added gpu 1d window sum, convertTo, based on NPP.
added RGB <-> XYZ color conversion. gpu morphology minor fix.
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@@ -47,12 +47,11 @@ const char* blacklist[] =
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{
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"GPU-NppImageSum", // crash
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"GPU-MatOperatorAsyncCall", // crash
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//"GPU-NppErode", // npp func returns error code (CUDA_KERNEL_LAUNCH_ERROR or TEXTURE_BIND_ERROR)
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//"GPU-NppDilate", // npp func returns error code (CUDA_KERNEL_LAUNCH_ERROR or TEXTURE_BIND_ERROR)
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//"GPU-NppMorphologyEx", // npp func returns error code (CUDA_KERNEL_LAUNCH_ERROR or TEXTURE_BIND_ERROR)
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//"GPU-NppErode", // different border interpolation
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//"GPU-NppMorphologyEx", // different border interpolation
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//"GPU-NppImageDivide", // different round mode
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//"GPU-NppImageMeanStdDev", // different precision
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//"GPU-NppImageMinNax", // npp bug
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//"GPU-NppImageMinNax", // npp bug - don't find min/max near right border
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//"GPU-NppImageResize", // different precision in interpolation
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//"GPU-NppImageWarpAffine", // different precision in interpolation
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//"GPU-NppImageWarpPerspective", // different precision in interpolation
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@@ -61,6 +60,7 @@ const char* blacklist[] =
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//"GPU-NppImageExp", // different precision
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//"GPU-NppImageLog", // different precision
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//"GPU-NppImageMagnitude", // different precision
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//"GPU-NppImageSumWindow", // different border interpolation
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0
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};
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