmakedefine HAVE_D3D11
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#cmakedefine HAVE_D3D11
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#cmakedefine HAVE_D3D10
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#cmakedefine HAVE_D3D10
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#cmakedefine HAVE_D3D9
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#cmakedefine HAVE_D3D9
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@ -168,7 +168,9 @@ int getTypeFromDXGI_FORMAT(const int iDXGI_FORMAT)
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//case DXGI_FORMAT_BC7_TYPELESS:
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//case DXGI_FORMAT_BC7_TYPELESS:
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//case DXGI_FORMAT_BC7_UNORM:
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//case DXGI_FORMAT_BC7_UNORM:
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//case DXGI_FORMAT_BC7_UNORM_SRGB:
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//case DXGI_FORMAT_BC7_UNORM_SRGB:
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#ifdef HAVE_DIRECTX_NV12
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case DXGI_FORMAT_NV12: return CV_8UC3;
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case DXGI_FORMAT_NV12: return CV_8UC3;
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#endif
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default: break;
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default: break;
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}
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}
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return errorType;
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return errorType;
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@ -709,6 +711,8 @@ static void __OpenCLinitializeD3D11()
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namespace ocl {
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namespace ocl {
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#if defined(HAVE_DIRECTX) && defined(HAVE_OPENCL)
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#if defined(HAVE_DIRECTX) && defined(HAVE_OPENCL)
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#ifdef HAVE_DIRECTX_NV12
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static
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static
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bool ocl_convert_nv12_to_bgr(
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bool ocl_convert_nv12_to_bgr(
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cl_mem clImageY,
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cl_mem clImageY,
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@ -749,6 +753,8 @@ bool ocl_convert_bgr_to_nv12(
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size_t globalsize[] = { cols, rows };
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size_t globalsize[] = { cols, rows };
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return k.run(2, globalsize, 0, false);
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return k.run(2, globalsize, 0, false);
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}
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}
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#endif // HAVE_DIRECTX_NV12
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#endif // HAVE_DIRECTX && HAVE_OPENCL
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#endif // HAVE_DIRECTX && HAVE_OPENCL
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} // namespace ocl
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} // namespace ocl
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@ -794,12 +800,14 @@ void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D)
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if (status != CL_SUCCESS)
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
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#ifdef HAVE_DIRECTX_NV12
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if(DXGI_FORMAT_NV12 == desc.Format)
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if(DXGI_FORMAT_NV12 == desc.Format)
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{
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{
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clImageUV = clCreateFromD3D11Texture2DKHR(context, CL_MEM_WRITE_ONLY, pD3D11Texture2D, 1, &status);
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clImageUV = clCreateFromD3D11Texture2DKHR(context, CL_MEM_WRITE_ONLY, pD3D11Texture2D, 1, &status);
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if (status != CL_SUCCESS)
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
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}
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}
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#endif
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cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr();
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cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr();
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@ -807,6 +815,7 @@ void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D)
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if (status != CL_SUCCESS)
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
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#ifdef HAVE_DIRECTX_NV12
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if(DXGI_FORMAT_NV12 == desc.Format)
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if(DXGI_FORMAT_NV12 == desc.Format)
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{
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{
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status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
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status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
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@ -821,6 +830,7 @@ void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed");
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed");
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}
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}
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else
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else
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#endif
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{
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{
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size_t offset = 0; // TODO
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size_t offset = 0; // TODO
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size_t origin[3] = { 0, 0, 0 };
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size_t origin[3] = { 0, 0, 0 };
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@ -843,12 +853,15 @@ void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D)
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if (status != CL_SUCCESS)
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
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#ifdef HAVE_DIRECTX_NV12
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if(DXGI_FORMAT_NV12 == desc.Format)
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if(DXGI_FORMAT_NV12 == desc.Format)
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{
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{
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status = clReleaseMemObject(clImageUV);
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status = clReleaseMemObject(clImageUV);
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if (status != CL_SUCCESS)
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
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}
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}
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#endif
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#else
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#else
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// TODO memcpy
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// TODO memcpy
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NO_OPENCL_SUPPORT_ERROR;
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NO_OPENCL_SUPPORT_ERROR;
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@ -886,18 +899,20 @@ void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst
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cl_int status = 0;
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cl_int status = 0;
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cl_mem clImage = 0;
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cl_mem clImage = 0;
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cl_mem clImageUV = 0;
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clImage = clCreateFromD3D11Texture2DKHR(context, CL_MEM_READ_ONLY, pD3D11Texture2D, 0, &status);
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clImage = clCreateFromD3D11Texture2DKHR(context, CL_MEM_READ_ONLY, pD3D11Texture2D, 0, &status);
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if (status != CL_SUCCESS)
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
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#ifdef HAVE_DIRECTX_NV12
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cl_mem clImageUV = 0;
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if(DXGI_FORMAT_NV12 == desc.Format)
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if(DXGI_FORMAT_NV12 == desc.Format)
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{
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{
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clImageUV = clCreateFromD3D11Texture2DKHR(context, CL_MEM_READ_ONLY, pD3D11Texture2D, 1, &status);
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clImageUV = clCreateFromD3D11Texture2DKHR(context, CL_MEM_READ_ONLY, pD3D11Texture2D, 1, &status);
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if (status != CL_SUCCESS)
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
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}
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}
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#endif
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cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr();
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cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr();
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@ -905,6 +920,7 @@ void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst
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if (status != CL_SUCCESS)
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
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#ifdef HAVE_DIRECTX_NV12
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if(DXGI_FORMAT_NV12 == desc.Format)
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if(DXGI_FORMAT_NV12 == desc.Format)
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{
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{
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status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
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status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
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@ -919,6 +935,7 @@ void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed");
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed");
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}
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}
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else
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else
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#endif
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{
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{
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size_t offset = 0; // TODO
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size_t offset = 0; // TODO
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size_t origin[3] = { 0, 0, 0 };
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size_t origin[3] = { 0, 0, 0 };
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@ -941,12 +958,15 @@ void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst
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if (status != CL_SUCCESS)
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
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#ifdef HAVE_DIRECTX_NV12
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if(DXGI_FORMAT_NV12 == desc.Format)
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if(DXGI_FORMAT_NV12 == desc.Format)
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{
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{
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status = clReleaseMemObject(clImageUV);
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status = clReleaseMemObject(clImageUV);
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if (status != CL_SUCCESS)
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
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}
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}
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#endif
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#else
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#else
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// TODO memcpy
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// TODO memcpy
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NO_OPENCL_SUPPORT_ERROR;
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NO_OPENCL_SUPPORT_ERROR;
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@ -27,8 +27,10 @@ using namespace cv;
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class D3D11WinApp : public D3DSample
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class D3D11WinApp : public D3DSample
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{
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{
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public:
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public:
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D3D11WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
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D3D11WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap)
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D3DSample(width, height, window_name, cap) {}
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: D3DSample(width, height, window_name, cap),
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m_nv12_available(false)
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{}
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~D3D11WinApp() {}
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~D3D11WinApp() {}
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@ -74,13 +76,14 @@ public:
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throw std::runtime_error("D3D11CreateDeviceAndSwapChain() failed!");
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throw std::runtime_error("D3D11CreateDeviceAndSwapChain() failed!");
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}
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}
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m_nv12_available = true;
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#if defined(_WIN32_WINNT_WIN8) && _WIN32_WINNT >= _WIN32_WINNT_WIN8
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UINT fmt = 0;
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UINT fmt = 0;
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r = m_pD3D11Dev->CheckFormatSupport(DXGI_FORMAT_NV12, &fmt);
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r = m_pD3D11Dev->CheckFormatSupport(DXGI_FORMAT_NV12, &fmt);
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if (FAILED(r))
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if (SUCCEEDED(r))
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{
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{
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m_nv12_available = false;
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m_nv12_available = true;
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}
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}
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#endif
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r = m_pD3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&m_pBackBuffer);
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r = m_pD3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&m_pBackBuffer);
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if (FAILED(r))
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if (FAILED(r))
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@ -129,6 +132,7 @@ public:
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throw std::runtime_error("Can't create DX texture");
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throw std::runtime_error("Can't create DX texture");
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}
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}
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#if defined(_WIN32_WINNT_WIN8) && _WIN32_WINNT >= _WIN32_WINNT_WIN8
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if(m_nv12_available)
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if(m_nv12_available)
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{
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{
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D3D11_TEXTURE2D_DESC desc_nv12;
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D3D11_TEXTURE2D_DESC desc_nv12;
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@ -171,6 +175,7 @@ public:
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throw std::runtime_error("Can't create DX NV12 texture");
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throw std::runtime_error("Can't create DX NV12 texture");
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}
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}
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}
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}
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#endif
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// initialize OpenCL context of OpenCV lib from DirectX
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// initialize OpenCL context of OpenCV lib from DirectX
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if (cv::ocl::haveOpenCL())
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if (cv::ocl::haveOpenCL())
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