Warning fixes continued
This commit is contained in:
@@ -366,12 +366,12 @@ namespace cv { namespace gpu
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return m;
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}
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inline void GpuMat::assignTo(GpuMat& m, int type) const
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inline void GpuMat::assignTo(GpuMat& m, int _type) const
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{
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if (type < 0)
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if (_type < 0)
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m = *this;
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else
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convertTo(m, type);
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convertTo(m, _type);
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}
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inline size_t GpuMat::step1() const
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@@ -434,9 +434,9 @@ namespace cv { namespace gpu
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create(size_.height, size_.width, type_);
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}
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inline GpuMat GpuMat::operator()(Range rowRange, Range colRange) const
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inline GpuMat GpuMat::operator()(Range _rowRange, Range _colRange) const
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{
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return GpuMat(*this, rowRange, colRange);
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return GpuMat(*this, _rowRange, _colRange);
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}
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inline GpuMat GpuMat::operator()(Rect roi) const
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File diff suppressed because it is too large
Load Diff
@@ -47,282 +47,287 @@
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#include "opencv2/core/core.hpp"
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namespace cv
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namespace cv
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{
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//! Smart pointer for OpenGL buffer memory with reference counting.
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class CV_EXPORTS GlBuffer
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//! Smart pointer for OpenGL buffer memory with reference counting.
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class CV_EXPORTS GlBuffer
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{
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public:
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enum Usage
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{
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public:
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enum Usage
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{
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ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
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TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
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};
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//! create empty buffer
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explicit GlBuffer(Usage usage);
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//! create buffer
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GlBuffer(int rows, int cols, int type, Usage usage);
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GlBuffer(Size size, int type, Usage usage);
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//! copy from host/device memory
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GlBuffer(InputArray mat, Usage usage);
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void create(int rows, int cols, int type, Usage usage);
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inline void create(Size size, int type, Usage usage) { create(size.height, size.width, type, usage); }
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inline void create(int rows, int cols, int type) { create(rows, cols, type, usage()); }
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inline void create(Size size, int type) { create(size.height, size.width, type, usage()); }
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void release();
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//! copy from host/device memory
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void copyFrom(InputArray mat);
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void bind() const;
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void unbind() const;
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//! map to host memory
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Mat mapHost();
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void unmapHost();
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//! map to device memory
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gpu::GpuMat mapDevice();
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void unmapDevice();
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inline int rows() const { return rows_; }
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inline int cols() const { return cols_; }
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inline Size size() const { return Size(cols_, rows_); }
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inline bool empty() const { return rows_ == 0 || cols_ == 0; }
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inline int type() const { return type_; }
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inline int depth() const { return CV_MAT_DEPTH(type_); }
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inline int channels() const { return CV_MAT_CN(type_); }
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inline int elemSize() const { return CV_ELEM_SIZE(type_); }
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inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
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inline Usage usage() const { return usage_; }
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class Impl;
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private:
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int rows_;
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int cols_;
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int type_;
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Usage usage_;
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Ptr<Impl> impl_;
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ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
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TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
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};
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template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
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//! create empty buffer
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explicit GlBuffer(Usage usage);
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//! Smart pointer for OpenGL 2d texture memory with reference counting.
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class CV_EXPORTS GlTexture
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//! create buffer
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GlBuffer(int rows, int cols, int type, Usage usage);
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GlBuffer(Size size, int type, Usage usage);
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//! copy from host/device memory
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GlBuffer(InputArray mat, Usage usage);
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void create(int rows, int cols, int type, Usage usage);
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void create(Size size, int type, Usage usage);
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void create(int rows, int cols, int type);
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void create(Size size, int type);
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void release();
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//! copy from host/device memory
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void copyFrom(InputArray mat);
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void bind() const;
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void unbind() const;
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//! map to host memory
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Mat mapHost();
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void unmapHost();
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//! map to device memory
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gpu::GpuMat mapDevice();
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void unmapDevice();
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inline int rows() const { return rows_; }
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inline int cols() const { return cols_; }
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inline Size size() const { return Size(cols_, rows_); }
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inline bool empty() const { return rows_ == 0 || cols_ == 0; }
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inline int type() const { return type_; }
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inline int depth() const { return CV_MAT_DEPTH(type_); }
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inline int channels() const { return CV_MAT_CN(type_); }
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inline int elemSize() const { return CV_ELEM_SIZE(type_); }
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inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
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inline Usage usage() const { return usage_; }
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class Impl;
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private:
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int rows_;
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int cols_;
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int type_;
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Usage usage_;
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Ptr<Impl> impl_;
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};
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template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
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//! Smart pointer for OpenGL 2d texture memory with reference counting.
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class CV_EXPORTS GlTexture
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{
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public:
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//! create empty texture
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GlTexture();
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//! create texture
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GlTexture(int rows, int cols, int type);
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GlTexture(Size size, int type);
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//! copy from host/device memory
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explicit GlTexture(InputArray mat, bool bgra = true);
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void create(int rows, int cols, int type);
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void create(Size size, int type);
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void release();
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//! copy from host/device memory
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void copyFrom(InputArray mat, bool bgra = true);
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void bind() const;
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void unbind() const;
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inline int rows() const { return rows_; }
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inline int cols() const { return cols_; }
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inline Size size() const { return Size(cols_, rows_); }
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inline bool empty() const { return rows_ == 0 || cols_ == 0; }
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inline int type() const { return type_; }
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inline int depth() const { return CV_MAT_DEPTH(type_); }
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inline int channels() const { return CV_MAT_CN(type_); }
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inline int elemSize() const { return CV_ELEM_SIZE(type_); }
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inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
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class Impl;
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private:
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int rows_;
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int cols_;
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int type_;
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Ptr<Impl> impl_;
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GlBuffer buf_;
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};
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template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
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//! OpenGL Arrays
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class CV_EXPORTS GlArrays
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{
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public:
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inline GlArrays()
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: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
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{
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public:
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//! create empty texture
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GlTexture();
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//! create texture
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GlTexture(int rows, int cols, int type);
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GlTexture(Size size, int type);
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//! copy from host/device memory
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explicit GlTexture(InputArray mat, bool bgra = true);
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void create(int rows, int cols, int type);
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inline void create(Size size, int type) { create(size.height, size.width, type); }
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void release();
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//! copy from host/device memory
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void copyFrom(InputArray mat, bool bgra = true);
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void bind() const;
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void unbind() const;
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inline int rows() const { return rows_; }
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inline int cols() const { return cols_; }
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inline Size size() const { return Size(cols_, rows_); }
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inline bool empty() const { return rows_ == 0 || cols_ == 0; }
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inline int type() const { return type_; }
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inline int depth() const { return CV_MAT_DEPTH(type_); }
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inline int channels() const { return CV_MAT_CN(type_); }
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inline int elemSize() const { return CV_ELEM_SIZE(type_); }
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inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
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class Impl;
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private:
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int rows_;
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int cols_;
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int type_;
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Ptr<Impl> impl_;
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GlBuffer buf_;
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};
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template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
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//! OpenGL Arrays
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class CV_EXPORTS GlArrays
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{
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public:
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inline GlArrays()
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: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
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{
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}
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void setVertexArray(InputArray vertex);
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inline void resetVertexArray() { vertex_.release(); }
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void setColorArray(InputArray color, bool bgra = true);
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inline void resetColorArray() { color_.release(); }
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void setNormalArray(InputArray normal);
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inline void resetNormalArray() { normal_.release(); }
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void setTexCoordArray(InputArray texCoord);
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inline void resetTexCoordArray() { texCoord_.release(); }
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void bind() const;
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void unbind() const;
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inline int rows() const { return vertex_.rows(); }
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inline int cols() const { return vertex_.cols(); }
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inline Size size() const { return vertex_.size(); }
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inline bool empty() const { return vertex_.empty(); }
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private:
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GlBuffer vertex_;
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GlBuffer color_;
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bool bgra_;
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GlBuffer normal_;
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GlBuffer texCoord_;
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};
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//! OpenGL Font
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class CV_EXPORTS GlFont
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{
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public:
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enum Weight
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{
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WEIGHT_LIGHT = 300,
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WEIGHT_NORMAL = 400,
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WEIGHT_SEMIBOLD = 600,
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WEIGHT_BOLD = 700,
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WEIGHT_BLACK = 900
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};
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enum Style
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{
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STYLE_NORMAL = 0,
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STYLE_ITALIC = 1,
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STYLE_UNDERLINE = 2
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};
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static Ptr<GlFont> get(const std::string& family, int height = 12, Weight weight = WEIGHT_NORMAL, Style style = STYLE_NORMAL);
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void draw(const char* str, size_t len) const;
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inline const std::string& family() const { return family_; }
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inline int height() const { return height_; }
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inline Weight weight() const { return weight_; }
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inline Style style() const { return style_; }
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private:
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GlFont(const std::string& family, int height, Weight weight, Style style);
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std::string family_;
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int height_;
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Weight weight_;
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Style style_;
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unsigned int base_;
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GlFont(const GlFont&);
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GlFont& operator =(const GlFont&);
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};
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//! render functions
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//! render texture rectangle in window
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CV_EXPORTS void render(const GlTexture& tex,
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Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
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Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
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//! render mode
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namespace RenderMode {
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enum {
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POINTS = 0x0000,
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LINES = 0x0001,
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LINE_LOOP = 0x0002,
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LINE_STRIP = 0x0003,
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TRIANGLES = 0x0004,
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TRIANGLE_STRIP = 0x0005,
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TRIANGLE_FAN = 0x0006,
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QUADS = 0x0007,
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QUAD_STRIP = 0x0008,
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POLYGON = 0x0009
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};
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}
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//! render OpenGL arrays
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CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
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void setVertexArray(InputArray vertex);
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inline void resetVertexArray() { vertex_.release(); }
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CV_EXPORTS void render(const std::string& str, const Ptr<GlFont>& font, Scalar color, Point2d pos);
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void setColorArray(InputArray color, bool bgra = true);
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inline void resetColorArray() { color_.release(); }
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//! OpenGL camera
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class CV_EXPORTS GlCamera
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void setNormalArray(InputArray normal);
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inline void resetNormalArray() { normal_.release(); }
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void setTexCoordArray(InputArray texCoord);
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inline void resetTexCoordArray() { texCoord_.release(); }
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|
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void bind() const;
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void unbind() const;
|
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|
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inline int rows() const { return vertex_.rows(); }
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inline int cols() const { return vertex_.cols(); }
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inline Size size() const { return vertex_.size(); }
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inline bool empty() const { return vertex_.empty(); }
|
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|
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private:
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GlBuffer vertex_;
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GlBuffer color_;
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bool bgra_;
|
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GlBuffer normal_;
|
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GlBuffer texCoord_;
|
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};
|
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|
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//! OpenGL Font
|
||||
class CV_EXPORTS GlFont
|
||||
{
|
||||
public:
|
||||
enum Weight
|
||||
{
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public:
|
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GlCamera();
|
||||
|
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void lookAt(Point3d eye, Point3d center, Point3d up);
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void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
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|
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void setScale(Point3d scale);
|
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|
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void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
|
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void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
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void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
|
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|
||||
void setupProjectionMatrix() const;
|
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void setupModelViewMatrix() const;
|
||||
|
||||
private:
|
||||
Point3d eye_;
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Point3d center_;
|
||||
Point3d up_;
|
||||
|
||||
Point3d pos_;
|
||||
double yaw_;
|
||||
double pitch_;
|
||||
double roll_;
|
||||
|
||||
bool useLookAtParams_;
|
||||
|
||||
Point3d scale_;
|
||||
|
||||
Mat projectionMatrix_;
|
||||
|
||||
double fov_;
|
||||
double aspect_;
|
||||
|
||||
double left_;
|
||||
double right_;
|
||||
double bottom_;
|
||||
double top_;
|
||||
|
||||
double zNear_;
|
||||
double zFar_;
|
||||
|
||||
bool perspectiveProjection_;
|
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WEIGHT_LIGHT = 300,
|
||||
WEIGHT_NORMAL = 400,
|
||||
WEIGHT_SEMIBOLD = 600,
|
||||
WEIGHT_BOLD = 700,
|
||||
WEIGHT_BLACK = 900
|
||||
};
|
||||
|
||||
namespace gpu
|
||||
enum Style
|
||||
{
|
||||
//! set a CUDA device to use OpenGL interoperability
|
||||
CV_EXPORTS void setGlDevice(int device = 0);
|
||||
}
|
||||
STYLE_NORMAL = 0,
|
||||
STYLE_ITALIC = 1,
|
||||
STYLE_UNDERLINE = 2
|
||||
};
|
||||
|
||||
static Ptr<GlFont> get(const std::string& family, int height = 12, Weight weight = WEIGHT_NORMAL, Style style = STYLE_NORMAL);
|
||||
|
||||
void draw(const char* str, size_t len) const;
|
||||
|
||||
inline const std::string& family() const { return family_; }
|
||||
inline int height() const { return height_; }
|
||||
inline Weight weight() const { return weight_; }
|
||||
inline Style style() const { return style_; }
|
||||
|
||||
private:
|
||||
GlFont(const std::string& family, int height, Weight weight, Style style);
|
||||
|
||||
std::string family_;
|
||||
int height_;
|
||||
Weight weight_;
|
||||
Style style_;
|
||||
|
||||
unsigned int base_;
|
||||
|
||||
GlFont(const GlFont&);
|
||||
GlFont& operator =(const GlFont&);
|
||||
};
|
||||
|
||||
//! render functions
|
||||
|
||||
//! render texture rectangle in window
|
||||
CV_EXPORTS void render(const GlTexture& tex,
|
||||
Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
|
||||
Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
|
||||
|
||||
//! render mode
|
||||
namespace RenderMode {
|
||||
enum {
|
||||
POINTS = 0x0000,
|
||||
LINES = 0x0001,
|
||||
LINE_LOOP = 0x0002,
|
||||
LINE_STRIP = 0x0003,
|
||||
TRIANGLES = 0x0004,
|
||||
TRIANGLE_STRIP = 0x0005,
|
||||
TRIANGLE_FAN = 0x0006,
|
||||
QUADS = 0x0007,
|
||||
QUAD_STRIP = 0x0008,
|
||||
POLYGON = 0x0009
|
||||
};
|
||||
}
|
||||
|
||||
//! render OpenGL arrays
|
||||
CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
|
||||
|
||||
CV_EXPORTS void render(const std::string& str, const Ptr<GlFont>& font, Scalar color, Point2d pos);
|
||||
|
||||
//! OpenGL camera
|
||||
class CV_EXPORTS GlCamera
|
||||
{
|
||||
public:
|
||||
GlCamera();
|
||||
|
||||
void lookAt(Point3d eye, Point3d center, Point3d up);
|
||||
void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
|
||||
|
||||
void setScale(Point3d scale);
|
||||
|
||||
void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
|
||||
void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
|
||||
void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
|
||||
|
||||
void setupProjectionMatrix() const;
|
||||
void setupModelViewMatrix() const;
|
||||
|
||||
private:
|
||||
Point3d eye_;
|
||||
Point3d center_;
|
||||
Point3d up_;
|
||||
|
||||
Point3d pos_;
|
||||
double yaw_;
|
||||
double pitch_;
|
||||
double roll_;
|
||||
|
||||
bool useLookAtParams_;
|
||||
|
||||
Point3d scale_;
|
||||
|
||||
Mat projectionMatrix_;
|
||||
|
||||
double fov_;
|
||||
double aspect_;
|
||||
|
||||
double left_;
|
||||
double right_;
|
||||
double bottom_;
|
||||
double top_;
|
||||
|
||||
double zNear_;
|
||||
double zFar_;
|
||||
|
||||
bool perspectiveProjection_;
|
||||
};
|
||||
|
||||
inline void GlBuffer::create(Size _size, int _type, Usage _usage) { create(_size.height, _size.width, _type, _usage); }
|
||||
inline void GlBuffer::create(int _rows, int _cols, int _type) { create(_rows, _cols, _type, usage()); }
|
||||
inline void GlBuffer::create(Size _size, int _type) { create(_size.height, _size.width, _type, usage()); }
|
||||
inline void GlTexture::create(Size _size, int _type) { create(_size.height, _size.width, _type); }
|
||||
|
||||
namespace gpu
|
||||
{
|
||||
//! set a CUDA device to use OpenGL interoperability
|
||||
CV_EXPORTS void setGlDevice(int device = 0);
|
||||
}
|
||||
} // namespace cv
|
||||
|
||||
#endif // __cplusplus
|
||||
|
@@ -2616,20 +2616,20 @@ template<typename _Tp> inline void Ptr<_Tp>::delete_obj()
|
||||
|
||||
template<typename _Tp> inline Ptr<_Tp>::~Ptr() { release(); }
|
||||
|
||||
template<typename _Tp> inline Ptr<_Tp>::Ptr(const Ptr<_Tp>& ptr)
|
||||
template<typename _Tp> inline Ptr<_Tp>::Ptr(const Ptr<_Tp>& _ptr)
|
||||
{
|
||||
obj = ptr.obj;
|
||||
refcount = ptr.refcount;
|
||||
obj = _ptr.obj;
|
||||
refcount = _ptr.refcount;
|
||||
addref();
|
||||
}
|
||||
|
||||
template<typename _Tp> inline Ptr<_Tp>& Ptr<_Tp>::operator = (const Ptr<_Tp>& ptr)
|
||||
template<typename _Tp> inline Ptr<_Tp>& Ptr<_Tp>::operator = (const Ptr<_Tp>& _ptr)
|
||||
{
|
||||
int* _refcount = ptr.refcount;
|
||||
int* _refcount = _ptr.refcount;
|
||||
if( _refcount )
|
||||
CV_XADD(_refcount, 1);
|
||||
release();
|
||||
obj = ptr.obj;
|
||||
obj = _ptr.obj;
|
||||
refcount = _refcount;
|
||||
return *this;
|
||||
}
|
||||
@@ -3593,10 +3593,10 @@ template<typename _Tp> inline Seq<_Tp>::operator vector<_Tp>() const
|
||||
template<typename _Tp> inline SeqIterator<_Tp>::SeqIterator()
|
||||
{ memset(this, 0, sizeof(*this)); }
|
||||
|
||||
template<typename _Tp> inline SeqIterator<_Tp>::SeqIterator(const Seq<_Tp>& seq, bool seekEnd)
|
||||
template<typename _Tp> inline SeqIterator<_Tp>::SeqIterator(const Seq<_Tp>& _seq, bool seekEnd)
|
||||
{
|
||||
cvStartReadSeq(seq.seq, this);
|
||||
index = seekEnd ? seq.seq->total : 0;
|
||||
cvStartReadSeq(_seq.seq, this);
|
||||
index = seekEnd ? _seq.seq->total : 0;
|
||||
}
|
||||
|
||||
template<typename _Tp> inline void SeqIterator<_Tp>::seek(size_t pos)
|
||||
@@ -3842,17 +3842,17 @@ template<typename _Tp> inline Ptr<_Tp> Algorithm::create(const string& name)
|
||||
return _create(name).ptr<_Tp>();
|
||||
}
|
||||
|
||||
template<typename _Tp> inline typename ParamType<_Tp>::member_type Algorithm::get(const string& name) const
|
||||
template<typename _Tp> inline typename ParamType<_Tp>::member_type Algorithm::get(const string& _name) const
|
||||
{
|
||||
typename ParamType<_Tp>::member_type value;
|
||||
info()->get(this, name.c_str(), ParamType<_Tp>::type, &value);
|
||||
info()->get(this, _name.c_str(), ParamType<_Tp>::type, &value);
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename _Tp> inline typename ParamType<_Tp>::member_type Algorithm::get(const char* name) const
|
||||
template<typename _Tp> inline typename ParamType<_Tp>::member_type Algorithm::get(const char* _name) const
|
||||
{
|
||||
typename ParamType<_Tp>::member_type value;
|
||||
info()->get(this, name, ParamType<_Tp>::type, &value);
|
||||
info()->get(this, _name, ParamType<_Tp>::type, &value);
|
||||
return value;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user