replaced GPU -> CUDA

This commit is contained in:
Vladislav Vinogradov
2013-07-24 13:55:18 +04:00
parent 3c34b24f1f
commit fd88654b45
172 changed files with 2434 additions and 2436 deletions

View File

@@ -6,7 +6,7 @@
#include <opencv2/imgproc.hpp>// Image processing methods for the CPU
#include <opencv2/highgui.hpp>// Read images
// GPU structures and methods
// CUDA structures and methods
#include <opencv2/cudaarithm.hpp>
#include <opencv2/cudafilters.hpp>
@@ -16,19 +16,19 @@ using namespace cv;
double getPSNR(const Mat& I1, const Mat& I2); // CPU versions
Scalar getMSSIM( const Mat& I1, const Mat& I2);
double getPSNR_GPU(const Mat& I1, const Mat& I2); // Basic GPU versions
Scalar getMSSIM_GPU( const Mat& I1, const Mat& I2);
double getPSNR_CUDA(const Mat& I1, const Mat& I2); // Basic CUDA versions
Scalar getMSSIM_CUDA( const Mat& I1, const Mat& I2);
struct BufferPSNR // Optimized GPU versions
{ // Data allocations are very expensive on GPU. Use a buffer to solve: allocate once reuse later.
struct BufferPSNR // Optimized CUDA versions
{ // Data allocations are very expensive on CUDA. Use a buffer to solve: allocate once reuse later.
cuda::GpuMat gI1, gI2, gs, t1,t2;
cuda::GpuMat buf;
};
double getPSNR_GPU_optimized(const Mat& I1, const Mat& I2, BufferPSNR& b);
double getPSNR_CUDA_optimized(const Mat& I1, const Mat& I2, BufferPSNR& b);
struct BufferMSSIM // Optimized GPU versions
{ // Data allocations are very expensive on GPU. Use a buffer to solve: allocate once reuse later.
struct BufferMSSIM // Optimized CUDA versions
{ // Data allocations are very expensive on CUDA. Use a buffer to solve: allocate once reuse later.
cuda::GpuMat gI1, gI2, gs, t1,t2;
cuda::GpuMat I1_2, I2_2, I1_I2;
@@ -44,13 +44,13 @@ struct BufferMSSIM // Optimized GPU versions
cuda::GpuMat buf;
};
Scalar getMSSIM_GPU_optimized( const Mat& i1, const Mat& i2, BufferMSSIM& b);
Scalar getMSSIM_CUDA_optimized( const Mat& i1, const Mat& i2, BufferMSSIM& b);
static void help()
{
cout
<< "\n--------------------------------------------------------------------------" << endl
<< "This program shows how to port your CPU code to GPU or write that from scratch." << endl
<< "This program shows how to port your CPU code to CUDA or write that from scratch." << endl
<< "You can see the performance improvement for the similarity check methods (PSNR and SSIM)." << endl
<< "Usage:" << endl
<< "./gpu-basics-similarity referenceImage comparedImage numberOfTimesToRunTest(like 10)." << endl
@@ -90,33 +90,33 @@ int main(int, char *argv[])
cout << "Time of PSNR CPU (averaged for " << TIMES << " runs): " << time << " milliseconds."
<< " With result of: " << result << endl;
//------------------------------- PSNR GPU ----------------------------------------------------
//------------------------------- PSNR CUDA ----------------------------------------------------
time = (double)getTickCount();
for (int i = 0; i < TIMES; ++i)
result = getPSNR_GPU(I1,I2);
result = getPSNR_CUDA(I1,I2);
time = 1000*((double)getTickCount() - time)/getTickFrequency();
time /= TIMES;
cout << "Time of PSNR GPU (averaged for " << TIMES << " runs): " << time << " milliseconds."
cout << "Time of PSNR CUDA (averaged for " << TIMES << " runs): " << time << " milliseconds."
<< " With result of: " << result << endl;
//------------------------------- PSNR GPU Optimized--------------------------------------------
//------------------------------- PSNR CUDA Optimized--------------------------------------------
time = (double)getTickCount(); // Initial call
result = getPSNR_GPU_optimized(I1, I2, bufferPSNR);
result = getPSNR_CUDA_optimized(I1, I2, bufferPSNR);
time = 1000*((double)getTickCount() - time)/getTickFrequency();
cout << "Initial call GPU optimized: " << time <<" milliseconds."
cout << "Initial call CUDA optimized: " << time <<" milliseconds."
<< " With result of: " << result << endl;
time = (double)getTickCount();
for (int i = 0; i < TIMES; ++i)
result = getPSNR_GPU_optimized(I1, I2, bufferPSNR);
result = getPSNR_CUDA_optimized(I1, I2, bufferPSNR);
time = 1000*((double)getTickCount() - time)/getTickFrequency();
time /= TIMES;
cout << "Time of PSNR GPU OPTIMIZED ( / " << TIMES << " runs): " << time
cout << "Time of PSNR CUDA OPTIMIZED ( / " << TIMES << " runs): " << time
<< " milliseconds." << " With result of: " << result << endl << endl;
@@ -133,34 +133,34 @@ int main(int, char *argv[])
cout << "Time of MSSIM CPU (averaged for " << TIMES << " runs): " << time << " milliseconds."
<< " With result of B" << x.val[0] << " G" << x.val[1] << " R" << x.val[2] << endl;
//------------------------------- SSIM GPU -----------------------------------------------------
//------------------------------- SSIM CUDA -----------------------------------------------------
time = (double)getTickCount();
for (int i = 0; i < TIMES; ++i)
x = getMSSIM_GPU(I1,I2);
x = getMSSIM_CUDA(I1,I2);
time = 1000*((double)getTickCount() - time)/getTickFrequency();
time /= TIMES;
cout << "Time of MSSIM GPU (averaged for " << TIMES << " runs): " << time << " milliseconds."
cout << "Time of MSSIM CUDA (averaged for " << TIMES << " runs): " << time << " milliseconds."
<< " With result of B" << x.val[0] << " G" << x.val[1] << " R" << x.val[2] << endl;
//------------------------------- SSIM GPU Optimized--------------------------------------------
//------------------------------- SSIM CUDA Optimized--------------------------------------------
time = (double)getTickCount();
x = getMSSIM_GPU_optimized(I1,I2, bufferMSSIM);
x = getMSSIM_CUDA_optimized(I1,I2, bufferMSSIM);
time = 1000*((double)getTickCount() - time)/getTickFrequency();
cout << "Time of MSSIM GPU Initial Call " << time << " milliseconds."
cout << "Time of MSSIM CUDA Initial Call " << time << " milliseconds."
<< " With result of B" << x.val[0] << " G" << x.val[1] << " R" << x.val[2] << endl;
time = (double)getTickCount();
for (int i = 0; i < TIMES; ++i)
x = getMSSIM_GPU_optimized(I1,I2, bufferMSSIM);
x = getMSSIM_CUDA_optimized(I1,I2, bufferMSSIM);
time = 1000*((double)getTickCount() - time)/getTickFrequency();
time /= TIMES;
cout << "Time of MSSIM GPU OPTIMIZED ( / " << TIMES << " runs): " << time << " milliseconds."
cout << "Time of MSSIM CUDA OPTIMIZED ( / " << TIMES << " runs): " << time << " milliseconds."
<< " With result of B" << x.val[0] << " G" << x.val[1] << " R" << x.val[2] << endl << endl;
return 0;
}
@@ -189,7 +189,7 @@ double getPSNR(const Mat& I1, const Mat& I2)
double getPSNR_GPU_optimized(const Mat& I1, const Mat& I2, BufferPSNR& b)
double getPSNR_CUDA_optimized(const Mat& I1, const Mat& I2, BufferPSNR& b)
{
b.gI1.upload(I1);
b.gI2.upload(I2);
@@ -212,7 +212,7 @@ double getPSNR_GPU_optimized(const Mat& I1, const Mat& I2, BufferPSNR& b)
}
}
double getPSNR_GPU(const Mat& I1, const Mat& I2)
double getPSNR_CUDA(const Mat& I1, const Mat& I2)
{
cuda::GpuMat gI1, gI2, gs, t1,t2;
@@ -291,7 +291,7 @@ Scalar getMSSIM( const Mat& i1, const Mat& i2)
return mssim;
}
Scalar getMSSIM_GPU( const Mat& i1, const Mat& i2)
Scalar getMSSIM_CUDA( const Mat& i1, const Mat& i2)
{
const float C1 = 6.5025f, C2 = 58.5225f;
/***************************** INITS **********************************/
@@ -360,7 +360,7 @@ Scalar getMSSIM_GPU( const Mat& i1, const Mat& i2)
return mssim;
}
Scalar getMSSIM_GPU_optimized( const Mat& i1, const Mat& i2, BufferMSSIM& b)
Scalar getMSSIM_CUDA_optimized( const Mat& i1, const Mat& i2, BufferMSSIM& b)
{
const float C1 = 6.5025f, C2 = 58.5225f;
/***************************** INITS **********************************/

View File

@@ -126,7 +126,7 @@ void printHelp()
" --mosaic-stdev=<float_number>\n"
" Consistent mosaicing stdev threshold. The default is 10.0.\n\n"
" -mi, --motion-inpaint=(yes|no)\n"
" Do motion inpainting (requires GPU support). The default is no.\n"
" Do motion inpainting (requires CUDA support). The default is no.\n"
" --mi-dist-thresh=<float_number>\n"
" Estimated flow distance threshold for motion inpainting. The default is 5.0.\n\n"
" -ci, --color-inpaint=(no|average|ns|telea)\n"
@@ -160,7 +160,7 @@ void printHelp()
" -lm2, --load-motions2=(<file_path>|no)\n"
" Load motions for wobble suppression from file. The default is no.\n\n"
" -gpu=(yes|no)\n"
" Use GPU optimization whenever possible. The default is no.\n\n"
" Use CUDA optimization whenever possible. The default is no.\n\n"
" -o, --output=(no|<file_path>)\n"
" Set output file path explicitely. The default is stabilized.avi.\n"
" --fps=(<float_number>|auto)\n"
@@ -423,7 +423,7 @@ int main(int argc, const char **argv)
#ifdef HAVE_OPENCV_CUDA
ws = new MoreAccurateMotionWobbleSuppressorGpu();
#else
throw runtime_error("OpenCV is built without GPU support");
throw runtime_error("OpenCV is built without CUDA support");
#endif
ws->setMotionEstimator(wsMotionEstBuilder->build());