iteractor work

This commit is contained in:
Anatoly Baksheev 2014-02-16 21:27:25 +04:00
parent 03bd82796d
commit fb7e74c511
9 changed files with 1168 additions and 676 deletions

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@ -1,635 +0,0 @@
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
// Authors:
// * Ozan Tonkal, ozantonkal@gmail.com
// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
//
// OpenCV Viz module is complete rewrite of
// PCL visualization module (www.pointclouds.org)
//
//M*/
#include "precomp.hpp"
namespace cv { namespace viz
{
vtkStandardNewMacro(InteractorStyle)
}}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::Initialize()
{
// Set windows size (width, height) to unknown (-1)
win_size_ = Vec2i(-1, -1);
win_pos_ = Vec2i(0, 0);
max_win_size_ = Vec2i(-1, -1);
init_ = true;
stereo_anaglyph_mask_default_ = true;
// Initialize the keyboard event callback as none
keyboardCallback_ = 0;
keyboard_callback_cookie_ = 0;
// Initialize the mouse event callback as none
mouseCallback_ = 0;
mouse_callback_cookie_ = 0;
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::saveScreenshot(const String &file)
{
FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
vtkSmartPointer<vtkWindowToImageFilter> wif = vtkSmartPointer<vtkWindowToImageFilter>::New();
wif->SetInput(Interactor->GetRenderWindow());
vtkSmartPointer<vtkPNGWriter> snapshot_writer = vtkSmartPointer<vtkPNGWriter>::New();
snapshot_writer->SetInputConnection(wif->GetOutputPort());
snapshot_writer->SetFileName(file.c_str());
snapshot_writer->Write();
cout << "Screenshot successfully captured (" << file.c_str() << ")" << endl;
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::exportScene(const String &file)
{
vtkSmartPointer<vtkExporter> exporter;
if (file.size() > 5 && file.substr(file.size() - 5) == ".vrml")
{
exporter = vtkSmartPointer<vtkVRMLExporter>::New();
vtkVRMLExporter::SafeDownCast(exporter)->SetFileName(file.c_str());
}
else
{
exporter = vtkSmartPointer<vtkOBJExporter>::New();
vtkOBJExporter::SafeDownCast(exporter)->SetFilePrefix(file.c_str());
}
exporter->SetInput(Interactor->GetRenderWindow());
exporter->Write();
cout << "Scene successfully exported (" << file.c_str() << ")" << endl;
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::zoomIn()
{
FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
// Zoom in
StartDolly();
double factor = 10.0 * 0.2 * .5;
Dolly(std::pow(1.1, factor));
EndDolly();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::zoomOut()
{
FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
// Zoom out
StartDolly();
double factor = 10.0 * -0.2 * .5;
Dolly(std::pow(1.1, factor));
EndDolly();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnChar()
{
// Make sure we ignore the same events we handle in OnKeyDown to avoid calling things twice
FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
if (Interactor->GetKeyCode() >= '0' && Interactor->GetKeyCode() <= '9')
return;
String key(Interactor->GetKeySym());
if (key.find("XF86ZoomIn") != String::npos)
zoomIn();
else if (key.find("XF86ZoomOut") != String::npos)
zoomOut();
int keymod = Interactor->GetAltKey();
switch (Interactor->GetKeyCode())
{
// All of the options below simply exit
case 'h': case 'H':
case 'l': case 'L':
case 'p': case 'P':
case 'j': case 'J':
case 'c': case 'C':
case 43: // KEY_PLUS
case 45: // KEY_MINUS
case 'f': case 'F':
case 'g': case 'G':
case 'o': case 'O':
case 'u': case 'U':
case 'q': case 'Q':
{
break;
}
// S and R have a special !ALT case
case 'r': case 'R':
case 's': case 'S':
{
if (!keymod)
Superclass::OnChar();
break;
}
default:
{
Superclass::OnChar();
break;
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie)
{
// Register the callback function and store the user data
mouseCallback_ = callback;
mouse_callback_cookie_ = cookie;
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void *cookie)
{
// Register the callback function and store the user data
keyboardCallback_ = callback;
keyboard_callback_cookie_ = cookie;
}
//////////////////////////////////////////////////////////////////////////////////////////////
int cv::viz::InteractorStyle::getModifiers()
{
int modifiers = KeyboardEvent::NONE;
if (Interactor->GetAltKey())
modifiers |= KeyboardEvent::ALT;
if (Interactor->GetControlKey())
modifiers |= KeyboardEvent::CTRL;
if (Interactor->GetShiftKey())
modifiers |= KeyboardEvent::SHIFT;
return modifiers;
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnKeyDown()
{
CV_Assert("Interactor style not initialized. Please call Initialize() before continuing" && init_);
FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
// Save the initial windows width/height
if (win_size_[0] == -1 || win_size_[1] == -1)
win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize());
bool alt = Interactor->GetAltKey() != 0;
std::string key(Interactor->GetKeySym());
if (key.find("XF86ZoomIn") != std::string::npos)
zoomIn();
else if (key.find("XF86ZoomOut") != std::string::npos)
zoomOut();
switch (Interactor->GetKeyCode())
{
case 'h': case 'H':
{
std::cout << "| Help:\n"
"-------\n"
" p, P : switch to a point-based representation\n"
" w, W : switch to a wireframe-based representation (where available)\n"
" s, S : switch to a surface-based representation (where available)\n"
"\n"
" j, J : take a .PNG snapshot of the current window view\n"
" k, K : export scene to Wavefront .obj format\n"
" ALT + k, K : export scene to VRML format\n"
" c, C : display current camera/window parameters\n"
" f, F : fly to point mode, hold the key and move mouse where to fly\n"
"\n"
" e, E : exit the interactor\n"
" q, Q : stop and call VTK's TerminateApp\n"
"\n"
" +/- : increment/decrement overall point size\n"
" +/- [+ ALT] : zoom in/out \n"
"\n"
" r, R [+ ALT] : reset camera [to viewpoint = {0, 0, 0} -> center_{x, y, z}]\n"
"\n"
" ALT + s, S : turn stereo mode on/off\n"
" ALT + f, F : switch between maximized window mode and original size\n"
"\n"
<< std::endl;
break;
}
// Switch representation to points
case 'p': case 'P':
{
vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
vtkCollectionSimpleIterator ait;
for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
{
vtkActor* apart = vtkActor::SafeDownCast(path->GetLastNode()->GetViewProp());
apart->GetProperty()->SetRepresentationToPoints();
}
break;
}
// Save a PNG snapshot
case 'j': case 'J':
saveScreenshot(cv::format("screenshot-%d.png", (unsigned int)time(0))); break;
// Export scene as in obj or vrml format
case 'k': case 'K':
{
String format = alt ? "scene-%d.vrml" : "scene-%d";
exportScene(cv::format(format.c_str(), (unsigned int)time(0)));
break;
}
// display current camera settings/parameters
case 'c': case 'C':
{
vtkSmartPointer<vtkCamera> cam = Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->GetActiveCamera();
Vec2d clip(cam->GetClippingRange());
Vec3d focal(cam->GetFocalPoint()), pos(cam->GetPosition()), view(cam->GetViewUp());
Vec2i win_pos(Interactor->GetRenderWindow()->GetPosition());
Vec2i win_size(Interactor->GetRenderWindow()->GetSize());
double angle = cam->GetViewAngle () / 180.0 * CV_PI;
String data = cv::format("clip(%f,%f) focal(%f,%f,%f) pos(%f,%f,%f) view(%f,%f,%f) angle(%f) winsz(%d,%d) winpos(%d,%d)",
clip[0], clip[1], focal[0], focal[1], focal[2], pos[0], pos[1], pos[2], view[0], view[1], view[2],
angle, win_size[0], win_size[1], win_pos[0], win_pos[1]);
std::cout << data.c_str() << std::endl;
break;
}
case '=':
{
zoomIn();
break;
}
case 43: // KEY_PLUS
{
if (alt)
zoomIn();
else
{
vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
vtkCollectionSimpleIterator ait;
for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
{
vtkActor* apart = vtkActor::SafeDownCast(path->GetLastNode()->GetViewProp());
float psize = apart->GetProperty()->GetPointSize();
if (psize < 63.0f)
apart->GetProperty()->SetPointSize(psize + 1.0f);
}
}
break;
}
case 45: // KEY_MINUS
{
if (alt)
zoomOut();
else
{
vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
vtkCollectionSimpleIterator ait;
for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
{
vtkActor* apart = vtkActor::SafeDownCast(path->GetLastNode()->GetViewProp());
float psize = apart->GetProperty()->GetPointSize();
if (psize > 1.0f)
apart->GetProperty()->SetPointSize(psize - 1.0f);
}
}
break;
}
// Switch between maximize and original window size
case 'f': case 'F':
{
if (alt)
{
Vec2i screen_size(Interactor->GetRenderWindow()->GetScreenSize());
Vec2i win_size(Interactor->GetRenderWindow()->GetSize());
// Is window size = max?
if (win_size == max_win_size_)
{
Interactor->GetRenderWindow()->SetSize(win_size_.val);
Interactor->GetRenderWindow()->SetPosition(win_pos_.val);
Interactor->Render();
}
// Set to max
else
{
win_pos_ = Vec2i(Interactor->GetRenderWindow()->GetPosition());
win_size_ = win_size;
Interactor->GetRenderWindow()->SetSize(screen_size.val);
Interactor->Render();
max_win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize());
}
}
else
{
AnimState = VTKIS_ANIM_ON;
Interactor->GetPicker()->Pick(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1], 0.0, CurrentRenderer);
vtkSmartPointer<vtkAbstractPropPicker> picker = vtkAbstractPropPicker::SafeDownCast(Interactor->GetPicker());
if (picker)
if (picker->GetPath())
Interactor->FlyTo(CurrentRenderer, picker->GetPickPosition());
AnimState = VTKIS_ANIM_OFF;
}
break;
}
// 's'/'S' w/out ALT
case 's': case 'S':
{
if (alt)
{
vtkSmartPointer<vtkRenderWindow> window = Interactor->GetRenderWindow();
if (!window->GetStereoRender())
{
static Vec2i red_blue(4, 3), magenta_green(2, 5);
window->SetAnaglyphColorMask (stereo_anaglyph_mask_default_ ? red_blue.val : magenta_green.val);
stereo_anaglyph_mask_default_ = !stereo_anaglyph_mask_default_;
}
window->SetStereoRender(!window->GetStereoRender());
Interactor->Render();
}
else
Superclass::OnKeyDown();
break;
}
case 'o': case 'O':
{
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
cam->SetParallelProjection(!cam->GetParallelProjection());
Interactor->Render();
break;
}
// Overwrite the camera reset
case 'r': case 'R':
{
if (!alt)
{
Superclass::OnKeyDown();
break;
}
WidgetActorMap::iterator it = widget_actor_map_->begin();
// it might be that some actors don't have a valid transformation set -> we skip them to avoid a seg fault.
for (; it != widget_actor_map_->end(); ++it)
{
vtkProp3D * actor = vtkProp3D::SafeDownCast(it->second);
if (actor && actor->GetUserMatrix())
break;
}
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
// if a valid transformation was found, use it otherwise fall back to default view point.
if (it != widget_actor_map_->end())
{
vtkMatrix4x4* m = vtkProp3D::SafeDownCast(it->second)->GetUserMatrix();
cam->SetFocalPoint(m->GetElement(0, 3) - m->GetElement(0, 2),
m->GetElement(1, 3) - m->GetElement(1, 2),
m->GetElement(2, 3) - m->GetElement(2, 2));
cam->SetViewUp (m->GetElement(0, 1), m->GetElement(1, 1), m->GetElement(2, 1));
cam->SetPosition(m->GetElement(0, 3), m->GetElement(1, 3), m->GetElement(2, 3));
}
else
{
cam->SetPosition(0, 0, 0);
cam->SetFocalPoint(0, 0, 1);
cam->SetViewUp(0, -1, 0);
}
// go to the next actor for the next key-press event.
if (it != widget_actor_map_->end())
++it;
else
it = widget_actor_map_->begin();
CurrentRenderer->SetActiveCamera(cam);
CurrentRenderer->ResetCameraClippingRange();
Interactor->Render();
break;
}
case 'q': case 'Q':
{
Interactor->ExitCallback();
return;
}
default:
{
Superclass::OnKeyDown();
break;
}
}
KeyboardEvent event(KeyboardEvent::KEY_DOWN, Interactor->GetKeySym(), Interactor->GetKeyCode(), getModifiers());
if (keyboardCallback_)
keyboardCallback_(event, keyboard_callback_cookie_);
Interactor->Render();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnKeyUp()
{
KeyboardEvent event(KeyboardEvent::KEY_UP, Interactor->GetKeySym(), Interactor->GetKeyCode(), getModifiers());
if (keyboardCallback_)
keyboardCallback_(event, keyboard_callback_cookie_);
Superclass::OnKeyUp();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnMouseMove()
{
Vec2i p(Interactor->GetEventPosition());
MouseEvent event(MouseEvent::MouseMove, MouseEvent::NoButton, p, getModifiers());
if (mouseCallback_)
mouseCallback_(event, mouse_callback_cookie_);
Superclass::OnMouseMove();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnLeftButtonDown()
{
Vec2i p(Interactor->GetEventPosition());
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
MouseEvent event(type, MouseEvent::LeftButton, p, getModifiers());
if (mouseCallback_)
mouseCallback_(event, mouse_callback_cookie_);
Superclass::OnLeftButtonDown();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnLeftButtonUp()
{
Vec2i p(Interactor->GetEventPosition());
MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::LeftButton, p, getModifiers());
if (mouseCallback_)
mouseCallback_(event, mouse_callback_cookie_);
Superclass::OnLeftButtonUp();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnMiddleButtonDown()
{
Vec2i p(Interactor->GetEventPosition());
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
MouseEvent event(type, MouseEvent::MiddleButton, p, getModifiers());
if (mouseCallback_)
mouseCallback_(event, mouse_callback_cookie_);
Superclass::OnMiddleButtonDown();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnMiddleButtonUp()
{
Vec2i p(Interactor->GetEventPosition());
MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::MiddleButton, p, getModifiers());
if (mouseCallback_)
mouseCallback_(event, mouse_callback_cookie_);
Superclass::OnMiddleButtonUp();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnRightButtonDown()
{
Vec2i p(Interactor->GetEventPosition());
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
MouseEvent event(type, MouseEvent::RightButton, p, getModifiers());
if (mouseCallback_)
mouseCallback_(event, mouse_callback_cookie_);
Superclass::OnRightButtonDown();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnRightButtonUp()
{
Vec2i p(Interactor->GetEventPosition());
MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::RightButton, p, getModifiers());
if (mouseCallback_)
mouseCallback_(event, mouse_callback_cookie_);
Superclass::OnRightButtonUp();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnMouseWheelForward()
{
Vec2i p(Interactor->GetEventPosition());
MouseEvent event(MouseEvent::MouseScrollUp, MouseEvent::VScroll, p, getModifiers());
if (mouseCallback_)
mouseCallback_(event, mouse_callback_cookie_);
if (Interactor->GetRepeatCount() && mouseCallback_)
mouseCallback_(event, mouse_callback_cookie_);
if (Interactor->GetAltKey())
{
// zoom
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
double opening_angle = cam->GetViewAngle();
if (opening_angle > 15.0)
opening_angle -= 1.0;
cam->SetViewAngle(opening_angle);
cam->Modified();
CurrentRenderer->ResetCameraClippingRange();
CurrentRenderer->Modified();
Interactor->Render();
}
else
Superclass::OnMouseWheelForward();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnMouseWheelBackward()
{
Vec2i p(Interactor->GetEventPosition());
MouseEvent event(MouseEvent::MouseScrollDown, MouseEvent::VScroll, p, getModifiers());
if (mouseCallback_)
mouseCallback_(event, mouse_callback_cookie_);
if (Interactor->GetRepeatCount() && mouseCallback_)
mouseCallback_(event, mouse_callback_cookie_);
if (Interactor->GetAltKey())
{
// zoom
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
double opening_angle = cam->GetViewAngle();
if (opening_angle < 170.0)
opening_angle += 1.0;
cam->SetViewAngle(opening_angle);
cam->Modified();
CurrentRenderer->ResetCameraClippingRange();
CurrentRenderer->Modified();
Interactor->Render();
}
else
Superclass::OnMouseWheelBackward();
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::OnTimer()
{
CV_Assert("Interactor style not initialized." && init_);
Interactor->Render();
}

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@ -130,6 +130,7 @@
#include <vtkElevationFilter.h>
#include <vtkColorTransferFunction.h>
#include <vtkStreamingDemandDrivenPipeline.h>
#include "vtkCallbackCommand.h"
#if !defined(_WIN32) || defined(__CYGWIN__)
# include <unistd.h> /* unlink */
@ -145,6 +146,7 @@
#include <vtk/vtkTrajectorySource.h>
#include <vtk/vtkImageMatSource.h>
#include <opencv2/core/core.hpp>
#include <opencv2/viz/vizcore.hpp>
#include <opencv2/viz/widget_accessor.hpp>
@ -332,8 +334,7 @@ namespace cv
}
}
#include "interactor_style.hpp"
#include "vtk/vtkVizInteractorStyle.hpp"
#include "vizimpl.hpp"
#endif

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@ -87,6 +87,7 @@ cv::Affine3d cv::viz::makeCameraPose(const Vec3d& position, const Vec3d& focal_p
#else
void register_console_handler();
void register_console_handler() {}
#endif

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@ -60,10 +60,9 @@ cv::viz::Viz3d::VizImpl::VizImpl(const String &name) : spin_once_state_(false),
window_->AddRenderer(renderer_);
// Create the interactor style
style_ = vtkSmartPointer<InteractorStyle>::New();
style_ = vtkSmartPointer<vtkVizInteractorStyle>::New();
style_->setWidgetActorMap(widget_actor_map_);
style_->UseTimersOn();
style_->Initialize();
timer_callback_ = vtkSmartPointer<TimerCallback>::New();
exit_callback_ = vtkSmartPointer<ExitCallback>::New();

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@ -128,7 +128,7 @@ private:
vtkSmartPointer<ExitCallback> exit_callback_;
vtkSmartPointer<vtkRenderer> renderer_;
vtkSmartPointer<InteractorStyle> style_;
vtkSmartPointer<vtkVizInteractorStyle> style_;
Ptr<WidgetActorMap> widget_actor_map_;
bool removeActorFromRenderer(vtkSmartPointer<vtkProp> actor);

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@ -40,8 +40,7 @@
// Authors:
// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
//
// OpenCV Viz module is complete rewrite of
// PCL visualization module (www.pointclouds.org)
// This workaround code was taken from PCL library(www.pointclouds.org)
//
//M*/

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@ -84,7 +84,7 @@ void cv::viz::vtkOBJWriter::WriteData()
std::ostream& outfile = *outfilep;
//write header
outfile << "# wavefront obj file written by the visualization toolkit" << std::endl << std::endl;
outfile << "# wavefront obj file written by opencv viz module" << std::endl << std::endl;
outfile << "mtllib NONE" << std::endl << std::endl;
// write out the points

File diff suppressed because it is too large Load Diff

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@ -46,46 +46,23 @@
#ifndef __OPENCV_VIZ_INTERACTOR_STYLE_H__
#define __OPENCV_VIZ_INTERACTOR_STYLE_H__
#include <vtkInteractorStyle.h>
namespace cv
{
namespace viz
{
class InteractorStyle : public vtkInteractorStyleTrackballCamera
class vtkVizInteractorStyle : public vtkInteractorStyle
{
public:
static InteractorStyle *New();
virtual ~InteractorStyle() {}
static vtkVizInteractorStyle *New();
vtkTypeMacro(vtkVizInteractorStyle, vtkInteractorStyle)
void PrintSelf(ostream& os, vtkIndent indent);
// this macro defines Superclass, the isA functionality and the safe downcast method
vtkTypeMacro(InteractorStyle, vtkInteractorStyleTrackballCamera)
/** \brief Initialization routine. Must be called before anything else. */
virtual void Initialize();
void setWidgetActorMap(const Ptr<WidgetActorMap>& actors) { widget_actor_map_ = actors; }
void registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie = 0);
void registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void * cookie = 0);
void saveScreenshot(const String &file);
void exportScene(const String &file);
private:
/** \brief Set to true after initialization is complete. */
bool init_;
Ptr<WidgetActorMap> widget_actor_map_;
Vec2i win_size_;
Vec2i win_pos_;
Vec2i max_win_size_;
/** \brief Interactor style internal method. Gets called whenever a key is pressed. */
virtual void OnChar();
// Keyboard events
virtual void OnKeyDown();
virtual void OnKeyUp();
// mouse button events
virtual void OnMouseMove();
virtual void OnLeftButtonDown();
virtual void OnLeftButtonUp();
@ -95,15 +72,75 @@ namespace cv
virtual void OnRightButtonUp();
virtual void OnMouseWheelForward();
virtual void OnMouseWheelBackward();
/** \brief Interactor style internal method. Gets called periodically if a timer is set. */
virtual void OnTimer();
virtual void Rotate();
virtual void Spin();
virtual void Pan();
virtual void Dolly();
vtkSetMacro(FlyMode,bool)
vtkGetMacro(FlyMode,bool)
vtkSetMacro(MotionFactor, double)
vtkGetMacro(MotionFactor, double)
void registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie = 0);
void registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void * cookie = 0);
void setWidgetActorMap(const Ptr<WidgetActorMap>& actors) { widget_actor_map_ = actors; }
void saveScreenshot(const String &file);
void exportScene(const String &file);
void exportScene();
void changePointsSize(float delta);
void setRepresentationToPoints();
void printCameraParams();
void toggleFullScreen();
void resetViewerPose();
void toggleStereo();
void printHelp();
// Set the basic unit step size : by default 1/250 of bounding diagonal
vtkSetMacro(MotionStepSize,double)
vtkGetMacro(MotionStepSize,double)
// Set acceleration factor when shift key is applied : default 10
vtkSetMacro(MotionAccelerationFactor,double)
vtkGetMacro(MotionAccelerationFactor,double)
// Set the basic angular unit for turning : efault 1 degree
vtkSetMacro(AngleStepSize,double)
vtkGetMacro(AngleStepSize,double)
private:
Ptr<WidgetActorMap> widget_actor_map_;
Vec2i win_size_;
Vec2i win_pos_;
Vec2i max_win_size_;
void zoomIn();
void zoomOut();
/** \brief True if we're using red-blue colors for anaglyphic stereo, false if magenta-green. */
bool stereo_anaglyph_mask_default_;
protected:
vtkVizInteractorStyle();
~vtkVizInteractorStyle();
virtual void Dolly(double factor);
void Fly();
void FlyByMouse();
void FlyByKey();
void SetupMotionVars();
void MotionAlongVector(const Vec3d& vector, double amount, vtkCamera* cam);
private:
vtkVizInteractorStyle(const vtkVizInteractorStyle&);
vtkVizInteractorStyle& operator=(const vtkVizInteractorStyle&);
//! True for red-blue colors, false for magenta-green.
bool stereo_anaglyph_redblue_;
void (*keyboardCallback_)(const KeyboardEvent&, void*);
void *keyboard_callback_cookie_;
@ -111,7 +148,20 @@ namespace cv
void (*mouseCallback_)(const MouseEvent&, void*);
void *mouse_callback_cookie_;
bool FlyMode;
double MotionFactor;
int getModifiers();
// from fly
unsigned char KeysDown;
double DiagonalLength;
double MotionStepSize;
double MotionUserScale;
double MotionAccelerationFactor;
double AngleStepSize;
double DeltaYaw;
double DeltaPitch;
};
}
}