iteractor work
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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// Authors:
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// * Ozan Tonkal, ozantonkal@gmail.com
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// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
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//
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// OpenCV Viz module is complete rewrite of
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// PCL visualization module (www.pointclouds.org)
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//
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//M*/
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#include "precomp.hpp"
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namespace cv { namespace viz
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{
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vtkStandardNewMacro(InteractorStyle)
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}}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::Initialize()
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{
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// Set windows size (width, height) to unknown (-1)
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win_size_ = Vec2i(-1, -1);
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win_pos_ = Vec2i(0, 0);
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max_win_size_ = Vec2i(-1, -1);
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init_ = true;
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stereo_anaglyph_mask_default_ = true;
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// Initialize the keyboard event callback as none
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keyboardCallback_ = 0;
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keyboard_callback_cookie_ = 0;
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// Initialize the mouse event callback as none
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mouseCallback_ = 0;
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mouse_callback_cookie_ = 0;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::saveScreenshot(const String &file)
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{
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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vtkSmartPointer<vtkWindowToImageFilter> wif = vtkSmartPointer<vtkWindowToImageFilter>::New();
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wif->SetInput(Interactor->GetRenderWindow());
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vtkSmartPointer<vtkPNGWriter> snapshot_writer = vtkSmartPointer<vtkPNGWriter>::New();
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snapshot_writer->SetInputConnection(wif->GetOutputPort());
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snapshot_writer->SetFileName(file.c_str());
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snapshot_writer->Write();
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cout << "Screenshot successfully captured (" << file.c_str() << ")" << endl;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::exportScene(const String &file)
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{
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vtkSmartPointer<vtkExporter> exporter;
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if (file.size() > 5 && file.substr(file.size() - 5) == ".vrml")
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{
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exporter = vtkSmartPointer<vtkVRMLExporter>::New();
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vtkVRMLExporter::SafeDownCast(exporter)->SetFileName(file.c_str());
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}
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else
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{
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exporter = vtkSmartPointer<vtkOBJExporter>::New();
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vtkOBJExporter::SafeDownCast(exporter)->SetFilePrefix(file.c_str());
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}
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exporter->SetInput(Interactor->GetRenderWindow());
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exporter->Write();
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cout << "Scene successfully exported (" << file.c_str() << ")" << endl;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::zoomIn()
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{
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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// Zoom in
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StartDolly();
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double factor = 10.0 * 0.2 * .5;
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Dolly(std::pow(1.1, factor));
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EndDolly();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::zoomOut()
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{
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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// Zoom out
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StartDolly();
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double factor = 10.0 * -0.2 * .5;
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Dolly(std::pow(1.1, factor));
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EndDolly();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::OnChar()
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{
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// Make sure we ignore the same events we handle in OnKeyDown to avoid calling things twice
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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if (Interactor->GetKeyCode() >= '0' && Interactor->GetKeyCode() <= '9')
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return;
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String key(Interactor->GetKeySym());
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if (key.find("XF86ZoomIn") != String::npos)
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zoomIn();
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else if (key.find("XF86ZoomOut") != String::npos)
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zoomOut();
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int keymod = Interactor->GetAltKey();
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switch (Interactor->GetKeyCode())
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{
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// All of the options below simply exit
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case 'h': case 'H':
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case 'l': case 'L':
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case 'p': case 'P':
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case 'j': case 'J':
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case 'c': case 'C':
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case 43: // KEY_PLUS
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case 45: // KEY_MINUS
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case 'f': case 'F':
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case 'g': case 'G':
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case 'o': case 'O':
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case 'u': case 'U':
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case 'q': case 'Q':
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{
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break;
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}
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// S and R have a special !ALT case
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case 'r': case 'R':
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case 's': case 'S':
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{
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if (!keymod)
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Superclass::OnChar();
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break;
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}
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default:
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{
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Superclass::OnChar();
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break;
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie)
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{
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// Register the callback function and store the user data
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mouseCallback_ = callback;
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mouse_callback_cookie_ = cookie;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void *cookie)
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{
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// Register the callback function and store the user data
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keyboardCallback_ = callback;
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keyboard_callback_cookie_ = cookie;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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int cv::viz::InteractorStyle::getModifiers()
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{
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int modifiers = KeyboardEvent::NONE;
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if (Interactor->GetAltKey())
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modifiers |= KeyboardEvent::ALT;
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if (Interactor->GetControlKey())
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modifiers |= KeyboardEvent::CTRL;
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if (Interactor->GetShiftKey())
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modifiers |= KeyboardEvent::SHIFT;
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return modifiers;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::InteractorStyle::OnKeyDown()
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{
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CV_Assert("Interactor style not initialized. Please call Initialize() before continuing" && init_);
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FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
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// Save the initial windows width/height
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if (win_size_[0] == -1 || win_size_[1] == -1)
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win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize());
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bool alt = Interactor->GetAltKey() != 0;
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std::string key(Interactor->GetKeySym());
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if (key.find("XF86ZoomIn") != std::string::npos)
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zoomIn();
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else if (key.find("XF86ZoomOut") != std::string::npos)
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zoomOut();
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switch (Interactor->GetKeyCode())
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{
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case 'h': case 'H':
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{
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std::cout << "| Help:\n"
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"-------\n"
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" p, P : switch to a point-based representation\n"
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" w, W : switch to a wireframe-based representation (where available)\n"
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" s, S : switch to a surface-based representation (where available)\n"
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"\n"
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" j, J : take a .PNG snapshot of the current window view\n"
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" k, K : export scene to Wavefront .obj format\n"
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" ALT + k, K : export scene to VRML format\n"
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" c, C : display current camera/window parameters\n"
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" f, F : fly to point mode, hold the key and move mouse where to fly\n"
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"\n"
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" e, E : exit the interactor\n"
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" q, Q : stop and call VTK's TerminateApp\n"
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"\n"
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" +/- : increment/decrement overall point size\n"
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" +/- [+ ALT] : zoom in/out \n"
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"\n"
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" r, R [+ ALT] : reset camera [to viewpoint = {0, 0, 0} -> center_{x, y, z}]\n"
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"\n"
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" ALT + s, S : turn stereo mode on/off\n"
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" ALT + f, F : switch between maximized window mode and original size\n"
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"\n"
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<< std::endl;
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break;
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}
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// Switch representation to points
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case 'p': case 'P':
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{
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vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
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vtkCollectionSimpleIterator ait;
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for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
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for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
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{
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vtkActor* apart = vtkActor::SafeDownCast(path->GetLastNode()->GetViewProp());
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apart->GetProperty()->SetRepresentationToPoints();
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}
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break;
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}
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// Save a PNG snapshot
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case 'j': case 'J':
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saveScreenshot(cv::format("screenshot-%d.png", (unsigned int)time(0))); break;
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// Export scene as in obj or vrml format
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case 'k': case 'K':
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{
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String format = alt ? "scene-%d.vrml" : "scene-%d";
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exportScene(cv::format(format.c_str(), (unsigned int)time(0)));
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break;
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}
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// display current camera settings/parameters
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case 'c': case 'C':
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{
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vtkSmartPointer<vtkCamera> cam = Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->GetActiveCamera();
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Vec2d clip(cam->GetClippingRange());
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Vec3d focal(cam->GetFocalPoint()), pos(cam->GetPosition()), view(cam->GetViewUp());
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Vec2i win_pos(Interactor->GetRenderWindow()->GetPosition());
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Vec2i win_size(Interactor->GetRenderWindow()->GetSize());
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double angle = cam->GetViewAngle () / 180.0 * CV_PI;
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String data = cv::format("clip(%f,%f) focal(%f,%f,%f) pos(%f,%f,%f) view(%f,%f,%f) angle(%f) winsz(%d,%d) winpos(%d,%d)",
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clip[0], clip[1], focal[0], focal[1], focal[2], pos[0], pos[1], pos[2], view[0], view[1], view[2],
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angle, win_size[0], win_size[1], win_pos[0], win_pos[1]);
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std::cout << data.c_str() << std::endl;
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break;
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}
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case '=':
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{
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zoomIn();
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break;
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}
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case 43: // KEY_PLUS
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{
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if (alt)
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zoomIn();
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else
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{
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vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
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vtkCollectionSimpleIterator ait;
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for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
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for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
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{
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vtkActor* apart = vtkActor::SafeDownCast(path->GetLastNode()->GetViewProp());
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float psize = apart->GetProperty()->GetPointSize();
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if (psize < 63.0f)
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apart->GetProperty()->SetPointSize(psize + 1.0f);
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}
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}
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break;
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}
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case 45: // KEY_MINUS
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{
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if (alt)
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zoomOut();
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else
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{
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vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
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vtkCollectionSimpleIterator ait;
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for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
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for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
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{
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vtkActor* apart = vtkActor::SafeDownCast(path->GetLastNode()->GetViewProp());
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float psize = apart->GetProperty()->GetPointSize();
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if (psize > 1.0f)
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apart->GetProperty()->SetPointSize(psize - 1.0f);
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}
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}
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break;
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}
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// Switch between maximize and original window size
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case 'f': case 'F':
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{
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if (alt)
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{
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Vec2i screen_size(Interactor->GetRenderWindow()->GetScreenSize());
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Vec2i win_size(Interactor->GetRenderWindow()->GetSize());
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// Is window size = max?
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if (win_size == max_win_size_)
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{
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Interactor->GetRenderWindow()->SetSize(win_size_.val);
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Interactor->GetRenderWindow()->SetPosition(win_pos_.val);
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Interactor->Render();
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}
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// Set to max
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else
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{
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win_pos_ = Vec2i(Interactor->GetRenderWindow()->GetPosition());
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win_size_ = win_size;
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Interactor->GetRenderWindow()->SetSize(screen_size.val);
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Interactor->Render();
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max_win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize());
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}
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}
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else
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{
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AnimState = VTKIS_ANIM_ON;
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Interactor->GetPicker()->Pick(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1], 0.0, CurrentRenderer);
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vtkSmartPointer<vtkAbstractPropPicker> picker = vtkAbstractPropPicker::SafeDownCast(Interactor->GetPicker());
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if (picker)
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if (picker->GetPath())
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Interactor->FlyTo(CurrentRenderer, picker->GetPickPosition());
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AnimState = VTKIS_ANIM_OFF;
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}
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break;
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}
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// 's'/'S' w/out ALT
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case 's': case 'S':
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{
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if (alt)
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{
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vtkSmartPointer<vtkRenderWindow> window = Interactor->GetRenderWindow();
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if (!window->GetStereoRender())
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{
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static Vec2i red_blue(4, 3), magenta_green(2, 5);
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window->SetAnaglyphColorMask (stereo_anaglyph_mask_default_ ? red_blue.val : magenta_green.val);
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stereo_anaglyph_mask_default_ = !stereo_anaglyph_mask_default_;
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}
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window->SetStereoRender(!window->GetStereoRender());
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Interactor->Render();
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}
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else
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Superclass::OnKeyDown();
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break;
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}
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case 'o': case 'O':
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{
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vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
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cam->SetParallelProjection(!cam->GetParallelProjection());
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Interactor->Render();
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break;
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}
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// Overwrite the camera reset
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case 'r': case 'R':
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{
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if (!alt)
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{
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Superclass::OnKeyDown();
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break;
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}
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WidgetActorMap::iterator it = widget_actor_map_->begin();
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// it might be that some actors don't have a valid transformation set -> we skip them to avoid a seg fault.
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for (; it != widget_actor_map_->end(); ++it)
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{
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vtkProp3D * actor = vtkProp3D::SafeDownCast(it->second);
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if (actor && actor->GetUserMatrix())
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break;
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}
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vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
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// if a valid transformation was found, use it otherwise fall back to default view point.
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if (it != widget_actor_map_->end())
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{
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vtkMatrix4x4* m = vtkProp3D::SafeDownCast(it->second)->GetUserMatrix();
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cam->SetFocalPoint(m->GetElement(0, 3) - m->GetElement(0, 2),
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m->GetElement(1, 3) - m->GetElement(1, 2),
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m->GetElement(2, 3) - m->GetElement(2, 2));
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cam->SetViewUp (m->GetElement(0, 1), m->GetElement(1, 1), m->GetElement(2, 1));
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cam->SetPosition(m->GetElement(0, 3), m->GetElement(1, 3), m->GetElement(2, 3));
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}
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else
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{
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cam->SetPosition(0, 0, 0);
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cam->SetFocalPoint(0, 0, 1);
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cam->SetViewUp(0, -1, 0);
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}
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// go to the next actor for the next key-press event.
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if (it != widget_actor_map_->end())
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++it;
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else
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||||
it = widget_actor_map_->begin();
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||||
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CurrentRenderer->SetActiveCamera(cam);
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CurrentRenderer->ResetCameraClippingRange();
|
||||
Interactor->Render();
|
||||
break;
|
||||
}
|
||||
|
||||
case 'q': case 'Q':
|
||||
{
|
||||
Interactor->ExitCallback();
|
||||
return;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Superclass::OnKeyDown();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
KeyboardEvent event(KeyboardEvent::KEY_DOWN, Interactor->GetKeySym(), Interactor->GetKeyCode(), getModifiers());
|
||||
if (keyboardCallback_)
|
||||
keyboardCallback_(event, keyboard_callback_cookie_);
|
||||
Interactor->Render();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void cv::viz::InteractorStyle::OnKeyUp()
|
||||
{
|
||||
KeyboardEvent event(KeyboardEvent::KEY_UP, Interactor->GetKeySym(), Interactor->GetKeyCode(), getModifiers());
|
||||
if (keyboardCallback_)
|
||||
keyboardCallback_(event, keyboard_callback_cookie_);
|
||||
Superclass::OnKeyUp();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void cv::viz::InteractorStyle::OnMouseMove()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent event(MouseEvent::MouseMove, MouseEvent::NoButton, p, getModifiers());
|
||||
if (mouseCallback_)
|
||||
mouseCallback_(event, mouse_callback_cookie_);
|
||||
Superclass::OnMouseMove();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void cv::viz::InteractorStyle::OnLeftButtonDown()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
|
||||
MouseEvent event(type, MouseEvent::LeftButton, p, getModifiers());
|
||||
if (mouseCallback_)
|
||||
mouseCallback_(event, mouse_callback_cookie_);
|
||||
Superclass::OnLeftButtonDown();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void cv::viz::InteractorStyle::OnLeftButtonUp()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::LeftButton, p, getModifiers());
|
||||
if (mouseCallback_)
|
||||
mouseCallback_(event, mouse_callback_cookie_);
|
||||
Superclass::OnLeftButtonUp();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void cv::viz::InteractorStyle::OnMiddleButtonDown()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
|
||||
MouseEvent event(type, MouseEvent::MiddleButton, p, getModifiers());
|
||||
if (mouseCallback_)
|
||||
mouseCallback_(event, mouse_callback_cookie_);
|
||||
Superclass::OnMiddleButtonDown();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void cv::viz::InteractorStyle::OnMiddleButtonUp()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::MiddleButton, p, getModifiers());
|
||||
if (mouseCallback_)
|
||||
mouseCallback_(event, mouse_callback_cookie_);
|
||||
Superclass::OnMiddleButtonUp();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void cv::viz::InteractorStyle::OnRightButtonDown()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
|
||||
MouseEvent event(type, MouseEvent::RightButton, p, getModifiers());
|
||||
if (mouseCallback_)
|
||||
mouseCallback_(event, mouse_callback_cookie_);
|
||||
Superclass::OnRightButtonDown();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void cv::viz::InteractorStyle::OnRightButtonUp()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::RightButton, p, getModifiers());
|
||||
if (mouseCallback_)
|
||||
mouseCallback_(event, mouse_callback_cookie_);
|
||||
Superclass::OnRightButtonUp();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void cv::viz::InteractorStyle::OnMouseWheelForward()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent event(MouseEvent::MouseScrollUp, MouseEvent::VScroll, p, getModifiers());
|
||||
if (mouseCallback_)
|
||||
mouseCallback_(event, mouse_callback_cookie_);
|
||||
if (Interactor->GetRepeatCount() && mouseCallback_)
|
||||
mouseCallback_(event, mouse_callback_cookie_);
|
||||
|
||||
if (Interactor->GetAltKey())
|
||||
{
|
||||
// zoom
|
||||
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
|
||||
double opening_angle = cam->GetViewAngle();
|
||||
if (opening_angle > 15.0)
|
||||
opening_angle -= 1.0;
|
||||
|
||||
cam->SetViewAngle(opening_angle);
|
||||
cam->Modified();
|
||||
CurrentRenderer->ResetCameraClippingRange();
|
||||
CurrentRenderer->Modified();
|
||||
Interactor->Render();
|
||||
}
|
||||
else
|
||||
Superclass::OnMouseWheelForward();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void cv::viz::InteractorStyle::OnMouseWheelBackward()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent event(MouseEvent::MouseScrollDown, MouseEvent::VScroll, p, getModifiers());
|
||||
if (mouseCallback_)
|
||||
mouseCallback_(event, mouse_callback_cookie_);
|
||||
|
||||
if (Interactor->GetRepeatCount() && mouseCallback_)
|
||||
mouseCallback_(event, mouse_callback_cookie_);
|
||||
|
||||
if (Interactor->GetAltKey())
|
||||
{
|
||||
// zoom
|
||||
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
|
||||
double opening_angle = cam->GetViewAngle();
|
||||
if (opening_angle < 170.0)
|
||||
opening_angle += 1.0;
|
||||
|
||||
cam->SetViewAngle(opening_angle);
|
||||
cam->Modified();
|
||||
CurrentRenderer->ResetCameraClippingRange();
|
||||
CurrentRenderer->Modified();
|
||||
Interactor->Render();
|
||||
}
|
||||
else
|
||||
Superclass::OnMouseWheelBackward();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void cv::viz::InteractorStyle::OnTimer()
|
||||
{
|
||||
CV_Assert("Interactor style not initialized." && init_);
|
||||
Interactor->Render();
|
||||
}
|
@ -130,6 +130,7 @@
|
||||
#include <vtkElevationFilter.h>
|
||||
#include <vtkColorTransferFunction.h>
|
||||
#include <vtkStreamingDemandDrivenPipeline.h>
|
||||
#include "vtkCallbackCommand.h"
|
||||
|
||||
#if !defined(_WIN32) || defined(__CYGWIN__)
|
||||
# include <unistd.h> /* unlink */
|
||||
@ -145,6 +146,7 @@
|
||||
#include <vtk/vtkTrajectorySource.h>
|
||||
#include <vtk/vtkImageMatSource.h>
|
||||
|
||||
|
||||
#include <opencv2/core/core.hpp>
|
||||
#include <opencv2/viz/vizcore.hpp>
|
||||
#include <opencv2/viz/widget_accessor.hpp>
|
||||
@ -332,8 +334,7 @@ namespace cv
|
||||
}
|
||||
}
|
||||
|
||||
#include "interactor_style.hpp"
|
||||
#include "vtk/vtkVizInteractorStyle.hpp"
|
||||
#include "vizimpl.hpp"
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -87,6 +87,7 @@ cv::Affine3d cv::viz::makeCameraPose(const Vec3d& position, const Vec3d& focal_p
|
||||
|
||||
#else
|
||||
|
||||
void register_console_handler();
|
||||
void register_console_handler() {}
|
||||
|
||||
#endif
|
||||
|
@ -60,10 +60,9 @@ cv::viz::Viz3d::VizImpl::VizImpl(const String &name) : spin_once_state_(false),
|
||||
window_->AddRenderer(renderer_);
|
||||
|
||||
// Create the interactor style
|
||||
style_ = vtkSmartPointer<InteractorStyle>::New();
|
||||
style_ = vtkSmartPointer<vtkVizInteractorStyle>::New();
|
||||
style_->setWidgetActorMap(widget_actor_map_);
|
||||
style_->UseTimersOn();
|
||||
style_->Initialize();
|
||||
|
||||
timer_callback_ = vtkSmartPointer<TimerCallback>::New();
|
||||
exit_callback_ = vtkSmartPointer<ExitCallback>::New();
|
||||
|
@ -128,7 +128,7 @@ private:
|
||||
vtkSmartPointer<ExitCallback> exit_callback_;
|
||||
|
||||
vtkSmartPointer<vtkRenderer> renderer_;
|
||||
vtkSmartPointer<InteractorStyle> style_;
|
||||
vtkSmartPointer<vtkVizInteractorStyle> style_;
|
||||
Ptr<WidgetActorMap> widget_actor_map_;
|
||||
|
||||
bool removeActorFromRenderer(vtkSmartPointer<vtkProp> actor);
|
||||
|
@ -40,8 +40,7 @@
|
||||
// Authors:
|
||||
// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
|
||||
//
|
||||
// OpenCV Viz module is complete rewrite of
|
||||
// PCL visualization module (www.pointclouds.org)
|
||||
// This workaround code was taken from PCL library(www.pointclouds.org)
|
||||
//
|
||||
//M*/
|
||||
|
||||
|
@ -84,7 +84,7 @@ void cv::viz::vtkOBJWriter::WriteData()
|
||||
std::ostream& outfile = *outfilep;
|
||||
|
||||
//write header
|
||||
outfile << "# wavefront obj file written by the visualization toolkit" << std::endl << std::endl;
|
||||
outfile << "# wavefront obj file written by opencv viz module" << std::endl << std::endl;
|
||||
outfile << "mtllib NONE" << std::endl << std::endl;
|
||||
|
||||
// write out the points
|
||||
|
1077
modules/viz/src/vtk/vtkVizInteractorStyle.cpp
Normal file
1077
modules/viz/src/vtk/vtkVizInteractorStyle.cpp
Normal file
File diff suppressed because it is too large
Load Diff
@ -46,46 +46,23 @@
|
||||
#ifndef __OPENCV_VIZ_INTERACTOR_STYLE_H__
|
||||
#define __OPENCV_VIZ_INTERACTOR_STYLE_H__
|
||||
|
||||
#include <vtkInteractorStyle.h>
|
||||
|
||||
namespace cv
|
||||
{
|
||||
namespace viz
|
||||
{
|
||||
class InteractorStyle : public vtkInteractorStyleTrackballCamera
|
||||
class vtkVizInteractorStyle : public vtkInteractorStyle
|
||||
{
|
||||
public:
|
||||
static InteractorStyle *New();
|
||||
virtual ~InteractorStyle() {}
|
||||
static vtkVizInteractorStyle *New();
|
||||
vtkTypeMacro(vtkVizInteractorStyle, vtkInteractorStyle)
|
||||
void PrintSelf(ostream& os, vtkIndent indent);
|
||||
|
||||
// this macro defines Superclass, the isA functionality and the safe downcast method
|
||||
vtkTypeMacro(InteractorStyle, vtkInteractorStyleTrackballCamera)
|
||||
|
||||
/** \brief Initialization routine. Must be called before anything else. */
|
||||
virtual void Initialize();
|
||||
|
||||
void setWidgetActorMap(const Ptr<WidgetActorMap>& actors) { widget_actor_map_ = actors; }
|
||||
void registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie = 0);
|
||||
void registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void * cookie = 0);
|
||||
void saveScreenshot(const String &file);
|
||||
void exportScene(const String &file);
|
||||
|
||||
private:
|
||||
/** \brief Set to true after initialization is complete. */
|
||||
bool init_;
|
||||
|
||||
Ptr<WidgetActorMap> widget_actor_map_;
|
||||
|
||||
Vec2i win_size_;
|
||||
Vec2i win_pos_;
|
||||
Vec2i max_win_size_;
|
||||
|
||||
/** \brief Interactor style internal method. Gets called whenever a key is pressed. */
|
||||
virtual void OnChar();
|
||||
|
||||
// Keyboard events
|
||||
virtual void OnKeyDown();
|
||||
virtual void OnKeyUp();
|
||||
|
||||
// mouse button events
|
||||
virtual void OnMouseMove();
|
||||
virtual void OnLeftButtonDown();
|
||||
virtual void OnLeftButtonUp();
|
||||
@ -95,15 +72,75 @@ namespace cv
|
||||
virtual void OnRightButtonUp();
|
||||
virtual void OnMouseWheelForward();
|
||||
virtual void OnMouseWheelBackward();
|
||||
|
||||
/** \brief Interactor style internal method. Gets called periodically if a timer is set. */
|
||||
virtual void OnTimer();
|
||||
|
||||
virtual void Rotate();
|
||||
virtual void Spin();
|
||||
virtual void Pan();
|
||||
virtual void Dolly();
|
||||
|
||||
vtkSetMacro(FlyMode,bool)
|
||||
vtkGetMacro(FlyMode,bool)
|
||||
|
||||
|
||||
vtkSetMacro(MotionFactor, double)
|
||||
vtkGetMacro(MotionFactor, double)
|
||||
|
||||
void registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie = 0);
|
||||
void registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void * cookie = 0);
|
||||
|
||||
void setWidgetActorMap(const Ptr<WidgetActorMap>& actors) { widget_actor_map_ = actors; }
|
||||
void saveScreenshot(const String &file);
|
||||
void exportScene(const String &file);
|
||||
void exportScene();
|
||||
void changePointsSize(float delta);
|
||||
void setRepresentationToPoints();
|
||||
void printCameraParams();
|
||||
void toggleFullScreen();
|
||||
void resetViewerPose();
|
||||
void toggleStereo();
|
||||
void printHelp();
|
||||
|
||||
// Set the basic unit step size : by default 1/250 of bounding diagonal
|
||||
vtkSetMacro(MotionStepSize,double)
|
||||
vtkGetMacro(MotionStepSize,double)
|
||||
|
||||
// Set acceleration factor when shift key is applied : default 10
|
||||
vtkSetMacro(MotionAccelerationFactor,double)
|
||||
vtkGetMacro(MotionAccelerationFactor,double)
|
||||
|
||||
// Set the basic angular unit for turning : efault 1 degree
|
||||
vtkSetMacro(AngleStepSize,double)
|
||||
vtkGetMacro(AngleStepSize,double)
|
||||
|
||||
private:
|
||||
Ptr<WidgetActorMap> widget_actor_map_;
|
||||
|
||||
Vec2i win_size_;
|
||||
Vec2i win_pos_;
|
||||
Vec2i max_win_size_;
|
||||
|
||||
void zoomIn();
|
||||
void zoomOut();
|
||||
|
||||
/** \brief True if we're using red-blue colors for anaglyphic stereo, false if magenta-green. */
|
||||
bool stereo_anaglyph_mask_default_;
|
||||
protected:
|
||||
vtkVizInteractorStyle();
|
||||
~vtkVizInteractorStyle();
|
||||
|
||||
virtual void Dolly(double factor);
|
||||
|
||||
void Fly();
|
||||
void FlyByMouse();
|
||||
void FlyByKey();
|
||||
void SetupMotionVars();
|
||||
void MotionAlongVector(const Vec3d& vector, double amount, vtkCamera* cam);
|
||||
|
||||
private:
|
||||
vtkVizInteractorStyle(const vtkVizInteractorStyle&);
|
||||
vtkVizInteractorStyle& operator=(const vtkVizInteractorStyle&);
|
||||
|
||||
//! True for red-blue colors, false for magenta-green.
|
||||
bool stereo_anaglyph_redblue_;
|
||||
|
||||
void (*keyboardCallback_)(const KeyboardEvent&, void*);
|
||||
void *keyboard_callback_cookie_;
|
||||
@ -111,7 +148,20 @@ namespace cv
|
||||
void (*mouseCallback_)(const MouseEvent&, void*);
|
||||
void *mouse_callback_cookie_;
|
||||
|
||||
bool FlyMode;
|
||||
double MotionFactor;
|
||||
|
||||
int getModifiers();
|
||||
|
||||
// from fly
|
||||
unsigned char KeysDown;
|
||||
double DiagonalLength;
|
||||
double MotionStepSize;
|
||||
double MotionUserScale;
|
||||
double MotionAccelerationFactor;
|
||||
double AngleStepSize;
|
||||
double DeltaYaw;
|
||||
double DeltaPitch;
|
||||
};
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user