Warning fixes continued

This commit is contained in:
Andrey Kamaev
2012-06-09 15:00:04 +00:00
parent f6b451c607
commit f2d3b9b4a1
127 changed files with 6298 additions and 6277 deletions

View File

@@ -366,12 +366,12 @@ namespace cv { namespace gpu
return m;
}
inline void GpuMat::assignTo(GpuMat& m, int type) const
inline void GpuMat::assignTo(GpuMat& m, int _type) const
{
if (type < 0)
if (_type < 0)
m = *this;
else
convertTo(m, type);
convertTo(m, _type);
}
inline size_t GpuMat::step1() const
@@ -434,9 +434,9 @@ namespace cv { namespace gpu
create(size_.height, size_.width, type_);
}
inline GpuMat GpuMat::operator()(Range rowRange, Range colRange) const
inline GpuMat GpuMat::operator()(Range _rowRange, Range _colRange) const
{
return GpuMat(*this, rowRange, colRange);
return GpuMat(*this, _rowRange, _colRange);
}
inline GpuMat GpuMat::operator()(Rect roi) const

File diff suppressed because it is too large Load Diff

View File

@@ -47,282 +47,287 @@
#include "opencv2/core/core.hpp"
namespace cv
namespace cv
{
//! Smart pointer for OpenGL buffer memory with reference counting.
class CV_EXPORTS GlBuffer
//! Smart pointer for OpenGL buffer memory with reference counting.
class CV_EXPORTS GlBuffer
{
public:
enum Usage
{
public:
enum Usage
{
ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
};
//! create empty buffer
explicit GlBuffer(Usage usage);
//! create buffer
GlBuffer(int rows, int cols, int type, Usage usage);
GlBuffer(Size size, int type, Usage usage);
//! copy from host/device memory
GlBuffer(InputArray mat, Usage usage);
void create(int rows, int cols, int type, Usage usage);
inline void create(Size size, int type, Usage usage) { create(size.height, size.width, type, usage); }
inline void create(int rows, int cols, int type) { create(rows, cols, type, usage()); }
inline void create(Size size, int type) { create(size.height, size.width, type, usage()); }
void release();
//! copy from host/device memory
void copyFrom(InputArray mat);
void bind() const;
void unbind() const;
//! map to host memory
Mat mapHost();
void unmapHost();
//! map to device memory
gpu::GpuMat mapDevice();
void unmapDevice();
inline int rows() const { return rows_; }
inline int cols() const { return cols_; }
inline Size size() const { return Size(cols_, rows_); }
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
inline Usage usage() const { return usage_; }
class Impl;
private:
int rows_;
int cols_;
int type_;
Usage usage_;
Ptr<Impl> impl_;
ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
};
template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
//! create empty buffer
explicit GlBuffer(Usage usage);
//! Smart pointer for OpenGL 2d texture memory with reference counting.
class CV_EXPORTS GlTexture
//! create buffer
GlBuffer(int rows, int cols, int type, Usage usage);
GlBuffer(Size size, int type, Usage usage);
//! copy from host/device memory
GlBuffer(InputArray mat, Usage usage);
void create(int rows, int cols, int type, Usage usage);
void create(Size size, int type, Usage usage);
void create(int rows, int cols, int type);
void create(Size size, int type);
void release();
//! copy from host/device memory
void copyFrom(InputArray mat);
void bind() const;
void unbind() const;
//! map to host memory
Mat mapHost();
void unmapHost();
//! map to device memory
gpu::GpuMat mapDevice();
void unmapDevice();
inline int rows() const { return rows_; }
inline int cols() const { return cols_; }
inline Size size() const { return Size(cols_, rows_); }
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
inline Usage usage() const { return usage_; }
class Impl;
private:
int rows_;
int cols_;
int type_;
Usage usage_;
Ptr<Impl> impl_;
};
template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
//! Smart pointer for OpenGL 2d texture memory with reference counting.
class CV_EXPORTS GlTexture
{
public:
//! create empty texture
GlTexture();
//! create texture
GlTexture(int rows, int cols, int type);
GlTexture(Size size, int type);
//! copy from host/device memory
explicit GlTexture(InputArray mat, bool bgra = true);
void create(int rows, int cols, int type);
void create(Size size, int type);
void release();
//! copy from host/device memory
void copyFrom(InputArray mat, bool bgra = true);
void bind() const;
void unbind() const;
inline int rows() const { return rows_; }
inline int cols() const { return cols_; }
inline Size size() const { return Size(cols_, rows_); }
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
class Impl;
private:
int rows_;
int cols_;
int type_;
Ptr<Impl> impl_;
GlBuffer buf_;
};
template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
//! OpenGL Arrays
class CV_EXPORTS GlArrays
{
public:
inline GlArrays()
: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
{
public:
//! create empty texture
GlTexture();
//! create texture
GlTexture(int rows, int cols, int type);
GlTexture(Size size, int type);
//! copy from host/device memory
explicit GlTexture(InputArray mat, bool bgra = true);
void create(int rows, int cols, int type);
inline void create(Size size, int type) { create(size.height, size.width, type); }
void release();
//! copy from host/device memory
void copyFrom(InputArray mat, bool bgra = true);
void bind() const;
void unbind() const;
inline int rows() const { return rows_; }
inline int cols() const { return cols_; }
inline Size size() const { return Size(cols_, rows_); }
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
class Impl;
private:
int rows_;
int cols_;
int type_;
Ptr<Impl> impl_;
GlBuffer buf_;
};
template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
//! OpenGL Arrays
class CV_EXPORTS GlArrays
{
public:
inline GlArrays()
: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
{
}
void setVertexArray(InputArray vertex);
inline void resetVertexArray() { vertex_.release(); }
void setColorArray(InputArray color, bool bgra = true);
inline void resetColorArray() { color_.release(); }
void setNormalArray(InputArray normal);
inline void resetNormalArray() { normal_.release(); }
void setTexCoordArray(InputArray texCoord);
inline void resetTexCoordArray() { texCoord_.release(); }
void bind() const;
void unbind() const;
inline int rows() const { return vertex_.rows(); }
inline int cols() const { return vertex_.cols(); }
inline Size size() const { return vertex_.size(); }
inline bool empty() const { return vertex_.empty(); }
private:
GlBuffer vertex_;
GlBuffer color_;
bool bgra_;
GlBuffer normal_;
GlBuffer texCoord_;
};
//! OpenGL Font
class CV_EXPORTS GlFont
{
public:
enum Weight
{
WEIGHT_LIGHT = 300,
WEIGHT_NORMAL = 400,
WEIGHT_SEMIBOLD = 600,
WEIGHT_BOLD = 700,
WEIGHT_BLACK = 900
};
enum Style
{
STYLE_NORMAL = 0,
STYLE_ITALIC = 1,
STYLE_UNDERLINE = 2
};
static Ptr<GlFont> get(const std::string& family, int height = 12, Weight weight = WEIGHT_NORMAL, Style style = STYLE_NORMAL);
void draw(const char* str, size_t len) const;
inline const std::string& family() const { return family_; }
inline int height() const { return height_; }
inline Weight weight() const { return weight_; }
inline Style style() const { return style_; }
private:
GlFont(const std::string& family, int height, Weight weight, Style style);
std::string family_;
int height_;
Weight weight_;
Style style_;
unsigned int base_;
GlFont(const GlFont&);
GlFont& operator =(const GlFont&);
};
//! render functions
//! render texture rectangle in window
CV_EXPORTS void render(const GlTexture& tex,
Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
//! render mode
namespace RenderMode {
enum {
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
QUAD_STRIP = 0x0008,
POLYGON = 0x0009
};
}
//! render OpenGL arrays
CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
void setVertexArray(InputArray vertex);
inline void resetVertexArray() { vertex_.release(); }
CV_EXPORTS void render(const std::string& str, const Ptr<GlFont>& font, Scalar color, Point2d pos);
void setColorArray(InputArray color, bool bgra = true);
inline void resetColorArray() { color_.release(); }
//! OpenGL camera
class CV_EXPORTS GlCamera
void setNormalArray(InputArray normal);
inline void resetNormalArray() { normal_.release(); }
void setTexCoordArray(InputArray texCoord);
inline void resetTexCoordArray() { texCoord_.release(); }
void bind() const;
void unbind() const;
inline int rows() const { return vertex_.rows(); }
inline int cols() const { return vertex_.cols(); }
inline Size size() const { return vertex_.size(); }
inline bool empty() const { return vertex_.empty(); }
private:
GlBuffer vertex_;
GlBuffer color_;
bool bgra_;
GlBuffer normal_;
GlBuffer texCoord_;
};
//! OpenGL Font
class CV_EXPORTS GlFont
{
public:
enum Weight
{
public:
GlCamera();
void lookAt(Point3d eye, Point3d center, Point3d up);
void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
void setScale(Point3d scale);
void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
void setupProjectionMatrix() const;
void setupModelViewMatrix() const;
private:
Point3d eye_;
Point3d center_;
Point3d up_;
Point3d pos_;
double yaw_;
double pitch_;
double roll_;
bool useLookAtParams_;
Point3d scale_;
Mat projectionMatrix_;
double fov_;
double aspect_;
double left_;
double right_;
double bottom_;
double top_;
double zNear_;
double zFar_;
bool perspectiveProjection_;
WEIGHT_LIGHT = 300,
WEIGHT_NORMAL = 400,
WEIGHT_SEMIBOLD = 600,
WEIGHT_BOLD = 700,
WEIGHT_BLACK = 900
};
namespace gpu
enum Style
{
//! set a CUDA device to use OpenGL interoperability
CV_EXPORTS void setGlDevice(int device = 0);
}
STYLE_NORMAL = 0,
STYLE_ITALIC = 1,
STYLE_UNDERLINE = 2
};
static Ptr<GlFont> get(const std::string& family, int height = 12, Weight weight = WEIGHT_NORMAL, Style style = STYLE_NORMAL);
void draw(const char* str, size_t len) const;
inline const std::string& family() const { return family_; }
inline int height() const { return height_; }
inline Weight weight() const { return weight_; }
inline Style style() const { return style_; }
private:
GlFont(const std::string& family, int height, Weight weight, Style style);
std::string family_;
int height_;
Weight weight_;
Style style_;
unsigned int base_;
GlFont(const GlFont&);
GlFont& operator =(const GlFont&);
};
//! render functions
//! render texture rectangle in window
CV_EXPORTS void render(const GlTexture& tex,
Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
//! render mode
namespace RenderMode {
enum {
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
QUAD_STRIP = 0x0008,
POLYGON = 0x0009
};
}
//! render OpenGL arrays
CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
CV_EXPORTS void render(const std::string& str, const Ptr<GlFont>& font, Scalar color, Point2d pos);
//! OpenGL camera
class CV_EXPORTS GlCamera
{
public:
GlCamera();
void lookAt(Point3d eye, Point3d center, Point3d up);
void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
void setScale(Point3d scale);
void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
void setupProjectionMatrix() const;
void setupModelViewMatrix() const;
private:
Point3d eye_;
Point3d center_;
Point3d up_;
Point3d pos_;
double yaw_;
double pitch_;
double roll_;
bool useLookAtParams_;
Point3d scale_;
Mat projectionMatrix_;
double fov_;
double aspect_;
double left_;
double right_;
double bottom_;
double top_;
double zNear_;
double zFar_;
bool perspectiveProjection_;
};
inline void GlBuffer::create(Size _size, int _type, Usage _usage) { create(_size.height, _size.width, _type, _usage); }
inline void GlBuffer::create(int _rows, int _cols, int _type) { create(_rows, _cols, _type, usage()); }
inline void GlBuffer::create(Size _size, int _type) { create(_size.height, _size.width, _type, usage()); }
inline void GlTexture::create(Size _size, int _type) { create(_size.height, _size.width, _type); }
namespace gpu
{
//! set a CUDA device to use OpenGL interoperability
CV_EXPORTS void setGlDevice(int device = 0);
}
} // namespace cv
#endif // __cplusplus

View File

@@ -2616,20 +2616,20 @@ template<typename _Tp> inline void Ptr<_Tp>::delete_obj()
template<typename _Tp> inline Ptr<_Tp>::~Ptr() { release(); }
template<typename _Tp> inline Ptr<_Tp>::Ptr(const Ptr<_Tp>& ptr)
template<typename _Tp> inline Ptr<_Tp>::Ptr(const Ptr<_Tp>& _ptr)
{
obj = ptr.obj;
refcount = ptr.refcount;
obj = _ptr.obj;
refcount = _ptr.refcount;
addref();
}
template<typename _Tp> inline Ptr<_Tp>& Ptr<_Tp>::operator = (const Ptr<_Tp>& ptr)
template<typename _Tp> inline Ptr<_Tp>& Ptr<_Tp>::operator = (const Ptr<_Tp>& _ptr)
{
int* _refcount = ptr.refcount;
int* _refcount = _ptr.refcount;
if( _refcount )
CV_XADD(_refcount, 1);
release();
obj = ptr.obj;
obj = _ptr.obj;
refcount = _refcount;
return *this;
}
@@ -3593,10 +3593,10 @@ template<typename _Tp> inline Seq<_Tp>::operator vector<_Tp>() const
template<typename _Tp> inline SeqIterator<_Tp>::SeqIterator()
{ memset(this, 0, sizeof(*this)); }
template<typename _Tp> inline SeqIterator<_Tp>::SeqIterator(const Seq<_Tp>& seq, bool seekEnd)
template<typename _Tp> inline SeqIterator<_Tp>::SeqIterator(const Seq<_Tp>& _seq, bool seekEnd)
{
cvStartReadSeq(seq.seq, this);
index = seekEnd ? seq.seq->total : 0;
cvStartReadSeq(_seq.seq, this);
index = seekEnd ? _seq.seq->total : 0;
}
template<typename _Tp> inline void SeqIterator<_Tp>::seek(size_t pos)
@@ -3842,17 +3842,17 @@ template<typename _Tp> inline Ptr<_Tp> Algorithm::create(const string& name)
return _create(name).ptr<_Tp>();
}
template<typename _Tp> inline typename ParamType<_Tp>::member_type Algorithm::get(const string& name) const
template<typename _Tp> inline typename ParamType<_Tp>::member_type Algorithm::get(const string& _name) const
{
typename ParamType<_Tp>::member_type value;
info()->get(this, name.c_str(), ParamType<_Tp>::type, &value);
info()->get(this, _name.c_str(), ParamType<_Tp>::type, &value);
return value;
}
template<typename _Tp> inline typename ParamType<_Tp>::member_type Algorithm::get(const char* name) const
template<typename _Tp> inline typename ParamType<_Tp>::member_type Algorithm::get(const char* _name) const
{
typename ParamType<_Tp>::member_type value;
info()->get(this, name, ParamType<_Tp>::type, &value);
info()->get(this, _name, ParamType<_Tp>::type, &value);
return value;
}