fixed grabCut: moved to double precision and added the noise to avoid zero determinant of covariance matrix
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@ -51,6 +51,35 @@ This is implementation of image segmentation algorithm GrabCut described in
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Carsten Rother, Vladimir Kolmogorov, Andrew Blake.
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*/
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class Noise3DGenerator
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{
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public:
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Noise3DGenerator( float var=0.1f ) : rng(theRNG())
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{
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var = std::min( std::max( 0.01f, var ), 1.f ) ;
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double meanData[] = { 0., 0., 0. };
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double covData[] = { var, 0., 0.,
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0., var, 0.,
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0., 0., var };
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Mat( 1, 3, CV_64FC1, meanData ).copyTo( mean );
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Mat( 3, 3, CV_64FC1, covData ).copyTo( cov );
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}
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Vec3d generateNoise()
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{
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Mat noise( 1, 3, CV_64FC1 );
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rng.fill( noise, RNG::NORMAL, Scalar::all(0.0), Scalar(1.0) );
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noise = noise * cov + mean;
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return Vec3d( noise.ptr<double>() );
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}
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private:
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RNG& rng;
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Mat mean;
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Mat cov;
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};
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/*
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GMM - Gaussian Mixture Model
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*/
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@ -60,27 +89,30 @@ public:
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static const int componentsCount = 5;
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GMM( Mat& _model );
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float operator()( Vec3f color ) const;
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float operator()( int ci, Vec3f color ) const;
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int whichComponent( Vec3f color ) const;
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double operator()( const Vec3d color ) const;
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double operator()( int ci, const Vec3d color ) const;
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int whichComponent( const Vec3d color ) const;
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void initLearning();
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void addSample( int ci, Vec3f color );
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void addSample( int ci, const Vec3d color );
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void endLearning();
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private:
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void calcInverseCovAndDeterm( int ci );
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Mat model;
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float* coefs;
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float* mean;
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float* cov;
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double* coefs;
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double* mean;
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double* cov;
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float inverseCovs[componentsCount][3][3];
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float covDeterms[componentsCount];
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double inverseCovs[componentsCount][3][3];
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double covDeterms[componentsCount];
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float sums[componentsCount][3];
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float prods[componentsCount][3][3];
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double sums[componentsCount][3];
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double prods[componentsCount][3][3];
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int sampleCounts[componentsCount];
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int totalSampleCount;
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Noise3DGenerator noiseGenerator;
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};
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GMM::GMM( Mat& _model )
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@ -88,15 +120,15 @@ GMM::GMM( Mat& _model )
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const int modelSize = 3/*mean*/ + 9/*covariance*/ + 1/*component weight*/;
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if( _model.empty() )
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{
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_model.create( 1, modelSize*componentsCount, CV_32FC1 );
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_model.create( 1, modelSize*componentsCount, CV_64FC1 );
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_model.setTo(Scalar(0));
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}
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else if( (_model.type() != CV_32FC1) || (_model.rows != 1) || (_model.cols != modelSize*componentsCount) )
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CV_Error( CV_StsBadArg, "_model must have CV_32FC1 type, rows == 1 and cols == 13*componentsCount" );
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else if( (_model.type() != CV_64FC1) || (_model.rows != 1) || (_model.cols != modelSize*componentsCount) )
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CV_Error( CV_StsBadArg, "_model must have CV_64FC1 type, rows == 1 and cols == 13*componentsCount" );
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model = _model;
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coefs = model.ptr<float>(0);
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coefs = model.ptr<double>(0);
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mean = coefs + componentsCount;
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cov = mean + 3*componentsCount;
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@ -105,41 +137,39 @@ GMM::GMM( Mat& _model )
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calcInverseCovAndDeterm( ci );
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}
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float GMM::operator()( Vec3f color ) const
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double GMM::operator()( const Vec3d color ) const
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{
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float res = 0;
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double res = 0;
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for( int ci = 0; ci < componentsCount; ci++ )
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res += coefs[ci] * (*this)(ci, color );
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return res;
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}
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float GMM::operator()( int ci, Vec3f color ) const
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double GMM::operator()( int ci, const Vec3d color ) const
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{
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float res = 0;
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double res = 0;
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if( coefs[ci] > 0 )
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{
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if( covDeterms[ci] > std::numeric_limits<float>::epsilon() )
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{
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Vec3f diff = color;
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float* m = mean + 3*ci;
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CV_Assert( covDeterms[ci] > std::numeric_limits<double>::epsilon() );
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Vec3d diff = color;
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double* m = mean + 3*ci;
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diff[0] -= m[0]; diff[1] -= m[1]; diff[2] -= m[2];
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float mult = diff[0]*(diff[0]*inverseCovs[ci][0][0] + diff[1]*inverseCovs[ci][1][0] + diff[2]*inverseCovs[ci][2][0])
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double mult = diff[0]*(diff[0]*inverseCovs[ci][0][0] + diff[1]*inverseCovs[ci][1][0] + diff[2]*inverseCovs[ci][2][0])
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+ diff[1]*(diff[0]*inverseCovs[ci][0][1] + diff[1]*inverseCovs[ci][1][1] + diff[2]*inverseCovs[ci][2][1])
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+ diff[2]*(diff[0]*inverseCovs[ci][0][2] + diff[1]*inverseCovs[ci][1][2] + diff[2]*inverseCovs[ci][2][2]);
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res = 1.0f/sqrt(covDeterms[ci]) * exp(-0.5f*mult);
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}
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}
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return res;
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}
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int GMM::whichComponent( Vec3f color ) const
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int GMM::whichComponent( const Vec3d color ) const
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{
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int k = 0;
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float max = 0;
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double max = 0;
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for( int ci = 0; ci < componentsCount; ci++ )
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{
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float p = (*this)( ci, color );
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double p = (*this)( ci, color );
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if( p > max )
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{
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k = ci;
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@ -162,12 +192,13 @@ void GMM::initLearning()
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totalSampleCount = 0;
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}
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void GMM::addSample( int ci, Vec3f color )
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void GMM::addSample( int ci, const Vec3d color )
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{
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sums[ci][0] += color[0]; sums[ci][1] += color[1]; sums[ci][2] += color[2];
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prods[ci][0][0] += color[0]*color[0]; prods[ci][0][1] += color[0]*color[1]; prods[ci][0][2] += color[0]*color[2];
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prods[ci][1][0] += color[1]*color[0]; prods[ci][1][1] += color[1]*color[1]; prods[ci][1][2] += color[1]*color[2];
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prods[ci][2][0] += color[2]*color[0]; prods[ci][2][1] += color[2]*color[1]; prods[ci][2][2] += color[2]*color[2];
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Vec3d nClr = color + noiseGenerator.generateNoise();
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sums[ci][0] += nClr[0]; sums[ci][1] += nClr[1]; sums[ci][2] += nClr[2];
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prods[ci][0][0] += nClr[0]*nClr[0]; prods[ci][0][1] += nClr[0]*nClr[1]; prods[ci][0][2] += nClr[0]*nClr[2];
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prods[ci][1][0] += nClr[1]*nClr[0]; prods[ci][1][1] += nClr[1]*nClr[1]; prods[ci][1][2] += nClr[1]*nClr[2];
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prods[ci][2][0] += nClr[2]*nClr[0]; prods[ci][2][1] += nClr[2]*nClr[1]; prods[ci][2][2] += nClr[2]*nClr[2];
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sampleCounts[ci]++;
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totalSampleCount++;
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}
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@ -181,12 +212,12 @@ void GMM::endLearning()
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coefs[ci] = 0;
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else
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{
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coefs[ci] = (float)n/totalSampleCount;
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coefs[ci] = (double)n/totalSampleCount;
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float* m = mean + 3*ci;
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double* m = mean + 3*ci;
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m[0] = sums[ci][0]/n; m[1] = sums[ci][1]/n; m[2] = sums[ci][2]/n;
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float* c = cov + 9*ci;
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double* c = cov + 9*ci;
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c[0] = prods[ci][0][0]/n - m[0]*m[0]; c[1] = prods[ci][0][1]/n - m[0]*m[1]; c[2] = prods[ci][0][2]/n - m[0]*m[2];
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c[3] = prods[ci][1][0]/n - m[1]*m[0]; c[4] = prods[ci][1][1]/n - m[1]*m[1]; c[5] = prods[ci][1][2]/n - m[1]*m[2];
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c[6] = prods[ci][2][0]/n - m[2]*m[0]; c[7] = prods[ci][2][1]/n - m[2]*m[1]; c[8] = prods[ci][2][2]/n - m[2]*m[2];
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@ -200,12 +231,11 @@ void GMM::calcInverseCovAndDeterm( int ci )
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{
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if( coefs[ci] > 0 )
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{
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float *c = cov + 9*ci;
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float dtrm =
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double *c = cov + 9*ci;
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double dtrm =
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covDeterms[ci] = c[0]*(c[4]*c[8]-c[5]*c[7]) - c[1]*(c[3]*c[8]-c[5]*c[6]) + c[2]*(c[3]*c[7]-c[4]*c[6]);
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if( dtrm > std::numeric_limits<float>::epsilon() )
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{
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CV_Assert( dtrm > std::numeric_limits<double>::epsilon() );
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inverseCovs[ci][0][0] = (c[4]*c[8] - c[5]*c[7]) / dtrm;
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inverseCovs[ci][1][0] = -(c[3]*c[8] - c[5]*c[6]) / dtrm;
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inverseCovs[ci][2][0] = (c[3]*c[7] - c[4]*c[6]) / dtrm;
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@ -216,39 +246,38 @@ void GMM::calcInverseCovAndDeterm( int ci )
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inverseCovs[ci][1][2] = -(c[0]*c[5] - c[2]*c[3]) / dtrm;
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inverseCovs[ci][2][2] = (c[0]*c[4] - c[1]*c[3]) / dtrm;
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}
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}
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}
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/*
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Calculate beta - parameter of GrabCut algorithm.
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beta = 1/(2*avg(sqr(||color[i] - color[j]||)))
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*/
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float calcBeta( const Mat& img )
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double calcBeta( const Mat& img )
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{
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float beta = 0;
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double beta = 0;
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for( int y = 0; y < img.rows; y++ )
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{
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for( int x = 0; x < img.cols; x++ )
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{
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Vec3f color = img.at<Vec3b>(y,x);
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Vec3d color = img.at<Vec3b>(y,x);
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if( x>0 ) // left
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{
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Vec3f diff = color - (Vec3f)img.at<Vec3b>(y,x-1);
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Vec3d diff = color - (Vec3d)img.at<Vec3b>(y,x-1);
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beta += diff.dot(diff);
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}
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if( y>0 && x>0 ) // upleft
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{
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Vec3f diff = color - (Vec3f)img.at<Vec3b>(y-1,x-1);
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Vec3d diff = color - (Vec3d)img.at<Vec3b>(y-1,x-1);
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beta += diff.dot(diff);
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}
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if( y>0 ) // up
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{
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Vec3f diff = color - (Vec3f)img.at<Vec3b>(y-1,x);
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Vec3d diff = color - (Vec3d)img.at<Vec3b>(y-1,x);
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beta += diff.dot(diff);
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}
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if( y>0 && x<img.cols-1) // upright
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{
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Vec3f diff = color - (Vec3f)img.at<Vec3b>(y-1,x+1);
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Vec3d diff = color - (Vec3d)img.at<Vec3b>(y-1,x+1);
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beta += diff.dot(diff);
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}
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}
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@ -261,46 +290,46 @@ float calcBeta( const Mat& img )
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Calculate weights of noterminal vertices of graph.
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beta and gamma - parameters of GrabCut algorithm.
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*/
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void calcNWeights( const Mat& img, Mat& leftW, Mat& upleftW, Mat& upW, Mat& uprightW, float beta, float gamma )
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void calcNWeights( const Mat& img, Mat& leftW, Mat& upleftW, Mat& upW, Mat& uprightW, double beta, double gamma )
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{
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const float gammaDivSqrt2 = gamma / std::sqrt(2.0f);
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leftW.create( img.rows, img.cols, CV_32FC1 );
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upleftW.create( img.rows, img.cols, CV_32FC1 );
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upW.create( img.rows, img.cols, CV_32FC1 );
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uprightW.create( img.rows, img.cols, CV_32FC1 );
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const double gammaDivSqrt2 = gamma / std::sqrt(2.0f);
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leftW.create( img.rows, img.cols, CV_64FC1 );
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upleftW.create( img.rows, img.cols, CV_64FC1 );
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upW.create( img.rows, img.cols, CV_64FC1 );
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uprightW.create( img.rows, img.cols, CV_64FC1 );
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for( int y = 0; y < img.rows; y++ )
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{
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for( int x = 0; x < img.cols; x++ )
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{
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Vec3f color = img.at<Vec3b>(y,x);
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Vec3d color = img.at<Vec3b>(y,x);
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if( x-1>=0 ) // left
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{
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Vec3f diff = color - (Vec3f)img.at<Vec3b>(y,x-1);
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leftW.at<float>(y,x) = gamma * exp(-beta*diff.dot(diff));
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Vec3d diff = color - (Vec3d)img.at<Vec3b>(y,x-1);
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leftW.at<double>(y,x) = gamma * exp(-beta*diff.dot(diff));
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}
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else
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leftW.at<float>(y,x) = 0;
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leftW.at<double>(y,x) = 0;
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if( x-1>=0 && y-1>=0 ) // upleft
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{
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Vec3f diff = color - (Vec3f)img.at<Vec3b>(y-1,x-1);
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upleftW.at<float>(y,x) = gammaDivSqrt2 * exp(-beta*diff.dot(diff));
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Vec3d diff = color - (Vec3d)img.at<Vec3b>(y-1,x-1);
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upleftW.at<double>(y,x) = gammaDivSqrt2 * exp(-beta*diff.dot(diff));
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}
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else
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upleftW.at<float>(y,x) = 0;
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upleftW.at<double>(y,x) = 0;
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if( y-1>=0 ) // up
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{
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Vec3f diff = color - (Vec3f)img.at<Vec3b>(y-1,x);
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upW.at<float>(y,x) = gamma * exp(-beta*diff.dot(diff));
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Vec3d diff = color - (Vec3d)img.at<Vec3b>(y-1,x);
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upW.at<double>(y,x) = gamma * exp(-beta*diff.dot(diff));
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}
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else
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upW.at<float>(y,x) = 0;
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upW.at<double>(y,x) = 0;
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if( x+1<img.cols-1 && y-1>=0 ) // upright
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{
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Vec3f diff = color - (Vec3f)img.at<Vec3b>(y-1,x+1);
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uprightW.at<float>(y,x) = gammaDivSqrt2 * exp(-beta*diff.dot(diff));
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Vec3d diff = color - (Vec3d)img.at<Vec3b>(y-1,x+1);
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uprightW.at<double>(y,x) = gammaDivSqrt2 * exp(-beta*diff.dot(diff));
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}
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else
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uprightW.at<float>(y,x) = 0;
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uprightW.at<double>(y,x) = 0;
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}
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}
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}
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@ -394,7 +423,7 @@ void assignGMMsComponents( const Mat& img, const Mat& mask, const GMM& bgdGMM, c
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{
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for( p.x = 0; p.x < img.cols; p.x++ )
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{
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Vec3f color = img.at<Vec3b>(p);
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Vec3d color = img.at<Vec3b>(p);
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compIdxs.at<int>(p) = mask.at<uchar>(p) == GC_BGD || mask.at<uchar>(p) == GC_PR_BGD ?
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bgdGMM.whichComponent(color) : fgdGMM.whichComponent(color);
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}
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@ -432,9 +461,9 @@ void learnGMMs( const Mat& img, const Mat& mask, const Mat& compIdxs, GMM& bgdGM
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/*
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Construct GCGraph
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*/
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void constructGCGraph( const Mat& img, const Mat& mask, const GMM& bgdGMM, const GMM& fgdGMM, float lambda,
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void constructGCGraph( const Mat& img, const Mat& mask, const GMM& bgdGMM, const GMM& fgdGMM, double lambda,
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const Mat& leftW, const Mat& upleftW, const Mat& upW, const Mat& uprightW,
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GCGraph<float>& graph )
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GCGraph<double>& graph )
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{
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int vtxCount = img.cols*img.rows,
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edgeCount = 2*(4*img.cols*img.rows - 3*(img.cols + img.rows) + 2);
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@ -449,7 +478,7 @@ void constructGCGraph( const Mat& img, const Mat& mask, const GMM& bgdGMM, const
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Vec3b color = img.at<Vec3b>(p);
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// set t-weights
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float fromSource, toSink;
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double fromSource, toSink;
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if( mask.at<uchar>(p) == GC_PR_BGD || mask.at<uchar>(p) == GC_PR_FGD )
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{
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fromSource = -log( bgdGMM(color) );
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@ -470,22 +499,22 @@ void constructGCGraph( const Mat& img, const Mat& mask, const GMM& bgdGMM, const
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// set n-weights
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if( p.x>0 )
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{
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float w = leftW.at<float>(p);
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double w = leftW.at<double>(p);
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graph.addEdges( vtxIdx, vtxIdx-1, w, w );
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}
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if( p.x>0 && p.y>0 )
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{
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float w = upleftW.at<float>(p);
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double w = upleftW.at<double>(p);
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graph.addEdges( vtxIdx, vtxIdx-img.cols-1, w, w );
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}
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if( p.y>0 )
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{
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float w = upW.at<float>(p);
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double w = upW.at<double>(p);
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graph.addEdges( vtxIdx, vtxIdx-img.cols, w, w );
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}
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if( p.x<img.cols-1 && p.y>0 )
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{
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float w = uprightW.at<float>(p);
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double w = uprightW.at<double>(p);
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graph.addEdges( vtxIdx, vtxIdx-img.cols+1, w, w );
|
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}
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}
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@ -495,7 +524,7 @@ void constructGCGraph( const Mat& img, const Mat& mask, const GMM& bgdGMM, const
|
||||
/*
|
||||
Estimate segmentation using MaxFlow algorithm
|
||||
*/
|
||||
void estimateSegmentation( GCGraph<float>& graph, Mat& mask )
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void estimateSegmentation( GCGraph<double>& graph, Mat& mask )
|
||||
{
|
||||
graph.maxFlow();
|
||||
Point p;
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||||
@ -541,16 +570,16 @@ void cv::grabCut( const Mat& img, Mat& mask, Rect rect,
|
||||
if( mode == GC_EVAL )
|
||||
checkMask( img, mask );
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||||
|
||||
const float gamma = 50;
|
||||
const float lambda = 9*gamma;
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||||
const float beta = calcBeta( img );
|
||||
const double gamma = 50;
|
||||
const double lambda = 9*gamma;
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||||
const double beta = calcBeta( img );
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||||
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||||
Mat leftW, upleftW, upW, uprightW;
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||||
calcNWeights( img, leftW, upleftW, upW, uprightW, beta, gamma );
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||||
|
||||
for( int i = 0; i < iterCount; i++ )
|
||||
{
|
||||
GCGraph<float> graph;
|
||||
GCGraph<double> graph;
|
||||
assignGMMsComponents( img, mask, bgdGMM, fgdGMM, compIdxs );
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||||
learnGMMs( img, mask, compIdxs, bgdGMM, fgdGMM );
|
||||
constructGCGraph(img, mask, bgdGMM, fgdGMM, lambda, leftW, upleftW, upW, uprightW, graph );
|
||||
|
Loading…
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Reference in New Issue
Block a user